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koreader/frontend/apps/reader/modules/readerpanning.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

52 lines
1.5 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local Device = require("device")
local DEBUG = require("dbg")
local _ = require("gettext")
local ReaderPanning = InputContainer:new{
-- defaults
panning_steps = {
normal = 50,
alt = 25,
shift = 10,
altshift = 5
},
}
function ReaderPanning:init()
if Device:isTouchDevice() then
else
self.key_events = {
-- these will all generate the same event, just with different arguments
MoveUp = {
{ "Up" }, doc = "move visible area up",
event = "Panning", args = {0, -1} },
MoveDown = {
{ "Down" }, doc = "move visible area down",
event = "Panning", args = {0, 1} },
MoveLeft = {
{ "Left" }, doc = "move visible area left",
event = "Panning", args = {-1, 0} },
MoveRight = {
{ "Right" }, doc = "move visible area right",
event = "Panning", args = {1, 0} },
}
end
end
function ReaderPanning:onSetDimensions(dimensions)
self.dimen = dimensions
end
function ReaderPanning:onPanning(args, key)
local dx, dy = unpack(args)
DEBUG("key =", key)
-- for now, bounds checking/calculation is done in the view
self.view:PanningUpdate(
dx * self.panning_steps.normal * self.dimen.w / 100,
dy * self.panning_steps.normal * self.dimen.h / 100)
return true
end
return ReaderPanning