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koreader/frontend/ui/widget/textboxwidget.lua
NiLuJe 0ea8bee4e1
TextBoxWidget: Unbreak Wikipedia (#8275)
Turns out we can't release line_num_to_image early, so, delay it until the final, full widget teardown.

(Regression since #8250, c.f., https://github.com/koreader/koreader/pull/8250#discussion_r716646211)
2021-09-28 01:37:13 +02:00

2024 lines
85 KiB
Lua

--[[--
A TextWidget that handles long text wrapping
Example:
local Foo = TextBoxWidget:new{
face = Font:getFace("cfont", 25),
text = 'We can show multiple lines.\nFoo.\nBar.',
-- width = math.floor(Screen:getWidth() * 2/3),
}
UIManager:show(Foo)
]]
local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local LineWidget = require("ui/widget/linewidget")
local RenderText = require("ui/rendertext")
local RightContainer = require("ui/widget/container/rightcontainer")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local Math = require("optmath")
local logger = require("logger")
local util = require("util")
local Screen = require("device").screen
local TextBoxWidget = InputContainer:new{
text = nil,
editable = false, -- Editable flag for whether drawing the cursor or not.
justified = false, -- Should text be justified (spaces widened to fill width)
alignment = "left", -- or "center", "right"
dialog = nil, -- parent dialog that will be set dirty
face = nil,
bold = nil, -- use bold=true to use a real bold font (or synthetized if not available),
-- or bold=Font.FORCE_SYNTHETIZED_BOLD to force using synthetized bold,
-- which, with XText, makes a bold string the same width as it non-bolded.
line_height = 0.3, -- in em
fgcolor = Blitbuffer.COLOR_BLACK,
width = Screen:scaleBySize(400), -- in pixels
height = nil, -- nil value indicates unscrollable text widget
height_adjust = false, -- if true, reduce height to a multiple of line_height (for nicer centering)
height_overflow_show_ellipsis = false, -- if height overflow, append ellipsis to last shown line
top_line_num = nil, -- original virtual_line_num to scroll to
charpos = nil, -- idx of char to draw the cursor on its left (can exceed #charlist by 1)
-- for internal use
charlist = nil, -- idx => char
char_width = nil, -- char => width
idx_pad = nil, -- idx => pad for char at idx, if non zero
vertical_string_list = nil,
virtual_line_num = 1, -- index of the top displayed line
line_height_px = nil, -- height of a line in px
lines_per_page = nil, -- number of visible lines
text_height = nil, -- adjusted height to visible text (lines_per_page*line_height_px)
cursor_line = nil, -- LineWidget to draw the vertical cursor.
_bb = nil,
_face_adjusted = nil,
-- We can provide a list of images: each image will be displayed on each
-- scrolled page, in its top right corner (if more images than pages, remaining
-- images will not be displayed at all - if more pages than images, remaining
-- pages won't have any image).
-- Each 'image' is a table with the following keys:
-- width width of small image displayed by us
-- height height of small image displayed by us
-- bb blitbuffer of small image, may be initially nil
-- optional:
-- hi_width same as previous for a high-resolution version of the
-- hi_height image, to be displayed by ImageViewer when Hold on
-- hi_bb blitbuffer of high-resolution image
-- title ImageViewer title
-- caption ImageViewer caption
--
-- load_bb_func function called (with one arg: false to load 'bb', true to load 'hi_bb)
-- when bb or hi_bb is nil: its job is to load/build bb or hi_bb.
-- The page will refresh itself when load_bb_func returns.
images = nil, -- list of such images
line_num_to_image = nil, -- will be filled by self:_splitToLines()
image_padding_left = Screen:scaleBySize(10),
image_padding_bottom = Screen:scaleBySize(3),
image_alt_face = Font:getFace("xx_smallinfofont"),
image_alt_fgcolor = Blitbuffer.COLOR_BLACK,
scroll_force_to_page = false, -- will be forced to true if images
-- Additional properties only used when using xtext
use_xtext = G_reader_settings:nilOrTrue("use_xtext"),
lang = nil, -- use this language (string) instead of the UI language
para_direction_rtl = nil, -- use true/false to override the default direction for the UI language
auto_para_direction = false, -- detect direction of each paragraph in text
-- (para_direction_rtl or UI language is then only
-- used as a weak hint about direction)
alignment_strict = false, -- true to force the alignemnt set by the alignment= attribute.
-- When false, specified alignment is inverted when para direction is RTL
tabstop_nb_space_width = 8, -- unscaled_size_check: ignore
-- width of tabstops, as a factor of the width of a space
-- (set to 0 to disable any tab handling and display a tofu glyph)
_xtext = nil, -- for internal use
_alt_color_for_rtl = nil, -- (for debugging) draw LTR glyphs in black, RTL glyphs in gray
-- for internal use
for_measurement_only = nil, -- When the widget is a one-off used to compute text height
}
function TextBoxWidget:init()
if not self._face_adjusted then
self._face_adjusted = true -- only do that once
-- If self.bold, or if self.face is a real bold face, we may need to use
-- an alternative instance of self.face, with possibly the associated
-- real bold font, and/or with tweaks so fallback fonts are rendered bold
-- too, without affecting the regular self.face
self.face, self.bold = Font:getAdjustedFace(self.face, self.bold)
end
self.line_height_px = Math.round( (1 + self.line_height) * self.face.size )
-- Get accurate initial baseline and possible height overflow (so our bb
-- is tall enough to draw glyphs with descender larger than line height)
local face_height, face_ascender = self.face.ftface:getHeightAndAscender()
local line_heights_diff = math.floor(self.line_height_px - face_height)
if line_heights_diff >= 0 then
-- Glyphs will fit in our line_height_px: adjust baseline.
self.line_glyph_baseline = math.floor(face_ascender + line_heights_diff/2)
self.line_glyph_extra_height = 0
else
-- Glyphs may be taller than our line_height_px
self.line_glyph_baseline = math.floor(face_ascender)
self.line_glyph_extra_height = -line_heights_diff
end
self.cursor_line = LineWidget:new{
dimen = Geom:new{
w = Size.line.medium,
h = self.line_height_px,
}
}
if self.height then
-- luajit may segfault if we were provided with a negative height
-- also ensure we display at least one line
if self.height < self.line_height_px then
self.height = self.line_height_px
end
-- if no self.height, these will be set just after self:_splitToLines()
self.lines_per_page = math.floor(self.height / self.line_height_px)
self.text_height = self.lines_per_page * self.line_height_px
end
if self.use_xtext then
self:_measureWithXText()
else
self:_evalCharWidthList()
end
self:_splitToLines()
if self.charpos and self.charpos > #self.charlist+1 then
self.charpos = #self.charlist+1
end
if self.height == nil then
self.lines_per_page = #self.vertical_string_list
self.text_height = self.lines_per_page * self.line_height_px
self.virtual_line_num = 1
else
if self.height_overflow_show_ellipsis and #self.vertical_string_list > self.lines_per_page then
self.line_with_ellipsis = self.lines_per_page
end
if self.height_adjust then
self.height = self.text_height
if #self.vertical_string_list < self.lines_per_page then
self.height = #self.vertical_string_list * self.line_height_px
end
end
-- Show the previous displayed area in case of re-init (focus/unfocus)
-- InputText may have re-created us, while providing the previous charlist,
-- charpos and top_line_num.
-- We need to show the line containing charpos, while trying to
-- keep the previous top_line_num
if self.editable and self.charpos then
self:scrollViewToCharPos()
end
end
self:_updateLayout()
if self.editable then
self:moveCursorToCharPos(self.charpos or 1)
end
self.dimen = Geom:new(self:getSize())
if Device:isTouchDevice() then
self.ges_events = {
TapImage = {
GestureRange:new{
ges = "tap",
range = function() return self.dimen end,
},
},
}
end
end
function TextBoxWidget:unfocus()
self.editable = false
self:free()
self:init()
end
function TextBoxWidget:focus()
self.editable = true
self:free()
self:init()
end
-- Split `self.text` into `self.charlist` and evaluate the width of each char in it.
function TextBoxWidget:_evalCharWidthList()
-- if self.charlist is provided, use it directly
if self.charlist == nil then
self.charlist = util.splitToChars(self.text)
end
-- get width of each distinct char
local char_width = {}
for _, c in ipairs(self.charlist) do
if not char_width[c] then
char_width[c] = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, c, true, self.bold).x
end
end
self.char_width = char_width
self.idx_pad = {}
end
function TextBoxWidget:_measureWithXText()
if not self._xtext_loaded then
require("libs/libkoreader-xtext")
TextBoxWidget._xtext_loaded = true
end
if type(self.charlist) == "table" then
self._xtext = xtext.new(self.charlist, self.face, self.auto_para_direction,
self.para_direction_rtl, self.lang)
else
if not self.text then
self.text = ""
elseif type(self.text) ~= "string" then
self.text = tostring(self.text)
end
self._xtext = xtext.new(self.text, self.face, self.auto_para_direction,
self.para_direction_rtl, self.lang)
self.charlist = self._xtext
-- Just to have many common bits of code using #self.charlist work
-- as expected (will crash if used as a real table with "table
-- expected, got userdata", so we know)
end
self._xtext:measure()
if self.tabstop_nb_space_width > 0 and not self._tabstop_width then
local space_width = RenderText:sizeUtf8Text(0, false, self.face, " ").x
self._tabstop_width = self.tabstop_nb_space_width * space_width
end
end
-- Split the text into logical lines to fit into the text box.
function TextBoxWidget:_splitToLines()
self.vertical_string_list = {}
self.line_num_to_image = nil
local idx = 1
local size = #self.charlist
local ln = 1
local offset, end_offset, cur_line_width
if self.images and #self.images > 0 then
-- Force scrolling to align to top of pages, as we
-- expect to draw images only at top of view
self.scroll_force_to_page = true
end
local image_num = 0
local targeted_width = self.width
local image_lines_remaining = 0
while idx and idx <= size do
-- Every scrolled page, we want to add the next (if any) image at its top right
-- (if not scrollable, we will display only the first image)
-- We need to make shorter lines and leave room for the image
if self.images and #self.images > 0 then
if self.line_num_to_image == nil then
self.line_num_to_image = {}
end
if (self.lines_per_page and ln % self.lines_per_page == 1) -- first line of a scrolled page
or (self.lines_per_page == nil and ln == 1) then -- first line if not scrollabled
image_num = image_num + 1
if image_num <= #self.images then
local image = self.images[image_num]
self.line_num_to_image[ln] = image
-- Resize image if really too big: bb will be cropped if already there,
-- but if loaded later with load_bb_func, load_bb_func may resize it
-- to the width and height we have updated here.
if image.width > self.width / 2 then
image.height = math.floor(image.height * (self.width / 2 / image.width))
image.width = math.floor(self.width / 2)
end
if image.height > self.height / 2 then
image.width = math.floor(image.width * (self.height / 2 / image.height))
image.height = math.floor(self.height / 2)
end
targeted_width = self.width - image.width - self.image_padding_left
image_lines_remaining = math.ceil((image.height + self.image_padding_bottom)/self.line_height_px)
end
end
if image_lines_remaining > 0 then
image_lines_remaining = image_lines_remaining - 1
else
targeted_width = self.width -- text can now use full width
end
end
-- end_offset will be the idx of char at end of line
offset = idx -- idx of char at start of line
if self.use_xtext then
-- All of what's done below when use_xtext=false is done by the C++ module.
local line = self._xtext:makeLine(offset, targeted_width, false, self._tabstop_width)
-- logger.dbg("makeLine", ln, line)
-- We get a line such as this:
-- {
-- ["next_start_offset"] = 9272,
-- ["width"] = 511,
-- ["end_offset"] = 9270,
-- ["targeted_width"] = 548,
-- ["offset"] = 9208,
-- ["can_be_justified"] = true
-- },
-- Notes:
-- - next_start_offset is nil when reaching end of text
-- - On empty lines made from a standalone \n\n, we get end_offset = offset-1,
-- which is a bit strange but that's what the use_xtext=false does.
-- - Between a line end_offset= and the next line offset=, there may be only
-- a single indice not included: the \n or the space that allowed the break.
--
if line.next_start_offset and line.next_start_offset == line.offset then
-- No char could fit (too small targeted_width)
-- makeLine 6509 { ["offset"] = 1, ["end_offset"] = 0, ["next_start_offset"] = 1,
-- ["width"] = 0, ["targeted_width"] = 7, ["no_allowed_break_met"] = true, ["can_be_justified"] = true
-- Make one char on this line
line.next_start_offset = line.offset + 1
line.width = targeted_width
end
self.vertical_string_list[ln] = line
if line.no_allowed_break_met then
-- let the fact a long word was splitted be known
self.has_split_inside_word = true
end
if line.hard_newline_at_eot and not line.next_start_offset then
-- Add an empty line to reprensent the \n at end of text
-- and allow positioning cursor after it
self.vertical_string_list[ln+1] = {
offset = size+1,
end_offset = nil,
width = 0,
targeted_width = targeted_width,
}
end
ln = ln + 1
idx = line.next_start_offset -- nil when end of text reached
-- Skip the whole following non-use_xtext code, to continue
-- this 'while' loop (to avoid indentation diff on the
-- following code if we were using a 'else'...)
goto idx_continue
end
-- Only when not self.use_xtext:
-- We append chars until the accumulated width exceeds `targeted_width`,
-- or a newline occurs, or no more chars to consume.
cur_line_width = 0
local hard_newline = false
while idx <= size do
if self.charlist[idx] == "\n" then
hard_newline = true
break
end
cur_line_width = cur_line_width + self.char_width[self.charlist[idx]]
if cur_line_width > targeted_width then break else idx = idx + 1 end
end
if cur_line_width <= targeted_width then -- a hard newline or end of string
end_offset = idx - 1
else
-- Backtrack the string until the length fit into one line.
-- We'll give next and prev chars to isSplittable() for a wiser decision
local c = self.charlist[idx]
local next_c = idx+1 <= size and self.charlist[idx+1] or false
local prev_c = idx-1 >= 1 and self.charlist[idx-1] or false
local adjusted_idx = idx
local adjusted_width = cur_line_width
while adjusted_idx > offset and not util.isSplittable(c, next_c, prev_c) do
adjusted_width = adjusted_width - self.char_width[self.charlist[adjusted_idx]]
adjusted_idx = adjusted_idx - 1
next_c = c
c = prev_c
prev_c = adjusted_idx-1 >= 1 and self.charlist[adjusted_idx-1] or false
end
if adjusted_idx == offset or adjusted_idx == idx then
-- either a very long english word occupying more than one line,
-- or the excessive char is itself splittable:
-- we let that excessive char for next line
if adjusted_idx == offset then -- let the fact a long word was splitted be known
self.has_split_inside_word = true
end
end_offset = idx - 1
cur_line_width = cur_line_width - self.char_width[self.charlist[idx]]
elseif c == " " then
-- we backtracked and we're below max width, but the last char
-- is a space, we can ignore it
end_offset = adjusted_idx - 1
cur_line_width = adjusted_width - self.char_width[self.charlist[adjusted_idx]]
idx = adjusted_idx + 1
else
-- we backtracked and we're below max width, we can leave the
-- splittable char on this line
end_offset = adjusted_idx
cur_line_width = adjusted_width
idx = adjusted_idx + 1
end
if self.justified then
-- this line was splitted and can be justified
-- we record in idx_pad the nb of pixels to add to each char
-- to make the whole line justified. This also helps hold
-- position accuracy.
local fill_width = targeted_width - cur_line_width
if fill_width > 0 then
local nbspaces = 0
for sidx = offset, end_offset do
if self.charlist[sidx] == " " then
nbspaces = nbspaces + 1
end
end
if nbspaces > 0 then
-- width added to all spaces
local space_add_w = math.floor(fill_width / nbspaces)
-- nb of spaces to which we'll add 1 more pixel
local space_add1_nb = fill_width - space_add_w * nbspaces
for cidx = offset, end_offset do
local pad
if self.charlist[cidx] == " " then
pad = space_add_w
if space_add1_nb > 0 then
pad = pad + 1
space_add1_nb = space_add1_nb - 1
end
if pad > 0 then self.idx_pad[cidx] = pad end
end
end
else
-- very long word, or CJK text with no space
-- pad first chars with 1 pixel
for cidx = offset, end_offset do
if fill_width > 0 then
self.idx_pad[cidx] = 1
fill_width = fill_width - 1
else
break
end
end
end
end
end
end -- endif cur_line_width > targeted_width
if cur_line_width < 0 then break end
self.vertical_string_list[ln] = {
offset = offset,
end_offset = end_offset,
width = cur_line_width,
}
if hard_newline then
idx = idx + 1
-- end_offset = nil means no text
self.vertical_string_list[ln+1] = {offset = idx, end_offset = nil, width = 0}
else
-- If next char is a space, discard it so it does not become
-- an ugly leading space on the next line
if idx <= size and self.charlist[idx] == " " then
idx = idx + 1
end
end
ln = ln + 1
-- Make sure `idx` point to the next char to be processed in the next loop.
::idx_continue:: -- (Label for goto when use_xtext=true)
end
end
function TextBoxWidget:_getLineText(vertical_string)
if not vertical_string.end_offset then return "" end
return table.concat(self.charlist, "", vertical_string.offset, vertical_string.end_offset)
end
function TextBoxWidget:_getLinePads(vertical_string)
if not vertical_string.end_offset then return end
local pads = {}
for idx = vertical_string.offset, vertical_string.end_offset do
table.insert(pads, self.idx_pad[idx] or 0)
end
return pads
end
-- XText: shape a line into positioned glyphs
function TextBoxWidget:_shapeLine(line)
-- line is an item from self.vertical_string_list
if line._shaped then
return -- already done
end
line._shaped = true
if not line.end_offset or line.end_offset < line.offset then
-- Empty line (first check above is for hard newline at end of file,
-- second check is for hard newline while not at end of file).
-- We need to set a direction on this line, so the cursor can be
-- positioned accordingly, on the left or on the right of the line
-- (for convenience, we have an empty line inherit the direction
-- of the previous line if non-empty)
local offset = line.offset
if not line.end_offset then -- last line with offset=#text+1
if offset > 1 then -- non empty text: get it from last char
offset = offset - 1
else
offset = nil -- no text: get _xtext specified or default direction
end
end
local para_dir_rtl, prev_char_para_dir_rtl = self._xtext:getParaDirection(offset)
line.para_is_rtl = para_dir_rtl or prev_char_para_dir_rtl
-- We also need to set x_start & x_end (similar to how we do it below)
local alignment = self.alignment
if not self.alignment_strict and line.para_is_rtl then
if alignment == "left" then
alignment = "right"
elseif alignment == "right" then
alignment = "left"
end
end
local pen_x = 0 -- when alignment == "left"
if alignment == "center" then
pen_x = line.targeted_width / 2
elseif alignment == "right" then
pen_x = line.targeted_width
end
line.x_start = pen_x
line.x_end = pen_x
return
end
-- Get glyphs, shaped and possibly substituted by Harfbuzz and re-ordered by FriBiDi.
-- We'll add to 'line' this table of glyphs, with some additional
-- computed x and advance keys
local xshaping = self._xtext:shapeLine(line.offset, line.end_offset,
line.idx_to_substitute_with_ellipsis)
-- logger.dbg(xshaping)
-- We get an array of tables looking like this:
-- [1] = {
-- ["y_offset"] = 0,
-- ["x_advance"] = 10,
-- ["can_extend"] = false,
-- ["can_extend_fallback"] = false,
-- ["is_rtl"] = false,
-- ["bidi_level"] = 0,
-- ["text_index"] = 1,
-- ["glyph"] = 68,
-- ["font_num"] = 0,
-- ["x_offset"] = 0,
-- ["is_cluster_start"] = true,
-- ["cluster_len"] = 1
-- },
-- [...]
-- [12] = {
-- ["y_offset"] = 0,
-- ["x_advance"] = 0,
-- ["can_extend"] = false,
-- ["can_extend_fallback"] = false,
-- ["is_rtl"] = true,
-- ["bidi_level"] = 1,
-- ["text_index"] = 8,
-- ["glyph"] = 1292,
-- ["font_num"] = 3,
-- ["x_offset"] = -2,
-- ["is_cluster_start"] = true,
-- ["cluster_len"] = 2
-- },
-- [13] = {
-- ["y_offset"] = 0,
-- ["x_advance"] = 10,
-- ["can_extend"] = false,
-- ["can_extend_fallback"] = false,
-- ["is_rtl"] = true,
-- ["bidi_level"] = 1,
-- ["text_index"] = 8,
-- ["glyph"] = 1321,
-- ["font_num"] = 3,
-- ["x_offset"] = 0,
-- ["is_cluster_start"] = false,
-- ["cluster_len"] = 2
-- },
-- With some additional keys about the line itself, that will help
-- with alignment and justification:
-- ["para_is_rtl"] = true,
-- ["nb_can_extend"] = 6,
-- ["nb_can_extend_fallback"] = 0,
-- ["width"] = 457
local alignment = self.alignment
if not self.alignment_strict and xshaping.para_is_rtl then
if alignment == "left" then
alignment = "right"
elseif alignment == "right" then
alignment = "left"
end
end
if xshaping.has_tabs and self.tabstop_nb_space_width > 0 then
-- Try to handle tabs: we got offset and end_offset to target the
-- expected width with tabstops applied on the logical order string.
-- We can really handle them correctly only with:
-- - pure LTR text and alignment=left
-- - pure RTL text and alignment=right
-- and with some possibly uneven spacing when text is justified.
-- Hopefully, we shouldn't use right or center with external text,
-- and our internal text is probably tab-free.
-- Note that tab is a Unicode SS (Segment Separator), so hopefully,
-- it seems to always get back the main direction of the paragraph
-- if text is Bidi - so our tabstops always fly in the main
-- paragraph direction.
-- When we can't do well, we let the tab char have its tofu glyph
-- width (which seems to be around the width of 4 spaces with our
-- fonts), and we just avoid displaying the glyph. So, there will
-- be enough spacing, but no tabstop alignment.
if alignment == "left" and not xshaping.para_is_rtl then
local last_tab = 0
local pen_x = 0
for i=1, #xshaping, 1 do
local xglyph = xshaping[i]
if xglyph.is_tab then
last_tab = i
local nb_tabstops_passed_by = math.floor(pen_x / self._tabstop_width)
local new_pen_x = (nb_tabstops_passed_by + 1) * self._tabstop_width
local this_tab_width = new_pen_x - pen_x
xshaping.width = xshaping.width - xglyph.x_advance + this_tab_width
xglyph.x_advance = this_tab_width
end
pen_x = pen_x + xglyph.x_advance
end
if last_tab > 0 and self.justified and line.can_be_justified then
-- Remove all can_extend before (on the left of) last tab
-- so justification does not affect tabstops
for i=1, last_tab, 1 do
local xglyph = xshaping[i]
if xglyph.can_extend then
xglyph.can_extend = false
xshaping.nb_can_extend = xshaping.nb_can_extend - 1
end
if xglyph.can_extend_fallback then
xglyph.can_extend_fallback = false
xshaping.nb_can_extend_fallback = xshaping.nb_can_extend_fallback - 1
end
end
end
elseif alignment == "right" and xshaping.para_is_rtl then
-- Similar, but scanning and using a pen_x from the right
local last_tab = 0
local pen_x = 0
for i=#xshaping, 1, -1 do
local xglyph = xshaping[i]
if xglyph.is_tab then
last_tab = i
local nb_tabstops_passed_by = math.floor(pen_x / self._tabstop_width)
local new_pen_x = (nb_tabstops_passed_by + 1) * self._tabstop_width
local this_tab_width = new_pen_x - pen_x
xshaping.width = xshaping.width - xglyph.x_advance + this_tab_width
xglyph.x_advance = this_tab_width
end
pen_x = pen_x + xglyph.x_advance
end
if last_tab > 0 and self.justified and line.can_be_justified then
-- Remove all can_extend before (on the right of) last tab
-- so justification does not affect tabstops
for i=#xshaping, last_tab, -1 do
local xglyph = xshaping[i]
if xglyph.can_extend then
xglyph.can_extend = false
xshaping.nb_can_extend = xshaping.nb_can_extend - 1
end
if xglyph.can_extend_fallback then
xglyph.can_extend_fallback = false
xshaping.nb_can_extend_fallback = xshaping.nb_can_extend_fallback - 1
end
end
end
end
end
local pen_x = 0 -- when alignment == "left"
if alignment == "center" then
pen_x = (line.targeted_width - line.width)/2 or 0
elseif alignment == "right" then
pen_x = (line.targeted_width - line.width)
end
local space_add_w = 0
local space_add1_nb = 0
local use_can_extend_fallback = false
if self.justified and line.can_be_justified then
local space_to_fill = line.targeted_width - xshaping.width
if xshaping.nb_can_extend > 0 then
space_add_w = math.floor(space_to_fill / xshaping.nb_can_extend)
-- nb of spaces to which we'll add 1 more pixel
space_add1_nb = space_to_fill - space_add_w * xshaping.nb_can_extend
line.justified = true
line.width = line.targeted_width
pen_x = 0 -- reset alignment
elseif xshaping.nb_can_extend_fallback > 0 then
use_can_extend_fallback = true
space_add_w = math.floor(space_to_fill / xshaping.nb_can_extend_fallback)
-- nb of spaces to which we'll add 1 more pixel
space_add1_nb = space_to_fill - space_add_w * xshaping.nb_can_extend_fallback
line.justified = true
line.width = line.targeted_width
pen_x = 0 -- reset alignment
end
end
line.x_start = pen_x
local prev_cluster_start_xglyph
for i, xglyph in ipairs(xshaping) do
xglyph.x0 = pen_x
pen_x = pen_x + xglyph.x_advance -- advance from Harfbuzz
if xglyph.can_extend or (use_can_extend_fallback and xglyph.can_extend_fallback) then
-- add some pixels for justification
pen_x = pen_x + space_add_w
if space_add1_nb > 0 then
pen_x = pen_x + 1
space_add1_nb = space_add1_nb - 1
end
end
-- These will be used by _getXYForCharPos() and getCharPosAtXY():
xglyph.x1 = pen_x
xglyph.w = xglyph.x1 - xglyph.x0
-- Because of glyph substitution and merging (one to many, many to one, many to many,
-- with advance or zero-advance...), glyphs may not always be fine to position
-- the cursor caret. For X/Y/Charpos positioning/guessing, we'll ignore
-- glyphs that are not cluster_start, and we build here the full cluster x0/x1/w
-- by merging them from all glyphs part of this cluster
if xglyph.is_cluster_start then
prev_cluster_start_xglyph = xglyph
else
if xglyph.x1 > prev_cluster_start_xglyph.x1 then
prev_cluster_start_xglyph.x1 = xglyph.x1
prev_cluster_start_xglyph.w = prev_cluster_start_xglyph.x1 - prev_cluster_start_xglyph.x0
end
-- We don't update/decrease prev_cluster_start_xglyph.x0, even if one of its glyph
-- has a backward advance that go back the 1st glyph x0, to not mess positioning.
end
if xglyph.is_tab then
xglyph.no_drawing = true
-- Note that xglyph.glyph=0 when no glyph was found in any font,
-- if we ever want to not draw them
end
end
line.x_end = pen_x
line.xglyphs = xshaping
-- (Copy para_is_rtl up into 'line', where empty lines without xglyphs have it)
line.para_is_rtl = line.xglyphs.para_is_rtl
--- @todo Should we drop these when no more displayed in the page to reclaim memory,
-- at the expense of recomputing it when back to this page?
end
---- Lays out text.
function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
if start_row_idx < 1 then start_row_idx = 1 end
if end_row_idx > #self.vertical_string_list then end_row_idx = #self.vertical_string_list end
local row_count = end_row_idx == 0 and 1 or end_row_idx - start_row_idx + 1
-- We need a bb with the full height (even if we display only a few lines, we
-- may have to draw an image bigger than these lines)
local h = self.height or self.line_height_px * row_count
h = h + self.line_glyph_extra_height
if self._bb then self._bb:free() end
local bbtype = nil
if self.line_num_to_image and self.line_num_to_image[start_row_idx] then
bbtype = Screen:isColorEnabled() and Blitbuffer.TYPE_BBRGB32 or Blitbuffer.TYPE_BB8
end
self._bb = Blitbuffer.new(self.width, h, bbtype)
self._bb:fill(Blitbuffer.COLOR_WHITE)
local y = self.line_glyph_baseline
if self.use_xtext then
for i = start_row_idx, end_row_idx do
local line = self.vertical_string_list[i]
if self.line_with_ellipsis and i == self.line_with_ellipsis and not line.ellipsis_added then
-- Requested to add an ellipsis on this line
local ellipsis_width = RenderText:getEllipsisWidth(self.face)
-- no bold: xtext does synthetized bold with normal metrics
line.width = line.width + ellipsis_width
if line.width > line.targeted_width then
-- The ellipsis would overflow: we need to re-makeLine()
-- this line with a smaller targeted_width
line = self._xtext:makeLine(line.offset, line.targeted_width - ellipsis_width, false, self._tabstop_width)
self.vertical_string_list[i] = line -- replace the former one
end
if line.end_offset and line.end_offset < #self._xtext then
-- We'll have shapeLine add the ellipsis to the returned glyphs
line.end_offset = line.end_offset + 1
line.idx_to_substitute_with_ellipsis = line.end_offset
end
line.ellipsis_added = true -- No need to redo it next time
end
self:_shapeLine(line)
if line.xglyphs then -- non-empty line
for __, xglyph in ipairs(line.xglyphs) do
if not xglyph.no_drawing then
local face = self.face.getFallbackFont(xglyph.font_num) -- callback (not a method)
local glyph = RenderText:getGlyphByIndex(face, xglyph.glyph, self.bold)
local color = self.fgcolor
if self._alt_color_for_rtl then
color = xglyph.is_rtl and Blitbuffer.COLOR_DARK_GRAY or Blitbuffer.COLOR_BLACK
end
self._bb:colorblitFrom(glyph.bb,
xglyph.x0 + glyph.l + xglyph.x_offset,
y - glyph.t - xglyph.y_offset,
0, 0, glyph.bb:getWidth(), glyph.bb:getHeight(), color)
end
end
end
y = y + self.line_height_px
end
-- Render image if any
self:_renderImage(start_row_idx)
return
end
-- Only when not self.use_xtext:
for i = start_row_idx, end_row_idx do
local line = self.vertical_string_list[i]
local pen_x = 0 -- when alignment == "left"
if self.alignment == "center" then
pen_x = (self.width - line.width)/2 or 0
elseif self.alignment == "right" then
pen_x = (self.width - line.width)
end
-- Note: we use kerning=true in all RenderText calls
-- (But kerning should probably not be used with monospaced fonts.)
local line_text = self:_getLineText(line)
if self.line_with_ellipsis and i == self.line_with_ellipsis then
-- Requested to add an ellipsis on this line
local ellipsis_width = RenderText:getEllipsisWidth(self.face, self.bold)
if line.width + ellipsis_width > self.width then
-- We could try to find the last break point (space, CJK) to
-- truncate there and add the ellipsis, but well...
line_text = RenderText:truncateTextByWidth(line_text, self.face, self.width, true, self.bold)
else
line_text = line_text .. ""
end
end
RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, line_text, true, self.bold, self.fgcolor, nil, self:_getLinePads(line))
y = y + self.line_height_px
end
-- Render image if any
self:_renderImage(start_row_idx)
end
-- Lay out the full text, starting at the current line.
-- (NOTE: This instantiates the inner bb (self._bb), so be careful about its lifecycle when you call this,
-- c.f., TextBoxWidget:update).
function TextBoxWidget:_updateLayout()
self:_renderText(self.virtual_line_num, self.virtual_line_num + self.lines_per_page - 1)
end
function TextBoxWidget:_renderImage(start_row_idx)
local scheduled_update = self.scheduled_update
self.scheduled_update = nil -- reset it, so we don't have to whenever we return below
if not self.line_num_to_image or not self.line_num_to_image[start_row_idx] then
-- No image, no dithering
if self.dialog then
self.dialog.dithered = false
end
return -- no image on this page
end
local image = self.line_num_to_image[start_row_idx]
local do_schedule_update = false
local display_bb = false
local display_alt = false
local status_text = nil
local alt_text = image.title or ""
if image.caption then
alt_text = alt_text.."\n"..image.caption
end
-- Decide what to do/display
if image.bb then -- we have a bb
if scheduled_update then -- we're called from a scheduled update
display_bb = true -- display the bb we got
else
-- not from a scheduled update, but update from Tap on image
-- or we are back to this page from another one
if self.image_show_alt_text then
display_alt = true -- display alt_text
else
display_bb = true -- display the bb we have
end
end
else -- no bb yet
display_alt = true -- nothing else to display but alt_text
if scheduled_update then -- we just failed loading a bb in a scheduled update
status_text = "" -- show a warning triangle below alt_text
else
-- initial display of page (or back on it and previous
-- load_bb_func failed: try it again)
if image.load_bb_func then -- we can load a bb
do_schedule_update = true -- load it and call us again
status_text = "" -- display loading recycle sign below alt_text
end
end
end
-- logger.dbg("display_bb:", display_bb, "display_alt", display_alt, "status_text:", status_text, "do_schedule_update:", do_schedule_update)
-- Do what's been decided
if display_bb then
-- With alpha-blending if the image contains an alpha channel
local bbtype = image.bb:getType()
if bbtype == Blitbuffer.TYPE_BB8A or bbtype == Blitbuffer.TYPE_BBRGB32 then
-- NOTE: MuPDF feeds us premultiplied alpha (and we don't care w/ GifLib, as alpha is all or nothing).
if Screen.sw_dithering then
self._bb:ditherpmulalphablitFrom(image.bb, self.width - image.width, 0)
else
self._bb:pmulalphablitFrom(image.bb, self.width - image.width, 0)
end
else
if Screen.sw_dithering then
self._bb:ditherblitFrom(image.bb, self.width - image.width, 0)
else
self._bb:blitFrom(image.bb, self.width - image.width, 0)
end
end
-- Request dithering
if self.dialog then
self.dialog.dithered = true
end
end
local status_height = 0
if status_text then
local status_widget = TextWidget:new{
text = status_text,
face = Font:getFace("cfont", 20),
fgcolor = Blitbuffer.COLOR_DARK_GRAY,
bold = true,
}
status_height = status_widget:getSize().h
status_widget = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
bordersize = 0,
margin = 0,
padding = 0,
RightContainer:new{
dimen = {
w = image.width,
h = status_height,
},
status_widget,
},
}
status_widget:paintTo(self._bb, self.width - image.width, image.height - status_height)
status_widget:free()
end
if display_alt then
local alt_widget = TextBoxWidget:new{
text = alt_text,
face = self.image_alt_face,
fgcolor = self.image_alt_fgcolor,
width = image.width,
-- don't draw over status_text if any
height = math.max(0, image.height - status_height),
}
alt_widget:paintTo(self._bb, self.width - image.width, 0)
alt_widget:free()
end
if do_schedule_update then
if self.image_update_action then
-- Cancel any previous one, if we changed page quickly
UIManager:unschedule(self.image_update_action)
end
-- Remember on which page we were launched, so we can
-- abort if page has changed
local scheduled_for_linenum = start_row_idx
self.image_update_action = function()
self.image_update_action = nil
if scheduled_for_linenum ~= self.virtual_line_num then
return -- no more on this page
end
local dismissed = image.load_bb_func() -- will update self.bb (or not if failure)
if dismissed then
-- If dismissed, the dismiss event may be resent, we
-- may soon just go display another page. So delay this update a
-- bit to see if that happened
UIManager:scheduleIn(0.1, function()
if scheduled_for_linenum == self.virtual_line_num then
-- we are still on the same page
self:update(true)
UIManager:setDirty(self.dialog or "all", function()
-- return "ui", self.dimen
-- We can refresh only the image area, even if we have just
-- re-rendered the whole textbox as the text has been
-- rendered just the same as it was
return "ui", Geom:new{
x = self.dimen.x + self.width - image.width,
y = self.dimen.y,
w = image.width,
h = image.height,
},
true -- Request dithering
end)
end
end)
else
-- Image loaded (or not if failure): call us again
-- with scheduled_update = true so we can draw what we got
self:update(true)
UIManager:setDirty(self.dialog or "all", function()
-- return "ui", self.dimen
-- We can refresh only the image area, even if we have just
-- re-rendered the whole textbox as the text has been
-- rendered just the same as it was
return "ui", Geom:new{
x = self.dimen.x + self.width - image.width,
y = self.dimen.y,
w = image.width,
h = image.height,
},
true -- Request dithering
end)
end
end
-- Wrap it with Trapper, as load_bb_func may be using some of its
-- dismissable methods
local Trapper = require("ui/trapper")
UIManager:scheduleIn(0.1, function() Trapper:wrap(self.image_update_action) end)
end
end
function TextBoxWidget:getCharWidth(idx)
return self.char_width[self.charlist[idx]]
end
function TextBoxWidget:getVisLineCount()
return self.lines_per_page
end
function TextBoxWidget:getAllLineCount()
return #self.vertical_string_list
end
function TextBoxWidget:getTextHeight()
return self.text_height
end
function TextBoxWidget:getLineHeight()
return self.line_height_px
end
function TextBoxWidget:getBaseline()
return self.line_glyph_baseline
end
function TextBoxWidget:getVisibleHeightRatios()
local low = (self.virtual_line_num - 1) / #self.vertical_string_list
local high = (self.virtual_line_num - 1 + self.lines_per_page) / #self.vertical_string_list
return low, high
end
-- Helper function to be used before intanstiating a TextBoxWidget instance
function TextBoxWidget:getFontSizeToFitHeight(height_px, nb_lines, line_height_em)
-- Get a font size that would fit nb_lines in height_px.
-- A font with the returned size should then be provided
-- to TextBoxWidget:new() (as well as the line_height_em given
-- here, as the line_height= property, if not the default).
if not nb_lines then
nb_lines = 1 -- default to 1 line
end
if not line_height_em then
line_height_em = self.line_height -- (TextBoxWidget default above: 0.3)
end
-- We do the revert of what's done in :init():
-- self.line_height_px = Math.round( (1 + self.line_height) * self.face.size )
local face_size = height_px / nb_lines / (1 + line_height_em)
local font_size = math.floor(face_size * 1000000 / Screen:scaleBySize(1000000)) -- invert scaleBySize
if Screen:scaleBySize(font_size) > face_size then -- be really sure we won't get it larger
font_size = font_size - 1
end
return font_size
end
function TextBoxWidget:getCharPos()
-- returns virtual_line_num too
return self.charpos, self.virtual_line_num
end
function TextBoxWidget:getSize()
-- Make sure we actually have a BB, in case we're recycling an instance... (c.f., #8241)
if not self._bb then
self:_updateLayout()
end
return Geom:new{w = self.width, h = self._bb:getHeight()}
end
function TextBoxWidget:paintTo(bb, x, y)
self.dimen.x, self.dimen.y = x, y
bb:blitFrom(self._bb, x, y, 0, 0, self.width, self._bb:getHeight())
end
function TextBoxWidget:onCloseWidget()
-- Free all resources when UIManager closes this widget
self:free()
end
function TextBoxWidget:free(full)
--print("TextBoxWidget:free", full, "on", self)
-- logger.dbg("TextBoxWidget:free called")
-- We are called with full=false from other methods here whenever
-- :_renderText() is to be called to render a new page (when scrolling
-- inside this text, or moving the view).
-- Free the between-renderings freeable resources
if self.image_update_action then
-- Cancel any scheduled image update, as it is no longer related to current page
logger.dbg("TextBoxWidget:free: cancelling self.image_update_action")
UIManager:unschedule(self.image_update_action)
end
-- Free blitbuffers
if self._bb then
self._bb:free()
self._bb = nil
end
if self.cursor_restore_bb then
self.cursor_restore_bb:free()
self.cursor_restore_bb = nil
end
if full ~= false then -- final free(): free all remaining resources
if self.use_xtext and self._xtext then
-- Allow not waiting until Lua gc() to cleanup C XText malloc'ed stuff
-- (we should not free it if full=false as it is re-usable across renderings)
self._xtext:free()
self._xtext = nil
-- logger.dbg("TextBoxWidget:_xtext:free()")
end
self.line_num_to_image = nil
self.vertical_string_list = nil
end
end
function TextBoxWidget:update(scheduled_update)
self:free(false)
-- We set this flag so :_renderText() can know we were called from a
-- scheduled update and so not schedule another one
self.scheduled_update = scheduled_update
self:_updateLayout()
self.scheduled_update = nil
end
function TextBoxWidget:onTapImage(arg, ges)
if self.line_num_to_image and self.line_num_to_image[self.virtual_line_num] then
local image = self.line_num_to_image[self.virtual_line_num]
local tap_x = ges.pos.x - self.dimen.x
local tap_y = ges.pos.y - self.dimen.y
-- Check that this tap is on this image
if tap_x > self.width - image.width and tap_x < self.width and
tap_y > 0 and tap_y < image.height then
logger.dbg("tap on image")
if image.bb then
-- Toggle between image and alt_text
self.image_show_alt_text = not self.image_show_alt_text
self:update()
UIManager:setDirty(self.dialog or "all", function()
-- return "ui", self.dimen
-- We can refresh only the image area, even if we have just
-- re-rendered the whole textbox as the text has been
-- rendered just the same as it was
return "ui", Geom:new{
x = self.dimen.x + self.width - image.width,
y = self.dimen.y,
w = image.width,
h = image.height,
},
not self.image_show_alt_text -- Request dithering when showing the image
end)
return true
end
end
end
end
function TextBoxWidget:scrollDown()
self.image_show_alt_text = nil -- reset image bb/alt state
if self.virtual_line_num + self.lines_per_page <= #self.vertical_string_list then
self:free(false)
self.virtual_line_num = self.virtual_line_num + self.lines_per_page
-- If last line shown, set it to be the last line of view
-- (only if editable, as this would be confusing when reading
-- a dictionary result or a wikipedia page)
if self.editable then
if self.virtual_line_num > #self.vertical_string_list - self.lines_per_page + 1 then
self.virtual_line_num = #self.vertical_string_list - self.lines_per_page + 1
if self.virtual_line_num < 1 then
self.virtual_line_num = 1
end
end
end
self:_updateLayout()
end
if self.editable then
-- move cursor to first line of visible area
local ln = self.height == nil and 1 or self.virtual_line_num
self:moveCursorToCharPos(self.vertical_string_list[ln] and self.vertical_string_list[ln].offset or 1)
end
end
function TextBoxWidget:scrollUp()
self.image_show_alt_text = nil
if self.virtual_line_num > 1 then
self:free(false)
if self.virtual_line_num <= self.lines_per_page then
self.virtual_line_num = 1
else
self.virtual_line_num = self.virtual_line_num - self.lines_per_page
end
self:_updateLayout()
end
if self.editable then
-- move cursor to first line of visible area
local ln = self.height == nil and 1 or self.virtual_line_num
self:moveCursorToCharPos(self.vertical_string_list[ln] and self.vertical_string_list[ln].offset or 1)
end
end
function TextBoxWidget:scrollLines(nb_lines)
-- nb_lines can be negative
if nb_lines == 0 then
return
end
self.image_show_alt_text = nil
local new_line_num = self.virtual_line_num + nb_lines
if new_line_num < 1 then
new_line_num = 1
end
if new_line_num > #self.vertical_string_list - self.lines_per_page + 1 then
new_line_num = #self.vertical_string_list - self.lines_per_page + 1
end
self.virtual_line_num = new_line_num
self:free(false)
self:_updateLayout()
if self.editable then
local x, y = self:_getXYForCharPos() -- luacheck: no unused
if y < 0 or y >= self.text_height then
-- move cursor to first line of visible area
local ln = self.height == nil and 1 or self.virtual_line_num
self:moveCursorToCharPos(self.vertical_string_list[ln] and self.vertical_string_list[ln].offset or 1)
end
end
end
function TextBoxWidget:scrollToTop()
self.image_show_alt_text = nil
if self.virtual_line_num > 1 then
self:free(false)
self.virtual_line_num = 1
self:_updateLayout()
end
if self.editable then
-- move cursor to first char
self:moveCursorToCharPos(1)
end
end
function TextBoxWidget:scrollToBottom()
self.image_show_alt_text = nil
-- Show last line of text on last line of view
local ln = #self.vertical_string_list - self.lines_per_page + 1
if ln < 1 then
ln = 1
end
if self.virtual_line_num ~= ln then
self:free(false)
self.virtual_line_num = ln
self:_updateLayout()
end
if self.editable then
-- move cursor to last char
self:moveCursorToCharPos(#self.charlist + 1)
end
end
function TextBoxWidget:scrollToRatio(ratio, force_to_page)
self.image_show_alt_text = nil
local line_num
ratio = math.max(0, math.min(1, ratio)) -- ensure ratio is between 0 and 1 (100%)
if force_to_page or self.scroll_force_to_page then
-- We want scroll to align to original pages
local page_count = 1 + math.floor((#self.vertical_string_list - 1) / self.lines_per_page)
local page_num = 1 + Math.round((page_count - 1) * ratio)
line_num = 1 + (page_num - 1) * self.lines_per_page
else
-- We want the middle of page to show at ratio, so remove self.lines_per_page/2
line_num = 1 + math.floor(ratio * #self.vertical_string_list - self.lines_per_page/2)
if line_num + self.lines_per_page > #self.vertical_string_list then
line_num = #self.vertical_string_list - self.lines_per_page + 1
end
if line_num < 1 then
line_num = 1
end
end
if line_num ~= self.virtual_line_num then
self:free(false)
self.virtual_line_num = line_num
self:_updateLayout()
end
if self.editable then
-- move cursor to first line of visible area
local ln = self.height == nil and 1 or self.virtual_line_num
self:moveCursorToCharPos(self.vertical_string_list[ln].offset)
end
end
--- Cursor management
-- Return the coordinates (relative to current view, so negative y is possible)
-- of the left of char at charpos (use self.charpos if none provided)
function TextBoxWidget:_getXYForCharPos(charpos)
if not charpos then
charpos = self.charpos
end
if self.text == nil or string.len(self.text) == 0 then
return 0, 0
end
-- Find the line number: scan up/down from current virtual_line_num
local ln = self.height == nil and 1 or self.virtual_line_num
if charpos > self.vertical_string_list[ln].offset then -- after first line
while ln < #self.vertical_string_list do
if self.vertical_string_list[ln + 1].offset > charpos then
break
else
ln = ln + 1
end
end
elseif charpos < self.vertical_string_list[ln].offset then -- before first line
while ln > 1 do
ln = ln - 1
if self.vertical_string_list[ln].offset <= charpos then
break
end
end
end
local y = (ln - self.virtual_line_num) * self.line_height_px
-- Find the x offset in the current line.
if self.use_xtext then
local line = self.vertical_string_list[ln]
self:_shapeLine(line)
local x = line.x_start -- used if empty line (line.x_start = line.x_end)
if line.xglyphs then -- non-empty line
-- If charpos is the end of the logical order line, it may not be at end of
-- visual line (it might be at start, or even in the middle, with bidi!)
local is_after_last_char = charpos > line.end_offset
if is_after_last_char then
-- Find the last char that is really part of this line
charpos = line.end_offset
end
for i, xglyph in ipairs(line.xglyphs) do
if xglyph.is_cluster_start then -- ignore non-start cluster glyphs
if charpos >= xglyph.text_index and charpos < xglyph.text_index + xglyph.cluster_len then
-- Correct glyph found
if is_after_last_char then
-- Draw on the right of this glyph if LTR, on the left if RTL
if xglyph.is_rtl then
x = xglyph.x0
else
x = xglyph.x1
end
break
end
--- @todo Be more clever with RTL, and at bidi boundaries,
-- may be depending on line.para_is_rtl and xglyph.bidi_level
if xglyph.is_rtl then
x = xglyph.x1 -- draw cursor on the right of this RTL glyph
else
x = xglyph.x0
end
if xglyph.cluster_len > 1 then
-- Adjust x so we move the cursor along this single glyph width
-- depending on charpos position inside this cluster
local dx = math.floor(xglyph.w * (charpos - xglyph.text_index) / xglyph.cluster_len)
if xglyph.is_rtl then
x = x - dx
else
x = x + dx
end
end
break
end
x = xglyph.x1
end
end
end
-- logger.dbg("_getXYForCharPos(", charpos, "):", x, y)
return x, y
end
-- Only when not self.use_xtext:
local x = 0
local offset = self.vertical_string_list[ln].offset
local nbchars = #self.charlist
while offset < charpos do
if offset <= nbchars then -- charpos may exceed #self.charlist
x = x + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
end
offset = offset + 1
end
-- Cursor can be drawn at x, it will be on the left of the char pointed by charpos
-- (x=0 for first char of line - for end of line, it will be before the \n, the \n
-- itself being not displayed)
return x, y
end
-- Return the charpos at provided coordinates (relative to current view,
-- so negative y is allowed)
function TextBoxWidget:getCharPosAtXY(x, y)
if #self.vertical_string_list == 0 then
-- if there's no text at all, nothing to do
return 1
end
local ln = self.height == nil and 1 or self.virtual_line_num
ln = ln + math.floor(y / self.line_height_px)
if ln < 1 then
return 1 -- return start of first line
elseif ln > #self.vertical_string_list then
return #self.charlist + 1 -- return end of last line
end
local idx = self.vertical_string_list[ln].offset
local end_offset = self.vertical_string_list[ln].end_offset
if not end_offset then -- empty line
return idx
end
if self.use_xtext then
local line = self.vertical_string_list[ln]
self:_shapeLine(line)
-- If before start of line or after end of line, no need to loop thru chars
-- (we return line.end_offset+1 to be after last char)
if x <= line.x_start then
if line.para_is_rtl then
return line.end_offset and line.end_offset + 1 or line.offset
else
return line.offset
end
elseif x > line.x_end then
if line.para_is_rtl then
return line.offset
else
return line.end_offset and line.end_offset + 1 or line.offset
end
end
if line.xglyphs then -- non-empty line
for i, xglyph in ipairs(line.xglyphs) do
if xglyph.is_cluster_start then -- ignore non-start cluster glyphs
if x < xglyph.x1 then
if xglyph.cluster_len <= 1 then
return xglyph.text_index
else
-- Find the most adequate charpos among those in the
-- cluster by splitting its width into equal parts
-- for each original char.
local dw = xglyph.w / xglyph.cluster_len
for n=1, xglyph.cluster_len do
if x < xglyph.x0 + n*dw then
if xglyph.is_rtl then
return xglyph.text_index + xglyph.cluster_len - n
else
return xglyph.text_index + n - 1
end
end
end
end
end
end
end
end
return end_offset + 1 -- should not happen
end
-- Only when not self.use_xtext:
if x > self.vertical_string_list[ln].width then -- no need to loop thru chars
local pos = self.vertical_string_list[ln].end_offset
if not pos then -- empty last line
return self.vertical_string_list[ln].offset
end
return pos + 1 -- after last char
end
local w = 0
local w_prev
while idx <= end_offset do
w_prev = w
w = w + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
if w > x then -- we're on this char at idx
if x - w_prev < w - x then -- nearest to char start
return idx
else -- nearest to char end: draw cursor before next char
return idx + 1
end
break
end
idx = idx + 1
end
return end_offset + 1 -- should not happen
end
-- Tunables for the next function: not sure yet which combination is
-- best to get the less cursor trail - and initially got some crashes
-- when using refresh funcs. It finally feels fine with both set to true,
-- but one can turn them to false with a setting to check how some other
-- combinations do.
local CURSOR_COMBINE_REGIONS = G_reader_settings:nilOrTrue("ui_cursor_combine_regions")
local CURSOR_USE_REFRESH_FUNCS = G_reader_settings:nilOrTrue("ui_cursor_use_refresh_funcs")
-- Update charpos to the one provided; if out of current view, update
-- virtual_line_num to move it to view, and draw the cursor
function TextBoxWidget:moveCursorToCharPos(charpos)
if not self.editable then
-- we shouldn't have been called if not editable
logger.warn("TextBoxWidget:moveCursorToCharPos called, but not editable")
return
end
self.charpos = charpos
self.prev_virtual_line_num = self.virtual_line_num
local x, y = self:_getXYForCharPos() -- we can get y outside current view
-- adjust self.virtual_line_num for overflowed y to have y in current view
if y < 0 then
local scroll_lines = math.ceil( -y / self.line_height_px )
self.virtual_line_num = self.virtual_line_num - scroll_lines
if self.virtual_line_num < 1 then
self.virtual_line_num = 1
end
y = y + scroll_lines * self.line_height_px
end
if y >= self.text_height then
local scroll_lines = math.floor( (y-self.text_height) / self.line_height_px ) + 1
self.virtual_line_num = self.virtual_line_num + scroll_lines
-- needs to deal with possible overflow ?
y = y - scroll_lines * self.line_height_px
end
-- We can also get x ouside current view, when a line takes the full width
-- (which happens when text is justified): move the cursor a bit to the left
-- (it will be drawn over the right of the last glyph, which should be ok.)
if x > self.width - self.cursor_line.dimen.w then
x = self.width - self.cursor_line.dimen.w
end
if self.for_measurement_only then
return -- we're a dummy widget used for computing text height, don't render/refresh anything
end
if not self._bb then
return -- no bb yet to render the cursor too
end
if self.virtual_line_num ~= self.prev_virtual_line_num then
-- We scrolled the view: full render and refresh needed
self:free(false)
self:_updateLayout()
-- Store the original image of where we will draw the cursor, for a
-- quick restore and two small refreshes when moving only the cursor
self.cursor_restore_x = x
self.cursor_restore_y = y
self.cursor_restore_bb = Blitbuffer.new(self.cursor_line.dimen.w, self.cursor_line.dimen.h, self._bb:getType())
self.cursor_restore_bb:blitFrom(self._bb, 0, 0, x, y, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
-- Paint the cursor, and refresh the whole widget
self.cursor_line:paintTo(self._bb, x, y)
UIManager:setDirty(self.dialog or "all", function()
return "ui", self.dimen
end)
elseif self._bb then
if CURSOR_USE_REFRESH_FUNCS then
-- We didn't scroll the view, only the cursor was moved
local restore_x, restore_y
if self.cursor_restore_bb then
-- Restore the previous cursor position content, and do
-- a small ui refresh of the old cursor area
self._bb:blitFrom(self.cursor_restore_bb, self.cursor_restore_x, self.cursor_restore_y,
0, 0, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
-- remember current values for use in the setDirty funcs, as
-- we will have overriden them when these are called
restore_x = self.cursor_restore_x
restore_y = self.cursor_restore_y
if not CURSOR_COMBINE_REGIONS then
UIManager:setDirty(self.dialog or "all", function()
return "ui", Geom:new{
x = self.dimen.x + restore_x,
y = self.dimen.y + restore_y,
w = self.cursor_line.dimen.w,
h = self.cursor_line.dimen.h,
}
end)
end
self.cursor_restore_bb:free()
self.cursor_restore_bb = nil
end
-- Store the original image of where we will draw the new cursor
self.cursor_restore_x = x
self.cursor_restore_y = y
self.cursor_restore_bb = Blitbuffer.new(self.cursor_line.dimen.w, self.cursor_line.dimen.h, self._bb:getType())
self.cursor_restore_bb:blitFrom(self._bb, 0, 0, x, y, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
-- Paint the cursor, and do a small ui refresh of the new cursor area
self.cursor_line:paintTo(self._bb, x, y)
UIManager:setDirty(self.dialog or "all", function()
local cursor_region = Geom:new{
x = self.dimen.x + x,
y = self.dimen.y + y,
w = self.cursor_line.dimen.w,
h = self.cursor_line.dimen.h,
}
if CURSOR_COMBINE_REGIONS and restore_x and restore_y then
local restore_region = Geom:new{
x = self.dimen.x + restore_x,
y = self.dimen.y + restore_y,
w = self.cursor_line.dimen.w,
h = self.cursor_line.dimen.h,
}
cursor_region = cursor_region:combine(restore_region)
end
return "ui", cursor_region
end)
else -- CURSOR_USE_REFRESH_FUNCS = false
-- We didn't scroll the view, only the cursor was moved
local restore_region
if self.cursor_restore_bb then
-- Restore the previous cursor position content, and do
-- a small ui refresh of the old cursor area
self._bb:blitFrom(self.cursor_restore_bb, self.cursor_restore_x, self.cursor_restore_y,
0, 0, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
if self.dimen then
restore_region = Geom:new{
x = self.dimen.x + self.cursor_restore_x,
y = self.dimen.y + self.cursor_restore_y,
w = self.cursor_line.dimen.w,
h = self.cursor_line.dimen.h,
}
if not CURSOR_COMBINE_REGIONS then
UIManager:setDirty(self.dialog or "all", "ui", restore_region)
end
end
self.cursor_restore_bb:free()
self.cursor_restore_bb = nil
end
-- Store the original image of where we will draw the new cursor
self.cursor_restore_x = x
self.cursor_restore_y = y
self.cursor_restore_bb = Blitbuffer.new(self.cursor_line.dimen.w, self.cursor_line.dimen.h, self._bb:getType())
self.cursor_restore_bb:blitFrom(self._bb, 0, 0, x, y, self.cursor_line.dimen.w, self.cursor_line.dimen.h)
-- Paint the cursor, and do a small ui refresh of the new cursor area
self.cursor_line:paintTo(self._bb, x, y)
if self.dimen then
local cursor_region = Geom:new{
x = self.dimen.x + x,
y = self.dimen.y + y,
w = self.cursor_line.dimen.w,
h = self.cursor_line.dimen.h,
}
if CURSOR_COMBINE_REGIONS and restore_region then
cursor_region = cursor_region:combine(restore_region)
end
UIManager:setDirty(self.dialog or "all", "ui", cursor_region)
end
end
end
end
function TextBoxWidget:moveCursorToXY(x, y, restrict_to_view)
if restrict_to_view then
-- Wrap y to current view (when getting coordinates from gesture)
-- (no real need to check for x, getCharPosAtXY() is ok with any x)
if y < 0 then
y = 0
end
if y >= self.text_height then
y = self.text_height - 1
end
end
local charpos = self:getCharPosAtXY(x, y)
self:moveCursorToCharPos(charpos)
end
-- Update self.virtual_line_num to the page containing charpos
function TextBoxWidget:scrollViewToCharPos()
if self.top_line_num then
-- if previous top_line_num provided, go to that line
self.virtual_line_num = self.top_line_num
if self.virtual_line_num < 1 then
self.virtual_line_num = 1
end
if self.virtual_line_num > #self.vertical_string_list then
self.virtual_line_num = #self.vertical_string_list
end
-- Ensure we don't show too much blank at end (when deleting last lines)
-- local max_empty_lines = math.floor(self.lines_per_page / 2)
-- Best to not allow any, for initially non-scrolled widgets
local max_empty_lines = 0
local max_virtual_line_num = #self.vertical_string_list - self.lines_per_page + 1 + max_empty_lines
if self.virtual_line_num > max_virtual_line_num then
self.virtual_line_num = max_virtual_line_num
if self.virtual_line_num < 1 then
self.virtual_line_num = 1
end
end
-- and adjust if cursor is out of view
self:moveCursorToCharPos(self.charpos)
return
end
-- Otherwise, find the "hard" page containing charpos
local ln = 1
while true do
local lend = ln + self.lines_per_page - 1
if lend >= #self.vertical_string_list then
break -- last page
end
if self.vertical_string_list[lend+1].offset >= self.charpos then
break
end
ln = ln + self.lines_per_page
end
self.virtual_line_num = ln
end
function TextBoxWidget:moveCursorLeft()
if self.charpos > 1 then
self:moveCursorToCharPos(self.charpos-1)
end
end
function TextBoxWidget:moveCursorRight()
if self.charpos < #self.charlist + 1 then -- we can move after last char
self:moveCursorToCharPos(self.charpos+1)
end
end
function TextBoxWidget:moveCursorUp()
local x, y = self:_getXYForCharPos()
self:moveCursorToXY(x, y - self.line_height_px)
end
function TextBoxWidget:moveCursorDown()
local x, y = self:_getXYForCharPos()
self:moveCursorToXY(x, y + self.line_height_px)
end
--- Text selection with Hold
-- Allow selection of a single word at hold position
function TextBoxWidget:onHoldWord(callback, ges)
if not callback then return end
local x, y = ges.pos.x - self.dimen.x, ges.pos.y - self.dimen.y
local line_num = math.ceil(y / self.line_height_px) + self.virtual_line_num-1
local line = self.vertical_string_list[line_num]
logger.dbg("holding on line", line)
if line then
local char_start = line.offset
local char_end -- char_end is non-inclusive
if line_num >= #self.vertical_string_list then
char_end = #self.charlist + 1
else
char_end = self.vertical_string_list[line_num+1].offset
end
local char_probe_x = 0
local idx = char_start
-- find which character the touch is holding
while idx < char_end do
--- @fixme This might break if kerning is enabled.
char_probe_x = char_probe_x + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
if char_probe_x > x then
-- ignore spaces
if self.charlist[idx] == " " then break end
-- now find which word the character is in
local words = util.splitToWords(self:_getLineText(line))
local probe_idx = char_start
for _, w in ipairs(words) do
-- +1 for word separtor
probe_idx = probe_idx + #util.splitToChars(w)
if idx <= probe_idx - 1 then
callback(w)
return
end
end
break
end
idx = idx + 1
end
end
return
end
-- Allow selection of one or more words (with no visual feedback)
-- Gestures should be declared in widget using us (e.g dictquicklookup.lua)
-- Constants for which side of a word to find
local FIND_START = 1
local FIND_END = 2
function TextBoxWidget:onHoldStartText(_, ges)
-- store hold start position and timestamp, will be used on release
self.hold_start_x = ges.pos.x - self.dimen.x
self.hold_start_y = ges.pos.y - self.dimen.y
-- check coordinates are actually inside our area
if self.hold_start_x < 0 or self.hold_start_x > self.dimen.w or
self.hold_start_y < 0 or self.hold_start_y > self.dimen.h then
self.hold_start_tv = nil -- don't process coming HoldRelease event
return false -- let event be processed by other widgets
end
self.hold_start_tv = UIManager:getTime()
return true
end
function TextBoxWidget:onHoldPanText(_, ges)
-- We don't highlight the currently selected text, but just let this
-- event pop up if we are not currently selecting text
if not self.hold_start_tv then
return false
end
-- Don't let that event be processed by other widget
return true
end
function TextBoxWidget:onHoldReleaseText(callback, ges)
if not callback then return end
local hold_end_x = ges.pos.x - self.dimen.x
local hold_end_y = ges.pos.y - self.dimen.y
-- check we have seen a HoldStart event
if not self.hold_start_tv then
return false
end
-- check start and end coordinates are actually inside our area
if self.hold_start_x < 0 or hold_end_x < 0 or
self.hold_start_x > self.dimen.w or hold_end_x > self.dimen.w or
self.hold_start_y < 0 or hold_end_y < 0 or
self.hold_start_y > self.dimen.h or hold_end_y > self.dimen.h then
return false
end
local hold_duration = UIManager:getTime() - self.hold_start_tv
-- If page contains an image, check if Hold is on this image and deal
-- with it directly
if self.line_num_to_image and self.line_num_to_image[self.virtual_line_num] then
local image = self.line_num_to_image[self.virtual_line_num]
if hold_end_x > self.width - image.width and hold_end_y < image.height then
-- Only if low-res image is loaded, so we have something to display
-- if high-res loading is not implemented or if its loading fails
if image.bb then
logger.dbg("hold on image")
local load_and_show_image = function()
if not image.hi_bb and image.load_bb_func then
image.load_bb_func(true) -- load high res image if implemented
end
-- display hi_bb, or low-res bb if hi_bb has not been
-- made (if not implemented, or failed, or dismissed)
local ImageViewer = require("ui/widget/imageviewer")
local imgviewer = ImageViewer:new{
image = image.hi_bb or image.bb, -- fallback to low-res if high-res failed
image_disposable = false, -- we may re-use our bb if called again
with_title_bar = true,
title_text = image.title,
caption = image.caption,
fullscreen = true,
}
UIManager:show(imgviewer)
end
-- Wrap it with Trapper, as load_bb_func may be using some of its
-- dismissable methods
local Trapper = require("ui/trapper")
UIManager:scheduleIn(0.1, function() Trapper:wrap(load_and_show_image) end)
-- And we return without calling the "Hold on text" callback
return true
end
end
end
-- Swap start and end if needed
local x0, y0, x1, y1
-- first, sort by y/line_num
local start_line_num = math.ceil(self.hold_start_y / self.line_height_px)
local end_line_num = math.ceil(hold_end_y / self.line_height_px)
if start_line_num < end_line_num then
x0, y0 = self.hold_start_x, self.hold_start_y
x1, y1 = hold_end_x, hold_end_y
elseif start_line_num > end_line_num then
x0, y0 = hold_end_x, hold_end_y
x1, y1 = self.hold_start_x, self.hold_start_y
else -- same line_num : sort by x
if self.hold_start_x <= hold_end_x then
x0, y0 = self.hold_start_x, self.hold_start_y
x1, y1 = hold_end_x, hold_end_y
else
x0, y0 = hold_end_x, hold_end_y
x1, y1 = self.hold_start_x, self.hold_start_y
end
end
-- Reset start infos, so we do not reuse them and can catch
-- a missed start event
self.hold_start_x = nil
self.hold_start_y = nil
self.hold_start_tv = nil
if self.use_xtext then
-- With xtext and fribidi, words may not be laid out in logical order,
-- so the left of a visual word may be its end in logical order,
-- and the right its start.
-- So, just find out charpos (text indice) of both points and
-- find word edges in the logical order text/charlist.
local sel_start_idx = self:getCharPosAtXY(x0, y0)
local sel_end_idx = self:getCharPosAtXY(x1, y1)
if not sel_start_idx or not sel_end_idx then
-- one or both hold points were out of text
return true
end
if sel_start_idx > sel_end_idx then -- re-order if needed
sel_start_idx, sel_end_idx = sel_end_idx, sel_start_idx
end
-- We get cursor positions, which can be after last char,
-- and that we need to correct. But if both positions are
-- after last char, the full selection is out of text.
if sel_start_idx > #self._xtext then -- Both are after last char
return true
end
if sel_end_idx > #self._xtext then -- Only end is after last char
sel_end_idx = #self._xtext
end
-- Delegate word boundaries search to xtext.cpp, which can
-- use libunibreak's wordbreak features.
-- (50 is the nb of chars backward and ahead of selection indices
-- to consider when looking for word boundaries)
local selected_text = self._xtext:getSelectedWords(sel_start_idx, sel_end_idx, 50)
logger.dbg("onHoldReleaseText (duration:", hold_duration:tonumber(), ") :",
sel_start_idx, ">", sel_end_idx, "=", selected_text)
callback(selected_text, hold_duration)
return true
end
-- Only when not self.use_xtext:
-- similar code to find start or end is in _findWordEdge() helper
local sel_start_idx = self:_findWordEdge(x0, y0, FIND_START)
local sel_end_idx = self:_findWordEdge(x1, y1, FIND_END)
if not sel_start_idx or not sel_end_idx then
-- one or both hold points were out of text
return true
end
local selected_text = table.concat(self.charlist, "", sel_start_idx, sel_end_idx)
logger.dbg("onHoldReleaseText (duration:", hold_duration:tonumber(), ") :", sel_start_idx, ">", sel_end_idx, "=", selected_text)
callback(selected_text, hold_duration)
return true
end
function TextBoxWidget:_findWordEdge(x, y, side)
if side ~= FIND_START and side ~= FIND_END then
return
end
local line_num = math.ceil(y / self.line_height_px) + self.virtual_line_num-1
local line = self.vertical_string_list[line_num]
if not line then
return -- below last line : no selection
end
local char_start = line.offset
local char_end -- char_end is non-inclusive
if line_num >= #self.vertical_string_list then
char_end = #self.charlist + 1
else
char_end = self.vertical_string_list[line_num+1].offset
end
local char_probe_x = 0
local idx = char_start
local edge_idx = nil
-- find which character the touch is holding
while idx < char_end do
char_probe_x = char_probe_x + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
if char_probe_x > x then
-- character found, find which word the character is in, and
-- get its start/end idx
local words = util.splitToWords(self:_getLineText(line))
-- words may contain separators (space, punctuation) : we don't
-- discriminate here, it's the caller job to clean what was
-- selected
local probe_idx = char_start
local next_probe_idx
for _, w in ipairs(words) do
next_probe_idx = probe_idx + #util.splitToChars(w)
if idx < next_probe_idx then
if side == FIND_START then
edge_idx = probe_idx
elseif side == FIND_END then
edge_idx = next_probe_idx - 1
end
break
end
probe_idx = next_probe_idx
end
if edge_idx then
break
end
end
idx = idx + 1
end
return edge_idx
end
return TextBoxWidget