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mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/device/sdl/device.lua
yparitcher dc964f3941
reader.lua: rework file/directory argument handling. (#7053)
platform: do not pass a directory on the command line.
The home directory will be properly set by Device.home_dir.

It was sometimes crashing when opened with no args.

Fixes: #7049
2021-01-07 20:38:10 +01:00

385 lines
13 KiB
Lua

local Event = require("ui/event")
local Generic = require("device/generic/device")
local SDL = require("ffi/SDL2_0")
local logger = require("logger")
local function yes() return true end
local function no() return false end
local function notOSX() return jit.os ~= "OSX" end
local function isUrl(s)
return type(s) == "string" and s:match("*?://")
end
local function isCommand(s)
return os.execute("which "..s.." >/dev/null 2>&1") == 0
end
local function runCommand(command)
local env = jit.os ~= "OSX" and 'env -u LD_LIBRARY_PATH ' or ""
return os.execute(env..command) == 0
end
local function getDesktopDicts()
local t = {
{ "Goldendict", "Goldendict", false, "goldendict" },
}
-- apple dict is always present in osx
if jit.os == "OSX" then
table.insert(t, 1, { "Apple", "AppleDict", false, "dict://" })
end
return t
end
local function getLinkOpener()
if jit.os == "Linux" and isCommand("xdg-open") then
return true, "xdg-open"
elseif jit.os == "OSX" and isCommand("open") then
return true, "open"
end
return false
end
-- thirdparty app support
local external = require("device/thirdparty"):new{
dicts = getDesktopDicts(),
check = function(self, app)
if (isUrl(app) and getLinkOpener()) or isCommand(app) then
return true
end
return false
end,
}
local Device = Generic:new{
model = "SDL",
isSDL = yes,
home_dir = os.getenv("XDG_DOCUMENTS_DIR") or os.getenv("HOME"),
hasBattery = SDL.getPowerInfo(),
hasKeyboard = yes,
hasKeys = yes,
hasDPad = yes,
hasWifiToggle = no,
isTouchDevice = yes,
needsScreenRefreshAfterResume = no,
hasColorScreen = yes,
hasEinkScreen = no,
canSuspend = no,
startTextInput = SDL.startTextInput,
stopTextInput = SDL.stopTextInput,
canOpenLink = getLinkOpener,
openLink = function(self, link)
local enabled, tool = getLinkOpener()
if not enabled or not tool or not link or type(link) ~= "string" then return end
return runCommand(tool .. " '" .. link .. "'")
end,
canExternalDictLookup = yes,
getExternalDictLookupList = function() return external.dicts end,
doExternalDictLookup = function(self, text, method, callback)
external.when_back_callback = callback
local ok, app = external:checkMethod("dict", method)
if app then
if isUrl(app) and getLinkOpener() then
ok = self:openLink(app..text)
elseif isCommand(app) then
ok = runCommand(app .. " " .. text .. " &")
end
end
if ok and external.when_back_callback then
external.when_back_callback()
external.when_back_callback = nil
end
end,
window = G_reader_settings:readSetting("sdl_window") or {},
}
local AppImage = Device:new{
model = "AppImage",
hasMultitouch = no,
hasOTAUpdates = yes,
isDesktop = yes,
}
local Desktop = Device:new{
model = SDL.getPlatform(),
isDesktop = yes,
canRestart = notOSX,
hasExitOptions = notOSX,
}
local Emulator = Device:new{
model = "Emulator",
isEmulator = yes,
hasBattery = yes,
hasEinkScreen = yes,
hasFrontlight = yes,
hasNaturalLight = yes,
hasNaturalLightApi = yes,
hasWifiToggle = yes,
hasWifiManager = yes,
canPowerOff = yes,
canReboot = yes,
canSuspend = yes,
}
local UbuntuTouch = Device:new{
model = "UbuntuTouch",
hasFrontlight = yes,
}
function Device:init()
-- allows to set a viewport via environment variable
-- syntax is Lua table syntax, e.g. EMULATE_READER_VIEWPORT="{x=10,w=550,y=5,h=790}"
local viewport = os.getenv("EMULATE_READER_VIEWPORT")
if viewport then
self.viewport = require("ui/geometry"):new(loadstring("return " .. viewport)())
end
local touchless = os.getenv("DISABLE_TOUCH") == "1"
if touchless then
self.isTouchDevice = no
end
local portrait = os.getenv("EMULATE_READER_FORCE_PORTRAIT")
if portrait then
self.isAlwaysPortrait = yes
end
self.hasClipboard = yes
self.screen = require("ffi/framebuffer_SDL2_0"):new{
device = self,
debug = logger.dbg,
w = self.window.width,
h = self.window.height,
x = self.window.left,
y = self.window.top,
is_always_portrait = self.isAlwaysPortrait(),
}
self.powerd = require("device/sdl/powerd"):new{device = self}
local ok, re = pcall(self.screen.setWindowIcon, self.screen, "resources/koreader.png")
if not ok then logger.warn(re) end
local input = require("ffi/input")
self.input = require("device/input"):new{
device = self,
event_map = require("device/sdl/event_map_sdl2"),
handleSdlEv = function(device_input, ev)
local Geom = require("ui/geometry")
local TimeVal = require("ui/timeval")
local UIManager = require("ui/uimanager")
-- SDL events can remain cdata but are almost completely transparent
local SDL_TEXTINPUT = 771
local SDL_MOUSEWHEEL = 1027
local SDL_MULTIGESTURE = 2050
local SDL_DROPFILE = 4096
local SDL_WINDOWEVENT_MOVED = 4
local SDL_WINDOWEVENT_RESIZED = 5
if ev.code == SDL_MOUSEWHEEL then
local scrolled_x = ev.value.x
local scrolled_y = ev.value.y
local up = 1
local down = -1
local pos = Geom:new{
x = 0,
y = 0,
w = 0, h = 0,
}
local timev = TimeVal:new(ev.time)
local fake_ges = {
ges = "pan",
distance = 200,
distance_delayed = 200,
relative = {
x = 50*scrolled_x,
y = 100*scrolled_y,
},
relative_delayed = {
x = 50*scrolled_x,
y = 100*scrolled_y,
},
pos = pos,
time = timev,
mousewheel_direction = scrolled_y,
}
local fake_ges_release = {
ges = "pan_release",
distance = fake_ges.distance,
distance_delayed = fake_ges.distance_delayed,
relative = fake_ges.relative,
relative_delayed = fake_ges.relative_delayed,
pos = pos,
time = timev,
}
local fake_pan_ev = Event:new("Pan", nil, fake_ges)
local fake_release_ev = Event:new("Gesture", fake_ges_release)
if scrolled_y == down then
fake_ges.direction = "north"
UIManager:broadcastEvent(fake_pan_ev)
UIManager:broadcastEvent(fake_release_ev)
elseif scrolled_y == up then
fake_ges.direction = "south"
UIManager:broadcastEvent(fake_pan_ev)
UIManager:broadcastEvent(fake_release_ev)
end
elseif ev.code == SDL_MULTIGESTURE then
-- no-op for now
do end -- luacheck: ignore 541
elseif ev.code == SDL_DROPFILE then
local dropped_file_path = ev.value
if dropped_file_path and dropped_file_path ~= "" then
local ReaderUI = require("apps/reader/readerui")
ReaderUI:doShowReader(dropped_file_path)
end
elseif ev.code == SDL_WINDOWEVENT_RESIZED then
device_input.device.screen.screen_size.w = ev.value.data1
device_input.device.screen.screen_size.h = ev.value.data2
device_input.device.screen.resize(device_input.device.screen, ev.value.data1, ev.value.data2)
self.window.width = ev.value.data1
self.window.height = ev.value.data2
local new_size = device_input.device.screen:getSize()
logger.dbg("Resizing screen to", new_size)
-- try to catch as many flies as we can
-- this means we can't just return one ScreenResize or SetDimensons event
UIManager:broadcastEvent(Event:new("SetDimensions", new_size))
UIManager:broadcastEvent(Event:new("ScreenResize", new_size))
--- @todo Toggle this elsewhere based on ScreenResize?
-- this triggers paged media like PDF and DjVu to redraw
-- CreDocument doesn't need it
UIManager:broadcastEvent(Event:new("RedrawCurrentPage"))
local FileManager = require("apps/filemanager/filemanager")
if FileManager.instance then
FileManager.instance:reinit(FileManager.instance.path,
FileManager.instance.focused_file)
UIManager:setDirty(FileManager.instance.banner, function()
return "ui", FileManager.instance.banner.dimen
end)
end
elseif ev.code == SDL_WINDOWEVENT_MOVED then
self.window.left = ev.value.data1
self.window.top = ev.value.data2
elseif ev.code == SDL_TEXTINPUT then
UIManager:broadcastEvent(Event:new("TextInput", ev.value))
end
end,
hasClipboardText = function()
return input.hasClipboardText()
end,
getClipboardText = function()
return input.getClipboardText()
end,
setClipboardText = function(text)
return input.setClipboardText(text)
end,
gameControllerRumble = function(left_intensity, right_intensity, duration)
return input.gameControllerRumble(left_intensity, right_intensity, duration)
end,
file_chooser = input.file_chooser,
}
self.keyboard_layout = require("device/sdl/keyboard_layout")
if self.input.gameControllerRumble(0, 0, 0) then
self.isHapticFeedbackEnabled = yes
self.performHapticFeedback = function(type)
self.input.gameControllerRumble()
end
end
if portrait then
self.input:registerEventAdjustHook(self.input.adjustTouchSwitchXY)
self.input:registerEventAdjustHook(
self.input.adjustTouchMirrorX,
self.screen:getScreenWidth()
)
end
Generic.init(self)
end
function Device:setDateTime(year, month, day, hour, min, sec)
if hour == nil or min == nil then return true end
local command
if year and month and day then
command = string.format("date -s '%d-%d-%d %d:%d:%d'", year, month, day, hour, min, sec)
else
command = string.format("date -s '%d:%d'",hour, min)
end
if os.execute(command) == 0 then
os.execute('hwclock -u -w')
return true
else
return false
end
end
function Device:exit()
G_reader_settings:saveSetting("sdl_window", self.window)
G_reader_settings:flush()
Generic.exit(self)
end
function Emulator:simulateSuspend()
local InfoMessage = require("ui/widget/infomessage")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
UIManager:show(InfoMessage:new{
text = _("Suspend")
})
end
function Emulator:simulateResume()
local InfoMessage = require("ui/widget/infomessage")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
UIManager:show(InfoMessage:new{
text = _("Resume")
})
end
-- fake network manager for the emulator
function Emulator:initNetworkManager(NetworkMgr)
local UIManager = require("ui/uimanager")
local connectionChangedEvent = function()
if G_reader_settings:nilOrTrue("emulator_fake_wifi_connected") then
UIManager:broadcastEvent(Event:new("NetworkConnected"))
else
UIManager:broadcastEvent(Event:new("NetworkDisconnected"))
end
end
function NetworkMgr:turnOffWifi(complete_callback)
G_reader_settings:flipNilOrTrue("emulator_fake_wifi_connected")
UIManager:scheduleIn(2, connectionChangedEvent)
end
function NetworkMgr:turnOnWifi(complete_callback)
G_reader_settings:flipNilOrTrue("emulator_fake_wifi_connected")
UIManager:scheduleIn(2, connectionChangedEvent)
end
function NetworkMgr:isWifiOn()
return G_reader_settings:nilOrTrue("emulator_fake_wifi_connected")
end
end
io.write("Starting SDL in " .. SDL.getBasePath() .. "\n")
-------------- device probe ------------
if os.getenv("APPIMAGE") then
return AppImage
elseif os.getenv("KO_MULTIUSER") then
return Desktop
elseif os.getenv("UBUNTU_APPLICATION_ISOLATION") then
return UbuntuTouch
else
return Emulator
end