mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
3274183466
* Input: Don't create a new TimeVal object for input frame timestamps, just promote our existing table by assigning it the `TimeVal` metatable. * TimeVal: Export (const) `zero` & `huge` TimeVal objects, because they're common enough in our codebase. (NOTE: not actually const, that's a Lua 5.4 feature ;p). * GestureDetector: Explain the behavior of the `last_tevs` & `first_tevs` tables, and why one needs a new object and not the other. * Speaking of, simplify the copy method for `first_tevs`, because it doesn't need to create a new TimeVal object, we can just reference the original, it's unique and re-assigned for each frame.
285 lines
9.8 KiB
Lua
285 lines
9.8 KiB
Lua
local Device = require("device")
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-- disable on android, since it breaks expect behaviour of an activity.
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-- it is also unused by other plugins.
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-- See https://github.com/koreader/koreader/issues/6297
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if Device:isAndroid() then
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return { disabled = true, }
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end
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local CommandRunner = require("commandrunner")
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local PluginShare = require("pluginshare")
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local TimeVal = require("ui/timeval")
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local UIManager = require("ui/uimanager")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local logger = require("logger")
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local _ = require("gettext")
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-- BackgroundRunner is an experimental feature to execute non-critical jobs in
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-- the background.
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-- A job is defined as a table in PluginShare.backgroundJobs table.
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-- It contains at least following items:
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-- when: number, string or function
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-- number: the delay in seconds
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-- string: "best-effort" - the job will be started when there is no other jobs
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-- to be executed.
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-- "idle" - the job will be started when the device is idle.
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-- function: if the return value of the function is true, the job will be
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-- executed immediately.
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--
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-- repeated: boolean or function or nil or number
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-- boolean: true to repeat the job once it finished.
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-- function: if the return value of the function is true, repeat the job
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-- once it finishes. If the function throws an error, it equals to
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-- return false.
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-- nil: same as false.
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-- number: times to repeat.
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--
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-- executable: string or function
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-- string: the command line to be executed. The command or binary will be
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-- executed in the lowest priority. Command or binary will be killed
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-- if it executes for over 1 hour.
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-- function: the action to be executed. The execution cannot be killed, but it
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-- will be considered as timeout if it executes for more than 1
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-- second.
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-- If the executable times out, the job will be blocked, i.e. the repeated
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-- field will be ignored.
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--
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-- environment: table or function or nil
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-- table: the key-value pairs of all environments set for string executable.
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-- function: the function to return a table of environments.
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-- nil: ignore.
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--
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-- callback: function or nil
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-- function: the action to be executed when executable has been finished.
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-- Errors thrown from this function will be ignored.
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-- nil: ignore.
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--
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-- If a job does not contain enough information, it will be ignored.
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--
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-- Once the job is finished, several items will be added to the table:
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-- result: number, the return value of the command. In general, 0 means
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-- succeeded.
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-- For function executable, 1 if the function throws an error.
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-- For string executable, several predefined values indicate the
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-- internal errors. E.g. 223: the binary crashes. 222: the output is
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-- invalid. 127: the command is invalid. 255: the command timed out.
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-- Typically, consumers can use following states instead of hardcodeing
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-- the error codes.
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-- exception: error, the error returned from function executable. Not available
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-- for string executable.
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-- timeout: boolean, whether the command times out.
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-- bad_command: boolean, whether the command is not found. Not available for
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-- function executable.
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-- blocked: boolean, whether the job is blocked.
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-- start_tv: number, the TimeVal when the job was started.
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-- end_tv: number, the TimeVal when the job was stopped.
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-- insert_tv: number, the TimeVal when the job was inserted into queue.
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-- (All of them in the monotonic time scale, like the main event loop & task queue).
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local BackgroundRunner = {
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jobs = PluginShare.backgroundJobs,
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running = false,
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}
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--- Copies required fields from |job|.
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-- @return a new table with required fields of a valid job.
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function BackgroundRunner:_clone(job)
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assert(job ~= nil)
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local result = {}
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result.when = job.when
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result.repeated = job.repeated
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result.executable = job.executable
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result.callback = job.callback
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result.environment = job.environment
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return result
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end
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function BackgroundRunner:_shouldRepeat(job)
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if type(job.repeated) == "nil" then return false end
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if type(job.repeated) == "boolean" then return job.repeated end
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if type(job.repeated) == "function" then
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local status, result = pcall(job.repeated)
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if status then
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return result
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else
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return false
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end
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end
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if type(job.repeated) == "number" then
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job.repeated = job.repeated - 1
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return job.repeated > 0
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end
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return false
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end
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function BackgroundRunner:_finishJob(job)
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assert(self ~= nil)
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if type(job.executable) == "function" then
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local tv_diff = job.end_tv - job.start_tv
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local threshold = TimeVal:new{ sec = 1, usec = 0 }
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job.timeout = (tv_diff > threshold)
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end
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job.blocked = job.timeout
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if not job.blocked and self:_shouldRepeat(job) then
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self:_insert(self:_clone(job))
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end
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if type(job.callback) == "function" then
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pcall(job.callback)
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end
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end
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--- Executes |job|.
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-- @treturn boolean true if job is valid.
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function BackgroundRunner:_executeJob(job)
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assert(not CommandRunner:pending())
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if job == nil then return false end
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if job.executable == nil then return false end
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if type(job.executable) == "string" then
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CommandRunner:start(job)
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return true
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elseif type(job.executable) == "function" then
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job.start_tv = UIManager:getTime()
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local status, err = pcall(job.executable)
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if status then
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job.result = 0
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else
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job.result = 1
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job.exception = err
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end
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job.end_tv = TimeVal:now()
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self:_finishJob(job)
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return true
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else
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return false
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end
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end
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--- Polls the status of the pending CommandRunner.
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function BackgroundRunner:_poll()
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assert(self ~= nil)
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assert(CommandRunner:pending())
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local result = CommandRunner:poll()
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if result == nil then return end
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self:_finishJob(result)
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end
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function BackgroundRunner:_execute()
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logger.dbg("BackgroundRunner: _execute() @ ", os.time())
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assert(self ~= nil)
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if CommandRunner:pending() then
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self:_poll()
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else
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local round = 0
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while #self.jobs > 0 do
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local job = table.remove(self.jobs, 1)
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if job.insert_tv == nil then
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-- Jobs are first inserted to jobs table from external users.
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-- So they may not have an insert field.
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job.insert_tv = UIManager:getTime()
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end
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local should_execute = false
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local should_ignore = false
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if type(job.when) == "function" then
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local status, result = pcall(job.when)
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if status then
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should_execute = result
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else
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should_ignore = true
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end
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elseif type(job.when) == "number" then
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if job.when >= 0 then
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should_execute = ((UIManager:getTime() - job.insert_tv) >= TimeVal:fromnumber(job.when))
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else
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should_ignore = true
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end
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elseif type(job.when) == "string" then
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--- @todo (Hzj_jie): Implement "idle" mode
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if job.when == "best-effort" then
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should_execute = (round > 0)
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elseif job.when == "idle" then
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should_execute = (round > 1)
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else
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should_ignore = true
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end
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else
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should_ignore = true
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end
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if should_execute then
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logger.dbg("BackgroundRunner: run job ", job, " @ ", os.time())
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assert(not should_ignore)
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self:_executeJob(job)
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break
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elseif not should_ignore then
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table.insert(self.jobs, job)
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end
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round = round + 1
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if round > 2 then break end
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end
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end
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self.running = false
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if PluginShare.stopBackgroundRunner == nil then
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if #self.jobs == 0 and not CommandRunner:pending() then
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logger.dbg("BackgroundRunnerWidget: no job, stop running @ ", os.time())
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else
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self:_schedule()
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end
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else
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logger.dbg("BackgroundRunnerWidget: stop running @ ", os.time())
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end
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end
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function BackgroundRunner:_schedule()
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assert(self ~= nil)
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if self.running == false then
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if #self.jobs == 0 and not CommandRunner:pending() then
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logger.dbg("BackgroundRunnerWidget: no job, not running @ ", os.time())
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else
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logger.dbg("BackgroundRunnerWidget: start running @ ", os.time())
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self.running = true
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UIManager:scheduleIn(2, function() self:_execute() end)
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end
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else
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logger.dbg("BackgroundRunnerWidget: a schedule is pending @ ",
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os.time())
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end
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end
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function BackgroundRunner:_insert(job)
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assert(self ~= nil)
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job.insert_tv = UIManager:getTime()
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table.insert(self.jobs, job)
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end
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BackgroundRunner:_schedule()
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local BackgroundRunnerWidget = WidgetContainer:new{
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name = "backgroundrunner",
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runner = BackgroundRunner,
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}
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function BackgroundRunnerWidget:onSuspend()
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logger.dbg("BackgroundRunnerWidget:onSuspend() @ ", os.time())
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PluginShare.stopBackgroundRunner = true
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end
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function BackgroundRunnerWidget:onResume()
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logger.dbg("BackgroundRunnerWidget:onResume() @ ", os.time())
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PluginShare.stopBackgroundRunner = nil
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BackgroundRunner:_schedule()
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end
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function BackgroundRunnerWidget:onBackgroundJobsUpdated()
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logger.dbg("BackgroundRunnerWidget:onBackgroundJobsUpdated() @ ", os.time())
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PluginShare.stopBackgroundRunner = nil
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BackgroundRunner:_schedule()
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end
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return BackgroundRunnerWidget
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