mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
50dbf6b581
More closely matches native behavior on REAGL devices. Closing those widgets should still trigger a partial refresh though, because we usually get back to the reader, and text, so we want REAGL ;).
64 lines
1.5 KiB
Lua
64 lines
1.5 KiB
Lua
local InputContainer = require("ui/widget/container/inputcontainer")
|
|
local GestureRange = require("ui/gesturerange")
|
|
local UIManager = require("ui/uimanager")
|
|
local Screen = require("device").screen
|
|
local Geom = require("ui/geometry")
|
|
local Device = require("device")
|
|
local Blitbuffer = require("ffi/blitbuffer")
|
|
|
|
local LinkBox = InputContainer:new{
|
|
box = nil,
|
|
color = Blitbuffer.gray(0.5),
|
|
radius = 0,
|
|
bordersize = 2,
|
|
}
|
|
|
|
function LinkBox:init()
|
|
if Device:isTouchDevice() then
|
|
self.ges_events.TapClose = {
|
|
GestureRange:new{
|
|
ges = "tap",
|
|
range = Geom:new{
|
|
x = 0, y = 0,
|
|
w = Screen:getWidth(),
|
|
h = Screen:getHeight(),
|
|
}
|
|
}
|
|
}
|
|
end
|
|
end
|
|
|
|
function LinkBox:paintTo(bb)
|
|
bb:paintBorder(self.box.x, self.box.y, self.box.w, self.box.h,
|
|
self.bordersize, self.color, self.radius)
|
|
end
|
|
|
|
function LinkBox:onCloseWidget()
|
|
UIManager:setDirty(nil, function()
|
|
return "partial", self.box
|
|
end)
|
|
return true
|
|
end
|
|
|
|
function LinkBox:onShow()
|
|
UIManager:setDirty(self, function()
|
|
return "ui", self.box
|
|
end)
|
|
if self.timeout then
|
|
UIManager:scheduleIn(self.timeout, function()
|
|
UIManager:close(self)
|
|
if self.callback then self.callback() end
|
|
end)
|
|
end
|
|
return true
|
|
end
|
|
|
|
function LinkBox:onTapClose()
|
|
UIManager:close(self)
|
|
self.callback = nil
|
|
return true
|
|
end
|
|
|
|
return LinkBox
|
|
|