2
0
mirror of https://github.com/koreader/koreader synced 2024-10-31 21:20:20 +00:00
koreader/frontend/ui/widget/bookstatuswidget.lua
NiLuJe df0bbc9db7
Tame some ButtonTable users into re-using Buttontable instances if possible (#7166)
* QuickDictLookup, ImageViewer, NumberPicker: Smarter `update` that will re-use most of the widget's layout instead of re-instantiating all the things.
* SpinWidget/DoubleSpinWidget: The NumberPicker change above renders a hack to preserve alpha on these widgets almost unnecessary. Also fixed said hack to also apply to the center, value button.

* Button: Don't re-instantiate the frame in setText/setIcon when unnecessary (e.g., no change at all, or no layout change).
* Button: Add a refresh method that repaints and refreshes a *specific* Button (provided it's been painted once) all on its lonesome.

* ConfigDialog: Free everything that's going to be re-instatiated on update
 
* A few more post #7118 fixes:
  * SkimTo: Always flag the chapter nav buttons as vsync
  * Button: Fix the highlight on rounded buttons when vsync is enabled (e.g., it's now entirely visible, instead of showing a weird inverted corner glitch).
  * Some more heuristic tweaks in Menu/TouchMenu/Button/IconButton
* ButtonTable: fix the annoying rounding issue I'd noticed in #7054 ;).

* Enable dithering in TextBoxWidget (e.g., in the Wikipedia full view). This involved moving the HW dithering align fixup to base, where it always ought to have been ;).

* Switch a few widgets that were using "partial" on close to "ui", or, more rarely, "flashui". The intent being to limit "partial" purely to the Reader, because it has a latency cost when mixed with other refreshes, which happens often enough in UI ;).

* Minor documentation tweaks around UIManager's `setDirty` to reflect that change.

* ReaderFooter: Force a footer repaint on resume if it is visible (otherwise, just update it).
* ReaderBookmark: In the same vein, don't repaint an invisible footer on bookmark count changes.
2021-01-29 00:20:15 +01:00

649 lines
19 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local Button = require("ui/widget/button")
local CenterContainer = require("ui/widget/container/centercontainer")
local CloseButton = require("ui/widget/closebutton")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local ImageWidget = require("ui/widget/imagewidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local InputDialog = require("ui/widget/inputdialog")
local InputText = require("ui/widget/inputtext")
local LeftContainer = require("ui/widget/container/leftcontainer")
local LineWidget = require("ui/widget/linewidget")
local OverlapGroup = require("ui/widget/overlapgroup")
local ProgressWidget = require("ui/widget/progresswidget")
local RenderImage = require("ui/renderimage")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local ToggleSwitch = require("ui/widget/toggleswitch")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local util = require("util")
local _ = require("gettext")
local Screen = Device.screen
local T = require("ffi/util").template
local stats_book = {}
--[[
--Save into sdr folder addtional section
["summary"] = {
["rating"] = 5,
["note"] = "Some text",
["status"] = "Reading"
["modified"] = "24.01.2016"
},]]
local BookStatusWidget = InputContainer:new{
padding = Size.padding.fullscreen,
settings = nil,
thumbnail = nil,
props = nil,
star = {},
summary = {
rating = nil,
note = nil,
status = "",
modified = "",
},
}
function BookStatusWidget:init()
if self.settings then
-- What a blank, full summary table should look like
local new_summary = {
rating = nil,
note = nil,
status = "",
modified = "",
}
local summary = self.settings:readSetting("summary")
-- Check if the summary table we get is a full one, or a minimal one from CoverMenu...
if summary then
if summary.modified then
-- Complete, use it as-is
self.summary = summary
else
-- Incomplete, fill it up
self.summary = new_summary
util.tableMerge(self.summary, summary)
end
else
self.summary = new_summary
end
end
self.total_pages = self.view.document:getPageCount()
stats_book = self:getStats()
self.small_font_face = Font:getFace("smallffont")
self.medium_font_face = Font:getFace("ffont")
self.large_font_face = Font:getFace("largeffont")
local button_enabled = true
if self.readonly then
button_enabled = false
end
self.star = Button:new{
icon = "star.empty",
bordersize = 0,
radius = 0,
margin = 0,
enabled = button_enabled,
show_parent = self,
readonly = self.readonly,
}
if Device:hasKeys() then
self.key_events = {
--don't get locked in on non touch devices
AnyKeyPressed = { { Device.input.group.Any },
seqtext = "any key", doc = "close dialog" }
}
end
if Device:isTouchDevice() then
self.ges_events.Swipe = {
GestureRange:new{
ges = "swipe",
range = function() return self.dimen end,
}
}
end
local screen_size = Screen:getSize()
self.covers_fullscreen = true -- hint for UIManager:_repaint()
self[1] = FrameContainer:new{
width = screen_size.w,
height = screen_size.h,
background = Blitbuffer.COLOR_WHITE,
bordersize = 0,
padding = 0,
self:getStatusContent(screen_size.w),
}
self.dithered = true
end
function BookStatusWidget:getStats()
return {}
end
function BookStatusWidget:getStatDays()
if stats_book.days then
return tostring(stats_book.days)
else
return _("N/A")
end
end
function BookStatusWidget:getStatHours()
if stats_book.time then
return util.secondsToClock(stats_book.time, false)
else
return _("N/A")
end
end
function BookStatusWidget:getStatReadPages()
if stats_book.pages then
return string.format("%s/%s",stats_book.pages, self.total_pages)
else
return _("N/A")
end
end
function BookStatusWidget:getStatusContent(width)
local close_button = nil
local status_header = self:genHeader(_("Book Status"))
if self.readonly ~= true then
close_button = CloseButton:new{ window = self }
status_header = self:genHeader(_("Update Status"))
end
local content = VerticalGroup:new{
align = "left",
OverlapGroup:new{
dimen = Geom:new{ w = width, h = Size.item.height_default },
close_button,
},
self:genBookInfoGroup(),
self:genHeader(_("Statistics")),
self:genStatisticsGroup(width),
self:genHeader(_("Review")),
self:genSummaryGroup(width),
status_header,
self:generateSwitchGroup(width),
}
return content
end
function BookStatusWidget:genHeader(title)
local width, height = Screen:getWidth(), Size.item.height_default
local header_title = TextWidget:new{
text = title,
face = self.medium_font_face,
fgcolor = Blitbuffer.COLOR_WEB_GRAY,
}
local padding_span = HorizontalSpan:new{ width = self.padding }
local line_width = (width - header_title:getSize().w) / 2 - self.padding * 2
local line_container = LeftContainer:new{
dimen = Geom:new{ w = line_width, h = height },
LineWidget:new{
background = Blitbuffer.COLOR_LIGHT_GRAY,
dimen = Geom:new{
w = line_width,
h = Size.line.thick,
}
}
}
local span_top, span_bottom
if Screen:getScreenMode() == "landscape" then
span_top = VerticalSpan:new{ width = Size.span.horizontal_default }
span_bottom = VerticalSpan:new{ width = Size.span.horizontal_default }
else
span_top = VerticalSpan:new{ width = Size.item.height_default }
span_bottom = VerticalSpan:new{ width = Size.span.vertical_large }
end
return VerticalGroup:new{
span_top,
HorizontalGroup:new{
align = "center",
padding_span,
line_container,
padding_span,
header_title,
padding_span,
line_container,
padding_span,
},
span_bottom,
}
end
function BookStatusWidget:onChangeBookStatus(option_name, option_value)
self.summary.status = option_name[option_value]
self.summary.modified = os.date("%Y-%m-%d", os.time())
self:saveSummary()
return true
end
function BookStatusWidget:generateRateGroup(width, height, rating)
self.stars_container = CenterContainer:new{
dimen = Geom:new{ w = width, h = height },
}
self:setStar(rating)
return self.stars_container
end
function BookStatusWidget:setStar(num)
-- clear previous data
self.stars_container:clear()
local stars_group = HorizontalGroup:new{ align = "center" }
if num then
self.summary.rating = num
self:saveSummary()
for i = 1, num do
table.insert(stars_group, self.star:new{
icon = "star.full",
callback = function() self:setStar(i) end
})
end
else
num = 0
end
for i = num + 1, 5 do
table.insert(stars_group, self.star:new{ callback = function() self:setStar(i) end })
end
table.insert(self.stars_container, stars_group)
-- Individual stars are Button, w/ flash_ui, they'll have their own flash.
-- And we need to redraw the full widget, because we don't know the coordinates of stars_container :/.
UIManager:setDirty(self, "ui", nil, true)
return true
end
function BookStatusWidget:genBookInfoGroup()
local screen_width = Screen:getWidth()
local split_span_width = math.floor(screen_width * 0.05)
local img_width, img_height
if Screen:getScreenMode() == "landscape" then
img_width = Screen:scaleBySize(132)
img_height = Screen:scaleBySize(184)
else
img_width = Screen:scaleBySize(132 * 1.5)
img_height = Screen:scaleBySize(184 * 1.5)
end
local height = img_height
local width = screen_width - split_span_width - img_width
-- Get a chance to have title and authors rendered with alternate
-- glyphs for the book language
local lang = nil
if self.props.language and self.props.language ~= "" then
lang = self.props.language
end
-- title
local book_meta_info_group = VerticalGroup:new{
align = "center",
VerticalSpan:new{ width = height * 0.2 },
TextBoxWidget:new{
text = self.props.title,
lang = lang,
width = width,
face = self.medium_font_face,
alignment = "center",
},
}
-- author
local text_author = TextBoxWidget:new{
text = self.props.authors,
lang = lang,
face = self.small_font_face,
width = width,
alignment = "center",
}
table.insert(book_meta_info_group,
CenterContainer:new{
dimen = Geom:new{ w = width, h = text_author:getSize().h },
text_author
}
)
-- progress bar
local read_percentage = self.view.state.page / self.total_pages
local progress_bar = ProgressWidget:new{
width = math.floor(width * 0.7),
height = Screen:scaleBySize(10),
percentage = read_percentage,
ticks = nil,
last = nil,
}
table.insert(book_meta_info_group,
CenterContainer:new{
dimen = Geom:new{ w = width, h = progress_bar:getSize().h },
progress_bar
}
)
-- complete text
local text_complete = TextWidget:new{
text = T(_("%1% Completed"),
string.format("%1.f", read_percentage * 100)),
face = self.small_font_face,
}
table.insert(book_meta_info_group,
CenterContainer:new{
dimen = Geom:new{ w = width, h = text_complete:getSize().h },
text_complete
}
)
-- rating
table.insert(book_meta_info_group,
VerticalSpan:new{ width = Screen:scaleBySize(30) })
local rateHeight = Screen:scaleBySize(60)
table.insert(book_meta_info_group,
self:generateRateGroup(screen_width, rateHeight, self.summary.rating))
-- build the final group
local book_info_group = HorizontalGroup:new{
align = "top",
HorizontalSpan:new{ width = split_span_width }
}
-- thumbnail
if self.thumbnail then
-- Much like BookInfoManager, honor AR here
local cbb_w, cbb_h = self.thumbnail:getWidth(), self.thumbnail:getHeight()
if cbb_w > img_width or cbb_h > img_height then
local scale_factor = math.min(img_width / cbb_w, img_height / cbb_h)
cbb_w = math.min(math.floor(cbb_w * scale_factor)+1, img_width)
cbb_h = math.min(math.floor(cbb_h * scale_factor)+1, img_height)
self.thumbnail = RenderImage:scaleBlitBuffer(self.thumbnail, cbb_w, cbb_h, true)
end
table.insert(book_info_group, ImageWidget:new{
image = self.thumbnail,
width = cbb_w,
height = cbb_h,
})
-- dereference thumbnail since we let imagewidget manages its lifecycle
self.thumbnail = nil
end
table.insert(book_info_group, CenterContainer:new{
dimen = Geom:new{ w = width, h = height },
book_meta_info_group,
})
return CenterContainer:new{
dimen = Geom:new{ w = screen_width, h = img_height },
book_info_group,
}
end
function BookStatusWidget:genStatisticsGroup(width)
local height = Screen:scaleBySize(60)
local statistics_container = CenterContainer:new{
dimen = Geom:new{ w = width, h = height },
}
local statistics_group = VerticalGroup:new{ align = "left" }
local tile_width = width / 3
local tile_height = height / 2
local titles_group = HorizontalGroup:new{
align = "center",
CenterContainer:new{
dimen = Geom:new{ w = tile_width, h = tile_height },
TextWidget:new{
text = _("Days"),
face = self.small_font_face,
},
},
CenterContainer:new{
dimen = Geom:new{ w = tile_width, h = tile_height },
TextWidget:new{
text = _("Time"),
face = self.small_font_face,
},
},
CenterContainer:new{
dimen = Geom:new{ w = tile_width, h = tile_height },
TextWidget:new{
text = _("Read pages"),
face = self.small_font_face,
}
}
}
local data_group = HorizontalGroup:new{
align = "center",
CenterContainer:new{
dimen = Geom:new{ w = tile_width, h = tile_height },
TextWidget:new{
text = self:getStatDays(),
face = self.medium_font_face,
},
},
CenterContainer:new{
dimen = Geom:new{ w = tile_width, h = tile_height },
TextWidget:new{
text = self:getStatHours(),
face = self.medium_font_face,
},
},
CenterContainer:new{
dimen = Geom:new{ w = tile_width, h = tile_height },
TextWidget:new{
text = self:getStatReadPages(),
face = self.medium_font_face,
}
}
}
table.insert(statistics_group, titles_group)
table.insert(statistics_group, data_group)
table.insert(statistics_container, statistics_group)
return statistics_container
end
function BookStatusWidget:genSummaryGroup(width)
local height
if Screen:getScreenMode() == "landscape" then
height = Screen:scaleBySize(80)
else
height = Screen:scaleBySize(160)
end
local text_padding = Size.padding.default
self.input_note = InputText:new{
text = self.summary.note,
face = self.medium_font_face,
width = width - self.padding * 3,
height = math.floor(height * 0.75),
scroll = true,
bordersize = Size.border.default,
focused = false,
padding = text_padding,
parent = self,
readonly = self.readonly,
hint = _("A few words about the book"),
}
return VerticalGroup:new{
VerticalSpan:new{ width = Size.span.vertical_large },
CenterContainer:new{
dimen = Geom:new{ w = width, h = height },
self.input_note
}
}
end
function BookStatusWidget:onUpdateNote()
self.summary.note = self.input_note:getText()
self:saveSummary()
return true
end
function BookStatusWidget:saveSummary()
if self.summary then
self.settings:saveSetting("summary", self.summary)
self.settings:flush()
end
end
function BookStatusWidget:generateSwitchGroup(width)
local height
if Screen:getScreenMode() == "landscape" then
-- landscape mode
height = Screen:scaleBySize(60)
else
-- portrait mode
height = Screen:scaleBySize(105)
end
local args = { "complete", "reading", "abandoned" }
local current_status = self.summary.status
local position = 2
for k, v in pairs(args) do
if v == current_status then
position = k
end
end
local config = {
event = "ChangeBookStatus",
default_value = 2,
args = args,
default_arg = "reading",
toggle = { _("Finished"), _("Reading"), _("On hold") },
values = { 1, 2, 3 },
name = "book_status",
alternate = false,
enabled = true,
}
if self.readonly then
config.enable = false
end
local switch = ToggleSwitch:new{
width = math.floor(width * 0.6),
default_value = config.default_value,
name = config.name,
name_text = config.name_text,
event = config.event,
toggle = config.toggle,
args = config.args,
alternate = config.alternate,
default_arg = config.default_arg,
values = config.values,
enabled = config.enable,
config = self,
readonly = self.readonly,
}
switch:setPosition(position)
return VerticalGroup:new{
VerticalSpan:new{ width = Screen:scaleBySize(10) },
CenterContainer:new{
ignore = "height",
dimen = Geom:new{ w = width, h = height },
switch,
}
}
end
function BookStatusWidget:onConfigChoose(values, name, event, args, events, position)
UIManager:tickAfterNext(function()
if values then
self:onChangeBookStatus(args, position)
end
UIManager:setDirty(nil, "ui", nil, true)
end)
end
function BookStatusWidget:onAnyKeyPressed()
return self:onClose()
end
function BookStatusWidget:onSwipe(arg, ges_ev)
if ges_ev.direction == "south" then
-- Allow easier closing with swipe down
self:onClose()
elseif ges_ev.direction == "east" or ges_ev.direction == "west" or ges_ev.direction == "north" then
-- no use for now
do end -- luacheck: ignore 541
else -- diagonal swipe
-- trigger full refresh
UIManager:setDirty(nil, "full", nil, true)
-- a long diagonal swipe may also be used for taking a screenshot,
-- so let it propagate
return false
end
end
function BookStatusWidget:onClose()
self:saveSummary()
-- NOTE: Flash on close to avoid ghosting, since we show an image.
UIManager:close(self, "flashpartial")
return true
end
function BookStatusWidget:onSwitchFocus(inputbox)
self.note_dialog = InputDialog:new{
title = _("Review"),
input = self.input_note:getText(),
input_hint = "",
input_type = "text",
scroll = true,
allow_newline = true,
text_height = Screen:scaleBySize(150),
buttons = {
{
{
text = _("Cancel"),
callback = function()
self:closeInputDialog()
end,
},
{
text = _("Save review"),
is_enter_default = true,
callback = function()
self.input_note:setText(self.note_dialog:getInputText())
self:closeInputDialog()
self:onUpdateNote()
end,
},
},
},
}
UIManager:show(self.note_dialog)
self.note_dialog:onShowKeyboard()
end
function BookStatusWidget:closeInputDialog()
UIManager:close(self.note_dialog)
end
return BookStatusWidget