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mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/ui/widget/infomessage.lua
NiLuJe 08dd97384c
KOSync: Clarify settings, plus refactor & fixes to make "auto-sync" more reliable (#10605)
Fix: #10539, and for context #6489, #6733, #6534

Reorganize and reword most of the settings to make it clear what actually ties into auto sync, and what doesn't. (Specifically, what happens when a pull attempts to sync forward or backward has nothing to do with auto sync, it applies in all cases; while the periodic sync *does* require auto sync).

The main point of contention, though, is that auto sync will now *always* attempt to setup network connectivity (i.e., on resume/suspend/close). Periodic sync will *not* though (the intent being that, if you use periodic sync, you're relying on the activity check to actually keep wifi on at all times)).

Since this may lead to a large amount of nagging about wifi toggles on devices w/ NetworkManager support, it is now *disabled* by default on those devices. (And given that it wouldn't have worked because of the lack of connectivity, that doesn't really make any practical difference ;p).

Additionally, given the fact that there's no way to make this behavior viable if the "before wifi" action is left at its default of "prompt", this feature now *requires* that to be set to "turn_on" (on devices where it can, of course); attempting to toggle it on will warn about that if necessary.
This change is retroactive (OTM).

Includes an assortment of fixes and cleanups, including migrating to the new LuaSettings API, which is why there's no longer a smattering of superfluous flushes.
2023-07-03 01:23:14 +02:00

288 lines
9.8 KiB
Lua

--[[--
Widget that displays an informational message.
It vanishes on key press or after a given timeout.
Example:
local InfoMessage = require("ui/widget/infomessage")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = require("device").screen
local sample
sample = InfoMessage:new{
text = _("Some message"),
-- Usually the hight of a InfoMessage is self-adaptive. If this field is actively set, a
-- scrollbar may be shown. This variable is usually helpful to display a large chunk of text
-- which may exceed the height of the screen.
height = Screen:scaleBySize(400),
-- Set to false to hide the icon, and also the span between the icon and text.
show_icon = false,
timeout = 5, -- This widget will vanish in 5 seconds.
}
UIManager:show(sample)
]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local IconWidget = require("ui/widget/iconwidget")
local ImageWidget = require("ui/widget/imagewidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local MovableContainer = require("ui/widget/container/movablecontainer")
local ScrollTextWidget = require("ui/widget/scrolltextwidget")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local _ = require("gettext")
local Input = Device.input
local Screen = Device.screen
local InfoMessage = InputContainer:extend{
modal = true,
face = Font:getFace("infofont"),
text = "",
timeout = nil, -- in seconds
width = nil, -- The width of the InfoMessage. Keep it nil to use default value.
height = nil, -- The height of the InfoMessage. If this field is set, a scrollbar may be shown.
-- The image shows at the left of the InfoMessage. Image data will be freed
-- by InfoMessage, caller should not manage its lifecycle
image = nil,
image_width = nil, -- The image width if image is used. Keep it nil to use original width.
image_height = nil, -- The image height if image is used. Keep it nil to use original height.
-- Whether the icon should be shown. If it is false, self.image will be ignored.
show_icon = true,
icon = "notice-info",
alpha = nil, -- if image or icon have an alpha channel (default to true for icons, false for images
dismissable = true,
dismiss_callback = nil,
-- Passed to TextBoxWidget
alignment = "left",
-- In case we'd like to use it to display some text we know a few more things about:
lang = nil,
para_direction_rtl = nil,
auto_para_direction = nil,
-- Don't call setDirty when closing the widget
no_refresh_on_close = nil,
-- Only have it painted after this delay (dismissing still works before it's shown)
show_delay = nil,
-- Set to true when it might be displayed after some processing, to avoid accidental dismissal
flush_events_on_show = false,
}
function InfoMessage:init()
if self.dismissable then
if Device:hasKeys() then
self.key_events.AnyKeyPressed = { { Input.group.Any } }
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
end
local image_widget
if self.show_icon then
--- @todo remove self.image support, only used in filemanagersearch
-- this requires self.image's lifecycle to be managed by ImageWidget
-- instead of caller, which is easy to introduce bugs
if self.image then
image_widget = ImageWidget:new{
image = self.image,
width = self.image_width,
height = self.image_height,
alpha = self.alpha ~= nil and self.alpha or false, -- default to false
}
else
image_widget = IconWidget:new{
icon = self.icon,
alpha = self.alpha == nil and true or self.alpha, -- default to true
}
end
else
image_widget = WidgetContainer:new()
end
local text_width
if self.width == nil then
text_width = math.floor(Screen:getWidth() * 2/3)
else
text_width = self.width - image_widget:getSize().w
if text_width < 0 then
text_width = 0
end
end
local text_widget
if self.height then
text_widget = ScrollTextWidget:new{
text = self.text,
face = self.face,
width = text_width,
height = self.height,
alignment = self.alignment,
dialog = self,
lang = self.lang,
para_direction_rtl = self.para_direction_rtl,
auto_para_direction = self.auto_para_direction,
}
else
text_widget = TextBoxWidget:new{
text = self.text,
face = self.face,
width = text_width,
alignment = self.alignment,
lang = self.lang,
para_direction_rtl = self.para_direction_rtl,
auto_para_direction = self.auto_para_direction,
}
end
local frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
radius = Size.radius.window,
HorizontalGroup:new{
align = "center",
image_widget,
HorizontalSpan:new{ width = (self.show_icon and Size.span.horizontal_default or 0) },
text_widget,
}
}
self.movable = MovableContainer:new{
frame,
}
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
self.movable,
}
if not self.height then
-- Reduce font size until widget fit screen height if needed
local cur_size = frame:getSize()
if cur_size and cur_size.h > 0.95 * Screen:getHeight() then
local orig_font = text_widget.face.orig_font
local orig_size = text_widget.face.orig_size
local real_size = text_widget.face.size
if orig_size > 10 then -- don't go too small
while true do
orig_size = orig_size - 1
self.face = Font:getFace(orig_font, orig_size)
-- scaleBySize() in Font:getFace() may give the same
-- real font size even if we decreased orig_size,
-- so check we really got a smaller real font size
if self.face.size < real_size then
break
end
end
-- re-init this widget
self:free()
self:init()
end
end
end
if self.show_delay then
-- Don't have UIManager setDirty us yet
self.invisible = true
end
end
function InfoMessage:onCloseWidget()
if self._delayed_show_action then
UIManager:unschedule(self._delayed_show_action)
self._delayed_show_action = nil
end
if self.invisible then
-- Still invisible, no setDirty needed
return
end
if self.no_refresh_on_close then
return
end
UIManager:setDirty(nil, function()
return "ui", self.movable.dimen
end)
end
function InfoMessage:onShow()
-- triggered by the UIManager after we got successfully show()'n (not yet painted)
if self.show_delay and self.invisible then
-- Let us be shown after this delay
self._delayed_show_action = function()
self._delayed_show_action = nil
self.invisible = false
self:onShow()
end
UIManager:scheduleIn(self.show_delay, self._delayed_show_action)
return true
end
-- set our region to be dirty, so UImanager will call our paintTo()
UIManager:setDirty(self, function()
return "ui", self.movable.dimen
end)
if self.flush_events_on_show then
-- Discard queued and upcoming input events to avoid accidental dismissal
Input:inhibitInputUntil(true)
end
-- schedule us to close ourself if timeout provided
if self.timeout then
UIManager:scheduleIn(self.timeout, function()
-- In case we're provided with dismiss_callback, also call it on timeout
if self.dismiss_callback then
self.dismiss_callback()
self.dismiss_callback = nil
end
UIManager:close(self)
end)
end
return true
end
function InfoMessage:getVisibleArea()
if not self.invisible then
return self.movable.dimen
end
end
function InfoMessage:paintTo(bb, x, y)
if self.invisible then
return
end
InputContainer.paintTo(self, bb, x, y)
end
function InfoMessage:dismiss()
if self._delayed_show_action then
UIManager:unschedule(self._delayed_show_action)
self._delayed_show_action = nil
end
if self.dismiss_callback then
self.dismiss_callback()
self.dismiss_callback = nil
end
UIManager:close(self)
end
function InfoMessage:onTapClose()
self:dismiss()
if self.readonly ~= true then
return true
end
end
InfoMessage.onAnyKeyPressed = InfoMessage.onTapClose
return InfoMessage