mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
18c17829b7
* Input: Harden setCurrentMtSlotChecked The current implementation was assuming that the only case where we might be missing slot storage was for the *first* contact point, given that ABS_MT_SLOT is (if all goes well) guaranteed to be present and come first for every subsequent additional contact points. While this works just fine in practice, we can simplify and generalize the check by just checking if we've actually recorded the requested slot, even if it's not the first contact point. The hit check is possibly ever so slightly faster than the length computation, to boot. * Input: Handle snow_protocol devices with newer hardware revisions that do *NOT* need the snow quirks. If a sane input frame is detected, the snow quirks will be disabled at runtime, ensuring sane behavior. Given the extremely non-standard behavior of the snow quirks, this is fairly easy to detect, as a snow device will *never* emit EV_ABS:ABS_MT_TRACKING_ID:-1, so if we catch one, it's not snow ;). (We've had reports of this on a Clara HD, FWIW)
1508 lines
62 KiB
Lua
1508 lines
62 KiB
Lua
--[[--
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An interface to get input events.
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--]]
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local DataStorage = require("datastorage")
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local DEBUG = require("dbg")
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local Event = require("ui/event")
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local GestureDetector = require("device/gesturedetector")
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local Key = require("device/key")
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local UIManager
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local framebuffer = require("ffi/framebuffer")
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local input = require("ffi/input")
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local logger = require("logger")
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local time = require("ui/time")
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local _ = require("gettext")
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-- We're going to need a few <linux/input.h> constants...
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local ffi = require("ffi")
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local C = ffi.C
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require("ffi/posix_h")
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require("ffi/linux_input_h")
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-- EV_KEY values
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local KEY_PRESS = 1
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local KEY_REPEAT = 2
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local KEY_RELEASE = 0
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-- Based on ABS_MT_TOOL_TYPE values on Elan panels
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local TOOL_TYPE_FINGER = 0
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local TOOL_TYPE_PEN = 1
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-- For debug logging of ev.type
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local linux_evdev_type_map = {
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[C.EV_SYN] = "EV_SYN",
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[C.EV_KEY] = "EV_KEY",
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[C.EV_REL] = "EV_REL",
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[C.EV_ABS] = "EV_ABS",
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[C.EV_MSC] = "EV_MSC",
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[C.EV_SW] = "EV_SW",
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[C.EV_LED] = "EV_LED",
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[C.EV_SND] = "EV_SND",
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[C.EV_REP] = "EV_REP",
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[C.EV_FF] = "EV_FF",
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[C.EV_PWR] = "EV_PWR",
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[C.EV_FF_STATUS] = "EV_FF_STATUS",
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[C.EV_SDL] = "EV_SDL",
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}
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-- For debug logging of ev.code
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local linux_evdev_syn_code_map = {
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[C.SYN_REPORT] = "SYN_REPORT",
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[C.SYN_CONFIG] = "SYN_CONFIG",
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[C.SYN_MT_REPORT] = "SYN_MT_REPORT",
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[C.SYN_DROPPED] = "SYN_DROPPED",
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}
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local linux_evdev_key_code_map = {
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[C.KEY_BATTERY] = "KEY_BATTERY",
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[C.BTN_TOOL_PEN] = "BTN_TOOL_PEN",
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[C.BTN_TOOL_FINGER] = "BTN_TOOL_FINGER",
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[C.BTN_TOOL_RUBBER] = "BTN_TOOL_RUBBER",
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[C.BTN_TOUCH] = "BTN_TOUCH",
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[C.BTN_STYLUS] = "BTN_STYLUS",
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[C.BTN_STYLUS2] = "BTN_STYLUS2",
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}
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local linux_evdev_abs_code_map = {
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[C.ABS_X] = "ABS_X",
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[C.ABS_Y] = "ABS_Y",
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[C.ABS_PRESSURE] = "ABS_PRESSURE",
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[C.ABS_DISTANCE] = "ABS_DISTANCE",
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[C.ABS_MT_SLOT] = "ABS_MT_SLOT",
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[C.ABS_MT_TOUCH_MAJOR] = "ABS_MT_TOUCH_MAJOR",
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[C.ABS_MT_TOUCH_MINOR] = "ABS_MT_TOUCH_MINOR",
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[C.ABS_MT_WIDTH_MAJOR] = "ABS_MT_WIDTH_MAJOR",
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[C.ABS_MT_WIDTH_MINOR] = "ABS_MT_WIDTH_MINOR",
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[C.ABS_MT_ORIENTATION] = "ABS_MT_ORIENTATION",
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[C.ABS_MT_POSITION_X] = "ABS_MT_POSITION_X",
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[C.ABS_MT_POSITION_Y] = "ABS_MT_POSITION_Y",
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[C.ABS_MT_TOOL_TYPE] = "ABS_MT_TOOL_TYPE",
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[C.ABS_MT_BLOB_ID] = "ABS_MT_BLOB_ID",
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[C.ABS_MT_TRACKING_ID] = "ABS_MT_TRACKING_ID",
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[C.ABS_MT_PRESSURE] = "ABS_MT_PRESSURE",
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[C.ABS_TILT_X] = "ABS_TILT_X",
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[C.ABS_TILT_Y] = "ABS_TILT_Y",
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[C.ABS_MT_DISTANCE] = "ABS_MT_DISTANCE",
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[C.ABS_MT_TOOL_X] = "ABS_MT_TOOL_X",
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[C.ABS_MT_TOOL_Y] = "ABS_MT_TOOL_Y",
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}
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local linux_evdev_msc_code_map = {
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[C.MSC_RAW] = "MSC_RAW",
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[C.MSC_GYRO] = "MSC_GYRO",
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}
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local linux_evdev_rep_code_map = {
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[C.REP_DELAY] = "REP_DELAY",
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[C.REP_PERIOD] = "REP_PERIOD",
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}
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local _internal_clipboard_text = "" -- holds the last copied text
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local Input = {
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-- must point to the device implementation when instantiating
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device = nil,
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-- this depends on keyboard layout and should be overridden
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event_map = nil, -- hash
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-- adapters are post processing functions that transform a given event to another event
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event_map_adapter = nil, -- hash
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-- EV_ABS event to honor for pressure event (if any)
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pressure_event = nil,
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group = {
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Cursor = { "Up", "Down", "Left", "Right" },
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PgFwd = { "RPgFwd", "LPgFwd" },
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PgBack = { "RPgBack", "LPgBack" },
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Back = { "Back" },
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Alphabet = {
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
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},
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AlphaNumeric = {
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
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},
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Numeric = {
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
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},
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Text = {
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" ", ".", "/",
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
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},
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Any = {
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" ", ".", "/",
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"0", "1", "2", "3", "4", "5", "6", "7", "8", "9",
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"A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
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"N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z",
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"Up", "Down", "Left", "Right", "Press", "Backspace", "End",
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"Back", "Sym", "AA", "Menu", "Home", "Del",
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"LPgBack", "RPgBack", "LPgFwd", "RPgFwd"
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},
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},
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fake_event_set = {
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IntoSS = true, OutOfSS = true,
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UsbPlugIn = true, UsbPlugOut = true,
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Charging = true, NotCharging = true,
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WakeupFromSuspend = true, ReadyToSuspend = true,
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UsbDevicePlugIn = true, UsbDevicePlugOut = true,
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},
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-- Subset of fake_event_set for events that require passing a parameter along
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complex_fake_event_set = {
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UsbDevicePlugIn = true, UsbDevicePlugOut = true,
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},
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-- Crappy FIFO to forward parameters for those events to UIManager
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fake_event_args = {
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UsbDevicePlugIn = {},
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UsbDevicePlugOut = {},
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},
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-- This might be modified at runtime, so we don't want any inheritance
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rotation_map = nil, -- hash
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timer_callbacks = nil, -- instance-specific table, because the object may get destroyed & recreated at runtime
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disable_double_tap = true,
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tap_interval_override = nil,
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-- keyboard state:
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modifiers = {
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Alt = false,
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Ctrl = false,
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Shift = false,
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Sym = false,
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Meta = false,
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},
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-- repeat state:
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repeat_count = 0,
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-- touch state:
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main_finger_slot = 0,
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cur_slot = 0,
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MTSlots = nil, -- table, object may be replaced at runtime
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active_slots = nil, -- ditto
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ev_slots = nil, -- table
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gesture_detector = nil,
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-- simple internal clipboard implementation, can be overidden to use system clipboard
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hasClipboardText = function()
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return _internal_clipboard_text ~= ""
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end,
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getClipboardText = function()
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return _internal_clipboard_text
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end,
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setClipboardText = function(text)
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_internal_clipboard_text = text or ""
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end,
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}
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function Input:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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if o.init then o:init() end
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return o
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end
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function Input:init()
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-- Initialize instance-specific tables
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-- NOTE: All of these arrays may be destroyed & recreated at runtime, so we don't want a parent/class object for those.
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self.timer_callbacks = {}
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self.MTSlots = {}
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self.active_slots = {}
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-- Handle default finger slot
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self.cur_slot = self.main_finger_slot
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self.ev_slots = {
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[self.main_finger_slot] = {
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slot = self.main_finger_slot,
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},
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}
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self.gesture_detector = GestureDetector:new{
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screen = self.device.screen,
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input = self,
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}
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if not self.event_map then
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self.event_map = {}
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end
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if not self.event_map_adapter then
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self.event_map_adapter = {}
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end
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-- NOTE: When looking at the device in Portrait mode, that's assuming PgBack is on TOP, and PgFwd on the BOTTOM
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if not self.rotation_map then
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self.rotation_map = {
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[framebuffer.DEVICE_ROTATED_UPRIGHT] = {},
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[framebuffer.DEVICE_ROTATED_CLOCKWISE] = { Up = "Right", Right = "Down", Down = "Left", Left = "Up", LPgBack = "LPgFwd", LPgFwd = "LPgBack", RPgBack = "RPgFwd", RPgFwd = "RPgBack" },
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[framebuffer.DEVICE_ROTATED_UPSIDE_DOWN] = { Up = "Down", Right = "Left", Down = "Up", Left = "Right", LPgFwd = "LPgBack", LPgBack = "LPgFwd", RPgFwd = "RPgBack", RPgBack = "RPgFwd" },
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[framebuffer.DEVICE_ROTATED_COUNTER_CLOCKWISE] = { Up = "Left", Right = "Up", Down = "Right", Left = "Down" },
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}
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end
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-- set up fake event map
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self.event_map[10000] = "IntoSS" -- go into screen saver
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self.event_map[10001] = "OutOfSS" -- go out of screen saver
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self.event_map[10010] = "UsbPlugIn"
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self.event_map[10011] = "UsbPlugOut"
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self.event_map[10020] = "Charging"
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self.event_map[10021] = "NotCharging"
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self.event_map[10030] = "WakeupFromSuspend"
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self.event_map[10031] = "ReadyToSuspend"
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self.event_map[10040] = "UsbDevicePlugIn"
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self.event_map[10041] = "UsbDevicePlugOut"
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-- user custom event map
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local custom_event_map_location = string.format(
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"%s/%s", DataStorage:getSettingsDir(), "event_map.lua")
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local ok, custom_event_map = pcall(dofile, custom_event_map_location)
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if ok then
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for key, value in pairs(custom_event_map) do
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self.event_map[key] = value
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end
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logger.info("loaded custom event map", custom_event_map)
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end
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if G_reader_settings:isTrue("backspace_as_back") then
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table.insert(self.group.Back, "Backspace")
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end
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-- setup inhibitInputUntil scheduling function
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self._inhibitInputUntil_func = function() self:inhibitInputUntil() end
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end
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function Input:UIManagerReady(uimgr)
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UIManager = uimgr
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end
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--[[--
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Setup a rotation_map that does nothing (for platforms where the events we get are already translated).
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--]]
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function Input:disableRotationMap()
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self.rotation_map = {
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[framebuffer.DEVICE_ROTATED_UPRIGHT] = {},
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[framebuffer.DEVICE_ROTATED_CLOCKWISE] = {},
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[framebuffer.DEVICE_ROTATED_UPSIDE_DOWN] = {},
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[framebuffer.DEVICE_ROTATED_COUNTER_CLOCKWISE] = {},
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}
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end
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--[[--
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Wrapper for FFI input open.
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Note that we adhere to the "." syntax here for compatibility.
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@todo Clean up separation FFI/this.
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--]]
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function Input.open(device, is_emu_events)
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return input.open(device, is_emu_events and 1 or 0)
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end
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--[[--
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Different device models can implement their own hooks and register them.
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--]]
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function Input:registerEventAdjustHook(hook, hook_params)
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if self.eventAdjustHook == Input.eventAdjustHook then
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-- First custom hook, skip the default NOP
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self.eventAdjustHook = function(this, ev)
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hook(this, ev, hook_params)
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end
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else
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-- We've already got a custom hook, chain 'em
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local old = self.eventAdjustHook
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self.eventAdjustHook = function(this, ev)
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old(this, ev)
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hook(this, ev, hook_params)
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end
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end
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end
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function Input:registerGestureAdjustHook(hook, hook_params)
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if self.gestureAdjustHook == Input.gestureAdjustHook then
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self.gestureAdjustHook = function(this, ges)
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hook(this, ges, hook_params)
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end
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else
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local old = self.gestureAdjustHook
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self.gestureAdjustHook = function(this, ges)
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old(this, ges)
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hook(this, ges, hook_params)
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end
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end
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end
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function Input:eventAdjustHook(ev)
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-- do nothing by default
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end
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function Input:gestureAdjustHook(ges)
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-- do nothing by default
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end
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--- Catalog of predefined hooks.
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-- These are *not* usable directly as hooks, they're just building blocks (c.f., Kobo)
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function Input:adjustABS_SwitchXY(ev)
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if ev.code == C.ABS_X then
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ev.code = C.ABS_Y
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elseif ev.code == C.ABS_Y then
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ev.code = C.ABS_X
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elseif ev.code == C.ABS_MT_POSITION_X then
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ev.code = C.ABS_MT_POSITION_Y
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elseif ev.code == C.ABS_MT_POSITION_Y then
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ev.code = C.ABS_MT_POSITION_X
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end
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end
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function Input:adjustABS_Scale(ev, by)
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if ev.code == C.ABS_X or ev.code == C.ABS_MT_POSITION_X then
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ev.value = by.x * ev.value
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elseif ev.code == C.ABS_Y or ev.code == C.ABS_MT_POSITION_Y then
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ev.value = by.y * ev.value
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end
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end
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function Input:adjustABS_MirrorX(ev, max_x)
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if ev.code == C.ABS_X or ev.code == C.ABS_MT_POSITION_X then
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ev.value = max_x - ev.value
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end
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end
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function Input:adjustABS_MirrorY(ev, max_y)
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if ev.code == C.ABS_Y or ev.code == C.ABS_MT_POSITION_Y then
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ev.value = max_y - ev.value
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end
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end
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function Input:adjustABS_SwitchAxesAndMirrorX(ev, max_x)
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if ev.code == C.ABS_X then
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ev.code = C.ABS_Y
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elseif ev.code == C.ABS_Y then
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ev.code = C.ABS_X
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ev.value = max_x - ev.value
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elseif ev.code == C.ABS_MT_POSITION_X then
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ev.code = C.ABS_MT_POSITION_Y
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elseif ev.code == C.ABS_MT_POSITION_Y then
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ev.code = C.ABS_MT_POSITION_X
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ev.value = max_x - ev.value
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end
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end
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function Input:adjustABS_SwitchAxesAndMirrorY(ev, max_y)
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if ev.code == C.ABS_X then
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ev.code = C.ABS_Y
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ev.value = max_y - ev.value
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elseif ev.code == C.ABS_Y then
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ev.code = C.ABS_X
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elseif ev.code == C.ABS_MT_POSITION_X then
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ev.code = C.ABS_MT_POSITION_Y
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ev.value = max_y - ev.value
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elseif ev.code == C.ABS_MT_POSITION_Y then
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ev.code = C.ABS_MT_POSITION_X
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end
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end
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function Input:adjustABS_Translate(ev, by)
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if ev.code == C.ABS_X or ev.code == C.ABS_MT_POSITION_X then
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ev.value = by.x + ev.value
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elseif ev.code == C.ABS_Y or ev.code == C.ABS_MT_POSITION_Y then
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ev.value = by.y + ev.value
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end
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end
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-- These *are* usable directly as hooks
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function Input:adjustTouchScale(ev, by)
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if ev.type == C.EV_ABS then
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self:adjustABS_Scale(ev, by)
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end
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end
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function Input:adjustTouchSwitchAxesAndMirrorX(ev, max_x)
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if ev.type == C.EV_ABS then
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self:adjustABS_SwitchAxesAndMirrorX(ev, max_x)
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end
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end
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function Input:adjustTouchTranslate(ev, by)
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if ev.type == C.EV_ABS then
|
|
self:adjustABS_Translate(ev, by)
|
|
end
|
|
end
|
|
|
|
function Input:setTimeout(slot, ges, cb, origin, delay)
|
|
local item = {
|
|
slot = slot,
|
|
gesture = ges,
|
|
callback = cb,
|
|
}
|
|
|
|
-- We're going to need the clock source id for these events from GestureDetector
|
|
local clock_id = self.gesture_detector:getClockSource()
|
|
local deadline
|
|
|
|
-- If we're on a platform with the timerfd backend, handle that
|
|
local timerfd
|
|
if input.setTimer then
|
|
-- If GestureDetector's clock source probing was inconclusive, do this on the UI timescale instead.
|
|
if clock_id == -1 then
|
|
deadline = time.now() + delay
|
|
clock_id = C.CLOCK_MONOTONIC
|
|
else
|
|
deadline = origin + delay
|
|
end
|
|
-- What this does is essentially to ask the kernel to wake us up when the timer expires,
|
|
-- instead of ensuring that ourselves via a polling timeout.
|
|
-- This ensures perfect accuracy, and allows it to be computed in the event's own timescale.
|
|
local sec, usec = time.split_s_us(deadline)
|
|
timerfd = input.setTimer(clock_id, sec, usec)
|
|
end
|
|
if timerfd then
|
|
-- It worked, tweak the table a bit to make it clear the deadline will be handled by the kernel
|
|
item.timerfd = timerfd
|
|
-- We basically only need this for the sorting ;).
|
|
item.deadline = deadline
|
|
else
|
|
-- No timerfd, we'll compute a poll timeout ourselves.
|
|
if clock_id == C.CLOCK_MONOTONIC then
|
|
-- If the event's clocksource is monotonic, we can use it directly.
|
|
deadline = origin + delay
|
|
else
|
|
-- Otherwise, fudge it by using a current timestamp in the UI's timescale (MONOTONIC).
|
|
-- This isn't the end of the world in practice (c.f., #7415).
|
|
deadline = time.now() + delay
|
|
end
|
|
item.deadline = deadline
|
|
end
|
|
table.insert(self.timer_callbacks, item)
|
|
|
|
-- NOTE: While the timescale is monotonic, we may interleave timers based on different delays, so we still need to sort...
|
|
table.sort(self.timer_callbacks, function(v1, v2)
|
|
return v1.deadline < v2.deadline
|
|
end)
|
|
end
|
|
|
|
-- Clear all timeouts for a specific slot (and a specific gesture, if ges is set)
|
|
function Input:clearTimeout(slot, ges)
|
|
for i = #self.timer_callbacks, 1, -1 do
|
|
local item = self.timer_callbacks[i]
|
|
if item.slot == slot and (not ges or item.gesture == ges) then
|
|
-- If the timerfd backend is in use, close the fd and free the list's node, too.
|
|
if item.timerfd then
|
|
input.clearTimer(item.timerfd)
|
|
end
|
|
table.remove(self.timer_callbacks, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Input:clearTimeouts()
|
|
-- If the timerfd backend is in use, close the fds, too
|
|
if input.setTimer then
|
|
for _, item in ipairs(self.timer_callbacks) do
|
|
if item.timerfd then
|
|
input.clearTimer(item.timerfd)
|
|
end
|
|
end
|
|
end
|
|
|
|
self.timer_callbacks = {}
|
|
end
|
|
|
|
-- Reset the gesture parsing state to a blank slate
|
|
function Input:resetState()
|
|
if self.gesture_detector then
|
|
self.gesture_detector:dropContacts()
|
|
-- Resets the clock source probe
|
|
self.gesture_detector:resetClockSource()
|
|
end
|
|
self:clearTimeouts()
|
|
|
|
-- Drop the slots on our end, too
|
|
self:newFrame()
|
|
self.cur_slot = self.main_finger_slot
|
|
self.ev_slots = {
|
|
[self.main_finger_slot] = {
|
|
slot = self.main_finger_slot,
|
|
},
|
|
}
|
|
end
|
|
|
|
function Input:handleKeyBoardEv(ev)
|
|
-- Detect loss of contact for the "snow" protocol, as we *never* get EV_ABS:ABS_MT_TRACKING_ID:-1 on those...
|
|
-- NOTE: The same logic *could* be used on *some* ST devices to detect contact states,
|
|
-- but we instead prefer using EV_ABS:ABS_PRESSURE on those,
|
|
-- as it appears to be more common than EV_KEY:BTN_TOUCH on the devices we care about...
|
|
if self.snow_protocol then
|
|
if ev.code == C.BTN_TOUCH then
|
|
if ev.value == 0 then
|
|
-- Kernel sends it after loss of contact for *all* slots,
|
|
-- only once the final contact point has been lifted.
|
|
if #self.MTSlots == 0 then
|
|
-- Likely, since this is usually in its own input frame,
|
|
-- meaning self.MTSlots has *just* been cleared by our last EV_SYN:SYN_REPORT handler...
|
|
-- So, poke at the actual data to find the slots that are currently active (i.e., in the down state),
|
|
-- and re-populate a minimal self.MTSlots array that simply switches them to the up state ;).
|
|
for _, slot in pairs(self.ev_slots) do
|
|
if slot.id ~= -1 then
|
|
table.insert(self.MTSlots, slot)
|
|
slot.id = -1
|
|
end
|
|
end
|
|
else
|
|
-- Unlikely, given what we mentioned above...
|
|
-- Note that, funnily enough, its EV_KEY:BTN_TOUCH:1 counterpart
|
|
-- *can* be in the same initial input frame as the EV_ABS batch...
|
|
for _, MTSlot in ipairs(self.MTSlots) do
|
|
self:setMtSlot(MTSlot.slot, "id", -1)
|
|
end
|
|
end
|
|
end
|
|
|
|
return
|
|
end
|
|
elseif self.wacom_protocol then
|
|
if ev.code == C.BTN_TOOL_PEN then
|
|
-- Always send pen data to slot 2
|
|
self:setupSlotData(2)
|
|
if ev.value == 1 then
|
|
self:setCurrentMtSlot("tool", TOOL_TYPE_PEN)
|
|
else
|
|
self:setCurrentMtSlot("tool", TOOL_TYPE_FINGER)
|
|
end
|
|
|
|
return
|
|
elseif ev.code == C.BTN_TOUCH then
|
|
-- BTN_TOUCH is bracketed by BTN_TOOL_PEN, so we can limit this to pens, to avoid stomping on panel slots.
|
|
if self:getCurrentMtSlotData("tool") == TOOL_TYPE_PEN then
|
|
-- Much like on snow, use this to detect contact down & lift,
|
|
-- as ABS_PRESSURE may be entirely omitted from hover events,
|
|
-- and ABS_DISTANCE is not very clear cut...
|
|
self:setupSlotData(2)
|
|
if ev.value == 1 then
|
|
self:setCurrentMtSlot("id", 2)
|
|
else
|
|
self:setCurrentMtSlot("id", -1)
|
|
end
|
|
end
|
|
|
|
return
|
|
end
|
|
end
|
|
|
|
local keycode = self.event_map[ev.code]
|
|
if not keycode then
|
|
-- do not handle keypress for keys we don't know
|
|
return
|
|
end
|
|
|
|
if self.event_map_adapter[keycode] then
|
|
return self.event_map_adapter[keycode](ev)
|
|
end
|
|
|
|
-- take device rotation into account
|
|
local rota = self.device.screen:getRotationMode()
|
|
if self.rotation_map[rota][keycode] then
|
|
keycode = self.rotation_map[rota][keycode]
|
|
end
|
|
|
|
if self.fake_event_set[keycode] then
|
|
-- For events that pass a parameter in the input event's value field,
|
|
-- we kludge it up a bit, because we *want* a broadcastEvent *and* an argument, but...
|
|
-- * If we return an Event here, UIManager.event_handlers.__default__ will just pass it to UIManager:sendEvent(),
|
|
-- meaning it won't reach plugins (because these are not, and currently cannot be, registered as active_widgets).
|
|
-- * If we return a string here, our named UIManager.event_handlers cannot directly receive an argument...
|
|
-- So, we simply store it somewhere our handler can find and call it a day.
|
|
-- And we use an array as a FIFO because we cannot guarantee that insertions and removals will interleave nicely.
|
|
-- (This is all in the name of avoiding complexifying the common codepaths for events that should be few and far between).
|
|
if self.complex_fake_event_set[keycode] then
|
|
table.insert(self.fake_event_args[keycode], ev.value)
|
|
end
|
|
return keycode
|
|
end
|
|
|
|
if keycode == "Power" then
|
|
-- Kobo generates Power keycode only, we need to decide whether it's
|
|
-- power-on or power-off ourselves.
|
|
if ev.value == KEY_PRESS then
|
|
return "PowerPress"
|
|
elseif ev.value == KEY_RELEASE then
|
|
return "PowerRelease"
|
|
end
|
|
end
|
|
|
|
-- toggle fullscreen on F11
|
|
if self:isEvKeyPress(ev) and keycode == "F11" and not self.device:isAlwaysFullscreen() then
|
|
UIManager:broadcastEvent(Event:new("ToggleFullscreen"))
|
|
end
|
|
|
|
-- quit on Alt + F4
|
|
-- this is also emitted by the close event in SDL
|
|
if self:isEvKeyPress(ev) and self.modifiers["Alt"] and keycode == "F4" then
|
|
UIManager:broadcastEvent(Event:new("Close")) -- Tell all widgets to close.
|
|
UIManager:nextTick(function() UIManager:quit() end) -- Ensure the program closes in case of some lingering dialog.
|
|
end
|
|
|
|
-- handle modifier keys
|
|
if self.modifiers[keycode] ~= nil then
|
|
if ev.value == KEY_PRESS then
|
|
self.modifiers[keycode] = true
|
|
elseif ev.value == KEY_RELEASE then
|
|
self.modifiers[keycode] = false
|
|
end
|
|
return
|
|
end
|
|
|
|
local key = Key:new(keycode, self.modifiers)
|
|
|
|
if ev.value == KEY_PRESS then
|
|
return Event:new("KeyPress", key)
|
|
elseif ev.value == KEY_REPEAT then
|
|
-- NOTE: We only care about repeat events from the pageturn buttons...
|
|
-- And we *definitely* don't want to flood the Event queue with useless SleepCover repeats!
|
|
if keycode == "LPgBack"
|
|
or keycode == "RPgBack"
|
|
or keycode == "LPgFwd"
|
|
or keycode == "RPgFwd" then
|
|
--- @fixme Crappy event staggering!
|
|
--
|
|
-- The Forma & co repeats every 80ms after a 400ms delay, and 500ms roughly corresponds to a flashing update,
|
|
-- so stuff is usually in sync when you release the key.
|
|
-- Obvious downside is that this ends up slower than just mashing the key.
|
|
--
|
|
-- A better approach would be an onKeyRelease handler that flushes the Event queue...
|
|
self.repeat_count = self.repeat_count + 1
|
|
if self.repeat_count == 1 then
|
|
return Event:new("KeyRepeat", key)
|
|
elseif self.repeat_count >= 6 then
|
|
self.repeat_count = 0
|
|
end
|
|
end
|
|
elseif ev.value == KEY_RELEASE then
|
|
self.repeat_count = 0
|
|
return Event:new("KeyRelease", key)
|
|
end
|
|
end
|
|
|
|
-- Mangled variant of handleKeyBoardEv that will only handle power management related keys.
|
|
-- (Used when blocking input during suspend via sleep cover).
|
|
function Input:handlePowerManagementOnlyEv(ev)
|
|
local keycode = self.event_map[ev.code]
|
|
if not keycode then
|
|
-- Do not handle keypress for keys we don't know
|
|
return
|
|
end
|
|
|
|
-- We'll need to parse the synthetic event map, because SleepCover* events are synthetic.
|
|
if self.event_map_adapter[keycode] then
|
|
keycode = self.event_map_adapter[keycode](ev)
|
|
end
|
|
|
|
-- Power management synthetic events
|
|
if keycode == "SleepCoverClosed" or keycode == "SleepCoverOpened"
|
|
or keycode == "Suspend" or keycode == "Resume" then
|
|
return keycode
|
|
end
|
|
|
|
if self.fake_event_set[keycode] then
|
|
return keycode
|
|
end
|
|
|
|
if keycode == "Power" then
|
|
-- Kobo generates Power keycode only, we need to decide whether it's
|
|
-- power-on or power-off ourselves.
|
|
if ev.value == KEY_PRESS then
|
|
return "PowerPress"
|
|
elseif ev.value == KEY_RELEASE then
|
|
return "PowerRelease"
|
|
end
|
|
end
|
|
|
|
-- Nothing to see, move along!
|
|
return
|
|
end
|
|
|
|
-- Empty event handler used to send input to the void
|
|
function Input:voidEv(ev)
|
|
return
|
|
end
|
|
|
|
-- Generic event handler for unhandled input events
|
|
function Input:handleGenericEv(ev)
|
|
return Event:new("GenericInput", ev)
|
|
end
|
|
|
|
function Input:handleMiscEv(ev)
|
|
-- overwritten by device implementation
|
|
end
|
|
|
|
function Input:handleGyroEv(ev)
|
|
-- setup by the Generic device implementation (for proper toggle handling)
|
|
end
|
|
|
|
function Input:handleSdlEv(ev)
|
|
-- overwritten by device implementation
|
|
end
|
|
|
|
--[[--
|
|
Parse each touch ev from kernel and build up tev.
|
|
tev will be sent to GestureDetector:feedEvent
|
|
|
|
Events for a single tap motion from Linux kernel (MT protocol B):
|
|
|
|
MT_TRACK_ID: 0
|
|
MT_X: 222
|
|
MT_Y: 207
|
|
SYN REPORT
|
|
MT_TRACK_ID: -1
|
|
SYN REPORT
|
|
|
|
Notice that each line is a single event.
|
|
|
|
From kernel document:
|
|
For type B devices, the kernel driver should associate a slot with each
|
|
identified contact, and use that slot to propagate changes for the contact.
|
|
Creation, replacement and destruction of contacts is achieved by modifying
|
|
the C.ABS_MT_TRACKING_ID of the associated slot. A non-negative tracking id
|
|
is interpreted as a contact, and the value -1 denotes an unused slot. A
|
|
tracking id not previously present is considered new, and a tracking id no
|
|
longer present is considered removed. Since only changes are propagated,
|
|
the full state of each initiated contact has to reside in the receiving
|
|
end. Upon receiving an MT event, one simply updates the appropriate
|
|
attribute of the current slot.
|
|
--]]
|
|
function Input:handleTouchEv(ev)
|
|
if ev.type == C.EV_ABS then
|
|
-- NOTE: Ideally, an input frame starts with either ABS_MT_SLOT or ABS_MT_TRACKING_ID,
|
|
-- but they *both* may be omitted if the last contact point just moved without lift.
|
|
-- The use of setCurrentMtSlotChecked instead of setCurrentMtSlot ensures
|
|
-- we actually setup the slot data storage and/or reference for the current slot in this case,
|
|
-- as the reference list is empty at the beginning of an input frame (c.f., Input:newFrame).
|
|
-- The most common platforms where you'll see this happen are:
|
|
-- * PocketBook, because of our InkView EVT_POINTERMOVE translation
|
|
-- (c.f., translateEvent @ ffi/input_pocketbook.lua).
|
|
-- * SDL, because of our SDL_MOUSEMOTION/SDL_FINGERMOTION translation
|
|
-- (c.f., waitForEvent @ ffi/SDL2_0.lua).
|
|
if ev.code == C.ABS_MT_SLOT then
|
|
self:setupSlotData(ev.value)
|
|
elseif ev.code == C.ABS_MT_TRACKING_ID then
|
|
if self.snow_protocol then
|
|
-- NOTE: We'll never get an ABS_MT_SLOT event, instead we have a slot-like ABS_MT_TRACKING_ID value...
|
|
-- This also means that, unlike on sane devices, this will *never* be set to -1 on contact lift,
|
|
-- which is why we instead have to rely on EV_KEY:BTN_TOUCH:0 for that (c.f., handleKeyBoardEv).
|
|
if ev.value == -1 then
|
|
-- NOTE: While *actual* snow_protocol devices will *never* emit an EV_ABS:ABS_MT_TRACKING_ID:-1 event,
|
|
-- we've seen brand new revisions of snow_protocol devices shipping with sane panels instead,
|
|
-- so we'll need to disable the quirks at runtime to handle these properly...
|
|
-- (c.f., https://www.mobileread.com/forums/showpost.php?p=4383629&postcount=997).
|
|
-- NOTE: Simply skipping the slot storage setup for -1 would not be enough, as it would only fix ST handling.
|
|
-- MT would be broken, because buddy contact detection in GestureDetector looks at slot +/- 1,
|
|
-- whereas we'd be having the main contact point at a stupidly large slot number
|
|
-- (because it would match ABS_MT_TRACKING_ID, given the lack of ABS_MT_SLOT, at least for the first input frame),
|
|
-- while the second contact would be at slot 1, because it would immediately have required emitting a proper ABS_MT_SLOT event...
|
|
logger.warn("Input: Disabled snow_protocol quirks because your device's hardware revision doesn't appear to need them!")
|
|
self.snow_protocol = false
|
|
else
|
|
self:setupSlotData(ev.value)
|
|
end
|
|
end
|
|
self:setCurrentMtSlotChecked("id", ev.value)
|
|
elseif ev.code == C.ABS_MT_TOOL_TYPE then
|
|
-- NOTE: On the Elipsa: Finger == 0; Pen == 1
|
|
self:setCurrentMtSlot("tool", ev.value)
|
|
elseif ev.code == C.ABS_MT_POSITION_X or ev.code == C.ABS_X then
|
|
self:setCurrentMtSlotChecked("x", ev.value)
|
|
elseif ev.code == C.ABS_MT_POSITION_Y or ev.code == C.ABS_Y then
|
|
self:setCurrentMtSlotChecked("y", ev.value)
|
|
elseif ev.code == self.pressure_event and ev.value == 0 then
|
|
-- Drop hovering *pen* events
|
|
if self:getCurrentMtSlotData("tool") == TOOL_TYPE_PEN then
|
|
self:setCurrentMtSlot("id", -1)
|
|
end
|
|
end
|
|
elseif ev.type == C.EV_SYN then
|
|
if ev.code == C.SYN_REPORT then
|
|
for _, MTSlot in ipairs(self.MTSlots) do
|
|
self:setMtSlot(MTSlot.slot, "timev", time.timeval(ev.time))
|
|
end
|
|
-- feed ev in all slots to state machine
|
|
local touch_gestures = self.gesture_detector:feedEvent(self.MTSlots)
|
|
self:newFrame()
|
|
local ges_evs = {}
|
|
for _, touch_ges in ipairs(touch_gestures) do
|
|
self:gestureAdjustHook(touch_ges)
|
|
table.insert(ges_evs, Event:new("Gesture", self.gesture_detector:adjustGesCoordinate(touch_ges)))
|
|
end
|
|
return ges_evs
|
|
end
|
|
end
|
|
end
|
|
|
|
-- This is a slightly modified version of the above, tailored to play nice with devices with multiple absolute input devices,
|
|
-- (i.e., screen + pen), where one or both of these send conflicting events that we need to hook... (e.g., rM on mainline).
|
|
function Input:handleMixedTouchEv(ev)
|
|
if ev.type == C.EV_ABS then
|
|
if ev.code == C.ABS_MT_SLOT then
|
|
self:setupSlotData(ev.value)
|
|
elseif ev.code == C.ABS_MT_TRACKING_ID then
|
|
self:setCurrentMtSlotChecked("id", ev.value)
|
|
elseif ev.code == C.ABS_MT_POSITION_X then
|
|
-- Panel
|
|
self:setCurrentMtSlotChecked("x", ev.value)
|
|
elseif ev.code == C.ABS_X then
|
|
-- Panel + Stylus, but we only want to honor stylus!
|
|
if self:getCurrentMtSlotData("tool") == TOOL_TYPE_PEN then
|
|
self:setCurrentMtSlotChecked("x", ev.value)
|
|
end
|
|
elseif ev.code == C.ABS_MT_POSITION_Y then
|
|
self:setCurrentMtSlotChecked("y", ev.value)
|
|
elseif ev.code == C.ABS_Y then
|
|
if self:getCurrentMtSlotData("tool") == TOOL_TYPE_PEN then
|
|
self:setCurrentMtSlotChecked("y", ev.value)
|
|
end
|
|
end
|
|
elseif ev.type == C.EV_SYN then
|
|
if ev.code == C.SYN_REPORT then
|
|
for _, MTSlot in ipairs(self.MTSlots) do
|
|
self:setMtSlot(MTSlot.slot, "timev", time.timeval(ev.time))
|
|
end
|
|
-- feed ev in all slots to state machine
|
|
local touch_gestures = self.gesture_detector:feedEvent(self.MTSlots)
|
|
self:newFrame()
|
|
local ges_evs = {}
|
|
for _, touch_ges in ipairs(touch_gestures) do
|
|
self:gestureAdjustHook(touch_ges)
|
|
table.insert(ges_evs, Event:new("Gesture", self.gesture_detector:adjustGesCoordinate(touch_ges)))
|
|
end
|
|
return ges_evs
|
|
end
|
|
end
|
|
end
|
|
|
|
function Input:handleTouchEvPhoenix(ev)
|
|
-- Hack on handleTouchEV for the Kobo Aura
|
|
-- It seems to be using a custom protocol:
|
|
-- finger 0 down:
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 0);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 1);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 1);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, x1);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, y1);
|
|
-- input_mt_sync (elan_touch_data.input);
|
|
-- finger 1 down:
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 1);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 1);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 1);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, x2);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, y2);
|
|
-- input_mt_sync (elan_touch_data.input);
|
|
-- finger 0 up:
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 0);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 0);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 0);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, last_x);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, last_y);
|
|
-- input_mt_sync (elan_touch_data.input);
|
|
-- finger 1 up:
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TRACKING_ID, 1);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_TOUCH_MAJOR, 0);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_WIDTH_MAJOR, 0);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_X, last_x2);
|
|
-- input_report_abs(elan_touch_data.input, C.ABS_MT_POSITION_Y, last_y2);
|
|
-- input_mt_sync (elan_touch_data.input);
|
|
if ev.type == C.EV_ABS then
|
|
if ev.code == C.ABS_MT_TRACKING_ID then
|
|
self:setupSlotData(ev.value)
|
|
self:setCurrentMtSlot("id", ev.value)
|
|
elseif ev.code == C.ABS_MT_TOUCH_MAJOR and ev.value == 0 then
|
|
self:setCurrentMtSlot("id", -1)
|
|
elseif ev.code == C.ABS_MT_POSITION_X then
|
|
self:setCurrentMtSlot("x", ev.value)
|
|
elseif ev.code == C.ABS_MT_POSITION_Y then
|
|
self:setCurrentMtSlot("y", ev.value)
|
|
end
|
|
elseif ev.type == C.EV_SYN then
|
|
if ev.code == C.SYN_REPORT then
|
|
for _, MTSlot in ipairs(self.MTSlots) do
|
|
self:setMtSlot(MTSlot.slot, "timev", time.timeval(ev.time))
|
|
end
|
|
-- feed ev in all slots to state machine
|
|
local touch_gestures = self.gesture_detector:feedEvent(self.MTSlots)
|
|
self:newFrame()
|
|
local ges_evs = {}
|
|
for _, touch_ges in ipairs(touch_gestures) do
|
|
self:gestureAdjustHook(touch_ges)
|
|
table.insert(ges_evs, Event:new("Gesture", self.gesture_detector:adjustGesCoordinate(touch_ges)))
|
|
end
|
|
return ges_evs
|
|
end
|
|
end
|
|
end
|
|
|
|
function Input:handleTouchEvLegacy(ev)
|
|
-- Single Touch Protocol.
|
|
-- Some devices emit both singletouch and multitouch events.
|
|
-- On those devices, `handleTouchEv` may not behave as expected. Use this one instead.
|
|
if ev.type == C.EV_ABS then
|
|
if ev.code == C.ABS_X then
|
|
self:setCurrentMtSlotChecked("x", ev.value)
|
|
elseif ev.code == C.ABS_Y then
|
|
self:setCurrentMtSlotChecked("y", ev.value)
|
|
elseif ev.code == C.ABS_PRESSURE then
|
|
-- This is the least common denominator we can use to detect contact down & lift...
|
|
if ev.value ~= 0 then
|
|
self:setCurrentMtSlotChecked("id", 1)
|
|
else
|
|
self:setCurrentMtSlotChecked("id", -1)
|
|
|
|
-- On Kobo Mk. 3 devices, the frame that reports a contact lift *actually* does the coordinates transform for us...
|
|
-- Unfortunately, our own transforms are not stateful, so, just revert 'em here,
|
|
-- since we can't simply avoid not doing 'em for that frame...
|
|
-- c.f., https://github.com/koreader/koreader/issues/2128#issuecomment-1236289909 for logs on a Touch B
|
|
-- NOTE: We can afford to do this here instead of on SYN_REPORT because the kernel *always*
|
|
-- reports ABS_PRESSURE after ABS_X/ABS_Y.
|
|
if self.touch_kobo_mk3_protocol then
|
|
local y = 599 - self:getCurrentMtSlotData("x") -- Mk. 3 devices are all 600x800, so just hard-code it here.
|
|
local x = self:getCurrentMtSlotData("y")
|
|
self:setCurrentMtSlot("x", x)
|
|
self:setCurrentMtSlot("y", y)
|
|
end
|
|
end
|
|
end
|
|
elseif ev.type == C.EV_SYN then
|
|
if ev.code == C.SYN_REPORT then
|
|
for _, MTSlot in ipairs(self.MTSlots) do
|
|
self:setMtSlot(MTSlot.slot, "timev", time.timeval(ev.time))
|
|
end
|
|
|
|
-- feed ev in all slots to state machine
|
|
local touch_gestures = self.gesture_detector:feedEvent(self.MTSlots)
|
|
self:newFrame()
|
|
local ges_evs = {}
|
|
for _, touch_ges in ipairs(touch_gestures) do
|
|
self:gestureAdjustHook(touch_ges)
|
|
table.insert(ges_evs, Event:new("Gesture", self.gesture_detector:adjustGesCoordinate(touch_ges)))
|
|
end
|
|
return ges_evs
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Accelerometer, in a platform-agnostic, custom format (EV_MSC:MSC_GYRO).
|
|
--- (Translation should be done via registerEventAdjustHook in Device implementations).
|
|
--- This needs to be called *via handleGyroEv* in a handleMiscEv implementation (c.f., Kobo, Kindle or PocketBook).
|
|
function Input:handleMiscGyroEv(ev)
|
|
local rotation
|
|
if ev.value == C.DEVICE_ROTATED_UPRIGHT then
|
|
-- i.e., UR
|
|
rotation = framebuffer.DEVICE_ROTATED_UPRIGHT
|
|
elseif ev.value == C.DEVICE_ROTATED_CLOCKWISE then
|
|
-- i.e., CW
|
|
rotation = framebuffer.DEVICE_ROTATED_CLOCKWISE
|
|
elseif ev.value == C.DEVICE_ROTATED_UPSIDE_DOWN then
|
|
-- i.e., UD
|
|
rotation = framebuffer.DEVICE_ROTATED_UPSIDE_DOWN
|
|
elseif ev.value == C.DEVICE_ROTATED_COUNTER_CLOCKWISE then
|
|
-- i.e., CCW
|
|
rotation = framebuffer.DEVICE_ROTATED_COUNTER_CLOCKWISE
|
|
else
|
|
-- Discard FRONT/BACK
|
|
return
|
|
end
|
|
|
|
local old_rotation = self.device.screen:getRotationMode()
|
|
if self.device:isGSensorLocked() then
|
|
local matching_orientation = bit.band(rotation, 1) == bit.band(old_rotation, 1)
|
|
if rotation and rotation ~= old_rotation and matching_orientation then
|
|
-- Cheaper than a full SetRotationMode event, as we don't need to re-layout anything.
|
|
self.device.screen:setRotationMode(rotation)
|
|
UIManager:onRotation()
|
|
end
|
|
else
|
|
if rotation and rotation ~= old_rotation then
|
|
-- NOTE: We do *NOT* send a broadcast manually, and instead rely on the main loop's sendEvent:
|
|
-- this ensures that only widgets that actually know how to handle a rotation will do so ;).
|
|
return Event:new("SetRotationMode", rotation)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Allow toggling the accelerometer at runtime.
|
|
function Input:toggleGyroEvents(toggle)
|
|
if toggle == true then
|
|
-- Honor Gyro events
|
|
if self.handleGyroEv ~= self.handleMiscGyroEv then
|
|
self.handleGyroEv = self.handleMiscGyroEv
|
|
end
|
|
elseif toggle == false then
|
|
-- Ignore Gyro events
|
|
if self.handleGyroEv == self.handleMiscGyroEv then
|
|
self.handleGyroEv = self.voidEv
|
|
end
|
|
else
|
|
-- Toggle it
|
|
if self.handleGyroEv == self.handleMiscGyroEv then
|
|
self.handleGyroEv = self.voidEv
|
|
else
|
|
self.handleGyroEv = self.handleMiscGyroEv
|
|
end
|
|
end
|
|
end
|
|
|
|
-- helpers for touch event data management:
|
|
|
|
function Input:initMtSlot(slot)
|
|
if not self.ev_slots[slot] then
|
|
self.ev_slots[slot] = {
|
|
slot = slot
|
|
}
|
|
end
|
|
end
|
|
|
|
function Input:getMtSlot(slot)
|
|
return self.ev_slots[slot]
|
|
end
|
|
|
|
function Input:getCurrentMtSlot()
|
|
return self.ev_slots[self.cur_slot]
|
|
end
|
|
|
|
function Input:setMtSlot(slot, key, val)
|
|
self.ev_slots[slot][key] = val
|
|
end
|
|
|
|
function Input:setCurrentMtSlot(key, val)
|
|
self.ev_slots[self.cur_slot][key] = val
|
|
end
|
|
|
|
-- Same as above, but ensures the current slot actually has a live ref first
|
|
function Input:setCurrentMtSlotChecked(key, val)
|
|
if not self.active_slots[self.cur_slot] then
|
|
self:addSlot(self.cur_slot)
|
|
end
|
|
|
|
self.ev_slots[self.cur_slot][key] = val
|
|
end
|
|
|
|
function Input:getCurrentMtSlotData(key)
|
|
local slot = self:getCurrentMtSlot()
|
|
if slot then
|
|
return slot[key]
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
function Input:newFrame()
|
|
-- Array of references to the data for each slot seen in this input frame
|
|
-- (Points to self.ev_slots, c.f., getMtSlot)
|
|
self.MTSlots = {}
|
|
-- Simple hash to keep track of which references we've inserted into self.MTSlots (keys are slot numbers)
|
|
self.active_slots = {}
|
|
end
|
|
|
|
function Input:addSlot(value)
|
|
self:initMtSlot(value)
|
|
table.insert(self.MTSlots, self:getMtSlot(value))
|
|
self.active_slots[value] = true
|
|
self.cur_slot = value
|
|
end
|
|
|
|
function Input:setupSlotData(value)
|
|
if not self.active_slots[value] then
|
|
self:addSlot(value)
|
|
else
|
|
-- We've already seen that slot in this frame, don't insert a duplicate reference!
|
|
-- NOTE: May already be set to the correct value if the driver repeats ABS_MT_SLOT (e.g., our android/PB translation layers; or ABS_MT_TRACKING_ID for snow_protocol).
|
|
self.cur_slot = value
|
|
end
|
|
end
|
|
|
|
function Input:isEvKeyPress(ev)
|
|
return ev.value == KEY_PRESS
|
|
end
|
|
|
|
function Input:isEvKeyRepeat(ev)
|
|
return ev.value == KEY_REPEAT
|
|
end
|
|
|
|
function Input:isEvKeyRelease(ev)
|
|
return ev.value == KEY_RELEASE
|
|
end
|
|
|
|
|
|
--- Main event handling.
|
|
-- `now` corresponds to UIManager:getTime() (an fts time), and it's just been updated by UIManager.
|
|
-- `deadline` (an fts time) is the absolute deadline imposed by UIManager:handleInput() (a.k.a., our main event loop ^^):
|
|
-- it's either nil (meaning block forever waiting for input), or the earliest UIManager deadline (in most cases, that's the next scheduled task,
|
|
-- in much less common cases, that's the earliest of UIManager.INPUT_TIMEOUT (currently, only KOSync ever sets it) or UIManager.ZMQ_TIMEOUT if there are pending ZMQs).
|
|
function Input:waitEvent(now, deadline)
|
|
-- On the first iteration of the loop, we don't need to update now, we're following closely (a couple ms at most) behind UIManager.
|
|
local ok, ev
|
|
-- Wrapper around the platform-specific input.waitForEvent (which itself is generally poll-like, and supposed to poll *once*).
|
|
-- Speaking of input.waitForEvent, it can return:
|
|
-- * true, ev: When a batch of input events was read.
|
|
-- ev is an array of event tables, themselves mapped after the input_event <linux/input.h> struct.
|
|
-- * false, errno, timerfd: When no input event was read, possibly for benign reasons.
|
|
-- One such common case is after a polling timeout, in which case errno is C.ETIME.
|
|
-- If the timerfd backend is in use, and the early return was caused by a timerfd expiring,
|
|
-- it returns false, C.ETIME, timerfd; where timerfd is a C pointer (i.e., light userdata)
|
|
-- to the timerfd node that expired (so as to be able to free it later, c.f., input/timerfd-callbacks.h).
|
|
-- Otherwise, errno is the actual error code from the backend (e.g., select's errno for the C backend).
|
|
-- * nil: When something terrible happened (e.g., fatal poll/read failure). We abort in such cases.
|
|
while true do
|
|
if self.timer_callbacks[1] then
|
|
-- If we have timers set, we need to honor them once we're done draining the input events.
|
|
while self.timer_callbacks[1] do
|
|
-- Choose the earliest deadline between the next timer deadline, and our full timeout deadline.
|
|
local deadline_is_timer = false
|
|
local with_timerfd = false
|
|
local poll_deadline
|
|
-- If the timer's deadline is handled via timerfd, that's easy
|
|
if self.timer_callbacks[1].timerfd then
|
|
-- We use the ultimate deadline, as the kernel will just signal us when the timer expires during polling.
|
|
poll_deadline = deadline
|
|
with_timerfd = true
|
|
else
|
|
if not deadline then
|
|
-- If we don't actually have a full timeout deadline, just honor the timer's.
|
|
poll_deadline = self.timer_callbacks[1].deadline
|
|
deadline_is_timer = true
|
|
else
|
|
if self.timer_callbacks[1].deadline < deadline then
|
|
poll_deadline = self.timer_callbacks[1].deadline
|
|
deadline_is_timer = true
|
|
else
|
|
poll_deadline = deadline
|
|
end
|
|
end
|
|
end
|
|
local poll_timeout
|
|
-- With the timerfd backend, poll_deadline is set to deadline, which might be nil, in which case,
|
|
-- we can happily block forever, like in the no timer_callbacks branch below ;).
|
|
if poll_deadline then
|
|
-- If we haven't hit that deadline yet, poll until it expires, otherwise,
|
|
-- have select return immediately so that we trip a timeout.
|
|
now = now or time.now()
|
|
if poll_deadline > now then
|
|
-- Deadline hasn't been blown yet, honor it.
|
|
poll_timeout = poll_deadline - now
|
|
else
|
|
-- We've already blown the deadline: make select return immediately (most likely straight to timeout).
|
|
-- NOTE: With the timerfd backend, this is sometimes a tad optimistic,
|
|
-- as we may in fact retry for a few iterations while waiting for the timerfd to actually expire.
|
|
poll_timeout = 0
|
|
end
|
|
end
|
|
|
|
local timerfd
|
|
local sec, usec = time.split_s_us(poll_timeout)
|
|
ok, ev, timerfd = input.waitForEvent(sec, usec)
|
|
-- We got an actual input event, go and process it
|
|
if ok then break end
|
|
|
|
-- If we've drained all pending input events, causing waitForEvent to time out, check our timers
|
|
if ok == false and ev == C.ETIME then
|
|
-- Check whether the earliest timer to finalize a Gesture detection is up.
|
|
local consume_callback = false
|
|
if timerfd then
|
|
-- If we were woken up by a timerfd, that means the timerfd backend is in use, of course,
|
|
-- and it also means that we're guaranteed to have reached its deadline.
|
|
consume_callback = true
|
|
elseif not with_timerfd then
|
|
-- On systems where the timerfd backend is *NOT* in use, we have a few more cases to handle...
|
|
if deadline_is_timer then
|
|
-- We're only guaranteed to have blown the timer's deadline
|
|
-- when our actual select deadline *was* the timer's!
|
|
consume_callback = true
|
|
elseif time.now() >= self.timer_callbacks[1].deadline then
|
|
-- But if it was a task deadline instead, we to have to check the timer's against the current time,
|
|
-- to double-check whether we blew it or not.
|
|
consume_callback = true
|
|
end
|
|
end
|
|
|
|
if consume_callback then
|
|
local touch_ges
|
|
local timer_idx = 1
|
|
if timerfd then
|
|
-- If there's a deadline collision, make sure we call the callback that matches the timerfd returned.
|
|
-- We'll handle the next one on the next iteration, as an expired timerfd will ensure
|
|
-- that select will return immediately.
|
|
for i, item in ipairs(self.timer_callbacks) do
|
|
if item.timerfd == timerfd then
|
|
-- In the vast majority of cases, we should find our match on the first entry ;).
|
|
timer_idx = i
|
|
touch_ges = item.callback()
|
|
break
|
|
end
|
|
end
|
|
else
|
|
-- If there's a deadline collision, we'll just handle the next one on the next iteration,
|
|
-- because the blown deadline means we'll have asked waitForEvent to return immediately.
|
|
touch_ges = self.timer_callbacks[1].callback()
|
|
end
|
|
|
|
-- Cleanup after the timer callback.
|
|
-- GestureDetector has guards in place to avoid double frees in case the callback itself
|
|
-- affected the timerfd or timer_callbacks list (e.g., by dropping a contact).
|
|
if timerfd then
|
|
input.clearTimer(timerfd)
|
|
end
|
|
table.remove(self.timer_callbacks, timer_idx)
|
|
|
|
if touch_ges then
|
|
self:gestureAdjustHook(touch_ges)
|
|
return {
|
|
Event:new("Gesture", self.gesture_detector:adjustGesCoordinate(touch_ges))
|
|
}
|
|
end -- if touch_ges
|
|
end -- if poll_deadline reached
|
|
else
|
|
-- Something went wrong, jump to error handling *now*
|
|
break
|
|
end -- if poll returned ETIME
|
|
|
|
-- Refresh now on the next iteration (e.g., when we have multiple timers to check, and we've just timed out)
|
|
now = nil
|
|
end -- while #timer_callbacks > 0
|
|
else
|
|
-- If there aren't any timers, just block for the requested amount of time.
|
|
-- deadline may be nil, in which case waitForEvent blocks indefinitely (i.e., until the next input event ;)).
|
|
local poll_timeout
|
|
-- If UIManager put us on deadline, enforce it, otherwise, block forever.
|
|
if deadline then
|
|
-- Convert that absolute deadline to value relative to *now*, as we may loop multiple times between UI ticks.
|
|
now = now or time.now()
|
|
if deadline > now then
|
|
-- Deadline hasn't been blown yet, honor it.
|
|
poll_timeout = deadline - now
|
|
else
|
|
-- Deadline has been blown: make select return immediately.
|
|
poll_timeout = 0
|
|
end
|
|
end
|
|
|
|
local sec, usec = time.split_s_us(poll_timeout)
|
|
ok, ev = input.waitForEvent(sec, usec)
|
|
end -- if #timer_callbacks > 0
|
|
|
|
-- Handle errors
|
|
if ok then
|
|
-- We're good, process the event and go back to UIManager.
|
|
break
|
|
elseif ok == false then
|
|
if ev == C.ETIME then
|
|
-- Don't report an error on ETIME, and go back to UIManager
|
|
ev = nil
|
|
break
|
|
elseif ev == C.EINTR then -- luacheck: ignore
|
|
-- Retry on EINTR
|
|
else
|
|
-- Warn, report, and go back to UIManager
|
|
logger.warn("Polling for input events returned an error:", ev, "->", ffi.string(C.strerror(ev)))
|
|
break
|
|
end
|
|
elseif ok == nil then
|
|
-- Something went horribly wrong, abort.
|
|
logger.err("Polling for input events failed catastrophically")
|
|
UIManager:abort()
|
|
break
|
|
end
|
|
|
|
-- We'll need to refresh now on the next iteration, if there is one.
|
|
now = nil
|
|
end
|
|
|
|
if ok and ev then
|
|
local handled = {}
|
|
-- We're guaranteed that ev is an array of event tables. Might be an array of *one* event, but an array nonetheless ;).
|
|
for __, event in ipairs(ev) do
|
|
if DEBUG.is_on then
|
|
-- NOTE: This is rather spammy and computationally intensive,
|
|
-- and we can't conditionally prevent evalutation of function arguments,
|
|
-- so, just hide the whole thing behind a branch ;).
|
|
if event.type == C.EV_KEY then
|
|
logger.dbg(string.format(
|
|
"key event => code: %d (%s), value: %s, time: %d.%06d",
|
|
event.code, self.event_map[event.code] or linux_evdev_key_code_map[event.code], event.value,
|
|
event.time.sec, event.time.usec))
|
|
elseif event.type == C.EV_SYN then
|
|
logger.dbg(string.format(
|
|
"input event => type: %d (%s), code: %d (%s), value: %s, time: %d.%06d",
|
|
event.type, linux_evdev_type_map[event.type], event.code, linux_evdev_syn_code_map[event.code], event.value,
|
|
event.time.sec, event.time.usec))
|
|
elseif event.type == C.EV_ABS then
|
|
logger.dbg(string.format(
|
|
"input event => type: %d (%s), code: %d (%s), value: %s, time: %d.%06d",
|
|
event.type, linux_evdev_type_map[event.type], event.code, linux_evdev_abs_code_map[event.code], event.value,
|
|
event.time.sec, event.time.usec))
|
|
elseif event.type == C.EV_MSC then
|
|
logger.dbg(string.format(
|
|
"input event => type: %d (%s), code: %d (%s), value: %s, time: %d.%06d",
|
|
event.type, linux_evdev_type_map[event.type], event.code, linux_evdev_msc_code_map[event.code], event.value,
|
|
event.time.sec, event.time.usec))
|
|
elseif event.type == C.EV_REP then
|
|
logger.dbg(string.format(
|
|
"input event => type: %d (%s), code: %d (%s), value: %s, time: %d.%06d",
|
|
event.type, linux_evdev_type_map[event.type], event.code, linux_evdev_rep_code_map[event.code], event.value,
|
|
event.time.sec, event.time.usec))
|
|
else
|
|
logger.dbg(string.format(
|
|
"input event => type: %d (%s), code: %d, value: %s, time: %d.%06d",
|
|
event.type, linux_evdev_type_map[event.type], event.code, event.value,
|
|
event.time.sec, event.time.usec))
|
|
end
|
|
end
|
|
self:eventAdjustHook(event)
|
|
if event.type == C.EV_KEY then
|
|
local handled_ev = self:handleKeyBoardEv(event)
|
|
if handled_ev then
|
|
table.insert(handled, handled_ev)
|
|
end
|
|
elseif event.type == C.EV_ABS or event.type == C.EV_SYN then
|
|
local handled_evs = self:handleTouchEv(event)
|
|
-- handleTouchEv only returns an array of Events once it gets a SYN_REPORT,
|
|
-- so more often than not, we just get a nil here ;).
|
|
if handled_evs then
|
|
for _, handled_ev in ipairs(handled_evs) do
|
|
table.insert(handled, handled_ev)
|
|
end
|
|
end
|
|
elseif event.type == C.EV_MSC then
|
|
local handled_ev = self:handleMiscEv(event)
|
|
if handled_ev then
|
|
table.insert(handled, handled_ev)
|
|
end
|
|
elseif event.type == C.EV_SDL then
|
|
local handled_ev = self:handleSdlEv(event)
|
|
if handled_ev then
|
|
table.insert(handled, handled_ev)
|
|
end
|
|
else
|
|
-- Received some other kind of event that we do not know how to specifically handle yet
|
|
local handled_ev = self:handleGenericEv(event)
|
|
if handled_ev then
|
|
table.insert(handled, handled_ev)
|
|
end
|
|
end
|
|
end
|
|
return handled
|
|
elseif ok == false and ev then
|
|
return {
|
|
Event:new("InputError", ev)
|
|
}
|
|
elseif ok == nil then
|
|
-- No ok and no ev? Hu oh...
|
|
return {
|
|
Event:new("InputError", "Catastrophic")
|
|
}
|
|
end
|
|
end
|
|
|
|
-- Allow toggling the handling of most every kind of input, except for power management related events.
|
|
function Input:inhibitInput(toggle)
|
|
if toggle then
|
|
-- Only handle power management events
|
|
if not self._key_ev_handler then
|
|
logger.info("Inhibiting user input")
|
|
self._key_ev_handler = self.handleKeyBoardEv
|
|
self.handleKeyBoardEv = self.handlePowerManagementOnlyEv
|
|
end
|
|
-- And send everything else to the void
|
|
if not self._abs_ev_handler then
|
|
self._abs_ev_handler = self.handleTouchEv
|
|
self.handleTouchEv = self.voidEv
|
|
end
|
|
-- NOTE: We leave handleMiscEv alone, as some platforms make extensive use of EV_MSC for critical low-level stuff:
|
|
-- e.g., on PocketBook, it is used to handle InkView task management events (i.e., PM);
|
|
-- and on Android, for the critical purpose of forwarding Android events to Lua-land.
|
|
-- The only thing we might want to skip in there are gyro events anyway, which we'll handle separately.
|
|
if not self._gyro_ev_handler then
|
|
self._gyro_ev_handler = self.handleGyroEv
|
|
self.handleGyroEv = self.voidEv
|
|
end
|
|
if not self._sdl_ev_handler then
|
|
self._sdl_ev_handler = self.handleSdlEv
|
|
-- This is mainly used for non-input events, so we mostly want to leave it alone (#10427).
|
|
-- The only exception being mwheel handling, which we *do* want to inhibit.
|
|
self.handleSdlEv = function(this, ev)
|
|
local SDL_MOUSEWHEEL = 1027
|
|
if ev.code == SDL_MOUSEWHEEL then
|
|
return
|
|
else
|
|
return this:_sdl_ev_handler(ev)
|
|
end
|
|
end
|
|
end
|
|
if not self._generic_ev_handler then
|
|
self._generic_ev_handler = self.handleGenericEv
|
|
self.handleGenericEv = self.voidEv
|
|
end
|
|
|
|
-- Reset gesture detection state to a blank slate, to avoid bogus gesture detection on restore.
|
|
self:resetState()
|
|
else
|
|
-- Restore event handlers, if any
|
|
if self._key_ev_handler then
|
|
logger.info("Restoring user input handling")
|
|
self.handleKeyBoardEv = self._key_ev_handler
|
|
self._key_ev_handler = nil
|
|
end
|
|
if self._abs_ev_handler then
|
|
self.handleTouchEv = self._abs_ev_handler
|
|
self._abs_ev_handler = nil
|
|
end
|
|
if self._gyro_ev_handler then
|
|
self.handleGyroEv = self._gyro_ev_handler
|
|
self._gyro_ev_handler = nil
|
|
end
|
|
if self._sdl_ev_handler then
|
|
self.handleSdlEv = self._sdl_ev_handler
|
|
self._sdl_ev_handler = nil
|
|
end
|
|
if self._generic_ev_handler then
|
|
self.handleGenericEv = self._generic_ev_handler
|
|
self._generic_ev_handler = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[--
|
|
Request all input events to be ignored for some duration.
|
|
|
|
@param set_or_seconds either `true`, in which case a platform-specific delay is chosen, or a duration in seconds (***int***).
|
|
]]
|
|
function Input:inhibitInputUntil(set_or_seconds)
|
|
UIManager:unschedule(self._inhibitInputUntil_func)
|
|
if not set_or_seconds then -- remove any previously set
|
|
self:inhibitInput(false)
|
|
return
|
|
end
|
|
local delay_s
|
|
if set_or_seconds == true then
|
|
-- Use an adequate delay to account for device refresh duration
|
|
-- so any events happening in this delay (ie. before a widget
|
|
-- is really painted on screen) are discarded.
|
|
if self.device:hasEinkScreen() then
|
|
-- A screen refresh can take a few 100ms,
|
|
-- sometimes > 500ms on some devices/temperatures.
|
|
-- So, block for 400ms (to have it displayed) + 400ms
|
|
-- for user reaction to it
|
|
delay_s = 0.8
|
|
else
|
|
-- On non-eInk screen, display is usually instantaneous
|
|
delay_s = 0.4
|
|
end
|
|
else -- we expect a number
|
|
delay_s = set_or_seconds
|
|
end
|
|
UIManager:scheduleIn(delay_s, self._inhibitInputUntil_func)
|
|
self:inhibitInput(true)
|
|
end
|
|
|
|
return Input
|