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mirror of https://github.com/koreader/koreader synced 2024-11-13 19:11:25 +00:00
koreader/frontend/ui/widget/notification.lua
NiLuJe b523c2e8b9 InputContainer: Fall cleanup ;).
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).

Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...

Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
2022-10-29 22:55:20 +02:00

231 lines
8.0 KiB
Lua

--[[--
Widget that displays a tiny notification at the top of the screen.
--]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local RectSpan = require("ui/widget/rectspan")
local Size = require("ui/size")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local time = require("ui/time")
local _ = require("gettext")
local Screen = Device.screen
local Input = Device.input
local band = bit.band
-- The following constants are positions in a bitfield
local SOURCE_BOTTOM_MENU_ICON = 0x0001 -- icons in bottom menu
local SOURCE_BOTTOM_MENU_TOGGLE = 0x0002 -- toggles in bottom menu
local SOURCE_BOTTOM_MENU_FINE = 0x0004 -- toggles with fine-tuning ("increase", "+" etc)
local SOURCE_BOTTOM_MENU_MORE = 0x0008 -- three dots in bottom menu
local SOURCE_BOTTOM_MENU_PROGRESS = 0x0010 -- progress indicator on bottom menu
local SOURCE_DISPATCHER = 0x0020 -- dispatcher
local SOURCE_OTHER = 0x0040 -- all other sources (e.g. keyboard)
-- All bottom menu bits
local SOURCE_BOTTOM_MENU = SOURCE_BOTTOM_MENU_ICON + SOURCE_BOTTOM_MENU_TOGGLE + SOURCE_BOTTOM_MENU_FINE +
SOURCE_BOTTOM_MENU_MORE + SOURCE_BOTTOM_MENU_PROGRESS
-- these values can be changed here
local SOURCE_SOME = SOURCE_BOTTOM_MENU_FINE + SOURCE_DISPATCHER
local SOURCE_DEFAULT = SOURCE_SOME + SOURCE_BOTTOM_MENU_MORE + SOURCE_BOTTOM_MENU_PROGRESS
local SOURCE_ALL = SOURCE_BOTTOM_MENU + SOURCE_DISPATCHER + SOURCE_OTHER
local Notification = InputContainer:extend{
face = Font:getFace("x_smallinfofont"),
text = _("N/A"),
margin = Size.margin.default,
padding = Size.padding.default,
timeout = 2, -- default to 2 seconds
toast = true, -- closed on any event, and let the event propagate to next top widget
_shown_list = {}, -- actual static class member, array of stacked notifications (value is show (well, init) time or false).
_shown_idx = nil, -- index of this instance in the class's _shown_list array (assumes each Notification object is only shown (well, init) once).
SOURCE_BOTTOM_MENU_ICON = SOURCE_BOTTOM_MENU_ICON,
SOURCE_BOTTOM_MENU_TOGGLE = SOURCE_BOTTOM_MENU_TOGGLE,
SOURCE_BOTTOM_MENU_FINE = SOURCE_BOTTOM_MENU_FINE,
SOURCE_BOTTOM_MENU_MORE = SOURCE_BOTTOM_MENU_MORE,
SOURCE_BOTTOM_MENU_PROGRESS = SOURCE_BOTTOM_MENU_PROGRESS,
SOURCE_DISPATCHER = SOURCE_DISPATCHER,
SOURCE_OTHER = SOURCE_OTHER,
SOURCE_BOTTOM_MENU = SOURCE_BOTTOM_MENU,
SOURCE_NONE = 0,
SOURCE_SOME = SOURCE_SOME,
SOURCE_DEFAULT = SOURCE_DEFAULT,
SOURCE_ALL = SOURCE_ALL,
}
function Notification:init()
if not self.toast then
-- If not toast, closing is handled in here
if Device:hasKeys() then
self.key_events.AnyKeyPressed = { { Input.group.Any } }
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
end
local text_widget = TextWidget:new{
text = self.text,
face = self.face,
max_width = Screen:getWidth() - 2 * (self.margin + self.padding)
}
local widget_size = text_widget:getSize()
self.frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
radius = 0,
margin = self.margin,
padding = self.padding,
CenterContainer:new{
dimen = Geom:new{
w = widget_size.w,
h = widget_size.h
},
text_widget,
}
}
local notif_height = self.frame:getSize().h
self:_cleanShownStack()
table.insert(Notification._shown_list, UIManager:getTime())
self._shown_idx = #Notification._shown_list
self[1] = VerticalGroup:new{
align = "center",
-- We use a span to properly position this notification:
RectSpan:new{
-- have this VerticalGroup full width, to ensure centering
width = Screen:getWidth(),
-- push this frame at its y=self._shown_idx position
height = notif_height * (self._shown_idx - 1) + self.margin,
-- (let's add a leading self.margin to get the same distance
-- from top of screen to first notification top border as
-- between borders of next notifications)
},
self.frame,
}
end
function Notification:setNotifySource(source)
self.notify_source = source
end
function Notification:resetNotifySource()
self.notify_source = Notification.SOURCE_OTHER
end
function Notification:getNotifySource()
return self.notify_source
end
-- show popups if `self.notify_source` is not masked by the setting `notification_sources_to_show_mask`
function Notification:notify(arg, refresh_after)
local mask = G_reader_settings:readSetting("notification_sources_to_show_mask") or self.SOURCE_DEFAULT
if self.notify_source and band(mask, self.notify_source) ~= 0 then
UIManager:show(Notification:new{
text = arg,
})
if refresh_after then
UIManager:forceRePaint()
end
return true
end
return false
end
function Notification:_cleanShownStack()
-- Clean stack of shown notifications
if self._shown_idx then
-- If this field exists, this is the first time this instance was closed since its init.
-- This notification is no longer displayed
Notification._shown_list[self._shown_idx] = false
end
-- We remove from the stack's tail all slots no longer displayed.
-- Even if slots at top are available, we'll keep adding new
-- notifications only at the tail/bottom (easier for the eyes
-- to follow what is happening).
-- As a sanity check, we also forget those shown for
-- more than 30s in case no close event was received.
local expire_time = UIManager:getTime() - time.s(30)
for i = #Notification._shown_list, 1, -1 do
if Notification._shown_list[i] and Notification._shown_list[i] > expire_time then
break -- still shown (or not yet expired)
end
table.remove(Notification._shown_list, i)
end
end
function Notification:onCloseWidget()
self:_cleanShownStack()
self._shown_idx = nil -- Don't do something stupid if this same instance gets closed multiple times
UIManager:setDirty(nil, function()
return "ui", self.frame.dimen
end)
end
function Notification:onShow()
-- triggered by the UIManager after we got successfully shown (not yet painted)
UIManager:setDirty(self, function()
return "ui", self.frame.dimen
end)
if self.timeout then
UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end)
end
return true
end
function Notification:onTapClose()
if self.toast then return end -- should not happen
UIManager:close(self)
return true
end
Notification.onAnyKeyPressed = Notification.onTapClose
-- Toasts should go bye-bye on user input, without stopping the event's propagation.
function Notification:onKeyPress(key)
if self.toast then
UIManager:close(self)
return false
end
return InputContainer.onKeyPress(self, key)
end
function Notification:onKeyRepeat(key)
if self.toast then
UIManager:close(self)
return false
end
return InputContainer.onKeyRepeat(self, key)
end
function Notification:onGesture(ev)
if self.toast then
UIManager:close(self)
return false
end
return InputContainer.onGesture(self, ev)
end
return Notification