mirror of
https://github.com/koreader/koreader
synced 2024-11-13 19:11:25 +00:00
b523c2e8b9
Get rid of the doc & seqtext fields, as they are not actually used (nor are they particularly useful, the event handler's name should be pretty self-explanatory). Also, tweak the key_events documentation to highlight the quirks of the API, especially as far as array nesting is involved... Random drive-by cleanup of the declarations of key_events & ges_events to re-use the existing instance object (now that we know they're sane ;p) for tables with a single member (less GC pressure).
216 lines
6.9 KiB
Lua
216 lines
6.9 KiB
Lua
--[[--
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Widget that shows a confirmation alert with a message and Cancel/OK buttons.
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Example:
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UIManager:show(ConfirmBox:new{
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text = _("Save the document?"),
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ok_text = _("Save"), -- ok_text defaults to _("OK")
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ok_callback = function()
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-- save document
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end,
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})
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It is strongly recommended to set a custom `ok_text` describing the action to be
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confirmed, as demonstrated in the example above. No ok_text should be specified
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if the resulting phrase would be longer than three words.
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local IconWidget = require("ui/widget/iconwidget")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local MovableContainer = require("ui/widget/container/movablecontainer")
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local Size = require("ui/size")
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local TextBoxWidget = require("ui/widget/textboxwidget")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local _ = require("gettext")
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local Input = Device.input
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local Screen = Device.screen
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local ConfirmBox = InputContainer:extend{
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modal = true,
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keep_dialog_open = false,
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text = _("no text"),
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face = Font:getFace("infofont"),
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ok_text = _("OK"),
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cancel_text = _("Cancel"),
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ok_callback = function() end,
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cancel_callback = function() end,
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other_buttons = nil,
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other_buttons_first = false, -- set to true to place other buttons above Cancel-OK row
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margin = Size.margin.default,
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padding = Size.padding.default,
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dismissable = true, -- set to false if any button callback is required
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flush_events_on_show = false, -- set to true when it might be displayed after
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-- some processing, to avoid accidental dismissal
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}
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function ConfirmBox:init()
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if self.dismissable then
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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end
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if Device:hasKeys() then
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self.key_events.Close = { { Device.input.group.Back } }
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end
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end
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local text_widget = TextBoxWidget:new{
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text = self.text,
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face = self.face,
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width = math.floor(math.min(Screen:getWidth(), Screen:getHeight()) * 2/3),
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}
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local content = HorizontalGroup:new{
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align = "center",
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IconWidget:new{
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icon = "notice-question",
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},
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HorizontalSpan:new{ width = Size.span.horizontal_default },
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text_widget,
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}
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local buttons = {{
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text = self.cancel_text,
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callback = function()
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self.cancel_callback()
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UIManager:close(self)
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end,
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}, {
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text = self.ok_text,
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callback = function()
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self.ok_callback()
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if self.keep_dialog_open then return end
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UIManager:close(self)
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end,
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},}
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buttons = { buttons } -- single row
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if self.other_buttons ~= nil then
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-- additional rows
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local rownum = self.other_buttons_first and 0 or 1
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for i, buttons_row in ipairs(self.other_buttons) do
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local row = {}
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table.insert(buttons, rownum + i, row)
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for ___, button in ipairs(buttons_row) do
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table.insert(row, {
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text = button.text,
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callback = function()
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if button.callback ~= nil then
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button.callback()
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end
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if self.keep_dialog_open then return end
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UIManager:close(self)
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end,
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})
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end
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end
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end
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local button_table = ButtonTable:new{
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width = content:getSize().w,
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button_font_face = "cfont",
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button_font_size = 20,
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buttons = buttons,
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zero_sep = true,
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show_parent = self,
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}
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local frame = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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margin = self.margin,
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radius = Size.radius.window,
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padding = self.padding,
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padding_bottom = 0, -- no padding below buttontable
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VerticalGroup:new{
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align = "left",
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content,
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-- Add same vertical space after than before content
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VerticalSpan:new{ width = self.margin + self.padding },
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button_table,
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}
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}
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self.movable = MovableContainer:new{
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frame,
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}
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self[1] = CenterContainer:new{
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dimen = Screen:getSize(),
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self.movable,
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}
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-- Reduce font size until widget fit screen height if needed
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local cur_size = frame:getSize()
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if cur_size and cur_size.h > 0.95 * Screen:getHeight() then
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local orig_font = text_widget.face.orig_font
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local orig_size = text_widget.face.orig_size
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local real_size = text_widget.face.size
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if orig_size > 10 then -- don't go too small
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while true do
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orig_size = orig_size - 1
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self.face = Font:getFace(orig_font, orig_size)
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-- scaleBySize() in Font:getFace() may give the same
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-- real font size even if we decreased orig_size,
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-- so check we really got a smaller real font size
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if self.face.size < real_size then
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break
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end
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end
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-- re-init this widget
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self:free()
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self:init()
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end
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end
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end
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function ConfirmBox:onShow()
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UIManager:setDirty(self, function()
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return "ui", self[1][1].dimen
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end)
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if self.flush_events_on_show then
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-- Discard queued and upcoming input events to avoid accidental dismissal
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Input:inhibitInputUntil(true)
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end
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end
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function ConfirmBox:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "ui", self[1][1].dimen
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end)
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end
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function ConfirmBox:onClose()
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-- Call cancel_callback, parent may expect a choice
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self.cancel_callback()
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UIManager:close(self)
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return true
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end
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function ConfirmBox:onTapClose(arg, ges)
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if ges.pos:notIntersectWith(self[1][1].dimen) then
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self:onClose()
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end
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-- Don't let it propagate to underlying widgets
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return true
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end
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return ConfirmBox
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