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koreader/frontend/ui/widget/buttondialogtitle.lua
NiLuJe b523c2e8b9 InputContainer: Fall cleanup ;).
Get rid of the doc & seqtext fields, as they are not actually used (nor
are they particularly useful, the event handler's name should be pretty
self-explanatory).

Also, tweak the key_events documentation to highlight the quirks of the
API, especially as far as array nesting is involved...

Random drive-by cleanup of the declarations of key_events & ges_events
to re-use the existing instance object (now that we know they're sane
;p) for tables with a single member (less GC pressure).
2022-10-29 22:55:20 +02:00

139 lines
4.7 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local MovableContainer = require("ui/widget/container/movablecontainer")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local VerticalGroup = require("ui/widget/verticalgroup")
local UIManager = require("ui/uimanager")
local VerticalSpan = require("ui/widget/verticalspan")
local _ = require("gettext")
local Screen = Device.screen
local ButtonDialogTitle = InputContainer:extend{
title = nil,
title_align = nil,
title_face = Font:getFace("x_smalltfont"),
title_padding = Size.padding.large,
title_margin = Size.margin.title,
width = nil,
width_factor = nil, -- number between 0 and 1, factor to the smallest of screen width and height
use_info_style = true, -- set to false to have bold font style of the title
info_face = Font:getFace("infofont"),
info_padding = Size.padding.default,
info_margin = Size.margin.default,
buttons = nil,
tap_close_callback = nil,
dismissable = true, -- set to false if any button callback is required
}
function ButtonDialogTitle:init()
self.screen_width = Screen:getWidth()
self.screen_height = Screen:getHeight()
if not self.width then
if not self.width_factor then
self.width_factor = 0.9 -- default if no width specified
end
self.width = math.floor(math.min(self.screen_width, self.screen_height) * self.width_factor)
end
if self.dismissable then
if Device:hasKeys() then
local close_keys = Device:hasFewKeys() and { "Back", "Left" } or Device.input.group.Back
self.key_events.Close = { { close_keys } }
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new {
ges = "tap",
range = Geom:new {
x = 0,
y = 0,
w = self.screen_width,
h = self.screen_height,
}
}
}
end
end
self.button_table = ButtonTable:new{
width = self.width,
buttons = self.buttons,
zero_sep = true,
show_parent = self,
}
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
ignore_if_over = "height",
MovableContainer:new{
FrameContainer:new{
VerticalGroup:new{
align = "center",
FrameContainer:new{
padding = self.use_info_style and self.info_padding or self.title_padding,
margin = self.use_info_style and self.info_margin or self.title_margin,
bordersize = 0,
TextBoxWidget:new{
text = self.title,
width = math.floor(self.width * 0.9),
face = self.use_info_style and self.info_face or self.title_face,
alignment = self.title_align or "left",
},
},
VerticalSpan:new{ width = Size.span.vertical_default },
self.button_table,
},
background = Blitbuffer.COLOR_WHITE,
bordersize = Size.border.window,
radius = Size.radius.window,
padding = Size.padding.button,
padding_bottom = 0, -- no padding below buttontable
}
}
}
end
function ButtonDialogTitle:setTitle(title)
self.title = title
self:free()
self:init()
UIManager:setDirty("all", "ui")
end
function ButtonDialogTitle:onShow()
UIManager:setDirty(self, function()
return "ui", self[1][1].dimen
end)
end
function ButtonDialogTitle:onCloseWidget()
UIManager:setDirty(nil, function()
return "ui", self[1][1].dimen
end)
end
function ButtonDialogTitle:onTapClose()
UIManager:close(self)
if self.tap_close_callback then
self.tap_close_callback()
end
return true
end
function ButtonDialogTitle:onClose()
self:onTapClose()
return true
end
function ButtonDialogTitle:paintTo(...)
InputContainer.paintTo(self, ...)
self.dimen = self[1][1].dimen -- FrameContainer
end
return ButtonDialogTitle