mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
a2dcfe9aec
This commit standardizes the various todos around the code a bit in a manner recognized by LDoc. Besides drawing more attention by being displayed in the developer docs, they're also extractable with LDoc on the command line: ```sh ldoc --tags todo,fixme *.lua ``` However, whether that particular usage offers any advantage over other search tools is questionable at best. * and some random beautification
211 lines
5.0 KiB
Lua
211 lines
5.0 KiB
Lua
--[[--
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This module handles generic settings as well as KOReader's global settings system.
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]]
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local dump = require("dump")
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local lfs = require("libs/libkoreader-lfs")
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local logger = require("logger")
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local LuaSettings = {}
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function LuaSettings:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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--- Opens a settings file.
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function LuaSettings:open(file_path)
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local new = {file=file_path}
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local ok, stored
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-- File being absent and returning an empty table is a use case,
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-- so logger.warn() only if there was an existing file
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local existing = lfs.attributes(new.file, "mode") == "file"
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ok, stored = pcall(dofile, new.file)
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if ok and stored then
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new.data = stored
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else
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if existing then logger.warn("Failed reading", new.file, "(probably corrupted).") end
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-- Fallback to .old if it exists
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ok, stored = pcall(dofile, new.file..".old")
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if ok and stored then
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if existing then logger.warn("read from backup file", new.file..".old") end
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new.data = stored
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else
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if existing then logger.warn("no usable backup file for", new.file, "to read from") end
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new.data = {}
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end
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end
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return setmetatable(new, {__index = LuaSettings})
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end
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--- @todo DocSettings can return a LuaSettings to use following awesome features.
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function LuaSettings:wrap(data)
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local new = {data = type(data) == "table" and data or {}}
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return setmetatable(new, {__index = LuaSettings})
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end
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--[[--Reads child settings.
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@usage
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Settings:saveSetting("key", {
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a = "b",
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c = "true",
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d = false,
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})
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local child = Settings:child("key")
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child:readSetting("a")
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-- result "b"
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]]
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function LuaSettings:child(key)
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return LuaSettings:wrap(self:readSetting(key))
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end
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--- Reads a setting.
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function LuaSettings:readSetting(key)
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return self.data[key]
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end
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--- Saves a setting.
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function LuaSettings:saveSetting(key, value)
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self.data[key] = value
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return self
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end
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--- Deletes a setting.
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function LuaSettings:delSetting(key)
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self.data[key] = nil
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return self
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end
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--- Checks if setting exists.
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function LuaSettings:has(key)
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return self:readSetting(key) ~= nil
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end
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--- Checks if setting does not exist.
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function LuaSettings:hasNot(key)
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return self:readSetting(key) == nil
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end
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--- Checks if setting is `true`.
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function LuaSettings:isTrue(key)
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return string.lower(tostring(self:readSetting(key))) == "true"
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end
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--- Checks if setting is `false`.
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function LuaSettings:isFalse(key)
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return string.lower(tostring(self:readSetting(key))) == "false"
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end
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--- Checks if setting is `nil` or `true`.
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function LuaSettings:nilOrTrue(key)
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return self:hasNot(key) or self:isTrue(key)
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end
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--- Checks if setting is `nil` or `false`.
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function LuaSettings:nilOrFalse(key)
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return self:hasNot(key) or self:isFalse(key)
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end
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--- Flips `nil` or `true` to `false`.
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function LuaSettings:flipNilOrTrue(key)
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if self:nilOrTrue(key) then
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self:saveSetting(key, false)
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else
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self:delSetting(key)
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end
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return self
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end
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--- Flips `nil` or `false` to `true`.
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function LuaSettings:flipNilOrFalse(key)
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if self:nilOrFalse(key) then
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self:saveSetting(key, true)
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else
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self:delSetting(key)
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end
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return self
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end
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--- Flips setting to `true`.
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function LuaSettings:flipTrue(key)
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if self:isTrue(key) then
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self:delSetting(key)
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else
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self:saveSetting(key, true)
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end
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return self
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end
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--- Flips setting to `false`.
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function LuaSettings:flipFalse(key)
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if self:isFalse(key) then
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self:delSetting(key)
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else
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self:saveSetting(key, false)
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end
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return self
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end
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--- Adds item to table.
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function LuaSettings:addTableItem(key, value)
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local settings_table = self:has(key) and self:readSetting(key) or {}
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table.insert(settings_table, value)
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self:saveSetting(key, settings_table)
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return self
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end
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--- Removes index from table.
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function LuaSettings:removeTableItem(key, index)
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local settings_table = self:has(key) and self:readSetting(key) or {}
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table.remove(settings_table, index)
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self:saveSetting(key, settings_table)
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return self
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end
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--- Replaces existing settings with table.
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function LuaSettings:reset(table)
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self.data = table
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return self
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end
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--- Writes settings to disk.
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function LuaSettings:flush()
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if not self.file then return end
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if lfs.attributes(self.file, "mode") == "file" then
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os.rename(self.file, self.file .. ".old")
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end
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local f_out = io.open(self.file, "w")
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if f_out ~= nil then
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os.setlocale('C', 'numeric')
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f_out:write("-- we can read Lua syntax here!\nreturn ")
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f_out:write(dump(self.data))
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f_out:write("\n")
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f_out:close()
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end
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return self
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end
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--- Closes settings file.
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function LuaSettings:close()
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self:flush()
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end
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--- Purges settings file.
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function LuaSettings:purge()
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if self.file then
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os.remove(self.file)
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end
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return self
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end
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return LuaSettings
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