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koreader/frontend/ui/widget/linkbox.lua
NiLuJe 50dbf6b581 Switch a few widgets to ui refresh modes
More closely matches native behavior on REAGL devices.
Closing those widgets should still trigger a partial refresh though,
because we usually get back to the reader, and text, so we want REAGL
;).
2015-04-26 20:07:17 +02:00

64 lines
1.5 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
local Screen = require("device").screen
local Geom = require("ui/geometry")
local Device = require("device")
local Blitbuffer = require("ffi/blitbuffer")
local LinkBox = InputContainer:new{
box = nil,
color = Blitbuffer.gray(0.5),
radius = 0,
bordersize = 2,
}
function LinkBox:init()
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
end
function LinkBox:paintTo(bb)
bb:paintBorder(self.box.x, self.box.y, self.box.w, self.box.h,
self.bordersize, self.color, self.radius)
end
function LinkBox:onCloseWidget()
UIManager:setDirty(nil, function()
return "partial", self.box
end)
return true
end
function LinkBox:onShow()
UIManager:setDirty(self, function()
return "ui", self.box
end)
if self.timeout then
UIManager:scheduleIn(self.timeout, function()
UIManager:close(self)
if self.callback then self.callback() end
end)
end
return true
end
function LinkBox:onTapClose()
UIManager:close(self)
self.callback = nil
return true
end
return LinkBox