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mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/ui/screensaver.lua
onde2rock e502bf04d3 [feat, UX] Support the virtualKeyboard on non touch-device (#3796)
* [VirtualKeyboard] Add support for keynaviguation

Also rename the variable "layout" to "keyboard_layout" because conflict
with the layout from the focusmanager

* Make the goto dialog compatible with key naviguation

My solution is to change the order of the widget. The last one will the
virtualkeybard so it catch all the keybinding, and below it, make the
dialog "is_always_active = true" so it can receive touch event.

* Correctly show the virtual keyboard on dpad devices

* change the order to call the virtualKeyboard so it end up on top

* Handle the multi input dialog

* Support reopening the virtualKeyboard by the Press key

* add check focusmanager

* Fix https://github.com/koreader/koreader/issues/3797

* MultiInputDialog : Now work on non touch-device

* Set the virtualkeyboard to be a modal widget

* Fix the layout in multiinputwidget

* Fix for the various combination of
hasKeys,hasDpad,isTouchDevice

* [Focusmanager] Better handling of malformed layout
2018-03-30 12:46:36 +02:00

365 lines
13 KiB
Lua

local Blitbuffer = require("ffi/blitbuffer")
local ButtonDialogTitle = require("ui/widget/buttondialogtitle")
local BookStatusWidget = require("ui/widget/bookstatuswidget")
local Device = require("device")
local DocSettings = require("docsettings")
local DocumentRegistry = require("document/documentregistry")
local InfoMessage = require("ui/widget/infomessage")
local ImageWidget = require("ui/widget/imagewidget")
local ScreenSaverWidget = require("ui/widget/screensaverwidget")
local UIManager = require("ui/uimanager")
local lfs = require("libs/libkoreader-lfs")
local logger = require("logger")
local _ = require("gettext")
local Screen = Device.screen
local T = require("ffi/util").template
local default_screensaver_message = _("Sleeping")
local Screensaver = {}
local function getRandomImage(dir)
if string.sub(dir, string.len(dir)) ~= "/" then
dir = dir .. "/"
end
local pics = {}
local i = 0
math.randomseed(os.time())
for entry in lfs.dir(dir) do
if lfs.attributes(dir .. entry, "mode") == "file" then
local extension =
string.lower(string.match(entry, ".+%.([^.]+)") or "")
if extension == "jpg"
or extension == "jpeg"
or extension == "png" then
i = i + 1
pics[i] = entry
end
end
end
if i == 0 then
return nil
end
return dir .. pics[math.random(i)]
end
function Screensaver:chooseFolder()
local buttons = {}
table.insert(buttons, {
{
text = _("Choose screensaver directory by long-pressing"),
callback = function()
UIManager:close(self.choose_dialog)
require("ui/downloadmgr"):new{
title = _("Choose screensaver directory"),
onConfirm = function(path)
logger.dbg("set screensaver directory to", path)
G_reader_settings:saveSetting("screensaver_dir", path)
UIManager:show(InfoMessage:new{
text = T(_("Screensaver directory set to:\n%1"), path),
timeout = 3,
})
end,
}:chooseDir()
end,
}
})
table.insert(buttons, {
{
text = _("Close"),
callback = function()
UIManager:close(self.choose_dialog)
end,
}
})
local screensaver_dir = G_reader_settings:readSetting("screensaver_dir")
if screensaver_dir == nil then
local DataStorage = require("datastorage")
screensaver_dir = DataStorage:getDataDir() .. "/screenshots/"
end
self.choose_dialog = ButtonDialogTitle:new{
title = T(_("Current screensaver image directory:\n %1"), screensaver_dir),
buttons = buttons
}
UIManager:show(self.choose_dialog)
end
function Screensaver:stretchImages()
return G_reader_settings:isTrue("screensaver_stretch_images")
end
function Screensaver:whiteBackground()
return G_reader_settings:isTrue("screensaver_white_background")
end
function Screensaver:excluded()
local lastfile = G_reader_settings:readSetting("lastfile")
local exclude_ss = false -- consider it not excluded if there's no docsetting
if DocSettings:hasSidecarFile(lastfile) then
local doc_settings = DocSettings:open(lastfile)
exclude_ss = doc_settings:readSetting("exclude_screensaver")
doc_settings:close()
end
return exclude_ss or false
end
function Screensaver:setMessage()
local InputDialog = require("ui/widget/inputdialog")
local screensaver_message = G_reader_settings:readSetting("screensaver_message")
if screensaver_message == nil then
screensaver_message = default_screensaver_message
end
self.input_dialog = InputDialog:new{
title = "Screensaver message",
input = screensaver_message,
buttons = {
{
{
text = _("Cancel"),
callback = function()
UIManager:close(self.input_dialog)
end,
},
{
text = _("Set message"),
is_enter_default = true,
callback = function()
G_reader_settings:saveSetting("screensaver_message", self.input_dialog:getInputText())
UIManager:close(self.input_dialog)
end,
},
},
},
}
UIManager:show(self.input_dialog)
self.input_dialog:onShowKeyboard()
end
function Screensaver:show(event, fallback_message)
-- These 2 (optional) parameters are to support poweroff and reboot actions
-- on Kobo (see uimanager.lua)
if self.left_msg then
UIManager:close(self.left_msg)
self.left_msg = nil
end
local covers_fullscreen = true -- hint for UIManager:_repaint()
local overlay_message
local prefix = event and event.."_" or "" -- "", "poweroff_" or "reboot_"
local screensaver_type = G_reader_settings:readSetting(prefix.."screensaver_type")
if prefix and not screensaver_type then
-- No manually added setting for poweroff/reboot, fallback to using the
-- same settings as for suspend that could be set via menus
screensaver_type = G_reader_settings:readSetting("screensaver_type")
prefix = ""
-- And display fallback_message over the common screensaver,
-- so user can distinguish between suspend (no message) and
-- poweroff (overlay message)
overlay_message = fallback_message
end
if screensaver_type == nil then
screensaver_type = "message"
end
if screensaver_type == "disable" then
return
end
local widget = nil
local background = Blitbuffer.COLOR_WHITE
if screensaver_type == "cover" then
local lastfile = G_reader_settings:readSetting("lastfile")
local exclude = false -- consider it not excluded if there's no docsetting
if DocSettings:hasSidecarFile(lastfile) then
local doc_settings = DocSettings:open(lastfile)
exclude = doc_settings:readSetting("exclude_screensaver")
doc_settings:close()
end
if exclude ~= true then
if lfs.attributes(lastfile, "mode") == "file" then
local doc = DocumentRegistry:openDocument(lastfile)
local image = doc:getCoverPageImage()
doc:close()
if image ~= nil then
widget = ImageWidget:new{
image = image,
image_disposable = true,
alpha = true,
height = Screen:getHeight(),
width = Screen:getWidth(),
scale_factor = not self:stretchImages() and 0 or nil,
}
if not self:whiteBackground() then
background = Blitbuffer.COLOR_BLACK
end
else
screensaver_type = "random_image"
end
else
screensaver_type = "random_image"
end
else --fallback to random images if this book cover is excluded
screensaver_type = "random_image"
end
end
if screensaver_type == "bookstatus" then
local lastfile = G_reader_settings:readSetting("lastfile")
if lfs.attributes(lastfile, "mode") == "file" then
local doc = DocumentRegistry:openDocument(lastfile)
local doc_settings = DocSettings:open(lastfile)
local instance = require("apps/reader/readerui"):_getRunningInstance()
if instance ~= nil then
widget = BookStatusWidget:new {
thumbnail = doc:getCoverPageImage(),
props = doc:getProps(),
document = doc,
settings = doc_settings,
view = instance.view,
readonly = true,
}
else
screensaver_type = "message"
end
doc:close()
doc_settings:close()
else
screensaver_type = "message"
end
end
if screensaver_type == "random_image" then
local screensaver_dir = G_reader_settings:readSetting(prefix.."screensaver_dir")
if screensaver_dir == nil then
local DataStorage = require("datastorage")
screensaver_dir = DataStorage:getDataDir() .. "/screenshots/"
end
local image_file = getRandomImage(screensaver_dir)
if image_file == nil then
screensaver_type = "message"
else
widget = ImageWidget:new{
file = image_file,
file_do_cache = false,
alpha = true,
height = Screen:getHeight(),
width = Screen:getWidth(),
scale_factor = not self:stretchImages() and 0 or nil,
}
if not self:whiteBackground() then
background = Blitbuffer.COLOR_BLACK
end
end
end
if screensaver_type == "readingprogress" then
if Screensaver.getReaderProgress ~= nil then
widget = Screensaver.getReaderProgress()
else
screensaver_type = "message"
end
end
if screensaver_type == "message" then
local screensaver_message = G_reader_settings:readSetting(prefix.."screensaver_message")
if not self:whiteBackground() then
background = nil -- no background filling, let book text visible
covers_fullscreen = false
end
if screensaver_message == nil then
screensaver_message = fallback_message or default_screensaver_message
end
widget = InfoMessage:new{
text = screensaver_message,
readonly = true,
}
-- No overlay needed as we just displayed the message
overlay_message = nil
end
if overlay_message then
widget = self:addOverlayMessage(widget, overlay_message)
end
if widget then
self.left_msg = ScreenSaverWidget:new{
widget = widget,
background = background,
covers_fullscreen = covers_fullscreen,
}
self.left_msg.modal = true
-- refresh whole screen for other types
UIManager:show(self.left_msg, "full")
end
end
function Screensaver:close()
if self.left_msg == nil then return end
local screensaver_delay = G_reader_settings:readSetting("screensaver_delay")
local screensaver_delay_number = tonumber(screensaver_delay)
if screensaver_delay_number then
UIManager:scheduleIn(screensaver_delay_number, function()
logger.dbg("close screensaver")
if self.left_msg then
UIManager:close(self.left_msg)
UIManager:setDirty("all", "full")
self.left_msg = nil
end
end)
elseif screensaver_delay == "disable" or screensaver_delay == nil then
logger.dbg("close screensaver")
if self.left_msg then
UIManager:close(self.left_msg)
self.left_msg = nil
end
else
logger.dbg("tap to exit from screensaver")
end
end
function Screensaver:addOverlayMessage(widget, text)
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local OverlapGroup = require("ui/widget/overlapgroup")
local RenderText = require("ui/rendertext")
local RightContainer = require("ui/widget/container/rightcontainer")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local face = Font:getFace("infofont")
local screen_w, screen_h = Screen:getWidth(), Screen:getHeight()
local textw
-- Don't make our message reach full screen width
local tsize = RenderText:sizeUtf8Text(0, screen_w, face, text)
if tsize.x < screen_w * 0.9 then
textw = TextWidget:new{
text = text,
face = face,
}
else -- if text too wide, use TextBoxWidget for multi lines display
textw = TextBoxWidget:new{
text = text,
face = face,
width = math.floor(screen_w * 0.9)
}
end
textw = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
bordersize = Size.border.default,
margin = 0,
textw,
}
textw = RightContainer:new{
dimen = {
w = screen_w,
h = textw:getSize().h,
},
textw,
}
widget = OverlapGroup:new{
dimen = {
h = screen_w,
w = screen_h,
},
widget,
textw,
}
return widget
end
return Screensaver