mirror of
https://github.com/koreader/koreader
synced 2024-11-16 06:12:56 +00:00
fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
315 lines
10 KiB
Lua
315 lines
10 KiB
Lua
local UIManager -- will be updated when available
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local Math = require("optmath")
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local logger = require("logger")
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local time = require("ui/time")
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local BasePowerD = {
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fl_min = 0, -- min frontlight intensity
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fl_max = 10, -- max frontlight intensity
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fl_intensity = nil, -- frontlight intensity
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fl_warmth_min = 0, -- min warmth level
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fl_warmth_max = 100, -- max warmth level
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fl_warmth = nil, -- warmth level
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batt_capacity = 0, -- battery capacity
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aux_batt_capacity = 0, -- auxiliary battery capacity
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device = nil, -- device object
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last_capacity_pull_time = time.s(-61), -- timestamp of last pull
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last_aux_capacity_pull_time = time.s(-61), -- timestamp of last pull
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is_fl_on = false, -- whether the frontlight is on
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}
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function BasePowerD:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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assert(o.fl_min < o.fl_max)
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if o.init then o:init() end
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if o.device and o.device:hasFrontlight() then
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o.fl_intensity = o:frontlightIntensityHW()
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o:_decideFrontlightState()
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end
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--- @note: Post-init, as the min/max values may be computed at runtime on some platforms
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assert(o.fl_warmth_min < o.fl_warmth_max)
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-- For historical reasons, the *public* PowerD warmth API always expects warmth to be in the [0...100] range...
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self.warmth_scale = 100 / o.fl_warmth_max
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--- @note: Some platforms cannot actually read fl/warmth level from the HW,
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-- in which case the implementation should just return self.fl_warmth (c.f., kobo).
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if o.device and o.device:hasNaturalLight() then
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o.fl_warmth = o:frontlightWarmthHW()
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end
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return o
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end
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function BasePowerD:readyUI()
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UIManager = require("ui/uimanager")
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end
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function BasePowerD:init() end
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function BasePowerD:setIntensityHW(intensity) end
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--- @note: Unlike the "public" setWarmth, this one takes a value in the *native* scale!
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function BasePowerD:setWarmthHW(warmth) end
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function BasePowerD:getCapacityHW() return 0 end
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function BasePowerD:getAuxCapacityHW() return 0 end
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function BasePowerD:isAuxBatteryConnectedHW() return false end
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function BasePowerD:getDismissBatteryStatus() return self.battery_warning end
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function BasePowerD:setDismissBatteryStatus(status) self.battery_warning = status end
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--- @note: Should ideally return true as long as the device is plugged in, even once the battery is full...
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function BasePowerD:isChargingHW() return false end
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--- @note: ...at which point this should start returning true (i.e., plugged in & fully charged).
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function BasePowerD:isChargedHW() return false end
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function BasePowerD:isAuxChargingHW() return false end
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function BasePowerD:isAuxChargedHW() return false end
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function BasePowerD:frontlightIntensityHW() return 0 end
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function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
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function BasePowerD:turnOffFrontlightHW() self:setIntensityHW(self.fl_min) end
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function BasePowerD:turnOnFrontlightHW() self:setIntensityHW(self.fl_intensity) end --- @fixme: what if fl_intensity == fl_min (c.f., kindle)?
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function BasePowerD:frontlightWarmthHW() return 0 end
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-- Anything that needs to be done before doing a real hardware suspend.
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-- (Such as turning the front light off).
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function BasePowerD:beforeSuspend() end
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-- Anything that needs to be done after doing a real hardware resume.
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-- (Such as restoring front light state).
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function BasePowerD:afterResume() end
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function BasePowerD:isFrontlightOn()
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return self.is_fl_on
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end
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function BasePowerD:_decideFrontlightState()
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assert(self.device:hasFrontlight())
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self.is_fl_on = self:isFrontlightOnHW()
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end
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function BasePowerD:isFrontlightOff()
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return not self:isFrontlightOn()
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end
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function BasePowerD:frontlightIntensity()
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if not self.device:hasFrontlight() then return 0 end
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if self:isFrontlightOff() then return 0 end
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--- @note: We assume that nothing other than us will set the frontlight level,
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--- so we only actually query the HW during initialization.
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--- (Also, some platforms do not actually have any way of querying the HW).
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return self.fl_intensity
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end
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function BasePowerD:toggleFrontlight()
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if not self.device:hasFrontlight() then return false end
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if self:isFrontlightOn() then
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return self:turnOffFrontlight()
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else
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return self:turnOnFrontlight()
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end
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end
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function BasePowerD:turnOffFrontlight()
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOff() then return false end
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self:turnOffFrontlightHW()
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self.is_fl_on = false
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self:stateChanged()
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return true
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end
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function BasePowerD:turnOnFrontlight()
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOn() then return false end
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if self.fl_intensity == self.fl_min then return false end --- @fixme what the hell?
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self:turnOnFrontlightHW()
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self.is_fl_on = true
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self:stateChanged()
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return true
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end
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function BasePowerD:frontlightWarmth()
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if not self.device:hasNaturalLight() then
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return 0
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end
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--- @note: No live query, much like frontlightIntensity
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return self.fl_warmth
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end
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function BasePowerD:read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int or 0
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else
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return 0
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end
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end
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function BasePowerD:unchecked_read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int
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else
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return nil
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end
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end
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function BasePowerD:read_str_file(file)
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local fd = io.open(file, "r")
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if fd then
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local str = fd:read("*line")
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fd:close()
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return str
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else
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return ""
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end
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end
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function BasePowerD:normalizeIntensity(intensity)
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intensity = intensity < self.fl_min and self.fl_min or intensity
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return intensity > self.fl_max and self.fl_max or intensity
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end
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--- @note: Takes an intensity in the native scale (i.e., [self.fl_min, self.fl_max])
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function BasePowerD:setIntensity(intensity)
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if not self.device:hasFrontlight() then return false end
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if intensity == self:frontlightIntensity() then return false end
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self.fl_intensity = self:normalizeIntensity(intensity)
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self:_decideFrontlightState()
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logger.dbg("set light intensity", self.fl_intensity)
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self:setIntensityHW(self.fl_intensity)
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self:stateChanged()
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return true
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end
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function BasePowerD:normalizeWarmth(warmth)
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warmth = warmth < 0 and 0 or warmth
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return warmth > 100 and 100 or warmth
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end
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function BasePowerD:toNativeWarmth(ko_warmth)
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return Math.round(ko_warmth / self.warmth_scale)
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end
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function BasePowerD:fromNativeWarmth(nat_warmth)
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return Math.round(nat_warmth * self.warmth_scale)
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end
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--- @note: Takes a warmth in the *KOReader* scale (i.e., [0, 100], *sic*)
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function BasePowerD:setWarmth(warmth, force_setting)
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if not self.device:hasNaturalLight() then return false end
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if not force_setting and warmth == self:frontlightWarmth() then return false end
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-- Which means that fl_warmth is *also* in the KOReader scale (unlike fl_intensity)
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self.fl_warmth = self:normalizeWarmth(warmth)
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local nat_warmth = self:toNativeWarmth(self.fl_warmth)
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logger.dbg("set light warmth", self.fl_warmth, "->", nat_warmth)
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self:setWarmthHW(nat_warmth)
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self:stateChanged()
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return true
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end
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function BasePowerD:getCapacity()
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-- BasePowerD is loaded before UIManager.
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-- Nothing *currently* calls this before UIManager is actually loaded, but future-proof this anyway.
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local now
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if UIManager then
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now = UIManager:getElapsedTimeSinceBoot()
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else
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-- Add time the device was in standby and suspend
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now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
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end
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if now - self.last_capacity_pull_time >= time.s(60) then
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self.batt_capacity = self:getCapacityHW()
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self.last_capacity_pull_time = now
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end
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return self.batt_capacity
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end
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function BasePowerD:isCharging()
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return self:isChargingHW()
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end
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function BasePowerD:isCharged()
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return self:isChargedHW()
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end
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function BasePowerD:getAuxCapacity()
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local now
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if UIManager then
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now = UIManager:getElapsedTimeSinceBoot()
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else
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-- Add time the device was in standby and suspend
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now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
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end
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if now - self.last_aux_capacity_pull_time >= time.s(60) then
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local aux_batt_capa = self:getAuxCapacityHW()
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-- If the read failed, don't update our cache, and retry next time.
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if aux_batt_capa then
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self.aux_batt_capacity = aux_batt_capa
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self.last_aux_capacity_pull_time = now
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end
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end
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return self.aux_batt_capacity
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end
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function BasePowerD:invalidateCapacityCache()
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self.last_capacity_pull_time = time.s(-61)
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self.last_aux_capacity_pull_time = self.last_capacity_pull_time
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end
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function BasePowerD:isAuxCharging()
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return self:isAuxChargingHW()
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end
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function BasePowerD:isAuxCharged()
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return self:isAuxChargedHW()
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end
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function BasePowerD:isAuxBatteryConnected()
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return self:isAuxBatteryConnectedHW()
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end
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function BasePowerD:stateChanged()
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-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has been loaded.
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if UIManager then
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local Event = require("ui/event")
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UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
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end
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end
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-- Silly helper to avoid code duplication ;).
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function BasePowerD:getBatterySymbol(is_charged, is_charging, capacity)
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if is_charged then
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return ""
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elseif is_charging then
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return ""
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else
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if capacity >= 100 then
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return ""
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elseif capacity >= 90 then
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return ""
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elseif capacity >= 80 then
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return ""
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elseif capacity >= 70 then
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return ""
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elseif capacity >= 60 then
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return ""
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elseif capacity >= 50 then
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return ""
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elseif capacity >= 40 then
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return ""
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elseif capacity >= 30 then
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return ""
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elseif capacity >= 20 then
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return ""
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elseif capacity >= 10 then
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return ""
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else
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return ""
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end
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end
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end
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return BasePowerD
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