mirror of
https://github.com/koreader/koreader
synced 2024-11-20 03:25:34 +00:00
c9ff0071e3
The candidates array had a very very very high chance of being sparse, which effectively broke the logic. It was mostly harmless since said logic is only here for a long and varied history of backwards compatibility ;).
189 lines
5.9 KiB
Lua
189 lines
5.9 KiB
Lua
--[[--
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Handles append-mostly data such as KOReader's bookmarks and dictionary search history.
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]]
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local LuaSettings = require("luasettings")
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local dump = require("dump")
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local lfs = require("libs/libkoreader-lfs")
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local logger = require("logger")
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local util = require("util")
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local LuaData = LuaSettings:extend{
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name = "",
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max_backups = 9,
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}
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--- Creates a new LuaData instance.
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function LuaData:open(file_path, name)
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-- Backwards compat, just in case...
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if type(name) == "table" then
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name = name.name
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end
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-- NOTE: Beware, our new instance is new, but self is still LuaData!
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local new = LuaData:extend{
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name = name,
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file = file_path,
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data = {},
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}
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-- Some magic to allow for self-describing function names:
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-- We'll use data_env both as the environment when loading the data, *and* its metatable,
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-- *and* as the target of its index lookup metamethod.
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-- Its NameEntry field is a function responsible for actually storing the data in the right place in the LuaData object.
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-- It gets called via __index lookup in the global scope (i.e., the env) when Lua tries to resolve
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-- the global NameEntry function calls in our stored data.
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-- NOTE: We could also make the metatable's __index field point to a function, and handle the lookup ourselves inside it,
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-- but using an empty env with loadfile is not a bad idea to begin with anyway ;).
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local data_env = {}
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data_env.__index = data_env
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setmetatable(data_env, data_env)
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data_env[new.name.."Entry"] = function(table)
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if table.index then
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-- We've got a deleted setting, overwrite with nil and be done with it.
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if not table.data then
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new.data[table.index] = nil
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return
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end
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if type(table.data) == "table" then
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new.data[table.index] = new.data[table.index] or {}
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local size = util.tableSize(table.data)
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if size == 1 then
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-- It's an incremental array element, insert it in the array at its proper index
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for key, value in pairs(table.data) do
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new.data[table.index][key] = value
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end
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else
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-- It's a complex table, just replace the whole thing
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new.data[table.index] = table.data
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end
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else
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new.data[table.index] = table.data
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end
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else
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-- It's an untagged blob, use it as-is
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new.data = table
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end
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end
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local ok, err
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if lfs.attributes(new.file, "mode") == "file" then
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ok, err = loadfile(new.file, "t", data_env)
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if ok then
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logger.dbg("LuaData: data is read from", new.file)
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ok()
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else
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logger.dbg("LuaData:", new.file, "is invalid, removed.", err)
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os.remove(new.file)
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end
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end
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if not ok then
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for i=1, new.max_backups, 1 do
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local backup_file = new.file..".old."..i
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if lfs.attributes(backup_file, "mode") == "file" then
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ok, err = loadfile(backup_file, "t", data_env)
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if ok then
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logger.dbg("LuaData: data is read from", backup_file)
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ok()
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break
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else
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logger.dbg("LuaData:", backup_file, "is invalid, removed.", err)
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os.remove(backup_file)
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end
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end
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end
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end
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return new
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end
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--- Saves a setting.
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function LuaData:saveSetting(key, value)
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self.data[key] = value
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self:append{
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index = key,
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data = value,
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}
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return self
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end
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--- Deletes a setting.
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function LuaData:delSetting(key)
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self.data[key] = nil
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self:append{
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index = key,
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}
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return self
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end
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--- Adds item to table.
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function LuaData:addTableItem(table_name, value)
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local settings_table = self:has(table_name) and self:readSetting(table_name) or {}
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table.insert(settings_table, value)
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self.data[table_name] = settings_table
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self:append{
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index = table_name,
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data = {[#settings_table] = value},
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}
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end
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--- Removes index from table.
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function LuaData:removeTableItem(key, index)
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LuaSettings.removeTableItem(self, key, index)
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self:flush()
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return self
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end
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--- Appends settings to disk.
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function LuaData:append(data)
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if not self.file then return end
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local f_out = io.open(self.file, "a")
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if f_out ~= nil then
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-- NOTE: This is a function call, with a table as its single argument. Parentheses are elided.
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f_out:write(self.name.."Entry")
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f_out:write(dump(data))
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f_out:write("\n")
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f_out:close()
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end
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return self
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end
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--- Replaces existing settings with table.
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function LuaData:reset(table)
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self.data = table
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self:flush()
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return self
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end
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--- Writes all settings to disk (does not append).
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function LuaData:flush()
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if not self.file then return end
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if lfs.attributes(self.file, "mode") == "file" then
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for i=1, self.max_backups, 1 do
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if lfs.attributes(self.file..".old."..i, "mode") == "file" then
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logger.dbg("LuaData: Rename", self.file .. ".old." .. i, "to", self.file .. ".old." .. i+1)
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os.rename(self.file, self.file .. ".old." .. i+1)
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else
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break
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end
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end
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logger.dbg("LuaData: Rename", self.file, "to", self.file .. ".old.1")
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os.rename(self.file, self.file .. ".old.1")
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end
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logger.dbg("LuaData: Write to", self.file)
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local f_out = io.open(self.file, "w")
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if f_out ~= nil then
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f_out:write("-- we can read Lua syntax here!\n")
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f_out:write(self.name.."Entry")
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f_out:write(dump(self.data))
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f_out:write("\n")
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f_out:close()
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end
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return self
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end
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return LuaData
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