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koreader/frontend/luadata.lua
NiLuJe c9ff0071e3
DocSettings: Fix candidates sorting (#9607)
The candidates array had a very very very high chance of being sparse, which effectively broke the logic.
It was mostly harmless since said logic is only here for a long and varied history of backwards compatibility ;).
2022-10-09 19:32:35 +02:00

189 lines
5.9 KiB
Lua

--[[--
Handles append-mostly data such as KOReader's bookmarks and dictionary search history.
]]
local LuaSettings = require("luasettings")
local dump = require("dump")
local lfs = require("libs/libkoreader-lfs")
local logger = require("logger")
local util = require("util")
local LuaData = LuaSettings:extend{
name = "",
max_backups = 9,
}
--- Creates a new LuaData instance.
function LuaData:open(file_path, name)
-- Backwards compat, just in case...
if type(name) == "table" then
name = name.name
end
-- NOTE: Beware, our new instance is new, but self is still LuaData!
local new = LuaData:extend{
name = name,
file = file_path,
data = {},
}
-- Some magic to allow for self-describing function names:
-- We'll use data_env both as the environment when loading the data, *and* its metatable,
-- *and* as the target of its index lookup metamethod.
-- Its NameEntry field is a function responsible for actually storing the data in the right place in the LuaData object.
-- It gets called via __index lookup in the global scope (i.e., the env) when Lua tries to resolve
-- the global NameEntry function calls in our stored data.
-- NOTE: We could also make the metatable's __index field point to a function, and handle the lookup ourselves inside it,
-- but using an empty env with loadfile is not a bad idea to begin with anyway ;).
local data_env = {}
data_env.__index = data_env
setmetatable(data_env, data_env)
data_env[new.name.."Entry"] = function(table)
if table.index then
-- We've got a deleted setting, overwrite with nil and be done with it.
if not table.data then
new.data[table.index] = nil
return
end
if type(table.data) == "table" then
new.data[table.index] = new.data[table.index] or {}
local size = util.tableSize(table.data)
if size == 1 then
-- It's an incremental array element, insert it in the array at its proper index
for key, value in pairs(table.data) do
new.data[table.index][key] = value
end
else
-- It's a complex table, just replace the whole thing
new.data[table.index] = table.data
end
else
new.data[table.index] = table.data
end
else
-- It's an untagged blob, use it as-is
new.data = table
end
end
local ok, err
if lfs.attributes(new.file, "mode") == "file" then
ok, err = loadfile(new.file, "t", data_env)
if ok then
logger.dbg("LuaData: data is read from", new.file)
ok()
else
logger.dbg("LuaData:", new.file, "is invalid, removed.", err)
os.remove(new.file)
end
end
if not ok then
for i=1, new.max_backups, 1 do
local backup_file = new.file..".old."..i
if lfs.attributes(backup_file, "mode") == "file" then
ok, err = loadfile(backup_file, "t", data_env)
if ok then
logger.dbg("LuaData: data is read from", backup_file)
ok()
break
else
logger.dbg("LuaData:", backup_file, "is invalid, removed.", err)
os.remove(backup_file)
end
end
end
end
return new
end
--- Saves a setting.
function LuaData:saveSetting(key, value)
self.data[key] = value
self:append{
index = key,
data = value,
}
return self
end
--- Deletes a setting.
function LuaData:delSetting(key)
self.data[key] = nil
self:append{
index = key,
}
return self
end
--- Adds item to table.
function LuaData:addTableItem(table_name, value)
local settings_table = self:has(table_name) and self:readSetting(table_name) or {}
table.insert(settings_table, value)
self.data[table_name] = settings_table
self:append{
index = table_name,
data = {[#settings_table] = value},
}
end
--- Removes index from table.
function LuaData:removeTableItem(key, index)
LuaSettings.removeTableItem(self, key, index)
self:flush()
return self
end
--- Appends settings to disk.
function LuaData:append(data)
if not self.file then return end
local f_out = io.open(self.file, "a")
if f_out ~= nil then
-- NOTE: This is a function call, with a table as its single argument. Parentheses are elided.
f_out:write(self.name.."Entry")
f_out:write(dump(data))
f_out:write("\n")
f_out:close()
end
return self
end
--- Replaces existing settings with table.
function LuaData:reset(table)
self.data = table
self:flush()
return self
end
--- Writes all settings to disk (does not append).
function LuaData:flush()
if not self.file then return end
if lfs.attributes(self.file, "mode") == "file" then
for i=1, self.max_backups, 1 do
if lfs.attributes(self.file..".old."..i, "mode") == "file" then
logger.dbg("LuaData: Rename", self.file .. ".old." .. i, "to", self.file .. ".old." .. i+1)
os.rename(self.file, self.file .. ".old." .. i+1)
else
break
end
end
logger.dbg("LuaData: Rename", self.file, "to", self.file .. ".old.1")
os.rename(self.file, self.file .. ".old.1")
end
logger.dbg("LuaData: Write to", self.file)
local f_out = io.open(self.file, "w")
if f_out ~= nil then
f_out:write("-- we can read Lua syntax here!\n")
f_out:write(self.name.."Entry")
f_out:write(dump(self.data))
f_out:write("\n")
f_out:close()
end
return self
end
return LuaData