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mirror of https://github.com/koreader/koreader synced 2024-10-31 21:20:20 +00:00
koreader/frontend/ui/widget/toggleswitch.lua
NiLuJe 50dbf6b581 Switch a few widgets to ui refresh modes
More closely matches native behavior on REAGL devices.
Closing those widgets should still trigger a partial refresh though,
because we usually get back to the reader, and text, so we want REAGL
;).
2015-04-26 20:07:17 +02:00

166 lines
5.1 KiB
Lua

local TextWidget = require("ui/widget/textwidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local RenderText = require("ui/rendertext")
local UIManager = require("ui/uimanager")
local Screen = require("device").screen
local Device = require("device")
local GestureRange = require("ui/gesturerange")
local DEBUG = require("dbg")
local Blitbuffer = require("ffi/blitbuffer")
local _ = require("gettext")
local ToggleLabel = TextWidget:new{
bold = true,
bgcolor = Blitbuffer.COLOR_WHITE,
fgcolor = Blitbuffer.COLOR_BLACK,
}
function ToggleLabel:paintTo(bb, x, y)
RenderText:renderUtf8Text(bb, x, y+self._height*0.75, self.face, self.text, true, self.bold, self.fgcolor)
end
local ToggleSwitch = InputContainer:new{
width = Screen:scaleBySize(216),
height = Screen:scaleBySize(30),
bgcolor = Blitbuffer.COLOR_WHITE, -- unfoused item color
fgcolor = Blitbuffer.gray(0.5), -- focused item color
font_face = "cfont",
font_size = 16,
enabled = true,
}
function ToggleSwitch:init()
self.n_pos = #self.toggle
self.position = nil
self.toggle_frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.gray(0.5),
radius = 7,
bordersize = 1,
padding = 2,
dim = not self.enabled,
}
self.toggle_content = HorizontalGroup:new{}
for i=1,#self.toggle do
local label = ToggleLabel:new{
align = "center",
text = self.toggle[i],
face = Font:getFace(self.font_face, self.font_size),
}
local content = CenterContainer:new{
dimen = Geom:new{w = self.width/self.n_pos, h = self.height},
label,
}
local button = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.gray(0.5),
margin = 0,
radius = 5,
bordersize = 1,
padding = 0,
content,
}
table.insert(self.toggle_content, button)
end
self.toggle_frame[1] = self.toggle_content
self[1] = self.toggle_frame
self.dimen = Geom:new(self.toggle_frame:getSize())
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Toggle switch",
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold switch",
},
}
end
end
function ToggleSwitch:update()
local pos = self.position
for i=1,#self.toggle_content do
if pos == i then
self.toggle_content[i].color = self.fgcolor
self.toggle_content[i].background = self.fgcolor
self.toggle_content[i][1][1].fgcolor = Blitbuffer.COLOR_WHITE
else
self.toggle_content[i].color = self.bgcolor
self.toggle_content[i].background = self.bgcolor
self.toggle_content[i][1][1].fgcolor = Blitbuffer.COLOR_BLACK
end
end
end
function ToggleSwitch:setPosition(position)
self.position = position
self:update()
end
function ToggleSwitch:togglePosition(position)
if self.n_pos == 2 and self.alternate ~= false then
self.position = (self.position+1)%self.n_pos
self.position = self.position == 0 and self.n_pos or self.position
elseif self.n_pos == 1 then
self.position = self.position == 1 and 0 or 1
else
self.position = position
end
self:update()
end
function ToggleSwitch:onTapSelect(arg, gev)
if not self.enabled then return true end
local position = math.ceil(
(gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
)
--DEBUG("toggle position:", position)
self:togglePosition(position)
--[[
if self.values then
self.values = self.values or {}
self.config:onConfigChoice(self.name, self.values[self.position])
end
if self.event then
self.args = self.args or {}
self.config:onConfigEvent(self.event, self.args[self.position])
end
if self.events then
self.config:onConfigEvents(self.events, self.position)
end
--]]
self.config:onConfigChoose(self.values, self.name,
self.event, self.args, self.events, self.position)
UIManager:setDirty(self.config, function()
return "ui", self.dimen
end)
return true
end
function ToggleSwitch:onHoldSelect(arg, gev)
local position = math.ceil(
(gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
)
self.config:onMakeDefault(self.name, self.name_text,
self.values or self.args, self.toggle, position)
return true
end
return ToggleSwitch