mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
c5fc851bb7
a complete_last_ev var is used to make sure the first argument to isSwipe() method has no nil x or y entry.
359 lines
7.5 KiB
Lua
359 lines
7.5 KiB
Lua
require "ui/geometry"
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GestureRange = {
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ges = nil,
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range = nil,
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}
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function GestureRange:new(o)
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local o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function GestureRange:match(gs)
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if gs.ges ~= self.ges then
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return false
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end
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if self.range:contains(gs.pos) then
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return true
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end
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return false
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end
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--[[
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Currently supported gestures:
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* single tap
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* double tap
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* hold
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* pan
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* swipe
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Single tap event from kernel example:
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MT_TRACK_ID: 0
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MT_X: 222
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MT_Y: 207
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SYN REPORT
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MT_TRACK_ID: -1
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SYN REPORT
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--]]
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GestureDetector = {
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-- all the time parameters are in us
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DOUBLE_TAP_INTERVAL = 300 * 1000,
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HOLD_INTERVAL = 1000 * 1000,
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SWIPE_INTERVAL = 900 * 1000,
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-- distance parameters
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DOUBLE_TAP_DISTANCE = 50,
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PAN_THRESHOLD = 50,
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track_id = {},
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ev_stack = {},
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cur_ev = {},
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is_ev_start = false,
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first_ev = nil,
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state = function(self, ev)
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self:switchState("initialState", ev)
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end,
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last_ev_timev = nil,
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last_tap = nil, -- for single/double tap
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}
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function GestureDetector:feedEvent(ev)
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--DEBUG(ev.type, ev.code, ev.value, ev.time)
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if ev.type == EV_SYN then
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if ev.code == SYN_REPORT then
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self.cur_ev.timev = TimeVal:new(ev.time)
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local re = self.state(self, self.cur_ev)
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self.last_ev_timev = self.cur_ev.timev
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if re ~= nil then
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return re
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end
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self.cur_ev = {}
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end
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elseif ev.type == EV_ABS then
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if ev.code == ABS_MT_SLOT then
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self.cur_ev.slot = ev.value
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elseif ev.code == ABS_MT_TRACKING_ID then
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self.cur_ev.id = ev.value
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elseif ev.code == ABS_MT_POSITION_X then
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self.cur_ev.x = ev.value
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elseif ev.code == ABS_MT_POSITION_Y then
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self.cur_ev.y = ev.value
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end
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end
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end
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function GestureDetector:deepCopyEv(ev)
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return {
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x = ev.x,
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y = ev.y,
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id = ev.id,
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slot = ev.slot,
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timev = TimeVal:new{
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sec = ev.timev.sec,
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usec = ev.timev.usec,
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}
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}
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end
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--[[
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tap2 is the later tap
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--]]
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function GestureDetector:isDoubleTap(tap1, tap2)
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local tv_diff = tap2.timev - tap1.timev
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return (
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math.abs(tap1.x - tap2.x) < self.DOUBLE_TAP_DISTANCE and
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math.abs(tap1.y - tap2.y) < self.DOUBLE_TAP_DISTANCE and
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(tv_diff.sec == 0 and (tv_diff.usec) < self.DOUBLE_TAP_INTERVAL)
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)
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end
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--[[
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compare last_pan with self.first_ev
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if it is a swipe, return direction of swipe gesture.
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--]]
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function GestureDetector:isSwipe(last_pan_ev)
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local tv_diff = self.first_ev.timev - last_pan_ev.timev
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if (tv_diff.sec == 0) and (tv_diff.usec < self.SWIPE_INTERVAL) then
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x_diff = last_pan_ev.x - self.first_ev.x
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y_diff = last_pan_ev.y - self.first_ev.y
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if x_diff == 0 and y_diff == 0 then
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return nil
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end
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if (math.abs(x_diff) > math.abs(y_diff)) then
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-- left or right
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if x_diff < 0 then
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return "left"
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else
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return "right"
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end
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else
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-- up or down
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if y_diff < 0 then
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return "up"
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else
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return "down"
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end
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end
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end
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end
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--[[
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Warning! this method won't update self.state, you need to do it
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in each state method!
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--]]
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function GestureDetector:switchState(state_new, ev)
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--@TODO do we need to check whether state is valid? (houqp)
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return self[state_new](self, ev)
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end
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function GestureDetector:clearState()
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self.cur_x = nil
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self.cur_y = nil
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self.state = self.initialState
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self.cur_ev = {}
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self.is_ev_start = false
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self.first_ev = nil
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end
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function GestureDetector:initialState(ev)
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if ev.id then
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-- a event ends
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if ev.id == -1 then
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self.is_ev_start = false
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else
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self.track_id[ev.id] = ev.slot
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end
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end
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if ev.x and ev.y then
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-- user starts a new touch motion
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if not self.is_ev_start then
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self.is_ev_start = true
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self.first_ev = self:deepCopyEv(ev)
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-- default to tap state
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return self:switchState("tapState", ev)
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end
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end
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end
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--[[
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this method handles both single and double tap
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--]]
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function GestureDetector:tapState(ev)
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DEBUG("in tap state...", ev)
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if ev.id == -1 then
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-- end of tap event
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local ges_ev = {
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-- default to single tap
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ges = "tap",
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pos = Geom:new{
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x = self.cur_x,
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y = self.cur_y,
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w = 0, h = 0,
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}
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}
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-- cur_tap is used for double tap detection
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local cur_tap = {
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x = self.cur_x,
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y = self.cur_y,
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timev = ev.timev,
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}
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if self.last_tap ~= nil and
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self:isDoubleTap(self.last_tap, cur_tap) then
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-- it is a double tap
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self:clearState()
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ges_ev.ges = "double_tap"
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self.last_tap = nil
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return ges_ev
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end
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-- set current tap to last tap
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self.last_tap = cur_tap
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DEBUG("set up tap timer")
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local deadline = self.cur_ev.timev + TimeVal:new{
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sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
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}
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Input:setTimeout(function()
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DEBUG("in tap timer", self.last_tap ~= nil)
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-- double tap will set last_tap to nil so if it is not, then
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-- user must only tapped once
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if self.last_tap ~= nil then
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self.last_tap = nil
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-- we are using closure here
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return ges_ev
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end
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end, deadline)
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-- we are already at the end of touch event
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-- so reset the state
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self:clearState()
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elseif self.state ~= self.tapState then
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-- switched from other state, probably from initialState
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-- we return nil in this case
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self.state = self.tapState
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self.cur_x = ev.x
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self.cur_y = ev.y
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DEBUG("set up hold timer")
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local deadline = self.cur_ev.timev + TimeVal:new{
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sec = 0, usec = self.HOLD_INTERVAL
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}
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Input:setTimeout(function()
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if self.state == self.tapState then
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-- timer set in tapState, so we switch to hold
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return self:switchState("holdState")
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end
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end, deadline)
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else
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-- it is not end of touch event, see if we need to switch to
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-- other states
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if (ev.x and math.abs(ev.x - self.first_ev.x) >= self.PAN_THRESHOLD) or
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(ev.y and math.abs(ev.y - self.first_ev.y) >= self.PAN_THRESHOLD) then
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-- if user's finger moved long enough in X or
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-- Y distance, we switch to pan state
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return self:switchState("panState", ev)
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end
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end
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end
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function GestureDetector:panState(ev)
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DEBUG("in pan state...")
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if ev.id == -1 then
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-- end of pan, signal swipe gesture if necessary
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-- we need to construct a complete_last_ev because
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-- the x or y of ev might be nil.
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local complete_last_ev = self:deepCopyEv(ev)
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if not complete_last_ev.x then
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complete_last_ev.x = self.cur_x
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end
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if not complete_last_ev.y then
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complete_last_ev.y = self.cur_y
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end
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swipe_direct = self:isSwipe(complete_last_ev)
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if swipe_direct then
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local start_pos = Geom:new{
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x = self.first_ev.x,
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y = self.first_ev.y,
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w = 0, h = 0,
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}
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self:clearState()
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return {
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ges = "swipe",
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direction = swipe_direct,
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-- use first pan ev coordination as swipe start point
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pos = start_pos,
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--@TODO add start and end points? (houqp)
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}
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end
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self:clearState()
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else
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if self.state ~= self.panState then
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self.state = self.panState
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end
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local pan_ev = {
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ges = "pan",
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relative = {
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-- default to pan 0
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x = 0,
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y = 0,
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},
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pos = nil,
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}
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if ev.x then
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pan_ev.relative.x = ev.x - self.cur_x
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self.cur_x = ev.x
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end
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if ev.y then
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pan_ev.relative.y = ev.y - self.cur_y
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self.cur_y = ev.y
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end
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pan_ev.pos = Geom:new{
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x = self.cur_x,
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y = self.cur_y,
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w = 0, h = 0,
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}
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return pan_ev
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end
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end
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function GestureDetector:holdState(ev)
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DEBUG("in hold state...")
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-- when we switch to hold state, we pass no ev
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-- so ev = nil
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if not ev and self.cur_x and self.cur_y then
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self.state = self.holdState
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return {
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ges = "hold",
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pos = Geom:new{
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x = self.cur_x,
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y = self.cur_y,
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w = 0, h = 0,
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}
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}
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end
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if ev.id == -1 then
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-- end of hold, signal hold release
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self:clearState()
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return {
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ges = "hold_release",
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pos = Geom:new{
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x = self.cur_x,
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y = self.cur_y,
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w = 0, h = 0,
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}
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}
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end
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end
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