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mirror of https://github.com/koreader/koreader synced 2024-11-18 03:25:46 +00:00
koreader/frontend/ui/widget/scrolltextwidget.lua
NiLuJe fadee1f5dc
Clarify our OOP semantics across the codebase (#9586)
Basically:

* Use `extend` for class definitions
* Use `new` for object instantiations

That includes some minor code cleanups along the way:

* Updated `Widget`'s docs to make the semantics clearer.
* Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283)
* Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass).
* Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events.
* Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier.
* Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references.
  * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak).
* Terminal: Make sure the shell is killed on plugin teardown.
* InputText: Fix Home/End/Del physical keys to behave sensibly.
* InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...).
* OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of.
* ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed!
* Kobo: Minor code cleanups.
2022-10-06 02:14:48 +02:00

353 lines
11 KiB
Lua

--[[--
Text widget with vertical scroll bar.
--]]
local BD = require("ui/bidi")
local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer")
local Math = require("optmath")
local TextBoxWidget = require("ui/widget/textboxwidget")
local VerticalScrollBar = require("ui/widget/verticalscrollbar")
local UIManager = require("ui/uimanager")
local Input = Device.input
local Screen = Device.screen
local ScrollTextWidget = InputContainer:extend{
text = nil,
charlist = nil,
charpos = nil,
top_line_num = nil,
editable = false,
scroll_callback = nil, -- called with (low, high) when view is scrolled
scroll_by_pan = false, -- allow scrolling by lines with Pan
face = nil,
fgcolor = Blitbuffer.COLOR_BLACK,
width = Screen:scaleBySize(400),
height = Screen:scaleBySize(20),
scroll_bar_width = Screen:scaleBySize(6),
text_scroll_span = Screen:scaleBySize(12),
dialog = nil,
images = nil,
-- See TextBoxWidget for details about these options
alignment = "left",
justified = false,
lang = nil,
para_direction_rtl = nil,
auto_para_direction = false,
alignment_strict = false,
-- for internal use
for_measurement_only = nil, -- When the widget is a one-off used to compute text height
}
function ScrollTextWidget:init()
self.text_widget = TextBoxWidget:new{
text = self.text,
charlist = self.charlist,
charpos = self.charpos,
top_line_num = self.top_line_num,
dialog = self.dialog,
editable = self.editable,
face = self.face,
image_alt_face = self.image_alt_face,
fgcolor = self.fgcolor,
width = self.width - self.scroll_bar_width - self.text_scroll_span,
height = self.height,
images = self.images,
alignment = self.alignment,
justified = self.justified,
lang = self.lang,
para_direction_rtl = self.para_direction_rtl,
auto_para_direction = self.auto_para_direction,
alignment_strict = self.alignment_strict,
for_measurement_only = self.for_measurement_only,
}
local visible_line_count = self.text_widget:getVisLineCount()
local total_line_count = self.text_widget:getAllLineCount()
self.v_scroll_bar = VerticalScrollBar:new{
enable = visible_line_count < total_line_count,
low = 0,
high = visible_line_count / total_line_count,
width = self.scroll_bar_width,
height = self.text_widget:getTextHeight(),
scroll_callback = function(ratio)
self:scrollToRatio(ratio, false)
end
}
self:updateScrollBar()
local horizontal_group = HorizontalGroup:new{ align = "top" }
table.insert(horizontal_group, self.text_widget)
table.insert(horizontal_group, HorizontalSpan:new{width=self.text_scroll_span})
table.insert(horizontal_group, self.v_scroll_bar)
self[1] = horizontal_group
self.dimen = Geom:new(self[1]:getSize())
if Device:isTouchDevice() then
self.ges_events = {
ScrollText = {
GestureRange:new{
ges = "swipe",
range = function() return self.dimen end,
},
},
TapScrollText = { -- allow scrolling with tap
GestureRange:new{
ges = "tap",
range = function() return self.dimen end,
},
},
}
if self.scroll_by_pan then
self.ges_events.PanText = {
GestureRange:new{
ges = "pan",
range = function() return self.dimen end,
},
}
self.ges_events.PanReleaseText = {
GestureRange:new{
ges = "pan_release",
range = function() return self.dimen end,
},
}
end
end
if Device:hasKeys() then
self.key_events = {
ScrollDown = {{Input.group.PgFwd}, doc = "scroll down"},
ScrollUp = {{Input.group.PgBack}, doc = "scroll up"},
}
end
end
function ScrollTextWidget:unfocus()
self.text_widget:unfocus()
end
function ScrollTextWidget:focus()
self.text_widget:focus()
end
function ScrollTextWidget:getTextHeight()
return self.text_widget:getTextHeight()
end
function ScrollTextWidget:getLineHeight()
return self.text_widget:getLineHeight()
end
function ScrollTextWidget:getCharPos()
return self.text_widget:getCharPos()
end
function ScrollTextWidget:getCharPosAtXY(x, y)
return self.text_widget:getCharPosAtXY(x, y)
end
function ScrollTextWidget:getCharPosLineNum(charpos)
local _, _, line_num = self.text_widget:_getXYForCharPos(charpos)
return line_num -- screen line number
end
function ScrollTextWidget:updateScrollBar(is_partial)
local low, high = self.text_widget:getVisibleHeightRatios()
if low ~= self.prev_low or high ~= self.prev_high then
self.prev_low = low
self.prev_high = high
self.v_scroll_bar:set(low, high)
-- Don't even try to refresh dummy widgets used for text height computations...
if not self.for_measurement_only then
local refreshfunc = "ui"
if is_partial then
refreshfunc = "partial"
end
-- Reset transparency if the dialog's MovableContainer is currently translucent...
if is_partial and self.dialog.movable and self.dialog.movable.alpha then
self.dialog.movable.alpha = nil
UIManager:setDirty(self.dialog, function()
return refreshfunc, self.dialog.movable.dimen
end)
else
UIManager:setDirty(self.dialog, function()
return refreshfunc, self.dimen
end)
end
end
if self.scroll_callback then
self.scroll_callback(low, high)
end
end
end
-- Reset the scrolling *state* to the top of the document, but don't actually re-render/refresh anything.
-- (Useful when replacing a Scroll*Widget during an update call, c.f., DictQuickLookup).
function ScrollTextWidget:resetScroll()
local low, high = self.text_widget:getVisibleHeightRatios()
self.v_scroll_bar:set(low, high)
local visible_line_count = self.text_widget:getVisLineCount()
local total_line_count = self.text_widget:getAllLineCount()
self.v_scroll_bar.enable = visible_line_count < total_line_count
end
function ScrollTextWidget:moveCursorToCharPos(charpos, centered_lines_count)
if centered_lines_count then
self.text_widget:moveCursorToCharPosKeepingViewCentered(charpos, centered_lines_count)
else
self.text_widget:moveCursorToCharPos(charpos)
end
self:updateScrollBar()
end
function ScrollTextWidget:moveCursorToXY(x, y, no_overflow)
if BD.mirroredUILayout() then -- the scroll bar is on the left
x = x - self.scroll_bar_width - self.text_scroll_span
end
self.text_widget:moveCursorToXY(x, y, no_overflow)
self:updateScrollBar()
end
function ScrollTextWidget:moveCursorLeft()
self.text_widget:moveCursorLeft()
self:updateScrollBar()
end
function ScrollTextWidget:moveCursorRight()
self.text_widget:moveCursorRight()
self:updateScrollBar()
end
function ScrollTextWidget:moveCursorUp()
self.text_widget:moveCursorUp()
self:updateScrollBar()
end
function ScrollTextWidget:moveCursorDown()
self.text_widget:moveCursorDown()
self:updateScrollBar()
end
function ScrollTextWidget:moveCursorHome()
self.text_widget:moveCursorHome()
self:updateScrollBar()
end
function ScrollTextWidget:moveCursorEnd()
self.text_widget:moveCursorEnd()
self:updateScrollBar()
end
function ScrollTextWidget:scrollDown()
self.text_widget:scrollDown()
self:updateScrollBar(true)
end
function ScrollTextWidget:scrollUp()
self.text_widget:scrollUp()
self:updateScrollBar(true)
end
function ScrollTextWidget:scrollToTop()
self.text_widget:scrollToTop()
self:updateScrollBar(true)
end
function ScrollTextWidget:scrollToBottom()
self.text_widget:scrollToBottom()
self:updateScrollBar(true)
end
function ScrollTextWidget:scrollText(direction)
if direction == 0 then return end
if direction > 0 then
self.text_widget:scrollDown()
else
self.text_widget:scrollUp()
end
self:updateScrollBar(true)
end
function ScrollTextWidget:scrollToRatio(ratio, force_to_page)
if force_to_page == nil then
-- default to force to page, for consistency with
-- ScrollHtmlWidget that always forces to page (for
-- DictQuickLookup when going back to previous dict)
force_to_page = true
end
self.text_widget:scrollToRatio(ratio, force_to_page)
self:updateScrollBar(true)
end
function ScrollTextWidget:onScrollText(arg, ges)
if ges.direction == "north" then
self:scrollText(1)
return true
elseif ges.direction == "south" then
self:scrollText(-1)
return true
end
-- if swipe west/east, let it propagate up (e.g. for quickdictlookup to
-- go to next/prev result)
end
function ScrollTextWidget:onTapScrollText(arg, ges)
if self.editable then
-- Tap is used to position cursor
return false
end
-- same tests as done in TextBoxWidget:scrollUp/Down
if BD.flipIfMirroredUILayout(ges.pos.x < Screen:getWidth()/2) then
return self:onScrollUp()
else
return self:onScrollDown()
end
end
function ScrollTextWidget:onScrollUp()
if self.text_widget.virtual_line_num > 1 then
self:scrollText(-1)
return true
end
-- if we couldn't scroll (because we're already at top or bottom),
-- let it propagate up (e.g. for quickdictlookup to go to next/prev result)
end
function ScrollTextWidget:onScrollDown()
if self.text_widget.virtual_line_num + self.text_widget:getVisLineCount() <= #self.text_widget.vertical_string_list then
self:scrollText(1)
return true
end
-- if we couldn't scroll (because we're already at top or bottom),
-- let it propagate up (e.g. for quickdictlookup to go to next/prev result)
end
function ScrollTextWidget:onPanText(arg, ges)
self._pan_direction = ges.direction
self._pan_relative_x = ges.relative.x
self._pan_relative_y = ges.relative.y
return true
end
function ScrollTextWidget:onPanReleaseText(arg, ges)
if self._pan_direction and self._pan_relative_y then -- went thru onPanText
if self._pan_direction == "north" or self._pan_direction == "south" then
local nb_lines = Math.round(self._pan_relative_y / self:getLineHeight())
self.text_widget:scrollLines(-nb_lines)
self:updateScrollBar(true)
end
self._pan_direction = nil
self._pan_relative_x = nil
self._pan_relative_y = nil
return true
end
return false
end
return ScrollTextWidget