mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
158 lines
5.2 KiB
Lua
158 lines
5.2 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local CheckButton = require("ui/widget/checkbutton")
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local Device = require("device")
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local FocusManager = require("ui/widget/focusmanager")
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local Font = require("ui/font")
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local Geom = require("ui/geometry")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local LineWidget = require("ui/widget/linewidget")
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local Size = require("ui/size")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local dbg = require("dbg")
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local Screen = Device.screen
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local RadioButtonTable = FocusManager:extend{
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width = Screen:getWidth(),
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radio_buttons = {
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{
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{text="Cancel", enabled=false, callback=nil},
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{text="OK", enabled=true, callback=nil},
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},
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},
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sep_width = Size.line.medium,
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padding = Size.padding.button,
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zero_sep = false,
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face = Font:getFace("cfont", 22),
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_first_button = nil,
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checked_button = nil,
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button_select_callback = nil,
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}
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function RadioButtonTable:init()
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self.radio_buttons_layout = {}
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self.container = VerticalGroup:new{ width = self.width }
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table.insert(self, self.container)
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if self.zero_sep then
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-- If we're asked to add a first line, don't add a vspan before: caller
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-- must do its own padding before.
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-- Things look better when the first line is gray like the others.
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self:addHorizontalSep(false, true, true)
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else
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self:addHorizontalSep(false, false, true)
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end
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local row_cnt = #self.radio_buttons
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for i = 1, row_cnt do
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self.radio_buttons_layout[i] = {}
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local horizontal_group = HorizontalGroup:new{}
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local row = self.radio_buttons[i]
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local column_cnt = #row
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local sizer_space = (self.sep_width + 2 * self.padding) * (column_cnt - 1)
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for j = 1, column_cnt do
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local btn_entry = row[j]
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local button = CheckButton:new{
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text = btn_entry.text,
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checkable = btn_entry.checkable,
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checked = btn_entry.checked,
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enabled = btn_entry.enabled,
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radio = true,
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provider = btn_entry.provider,
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width = (self.width - sizer_space) / column_cnt,
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bordersize = 0,
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margin = 0,
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padding = 0,
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face = self.face,
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show_parent = self.show_parent or self,
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parent = self.parent or self,
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}
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local button_callback = function()
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self:_checkButton(button)
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if self.button_select_callback then
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self.button_select_callback(btn_entry)
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end
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end
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button.callback = button_callback
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if i == 1 and j == 1 then
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self._first_button = button
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end
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if button.checked and not self.checked_button then
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self.checked_button = button
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elseif dbg.is_on and
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button.checked and self.checked_button then
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error("RadioButtonGroup: multiple checked RadioButtons")
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end
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local button_dim = button:getSize()
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local vertical_sep = LineWidget:new{
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background = Blitbuffer.COLOR_DARK_GRAY,
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dimen = Geom:new{
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w = self.sep_width,
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h = button_dim.h,
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}
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}
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self.radio_buttons_layout[i][j] = button
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table.insert(horizontal_group, button)
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if j < column_cnt then
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table.insert(horizontal_group, vertical_sep)
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end
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end -- end for each button
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table.insert(self.container, horizontal_group)
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--if i < row_cnt then
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--self:addHorizontalSep(true, true, true)
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--end
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end -- end for each button line
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self:addHorizontalSep(true, false, false)
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-- check first entry unless otherwise specified
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if not self.checked_button then
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self._first_button:toggleCheck()
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self.checked_button = self._first_button
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end
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if Device:hasDPad() or Device:hasKeyboard() then
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self.layout = self.radio_buttons_layout
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self:refocusWidget()
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else
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self.key_events = {} -- deregister all key press event listeners
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end
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end
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function RadioButtonTable:addHorizontalSep(vspan_before, add_line, vspan_after, black_line)
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if vspan_before then
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table.insert(self.container,
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VerticalSpan:new{ width = Size.span.vertical_default })
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end
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if add_line then
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table.insert(self.container, LineWidget:new{
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background = black_line and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
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dimen = Geom:new{
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w = self.width,
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h = self.sep_width,
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}
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})
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end
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if vspan_after then
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table.insert(self.container,
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VerticalSpan:new{ width = Size.span.vertical_default })
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end
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end
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function RadioButtonTable:_checkButton(button)
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-- nothing to do
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if button.checked then return end
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self.checked_button:toggleCheck()
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button:toggleCheck()
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self.checked_button = button
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end
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return RadioButtonTable
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