mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
fadee1f5dc
Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
133 lines
5.0 KiB
Lua
133 lines
5.0 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local Button = require("ui/widget/button")
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local Device = require("device")
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local FocusManager = require("ui/widget/focusmanager")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local LineWidget = require("ui/widget/linewidget")
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local Size = require("ui/size")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local Geom = require("ui/geometry")
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local Screen = Device.screen
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local ButtonTable = FocusManager:extend{
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width = nil,
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buttons = {
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{
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{text="OK", enabled=true, callback=nil},
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{text="Cancel", enabled=false, callback=nil},
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},
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},
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sep_width = Size.line.medium,
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padding = Size.padding.default,
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zero_sep = false,
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}
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function ButtonTable:init()
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self.width = self.width or math.floor(math.min(Screen:getWidth(), Screen:getHeight()) * 0.9)
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self.buttons_layout = {}
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self.button_by_id = {}
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self.container = VerticalGroup:new{ width = self.width }
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table.insert(self, self.container)
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if self.zero_sep then
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-- If we're asked to add a first line, don't add a vspan before: caller
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-- must do its own padding before.
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-- Things look better when the first line is gray like the others.
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self:addHorizontalSep(false, true, true)
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else
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self:addHorizontalSep(false, false, true)
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end
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local row_cnt = #self.buttons
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for i = 1, row_cnt do
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local buttons_layout_line = {}
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local horizontal_group = HorizontalGroup:new{}
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local row = self.buttons[i]
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local column_cnt = #row
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local sizer_space = self.sep_width * (column_cnt - 1) + 2
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for j = 1, column_cnt do
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local btn_entry = row[j]
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local button = Button:new{
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text = btn_entry.text,
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text_func = btn_entry.text_func,
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icon = btn_entry.icon,
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icon_width = btn_entry.icon_width,
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icon_height = btn_entry.icon_height,
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align = btn_entry.align,
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enabled = btn_entry.enabled,
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callback = btn_entry.callback,
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hold_callback = btn_entry.hold_callback,
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allow_hold_when_disabled = btn_entry.allow_hold_when_disabled,
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vsync = btn_entry.vsync,
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width = math.ceil((self.width - sizer_space)/column_cnt),
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max_width = math.ceil((self.width - sizer_space)/column_cnt - 2*self.sep_width - 2*self.padding),
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bordersize = 0,
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margin = 0,
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padding = Size.padding.buttontable, -- a bit taller than standalone buttons, for easier tap
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padding_h = 0, -- allow text to take more of the horizontal space
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text_font_face = btn_entry.font_face,
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text_font_size = btn_entry.font_size,
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text_font_bold = btn_entry.font_bold,
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show_parent = self.show_parent,
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}
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if btn_entry.id then
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self.button_by_id[btn_entry.id] = button
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end
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local button_dim = button:getSize()
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local vertical_sep = LineWidget:new{
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background = Blitbuffer.COLOR_GRAY,
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dimen = Geom:new{
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w = self.sep_width,
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h = button_dim.h,
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}
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}
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buttons_layout_line[j] = button
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table.insert(horizontal_group, button)
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if j < column_cnt then
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table.insert(horizontal_group, vertical_sep)
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end
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end -- end for each button
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table.insert(self.container, horizontal_group)
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if i < row_cnt then
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self:addHorizontalSep(true, true, true)
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end
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if column_cnt > 0 then
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-- Only add lines that are not separator to the focusmanager
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table.insert(self.buttons_layout, buttons_layout_line)
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end
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end -- end for each button line
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self:addHorizontalSep(true, false, false)
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if Device:hasDPad() then
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self.layout = self.buttons_layout
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self:refocusWidget()
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else
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self.key_events = {} -- deregister all key press event listeners
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end
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end
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function ButtonTable:addHorizontalSep(vspan_before, add_line, vspan_after, black_line)
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if vspan_before then
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table.insert(self.container,
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VerticalSpan:new{ width = Size.span.vertical_default })
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end
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if add_line then
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table.insert(self.container, LineWidget:new{
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background = black_line and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_GRAY,
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dimen = Geom:new{
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w = self.width,
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h = self.sep_width,
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}
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})
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end
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if vspan_after then
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table.insert(self.container,
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VerticalSpan:new{ width = Size.span.vertical_default })
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end
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end
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function ButtonTable:getButtonById(id)
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return self.button_by_id[id] -- nil if not found
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end
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return ButtonTable
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