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https://github.com/koreader/koreader
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0406be3319
* Don't call Screen:afterPaint if nothing was actually painted * Stupid micro-optimization (os.)time! (pun intended :D)
158 lines
4.9 KiB
Lua
158 lines
4.9 KiB
Lua
local logger = require("logger")
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local BasePowerD = {
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fl_min = 0, -- min frontlight intensity
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fl_max = 10, -- max frontlight intensity
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fl_intensity = nil, -- frontlight intensity
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battCapacity = 0, -- battery capacity
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device = nil, -- device object
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last_capacity_pull_time = 0, -- timestamp of last pull
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is_fl_on = false, -- whether the frontlight is on
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}
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function BasePowerD:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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assert(o.fl_min < o.fl_max)
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if o.init then o:init() end
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if o.device and o.device:hasFrontlight() then
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o.fl_intensity = o:frontlightIntensityHW()
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o:_decideFrontlightState()
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end
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return o
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end
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function BasePowerD:init() end
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function BasePowerD:setIntensityHW(intensity) end
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function BasePowerD:getCapacityHW() return 0 end
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function BasePowerD:getDissmisBatteryStatus() return self.battery_warning end
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function BasePowerD:setDissmisBatteryStatus(status) self.battery_warning = status end
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function BasePowerD:isChargingHW() return false end
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function BasePowerD:frontlightIntensityHW() return 0 end
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function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
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function BasePowerD:turnOffFrontlightHW() self:setIntensityHW(self.fl_min) end
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function BasePowerD:turnOnFrontlightHW() self:setIntensityHW(self.fl_intensity) end --- @fixme: what if fl_intensity == fl_min (c.f., kindle)?
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-- Anything needs to be done before do a real hardware suspend. Such as turn off
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-- front light.
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function BasePowerD:beforeSuspend() end
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-- Anything needs to be done after do a real hardware resume. Such as resume
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-- front light state.
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function BasePowerD:afterResume() end
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function BasePowerD:isFrontlightOn()
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assert(self ~= nil)
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return self.is_fl_on
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end
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function BasePowerD:_decideFrontlightState()
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assert(self ~= nil)
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assert(self.device:hasFrontlight())
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self.is_fl_on = self:isFrontlightOnHW()
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end
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function BasePowerD:isFrontlightOff()
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return not self:isFrontlightOn()
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end
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function BasePowerD:frontlightIntensity()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return 0 end
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if self:isFrontlightOff() then return 0 end
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return self.fl_intensity
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end
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function BasePowerD:toggleFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return false end
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if self:isFrontlightOn() then
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return self:turnOffFrontlight()
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else
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return self:turnOnFrontlight()
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end
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end
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function BasePowerD:turnOffFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOff() then return false end
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self:turnOffFrontlightHW()
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self.is_fl_on = false
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self:stateChanged()
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return true
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end
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function BasePowerD:turnOnFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOn() then return false end
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if self.fl_intensity == self.fl_min then return false end --- @fixme what the hell?
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self:turnOnFrontlightHW()
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self.is_fl_on = true
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self:stateChanged()
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return true
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end
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function BasePowerD:read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*all"):match("%d+")
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fd:close()
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return int and tonumber(int) or 0
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else
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return 0
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end
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end
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function BasePowerD:read_str_file(file)
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local fd = io.open(file, "r")
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if fd then
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local str = fd:read("*all")
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fd:close()
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return str
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else
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return ""
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end
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end
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function BasePowerD:normalizeIntensity(intensity)
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intensity = intensity < self.fl_min and self.fl_min or intensity
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return intensity > self.fl_max and self.fl_max or intensity
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end
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function BasePowerD:setIntensity(intensity)
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if not self.device:hasFrontlight() then return false end
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if intensity == self:frontlightIntensity() then return false end
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self.fl_intensity = self:normalizeIntensity(intensity)
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self:_decideFrontlightState()
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logger.dbg("set light intensity", self.fl_intensity)
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self:setIntensityHW(self.fl_intensity)
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self:stateChanged()
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return true
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end
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function BasePowerD:getCapacity()
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local now_ts = os.time()
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if now_ts - self.last_capacity_pull_time >= 60 then
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self.battCapacity = self:getCapacityHW()
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self.last_capacity_pull_time = now_ts
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end
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return self.battCapacity
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end
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function BasePowerD:isCharging()
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return self:isChargingHW()
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end
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function BasePowerD:stateChanged()
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-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has been loaded.
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if package.loaded["ui/uimanager"] ~= nil then
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local Event = require("ui/event")
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local UIManager = require("ui/uimanager")
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UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
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end
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end
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return BasePowerD
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