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koreader/frontend/ui/widget/iconbutton.lua
2014-11-11 03:03:25 +01:00

61 lines
1.5 KiB
Lua

local InputContainer = require("ui/widget/container/inputcontainer")
local ImageWidget = require("ui/widget/imagewidget")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
--[[
Button with a big icon image! Designed for touch device
--]]
local IconButton = InputContainer:new{
icon_file = "resources/info-confirm.png",
dimen = nil,
-- show_parent is used for UIManager:setDirty, so we can trigger repaint
show_parent = nil,
callback = function() end,
}
function IconButton:init()
self.image = ImageWidget:new{
file = self.icon_file
}
self.show_parent = self.show_parent or self
self.dimen = self.image:getSize()
self:initGesListener()
self[1] = self.image
end
function IconButton:initGesListener()
self.ges_events = {
TapClickButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
}
},
}
end
function IconButton:onTapClickButton()
self.image.invert = true
UIManager.update_regions_func = function()
return {self[1].dimen}
end
UIManager:setDirty(self.show_parent, "partial")
-- make sure button reacts before doing callback
UIManager:scheduleIn(0.1, function()
self.callback()
self.image.invert = false
UIManager:setDirty(self.show_parent, "partial")
end)
return true
end
function IconButton:onSetDimensions(new_dimen)
self.dimen = new_dimen
end
return IconButton