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koreader/frontend/ui/widget/toggleswitch.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

162 lines
5.0 KiB
Lua

local TextWidget = require("ui/widget/textwidget")
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local Font = require("ui/font")
local Geom = require("ui/geometry")
local RenderText = require("ui/rendertext")
local UIManager = require("ui/uimanager")
local Screen = require("device").screen
local Device = require("device")
local GestureRange = require("ui/gesturerange")
local DEBUG = require("dbg")
local Blitbuffer = require("ffi/blitbuffer")
local _ = require("gettext")
local ToggleLabel = TextWidget:new{
bold = true,
bgcolor = Blitbuffer.COLOR_WHITE,
fgcolor = Blitbuffer.COLOR_BLACK,
}
function ToggleLabel:paintTo(bb, x, y)
RenderText:renderUtf8Text(bb, x, y+self._height*0.75, self.face, self.text, true, self.bold, self.fgcolor)
end
local ToggleSwitch = InputContainer:new{
width = Screen:scaleByDPI(216),
height = Screen:scaleByDPI(30),
bgcolor = Blitbuffer.COLOR_WHITE, -- unfoused item color
fgcolor = Blitbuffer.gray(0.5), -- focused item color
}
function ToggleSwitch:init()
self.n_pos = #self.toggle
self.position = nil
local label_font_face = "cfont"
local label_font_size = 16
self.toggle_frame = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.gray(0.5),
radius = 7,
bordersize = 1,
padding = 2,
}
self.toggle_content = HorizontalGroup:new{}
for i=1,#self.toggle do
local label = ToggleLabel:new{
align = "center",
text = self.toggle[i],
face = Font:getFace(label_font_face, label_font_size),
}
local content = CenterContainer:new{
dimen = Geom:new{w = self.width/self.n_pos, h = self.height},
label,
}
local button = FrameContainer:new{
background = Blitbuffer.COLOR_WHITE,
color = Blitbuffer.gray(0.5),
margin = 0,
radius = 5,
bordersize = 1,
padding = 0,
content,
}
table.insert(self.toggle_content, button)
end
self.toggle_frame[1] = self.toggle_content
self[1] = self.toggle_frame
self.dimen = Geom:new(self.toggle_frame:getSize())
if Device:isTouchDevice() then
self.ges_events = {
TapSelect = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Toggle switch",
},
HoldSelect = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold switch",
},
}
end
end
function ToggleSwitch:update()
local pos = self.position
for i=1,#self.toggle_content do
if pos == i then
self.toggle_content[i].color = self.fgcolor
self.toggle_content[i].background = self.fgcolor
self.toggle_content[i][1][1].fgcolor = Blitbuffer.COLOR_WHITE
else
self.toggle_content[i].color = self.bgcolor
self.toggle_content[i].background = self.bgcolor
self.toggle_content[i][1][1].fgcolor = Blitbuffer.COLOR_BLACK
end
end
end
function ToggleSwitch:setPosition(position)
self.position = position
self:update()
end
function ToggleSwitch:togglePosition(position)
if self.n_pos == 2 and self.alternate ~= false then
self.position = (self.position+1)%self.n_pos
self.position = self.position == 0 and self.n_pos or self.position
elseif self.n_pos == 1 then
self.position = self.position == 1 and 0 or 1
else
self.position = position
end
self:update()
end
function ToggleSwitch:onTapSelect(arg, gev)
local position = math.ceil(
(gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
)
--DEBUG("toggle position:", position)
self:togglePosition(position)
--[[
if self.values then
self.values = self.values or {}
self.config:onConfigChoice(self.name, self.values[self.position])
end
if self.event then
self.args = self.args or {}
self.config:onConfigEvent(self.event, self.args[self.position])
end
if self.events then
self.config:onConfigEvents(self.events, self.position)
end
--]]
self.config:onConfigChoose(self.values, self.name,
self.event, self.args, self.events, self.position)
UIManager:setDirty(self.config, "partial")
return true
end
function ToggleSwitch:onHoldSelect(arg, gev)
local position = math.ceil(
(gev.pos.x - self.dimen.x) / self.dimen.w * self.n_pos
)
self.config:onMakeDefault(self.name, self.name_text,
self.values or self.args, self.toggle, position)
return true
end
return ToggleSwitch