mirror of
https://github.com/koreader/koreader
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812e595608
* Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4)
* FileManager and co. (where appropriate, i.e., when covers are shown)
* Book Status
* Reader, where appropriate:
* CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone).
* Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices).
* ScreenSaver
* ImageViewer
* Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it).
(The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu).
* Hunted down a few redundant repaints (unneeded setDirty("all") calls),
either by switching the widget to nil when only a refresh was needed, and not a repaint,
or by passing the appropritate widget to setDirty.
(Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard).
There were also a few instances of 'em right behind a widget close.
* Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog.
We unfortunately do need to do it when switching tabs, because of their variable heights.
* On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes!
* Fix another debug guard in Kobo sysfs_light
* Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not.
PS: (Almost 💯 commits! :D)
172 lines
4.9 KiB
Lua
172 lines
4.9 KiB
Lua
--[[--
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Widget that shows a radiobutton checked (`◉`) or unchecked (`◯`)
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or nothing of the same size.
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Example:
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local RadioButton = require("ui/widget/radiobutton")
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local parent_widget = FrameContainer:new{}
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table.insert(parent_widget, RadioButton:new{
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checkable = false, -- shows nothing when false, defaults to true
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checked = function() end, -- whether the box is checked
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})
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UIManager:show(parent_widget)
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LeftContainer = require("ui/widget/container/leftcontainer")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local RadioButton = InputContainer:new{
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checkable = true,
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checked = false,
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enabled = true,
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face = Font:getFace("smallinfofont"),
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background = Blitbuffer.COLOR_WHITE,
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width = 0,
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height = 0,
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}
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function RadioButton:init()
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self._checked_widget = TextWidget:new{
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text = "◉ " .. self.text,
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face = self.face,
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max_width = self.max_width,
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}
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self._unchecked_widget = TextWidget:new{
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text = "◯ " .. self.text,
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face = self.face,
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max_width = self.max_width,
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}
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self._empty_widget = TextWidget:new{
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text = "" .. self.text,
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face = self.face,
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max_width = self.max_width,
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}
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self._widget_size = self._unchecked_widget:getSize()
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if self.width == nil then
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self.width = self._widget_size.w
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end
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self._radio_button = self.checkable
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and (self.checked and self._checked_widget or self._unchecked_widget)
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or self._empty_widget
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self:update()
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self.dimen = self.frame:getSize()
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if Device:isTouchDevice() then
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self.ges_events = {
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TapCheckButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Tap Button",
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},
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HoldCheckButton = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold Button",
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}
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}
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end
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end
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function RadioButton:update()
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if self[1] then
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self[1]:free()
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end
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self.frame = FrameContainer:new{
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margin = self.margin,
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bordersize = self.bordersize,
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background = self.background,
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radius = self.radius,
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padding = self.padding,
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LeftContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = self._widget_size.h
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},
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self._radio_button,
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}
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}
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self[1] = self.frame
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end
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function RadioButton:onFocus()
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self.frame.invert = true
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return true
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end
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function RadioButton:onUnfocus()
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self.frame.invert = false
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return true
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end
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function RadioButton:onTapCheckButton()
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if self.enabled and self.callback then
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if G_reader_settings:isFalse("flash_ui") then
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self.callback()
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else
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-- While I'd like to only flash the button itself, we have to make do with flashing the full width of the TextWidget...
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self.frame.invert = true
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UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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UIManager:tickAfterNext(function()
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self.callback()
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self.frame.invert = false
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UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
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UIManager:setDirty(nil, function()
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return "fast", self.dimen
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end)
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end)
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end
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elseif self.tap_input then
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self:onInput(self.tap_input)
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elseif type(self.tap_input_func) == "function" then
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self:onInput(self.tap_input_func())
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end
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return true
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end
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function RadioButton:onHoldCheckButton()
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if self.enabled and self.hold_callback then
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self.hold_callback()
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elseif self.hold_input then
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self:onInput(self.hold_input)
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elseif type(self.hold_input_func) == "function" then
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self:onInput(self.hold_input_func())
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end
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return true
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end
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function RadioButton:check(callback)
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self._radio_button = self._checked_widget
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self.checked = true
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self:update()
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UIManager:setDirty(self.parent, function()
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return "fast", self.dimen
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end)
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end
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function RadioButton:unCheck()
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self._radio_button = self._unchecked_widget
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self.checked = false
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self:update()
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UIManager:setDirty(self.parent, function()
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return "fast", self.dimen
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end)
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end
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return RadioButton
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