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koreader/frontend/ui/widget/pathchooser.lua
poire-z 1d18b01cf7
PathChooser: clearer usage and behaviour (#4133)
Explicit new options: select_directory, select_file, show_files.
With select_directory, show an entry to select current directory
(so, removed undocumented hack "hold on .. to select current
directory").
2018-08-06 20:59:01 +02:00

145 lines
4.7 KiB
Lua

local ButtonDialogTitle = require("ui/widget/buttondialogtitle")
local FileChooser = require("ui/widget/filechooser")
local Font = require("ui/font")
local UIManager = require("ui/uimanager")
local ffiutil = require("ffi/util")
local lfs = require("libs/libkoreader-lfs")
local util = require("util")
local _ = require("gettext")
local T = ffiutil.template
local PathChooser = FileChooser:extend{
title = true, -- or a string
-- if let to true, a generic title will be set in init()
no_title = false,
show_path = true,
is_popout = false,
covers_fullscreen = true, -- set it to false if you set is_popout = true
is_borderless = true,
-- smaller font to allow displaying our long titles
tface = Font:getFace("smalltfont"),
select_directory = true, -- allow selecting directories
select_file = true, -- allow selecting files
show_files = true, -- show files, even if select_files=false
-- (directories are always shown, to allow navigation)
show_hidden = G_reader_settings:readSetting("show_hidden"),
detailed_file_info = false, -- show size and last mod time in Select message
}
function PathChooser:init()
if self.title == true then -- default title depending on options
if self.select_directory and not self.select_file then
self.title = _("Long-press to select directory")
elseif not self.select_directory and self.select_file then
self.title = _("Long-press to select file")
else
self.title = _("Long-press to select")
end
end
if not self.show_files then
self.file_filter = function() return false end -- filter out regular files
end
if self.select_directory then
-- Let FileChooser display "Long press to select current directory"
self.show_current_dir_for_hold = true
end
FileChooser.init(self)
end
function PathChooser:onMenuSelect(item)
local path = item.path
if path:sub(-2, -1) == "/." then -- with show_current_dir_for_hold
-- Don't navigate to same directory
return true
end
path = ffiutil.realpath(path)
if not path then
-- If starting in a no-more existing directory, allow
-- not getting stuck in it
self:changeToPath("/")
return true
end
local attr = lfs.attributes(path)
if not attr then
-- Same as above
self:changeToPath("/")
return true
end
if attr.mode ~= "directory" then
-- Do nothing if Tap on other than directories
return true
end
-- Let this method check permissions and if we can list
-- this directory: we should get at least one item: ".."
local sub_table = self:genItemTableFromPath(path)
if #sub_table > 0 then
self:changeToPath(path)
end
return true
end
function PathChooser:onMenuHold(item)
local path = item.path
if path:sub(-2, -1) == "/." then -- with show_current_dir_for_hold
path = path:sub(1, -3)
end
path = ffiutil.realpath(path)
if not path then
return true
end
local attr = lfs.attributes(path)
if not attr then
return true
end
if attr.mode == "file" and not self.select_file then
return true
end
if attr.mode == "directory" and not self.select_directory then
return true
end
local title
if attr.mode == "file" then
if self.detailed_file_info then
local filesize = util.getFormattedSize(attr.size)
local lastmod = os.date("%Y-%m-%d %H:%M", attr.modification)
title = T(_("Select this file?\n\n%1\n\nFile size: %2 bytes\nLast modified: %3"),
path, filesize, lastmod)
else
title = T(_("Select this file?\n\n%1"), path)
end
elseif attr.mode == "directory" then
title = T(_("Select this directory?\n\n%1"), path)
else -- just in case we get something else
title = T(_("Select this path?\n\n%1"), path)
end
local onConfirm = self.onConfirm
self.button_dialog = ButtonDialogTitle:new{
title = title,
buttons = {
{
{
text = _("Cancel"),
callback = function()
UIManager:close(self.button_dialog)
end,
},
{
text = _("Select"),
callback = function()
if onConfirm then
onConfirm(path)
end
UIManager:close(self.button_dialog)
UIManager:close(self)
end,
},
},
},
}
UIManager:show(self.button_dialog)
return true
end
return PathChooser