2
0
mirror of https://github.com/koreader/koreader synced 2024-11-18 03:25:46 +00:00
koreader/frontend/ui/widget/closebutton.lua

87 lines
2.3 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--[[--
Button widget that shows an "×" and handles closing window when tapped
Example:
local CloseButton = require("ui/widget/closebutton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CloseButton:new{
window = parent_widget,
})
UIManager:show(parent_widget)
]]
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local TextWidget = require("ui/widget/textwidget")
local Screen = require("device").screen
local CloseButton = InputContainer:new{
overlap_align = "right",
window = nil,
padding_left = Screen:scaleBySize(14), -- for larger touch area
padding_right = 0,
padding_top = 0,
padding_bottom = 0,
}
function CloseButton:init()
local text_widget = TextWidget:new{
text = "×",
face = Font:getFace("cfont", 30),
}
local text_size = text_widget:getSize()
-- The text box height is greater than its width, and we want this × to
-- be diagonally aligned with our top right border
local text_width_pad = (text_size.h - text_size.w) / 2
-- We also add the provided padding_right
self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
padding_top = self.padding_top,
padding_bottom = self.padding_bottom,
padding_left = self.padding_left,
padding_right = self.padding_right + text_width_pad,
text_widget,
}
self.ges_events.Close = {
GestureRange:new{
ges = "tap",
-- x and y coordinates for the widget is only known after the it is
-- drawn. so use callback to get range at runtime.
range = function() return self.dimen end,
},
doc = "Tap on close button",
}
self.ges_events.HoldClose = {
GestureRange:new{
ges = "hold_release",
range = function() return self.dimen end,
},
doc = "Hold on close button",
}
end
function CloseButton:onClose()
if self.window.onClose then
self.window:onClose()
end
return true
end
function CloseButton:onHoldClose()
if self.window.onHoldClose then
self.window:onHoldClose()
end
return true
end
return CloseButton