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koreader/frontend/ui/widget/buttondialog.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

67 lines
1.8 KiB
Lua

local ButtonTable = require("ui/widget/buttontable")
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local Device = require("device")
local GestureRange = require("ui/gesturerange")
local Geom = require("ui/geometry")
local Input = require("device").input
local Screen = require("device").screen
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Blitbuffer = require("ffi/blitbuffer")
local ButtonDialog = InputContainer:new{
buttons = nil,
tap_close_callback = nil,
}
function ButtonDialog:init()
if Device:hasKeys() then
self.key_events = {
Close = { {"Back"}, doc = "close button dialog" }
}
end
if Device:isTouchDevice() then
self.ges_events.TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
}
}
end
self[1] = CenterContainer:new{
dimen = Screen:getSize(),
FrameContainer:new{
ButtonTable:new{
width = Screen:getWidth()*0.9,
buttons = self.buttons,
show_parent = self,
},
background = Blitbuffer.COLOR_WHITE,
bordersize = 2,
radius = 7,
padding = 2,
}
}
end
function ButtonDialog:onTapClose()
UIManager:close(self)
if self.tap_close_callback then
self.tap_close_callback()
end
return true
end
function ButtonDialog:onClose()
self:onTapClose()
return true
end
return ButtonDialog