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koreader/frontend/device/generic/powerd.lua
Frans de Jonge 6e52e559ae [fix, Android] Don't steal frontlight control on start (#3319)
I believe this should be `if isKobo()`, or better yet that the entire
block should be moved to `KoboPowerD:init()` because afaik that is the
only platform where the system doesn't provide trustworthy frontlight
information. But to be absolutely sure that I don't break anything (and I
don't want to spend any time on this atm) I'm temporarily excluding only
Android where this behavior is known to be problematic.

See discussion in https://github.com/koreader/koreader/issues/3118#issuecomment-334995879

References #3118 (using keyword "references" because phrases like "possibly fixes"
result in GH autoclose).
2017-10-08 16:40:24 +02:00

170 lines
5.4 KiB
Lua

local logger = require("logger")
local BasePowerD = {
fl_min = 0, -- min frontlight intensity
fl_max = 10, -- max frontlight intensity
fl_intensity = nil, -- frontlight intensity
battCapacity = 0, -- battery capacity
device = nil, -- device object
last_capacity_pull_time = 0, -- timestamp of last pull
is_fl_on = false, -- whether the frontlight is on
}
function BasePowerD:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
assert(o.fl_min < o.fl_max)
if o.init then o:init() end
if o.device and o.device.hasFrontlight() then
o.fl_intensity = o:frontlightIntensityHW()
o:_decideFrontlightState()
-- Note added by @Frenzie 2017-10-08
-- I believe this should be `if isKobo()`, or better yet that the entire
-- block should be moved to `KoboPowerD:init()` because afaik that is the
-- only platform where the system doesn't provide trustworthy frontlight
-- information. But to be absolutely sure that I don't break anything (and I
-- don't want to spend any time on this atm) I'm temporarily excluding only
-- Android where this behavior is known to be problematic.
-- See discussion in https://github.com/koreader/koreader/issues/3118#issuecomment-334995879
if not o.device:isAndroid() then
if o:isFrontlightOn() then
o:turnOnFrontlightHW()
else
o:turnOffFrontlightHW()
end
end
end
return o
end
function BasePowerD:init() end
function BasePowerD:setIntensityHW(intensity) end
function BasePowerD:getCapacityHW() return 0 end
function BasePowerD:isChargingHW() return false end
function BasePowerD:frontlightIntensityHW() return 0 end
function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
function BasePowerD:turnOffFrontlightHW() self:_setIntensity(self.fl_min) end
function BasePowerD:turnOnFrontlightHW() self:_setIntensity(self.fl_intensity) end
-- Anything needs to be done before do a real hardware suspend. Such as turn off
-- front light.
function BasePowerD:beforeSuspend() end
-- Anything needs to be done after do a real hardware resume. Such as resume
-- front light state.
function BasePowerD:afterResume() end
function BasePowerD:isFrontlightOn()
assert(self ~= nil)
return self.is_fl_on
end
function BasePowerD:_decideFrontlightState()
assert(self ~= nil)
assert(self.device.hasFrontlight())
self.is_fl_on = self:isFrontlightOnHW()
end
function BasePowerD:isFrontlightOff()
return not self:isFrontlightOn()
end
function BasePowerD:frontlightIntensity()
assert(self ~= nil)
if not self.device.hasFrontlight() then return 0 end
if self:isFrontlightOff() then return 0 end
return self.fl_intensity
end
function BasePowerD:toggleFrontlight()
assert(self ~= nil)
if not self.device.hasFrontlight() then return false end
if self:isFrontlightOn() then
return self:turnOffFrontlight()
else
return self:turnOnFrontlight()
end
end
function BasePowerD:turnOffFrontlight()
assert(self ~= nil)
if not self.device.hasFrontlight() then return end
if self:isFrontlightOff() then return false end
self.is_fl_on = false
self:turnOffFrontlightHW()
return true
end
function BasePowerD:turnOnFrontlight()
assert(self ~= nil)
if not self.device.hasFrontlight() then return end
if self:isFrontlightOn() then return false end
if self.fl_intensity == self.fl_min then return false end
self.is_fl_on = true
self:turnOnFrontlightHW()
return true
end
function BasePowerD:read_int_file(file)
local fd = io.open(file, "r")
if fd then
local int = fd:read("*all"):match("%d+")
fd:close()
return int and tonumber(int) or 0
else
return 0
end
end
function BasePowerD:read_str_file(file)
local fd = io.open(file, "r")
if fd then
local str = fd:read("*all")
fd:close()
return str
else
return ""
end
end
function BasePowerD:normalizeIntensity(intensity)
intensity = intensity < self.fl_min and self.fl_min or intensity
return intensity > self.fl_max and self.fl_max or intensity
end
function BasePowerD:setIntensity(intensity)
if not self.device.hasFrontlight() then return false end
if intensity == self:frontlightIntensity() then return false end
self.fl_intensity = self:normalizeIntensity(intensity)
self:_decideFrontlightState()
logger.dbg("set light intensity", self.fl_intensity)
self:_setIntensity(self.fl_intensity)
return true
end
function BasePowerD:getCapacity()
if os.time() - self.last_capacity_pull_time >= 60 then
self.battCapacity = self:getCapacityHW()
self.last_capacity_pull_time = os.time()
end
return self.battCapacity
end
function BasePowerD:isCharging()
return self:isChargingHW()
end
function BasePowerD:_setIntensity(intensity)
self:setIntensityHW(intensity)
-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has
-- been loaded.
if package.loaded["ui/uimanager"] ~= nil then
local Event = require("ui/event")
local UIManager = require("ui/uimanager")
UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
end
end
return BasePowerD