mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
32c9ea74a6
It might cause unwanted wakeups, and even it it doesn't, it just feels and looks stupid ;).
1145 lines
42 KiB
Lua
1145 lines
42 KiB
Lua
--[[--
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This module manages widgets.
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]]
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local Device = require("device")
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local Event = require("ui/event")
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local Geom = require("ui/geometry")
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local dbg = require("dbg")
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local logger = require("logger")
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local util = require("ffi/util")
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local _ = require("gettext")
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local Input = Device.input
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local Screen = Device.screen
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local MILLION = 1000000
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-- there is only one instance of this
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local UIManager = {
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-- trigger a full refresh when counter reaches FULL_REFRESH_COUNT
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FULL_REFRESH_COUNT =
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G_reader_settings:readSetting("full_refresh_count") or DRCOUNTMAX,
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refresh_count = 0,
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-- How long to wait between ZMQ wakeups: 50ms.
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ZMQ_TIMEOUT = 50 * 1000,
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event_handlers = nil,
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_running = true,
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_window_stack = {},
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_task_queue = {},
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_task_queue_dirty = false,
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_dirty = {},
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_zeromqs = {},
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_refresh_stack = {},
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_refresh_func_stack = {},
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_entered_poweroff_stage = false,
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_exit_code = nil,
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event_hook = require("ui/hook_container"):new()
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}
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function UIManager:init()
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self.event_handlers = {
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__default__ = function(input_event)
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self:sendEvent(input_event)
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end,
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SaveState = function()
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self:flushSettings()
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end,
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Power = function(input_event)
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Device:onPowerEvent(input_event)
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end,
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}
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self.poweroff_action = function()
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self._entered_poweroff_stage = true;
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Screen:setRotationMode(0)
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require("ui/screensaver"):show("poweroff", _("Powered off"))
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if Device:needsScreenRefreshAfterResume() then
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Screen:refreshFull()
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end
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UIManager:nextTick(function()
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Device:saveSettings()
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self:broadcastEvent(Event:new("Close"))
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Device:powerOff()
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end)
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end
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self.reboot_action = function()
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self._entered_poweroff_stage = true;
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Screen:setRotationMode(0)
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require("ui/screensaver"):show("reboot", _("Rebooting..."))
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if Device:needsScreenRefreshAfterResume() then
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Screen:refreshFull()
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end
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UIManager:nextTick(function()
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Device:saveSettings()
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self:broadcastEvent(Event:new("Close"))
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Device:reboot()
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end)
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end
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if Device:isPocketBook() then
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self.event_handlers["Suspend"] = function()
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self:_beforeSuspend()
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Device:onPowerEvent("Power")
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end
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self.event_handlers["Resume"] = function()
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Device:onPowerEvent("Power")
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self:_afterResume()
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end
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end
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if Device:isKobo() then
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-- We do not want auto suspend procedure to waste battery during
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-- suspend. So let's unschedule it when suspending, and restart it after
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-- resume. Done via the plugin's onSuspend/onResume handlers.
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self.event_handlers["Suspend"] = function()
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-- Ignore the accelerometer (if that's not already the case) while we're alseep
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if G_reader_settings:nilOrFalse("input_ignore_gsensor") then
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Device:toggleGSensor()
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end
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self:_beforeSuspend()
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Device:onPowerEvent("Suspend")
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end
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self.event_handlers["Resume"] = function()
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Device:onPowerEvent("Resume")
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self:_afterResume()
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-- Stop ignoring the accelerometer (unless requested) when we wakeup
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if G_reader_settings:nilOrFalse("input_ignore_gsensor") then
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Device:toggleGSensor()
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end
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end
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self.event_handlers["PowerPress"] = function()
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UIManager:scheduleIn(2, self.poweroff_action)
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end
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self.event_handlers["PowerRelease"] = function()
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if not self._entered_poweroff_stage then
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UIManager:unschedule(self.poweroff_action)
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self:suspend()
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end
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end
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if not G_reader_settings:readSetting("ignore_power_sleepcover") then
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self.event_handlers["SleepCoverClosed"] = function()
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Device.is_cover_closed = true
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self:suspend()
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end
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self.event_handlers["SleepCoverOpened"] = function()
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Device.is_cover_closed = false
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self:resume()
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end
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else
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-- Closing/opening the cover will still wake up the device, so we
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-- need to put it back to sleep if we are in screen saver mode
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self.event_handlers["SleepCoverClosed"] = function()
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if Device.screen_saver_mode then
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self:suspend()
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end
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end
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self.event_handlers["SleepCoverOpened"] = self.event_handlers["SleepCoverClosed"]
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end
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self.event_handlers["Light"] = function()
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Device:getPowerDevice():toggleFrontlight()
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end
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self.event_handlers["Charging"] = function()
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self:_beforeCharging()
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if Device.screen_saver_mode then
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self:suspend()
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end
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end
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self.event_handlers["NotCharging"] = function()
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-- We need to put the device into suspension, other things need to be done before it.
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self:_afterNotCharging()
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if Device.screen_saver_mode then
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self:suspend()
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end
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end
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self.event_handlers["__default__"] = function(input_event)
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-- Suspension in Kobo can be interrupted by screen updates. We ignore user touch input
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-- in screen_saver_mode so screen updates won't be triggered in suspend mode.
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-- We should not call self:suspend() in screen_saver_mode lest we stay on forever
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-- trying to reschedule suspend. Other systems take care of unintended wake-up.
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if not Device.screen_saver_mode then
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self:sendEvent(input_event)
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end
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end
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elseif Device:isKindle() then
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self.event_handlers["IntoSS"] = function()
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self:_beforeSuspend()
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Device:intoScreenSaver()
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end
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self.event_handlers["OutOfSS"] = function()
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Device:outofScreenSaver()
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self:_afterResume();
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end
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self.event_handlers["Charging"] = function()
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self:_beforeCharging()
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Device:usbPlugIn()
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end
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self.event_handlers["NotCharging"] = function()
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Device:usbPlugOut()
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self:_afterNotCharging()
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end
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elseif Device:isSonyPRSTUX() then
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self.event_handlers["PowerPress"] = function()
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UIManager:scheduleIn(2, self.poweroff_action)
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end
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self.event_handlers["PowerRelease"] = function()
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if not self._entered_poweroff_stage then
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UIManager:unschedule(self.poweroff_action)
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self:_beforeSuspend()
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Device:intoScreenSaver()
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Device:suspend()
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end
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end
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self.event_handlers["Suspend"] = self.event_handlers["PowerRelease"]
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self.event_handlers["Resume"] = function()
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Device:resume()
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Device:outofScreenSaver()
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self:_afterResume()
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end
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self.event_handlers["__default__"] = function(input_event)
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-- Same as in Kobo: we want to ignore keys during suspension
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if not Device.screen_saver_mode then
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self:sendEvent(input_event)
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end
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end
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elseif Device:isCervantes() then
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self.event_handlers["Suspend"] = function()
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self:_beforeSuspend()
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Device:onPowerEvent("Suspend")
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end
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self.event_handlers["Resume"] = function()
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Device:onPowerEvent("Resume")
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self:_afterResume()
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end
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self.event_handlers["PowerPress"] = function()
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UIManager:scheduleIn(2, self.poweroff_action)
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end
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self.event_handlers["PowerRelease"] = function()
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if not self._entered_poweroff_stage then
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UIManager:unschedule(self.poweroff_action)
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self:suspend()
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end
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end
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self.event_handlers["Charging"] = function()
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self:_beforeCharging()
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if Device.screen_saver_mode then
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self:suspend()
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end
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end
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self.event_handlers["NotCharging"] = function()
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self:_afterNotCharging()
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if Device.screen_saver_mode then
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self:suspend()
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end
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end
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self.event_handlers["UsbPlugIn"] = function()
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self:_beforeCharging()
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if Device.screen_saver_mode then
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self:suspend()
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end
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end
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self.event_handlers["USbPlugOut"] = function()
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self:_afterNotCharging()
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if Device.screen_saver_mode then
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self:suspend()
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end
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end
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self.event_handlers["__default__"] = function(input_event)
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-- Same as in Kobo: we want to ignore keys during suspension
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if not Device.screen_saver_mode then
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self:sendEvent(input_event)
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end
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end
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elseif Device:isSDL() then
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self.event_handlers["Suspend"] = function()
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self:_beforeSuspend()
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Device:simulateSuspend()
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end
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self.event_handlers["Resume"] = function()
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Device:simulateResume()
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self:_afterResume()
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end
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end
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end
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--[[--
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Registers and shows a widget.
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Modal widget should be always on top.
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For refreshtype & refreshregion see description of setDirty().
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]]
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---- @param widget a widget object
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---- @param refreshtype "full", "flashpartial", "flashui", "partial", "ui", "fast"
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---- @param refreshregion a Geom object
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---- @int x
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---- @int y
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---- @param refreshdither an optional bool
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---- @see setDirty
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function UIManager:show(widget, refreshtype, refreshregion, x, y, refreshdither)
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if not widget then
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logger.dbg("widget not exist to be shown")
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return
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end
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logger.dbg("show widget:", widget.id or widget.name or tostring(widget))
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self._running = true
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local window = {x = x or 0, y = y or 0, widget = widget}
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-- put this window on top of the toppest non-modal window
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for i = #self._window_stack, 0, -1 do
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local top_window = self._window_stack[i]
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-- skip modal window
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if widget.modal or not top_window or not top_window.widget.modal then
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table.insert(self._window_stack, i + 1, window)
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break
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end
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end
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-- and schedule it to be painted
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self:setDirty(widget, refreshtype, refreshregion, refreshdither)
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-- tell the widget that it is shown now
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widget:handleEvent(Event:new("Show"))
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-- check if this widget disables double tap gesture
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if widget.disable_double_tap == false then
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Input.disable_double_tap = false
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else
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Input.disable_double_tap = true
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end
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end
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--[[--
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Unregisters a widget.
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For refreshtype & refreshregion see description of setDirty().
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]]
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---- @param widget a widget object
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---- @param refreshtype "full", "flashpartial", "flashui", "partial", "ui", "fast"
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---- @param refreshregion a Geom object
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---- @param refreshdither an optional bool
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---- @see setDirty
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function UIManager:close(widget, refreshtype, refreshregion, refreshdither)
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if not widget then
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logger.dbg("widget to be closed does not exist")
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return
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end
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logger.dbg("close widget:", widget.name or widget.id or tostring(widget))
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local dirty = false
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-- Ensure all the widgets can get onFlushSettings event.
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widget:handleEvent(Event:new("FlushSettings"))
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-- first send close event to widget
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widget:handleEvent(Event:new("CloseWidget"))
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-- make it disabled by default and check if any widget wants it disabled or enabled
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Input.disable_double_tap = true
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local requested_disable_double_tap = nil
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-- then remove all references to that widget on stack and refresh
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for i = #self._window_stack, 1, -1 do
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if self._window_stack[i].widget == widget then
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self._dirty[self._window_stack[i].widget] = nil
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table.remove(self._window_stack, i)
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dirty = true
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else
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-- If anything else on the stack was dithered, honor the hint
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if self._window_stack[i].widget.dithered then
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refreshdither = true
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logger.dbg("Lower widget", self._window_stack[i].widget.name or self._window_stack[i].widget.id or tostring(self._window_stack[i].widget), "was dithered, honoring the dithering hint")
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end
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-- Set double tap to how the topmost specifying widget wants it
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if requested_disable_double_tap == nil and self._window_stack[i].widget.disable_double_tap ~= nil then
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requested_disable_double_tap = self._window_stack[i].widget.disable_double_tap
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end
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end
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end
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if requested_disable_double_tap ~= nil then
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Input.disable_double_tap = requested_disable_double_tap
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end
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if dirty and not widget.invisible then
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-- schedule remaining widgets to be painted
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for i = 1, #self._window_stack do
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self:setDirty(self._window_stack[i].widget)
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end
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self:_refresh(refreshtype, refreshregion, refreshdither)
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end
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end
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-- schedule an execution task, task queue is in ascendant order
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function UIManager:schedule(time, action)
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local p, s, e = 1, 1, #self._task_queue
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if e ~= 0 then
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local us = time[1] * MILLION + time[2]
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-- do a binary insert
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repeat
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p = math.floor(s + (e - s) / 2)
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local ptime = self._task_queue[p].time
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local ptus = ptime[1] * MILLION + ptime[2]
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if us > ptus then
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if s == e then
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p = e + 1
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break
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elseif s + 1 == e then
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s = e
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else
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s = p
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end
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elseif us < ptus then
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e = p
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if s == e then
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break
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end
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else
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-- for fairness, it's better to make p+1 is strictly less than
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-- p might want to revisit here in the future
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break
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end
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until e < s
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end
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table.insert(self._task_queue, p, { time = time, action = action })
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self._task_queue_dirty = true
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end
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dbg:guard(UIManager, 'schedule',
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function(self, time, action)
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assert(time[1] >= 0 and time[2] >= 0, "Only positive time allowed")
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assert(action ~= nil)
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end)
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--- Schedules task in a certain amount of seconds (fractions allowed) from now.
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function UIManager:scheduleIn(seconds, action)
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local when = { util.gettime() }
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local s = math.floor(seconds)
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local usecs = (seconds - s) * MILLION
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when[1] = when[1] + s
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when[2] = when[2] + usecs
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if when[2] >= MILLION then
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when[1] = when[1] + 1
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when[2] = when[2] - MILLION
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end
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self:schedule(when, action)
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end
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dbg:guard(UIManager, 'scheduleIn',
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function(self, seconds, action)
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assert(seconds >= 0, "Only positive seconds allowed")
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end)
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function UIManager:nextTick(action)
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return self:scheduleIn(0, action)
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end
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-- Useful to run UI callbacks ASAP without skipping repaints
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function UIManager:tickAfterNext(action)
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return self:nextTick(function() self:nextTick(action) end)
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end
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--[[
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-- NOTE: This appears to work *nearly* just as well, but does sometimes go too fast (might depend on kernel HZ & NO_HZ settings?)
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function UIManager:tickAfterNext(action)
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return self:scheduleIn(0.001, action)
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end
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--]]
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--[[-- Unschedules an execution task.
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In order to unschedule anonymous functions, store a reference.
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@usage
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self.anonymousFunction = function() self:regularFunction() end
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UIManager:scheduleIn(10, self.anonymousFunction)
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UIManager:unschedule(self.anonymousFunction)
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]]
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function UIManager:unschedule(action)
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for i = #self._task_queue, 1, -1 do
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if self._task_queue[i].action == action then
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table.remove(self._task_queue, i)
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end
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end
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end
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dbg:guard(UIManager, 'unschedule',
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function(self, action) assert(action ~= nil) end)
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--[[--
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Registers a widget to be repainted and enqueues a refresh.
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the second parameter (refreshtype) can either specify a refreshtype
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(optionally in combination with a refreshregion - which is suggested)
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or a function that returns refreshtype AND refreshregion and is called
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after painting the widget.
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Here's a quick rundown of what each refreshtype should be used for:
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full: high-fidelity flashing refresh (f.g., large images).
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Highest quality, but highest latency.
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Don't abuse if you only want a flash (in this case, prefer flashpartial or flashui).
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partial: medium fidelity refresh (f.g., text on a white background).
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Can be promoted to flashing after FULL_REFRESH_COUNT refreshes.
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Don't abuse to avoid spurious flashes.
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ui: medium fidelity refresh (f.g., mixed content).
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Should apply to most UI elements.
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fast: low fidelity refresh (f.g., monochrome content).
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Should apply to most highlighting effects achieved through inversion.
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Note that if your highlighted element contains text,
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you might want to keep the unhighlight refresh as "ui" instead, for crisper text.
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(Or optimize that refresh away entirely, if you can get away with it).
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flashui: like ui, but flashing.
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Can be used when showing a UI element for the first time, to avoid ghosting.
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flashpartial: like partial, but flashing (and not counting towards flashing promotions).
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Can be used when closing an UI element, to avoid ghosting.
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You can even drop the region in these cases, to ensure a fullscreen flash.
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NOTE: On REAGL devices, "flashpartial" will NOT actually flash (by design).
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As such, even onClose, you might prefer "flashui" in some rare instances.
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NOTE: You'll notice a trend on UI elements that are usually shown *over* some kind of text
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of using "ui" onShow & onUpdate, but "partial" onClose.
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This is by design: "partial" is what the reader uses, as it's tailor-made for pure text
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over a white background, so this ensures we resume the usual flow of the reader.
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The same dynamic is true for their flashing counterparts, in the rare instances we enforce flashes.
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Any kind of "partial" refresh *will* count towards a flashing promotion after FULL_REFRESH_COUNT refreshes,
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so making sure your stuff only applies to the proper region is key to avoiding spurious large black flashes.
|
|
That said, depending on your use case, using "ui" onClose can be a perfectly valid decision, and will ensure
|
|
never seeing a flash because of that widget.
|
|
|
|
The final parameter (refreshdither) is an optional hint for devices with hardware dithering support that this repaint
|
|
could benefit from dithering (i.e., it contains an image).
|
|
|
|
@usage
|
|
|
|
UIManager:setDirty(self.widget, "partial")
|
|
UIManager:setDirty(self.widget, "partial", Geom:new{x=10,y=10,w=100,h=50})
|
|
UIManager:setDirty(self.widget, function() return "ui", self.someelement.dimen end)
|
|
|
|
--]]
|
|
---- @param widget a widget object
|
|
---- @param refreshtype "full", "flashpartial", "flashui", "partial", "ui", "fast"
|
|
---- @param refreshregion a Geom object
|
|
---- @param refreshdither an optional bool
|
|
function UIManager:setDirty(widget, refreshtype, refreshregion, refreshdither)
|
|
if widget then
|
|
if widget == "all" then
|
|
-- special case: set all top-level widgets as being "dirty".
|
|
for i = 1, #self._window_stack do
|
|
self._dirty[self._window_stack[i].widget] = true
|
|
-- If any of 'em were dithered, honor their dithering hint
|
|
if self._window_stack[i].widget.dithered then
|
|
-- NOTE: That works when refreshtype is NOT a function,
|
|
-- which is why _repaint does another pass of this check ;).
|
|
refreshdither = true
|
|
end
|
|
end
|
|
elseif not widget.invisible then
|
|
-- We only ever check the dirty flag on top-level widgets, so only set it there!
|
|
-- NOTE: Enable verbose debug to catch misbehaving widgets via our post-guard.
|
|
for i = 1, #self._window_stack do
|
|
if self._window_stack[i].widget == widget then
|
|
self._dirty[widget] = true
|
|
end
|
|
end
|
|
-- Again, if it's flagged as dithered, honor that
|
|
if widget.dithered then
|
|
refreshdither = true
|
|
end
|
|
end
|
|
end
|
|
-- handle refresh information
|
|
if type(refreshtype) == "function" then
|
|
-- callback, will be issued after painting
|
|
table.insert(self._refresh_func_stack, refreshtype)
|
|
if dbg.is_on then
|
|
-- FIXME: We can't consume the return values of refreshtype by running it, because for a reason that is beyond me (scoping? gc?), that renders it useless later, meaning we then enqueue refreshes with bogus arguments...
|
|
-- Thankfully, we can track them in _refresh()'s logging very soon after that...
|
|
logger.dbg("setDirty via a func from widget", widget and (widget.name or widget.id or tostring(widget)) or "nil")
|
|
end
|
|
else
|
|
-- otherwise, enqueue refresh
|
|
self:_refresh(refreshtype, refreshregion, refreshdither)
|
|
if dbg.is_on then
|
|
if refreshregion then
|
|
logger.dbg("setDirty", refreshtype and refreshtype or "nil", "from widget", widget and (widget.name or widget.id or tostring(widget)) or "nil", "w/ region", refreshregion.x, refreshregion.y, refreshregion.w, refreshregion.h, refreshdither and "AND w/ HW dithering" or "")
|
|
else
|
|
logger.dbg("setDirty", refreshtype and refreshtype or "nil", "from widget", widget and (widget.name or widget.id or tostring(widget)) or "nil", "w/ NO region", refreshdither and "AND w/ HW dithering" or "")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
dbg:guard(UIManager, 'setDirty',
|
|
nil,
|
|
function(self, widget, refreshtype, refreshregion, refreshdither)
|
|
if not widget or widget == "all" then return end
|
|
-- when debugging, we check if we get handed a valid widget,
|
|
-- which would be a dialog that was previously passed via show()
|
|
local found = false
|
|
for i = 1, #self._window_stack do
|
|
if self._window_stack[i].widget == widget then found = true end
|
|
end
|
|
if not found then
|
|
dbg:v("INFO: invalid widget for setDirty()", debug.traceback())
|
|
end
|
|
end)
|
|
|
|
-- Clear the full repaint & refreshes queues.
|
|
-- NOTE: Beware! This doesn't take any prisonners!
|
|
-- You shouldn't have to resort to this unless in very specific circumstances!
|
|
-- plugins/coverbrowser.koplugin/covermenu.lua building a franken-menu out of buttondialogtitle & buttondialog
|
|
-- and wanting to avoid inheriting their original paint/refresh cycle being a prime example.
|
|
function UIManager:clearRenderStack()
|
|
logger.dbg("clearRenderStack: Clearing the full render stack!")
|
|
self._dirty = {}
|
|
self._refresh_func_stack = {}
|
|
self._refresh_stack = {}
|
|
end
|
|
|
|
function UIManager:insertZMQ(zeromq)
|
|
table.insert(self._zeromqs, zeromq)
|
|
return zeromq
|
|
end
|
|
|
|
function UIManager:removeZMQ(zeromq)
|
|
for i = #self._zeromqs, 1, -1 do
|
|
if self._zeromqs[i] == zeromq then
|
|
table.remove(self._zeromqs, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Sets full refresh rate for e-ink screen.
|
|
--
|
|
-- Also makes the refresh rate persistent in global reader settings.
|
|
function UIManager:setRefreshRate(rate)
|
|
logger.dbg("set screen full refresh rate", rate)
|
|
self.FULL_REFRESH_COUNT = rate
|
|
G_reader_settings:saveSetting("full_refresh_count", rate)
|
|
end
|
|
|
|
--- Gets full refresh rate for e-ink screen.
|
|
function UIManager:getRefreshRate(rate)
|
|
return self.FULL_REFRESH_COUNT
|
|
end
|
|
|
|
--- Signals to quit.
|
|
function UIManager:quit()
|
|
if not self._running then return end
|
|
logger.info("quitting uimanager")
|
|
self._task_queue_dirty = false
|
|
self._running = false
|
|
self._run_forever = nil
|
|
for i = #self._window_stack, 1, -1 do
|
|
table.remove(self._window_stack, i)
|
|
end
|
|
for i = #self._task_queue, 1, -1 do
|
|
table.remove(self._task_queue, i)
|
|
end
|
|
for i = #self._zeromqs, 1, -1 do
|
|
self._zeromqs[i]:stop()
|
|
table.remove(self._zeromqs, i)
|
|
end
|
|
if self.looper then
|
|
self.looper:close()
|
|
self.looper = nil
|
|
end
|
|
end
|
|
|
|
--- Transmits an event to an active widget.
|
|
function UIManager:sendEvent(event)
|
|
if #self._window_stack == 0 then return end
|
|
|
|
local top_widget = self._window_stack[#self._window_stack]
|
|
-- top level widget has first access to the event
|
|
if top_widget.widget:handleEvent(event) then
|
|
return
|
|
end
|
|
if top_widget.widget.active_widgets then
|
|
for _, active_widget in ipairs(top_widget.widget.active_widgets) do
|
|
if active_widget:handleEvent(event) then return end
|
|
end
|
|
end
|
|
|
|
-- if the event is not consumed, active widgets (from top to bottom) can
|
|
-- access it. NOTE: _window_stack can shrink on close event
|
|
local checked_widgets = {top_widget}
|
|
for i = #self._window_stack, 1, -1 do
|
|
local widget = self._window_stack[i]
|
|
if checked_widgets[widget] == nil then
|
|
-- active widgets has precedence to handle this event
|
|
-- Note: ReaderUI currently only has one active_widget: readerscreenshot
|
|
if widget.widget.active_widgets then
|
|
checked_widgets[widget] = true
|
|
for _, active_widget in ipairs(widget.widget.active_widgets) do
|
|
if active_widget:handleEvent(event) then return end
|
|
end
|
|
end
|
|
if widget.widget.is_always_active then
|
|
-- active widgets will handle this event
|
|
-- Note: is_always_active widgets currently are widgets that want to show a keyboard
|
|
-- and readerconfig
|
|
checked_widgets[widget] = true
|
|
if widget.widget:handleEvent(event) then return end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Transmits an event to all registered widgets.
|
|
function UIManager:broadcastEvent(event)
|
|
-- the widget's event handler might close widgets in which case
|
|
-- a simple iterator like ipairs would skip over some entries
|
|
local i = 1
|
|
while i <= #self._window_stack do
|
|
local prev_widget = self._window_stack[i].widget
|
|
self._window_stack[i].widget:handleEvent(event)
|
|
local top_widget = self._window_stack[i]
|
|
if top_widget == nil then
|
|
-- top widget closed itself
|
|
break
|
|
elseif top_widget.widget == prev_widget then
|
|
i = i + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function UIManager:_checkTasks()
|
|
local now = { util.gettime() }
|
|
local now_us = now[1] * MILLION + now[2]
|
|
local wait_until = nil
|
|
|
|
-- task.action may schedule other events
|
|
self._task_queue_dirty = false
|
|
while true do
|
|
local nu_task = #self._task_queue
|
|
if nu_task == 0 then
|
|
-- all tasks checked
|
|
break
|
|
end
|
|
local task = self._task_queue[1]
|
|
local task_us = 0
|
|
if task.time ~= nil then
|
|
task_us = task.time[1] * MILLION + task.time[2]
|
|
end
|
|
if task_us <= now_us then
|
|
-- remove from table
|
|
table.remove(self._task_queue, 1)
|
|
-- task is pending to be executed right now. do it.
|
|
-- NOTE: be careful that task.action() might modify
|
|
-- _task_queue here. So need to avoid race condition
|
|
task.action()
|
|
else
|
|
-- queue is sorted in ascendant order, safe to assume all items
|
|
-- are future tasks for now
|
|
wait_until = task.time
|
|
break
|
|
end
|
|
end
|
|
|
|
return wait_until, now
|
|
end
|
|
|
|
-- precedence of refresh modes:
|
|
local refresh_modes = { fast = 1, ui = 2, partial = 3, flashui = 4, flashpartial = 5, full = 6 }
|
|
-- NOTE: We might want to introduce a "force_fast" that points to fast, but has the highest priority,
|
|
-- for the few cases where we might *really* want to enforce fast (for stuff like panning or skimming?).
|
|
-- refresh methods in framebuffer implementation
|
|
local refresh_methods = {
|
|
fast = "refreshFast",
|
|
ui = "refreshUI",
|
|
partial = "refreshPartial",
|
|
flashui = "refreshFlashUI",
|
|
flashpartial = "refreshFlashPartial",
|
|
full = "refreshFull",
|
|
}
|
|
|
|
--[[
|
|
Compares refresh mode.
|
|
|
|
Will return the mode that takes precedence.
|
|
--]]
|
|
local function update_mode(mode1, mode2)
|
|
if refresh_modes[mode1] > refresh_modes[mode2] then
|
|
logger.dbg("update_mode: Update refresh mode", mode2, "to", mode1)
|
|
return mode1
|
|
else
|
|
return mode2
|
|
end
|
|
end
|
|
|
|
--[[
|
|
Compares dither hints.
|
|
|
|
Dither always wins.
|
|
--]]
|
|
local function update_dither(dither1, dither2)
|
|
if dither1 and not dither2 then
|
|
logger.dbg("update_dither: Update dither hint", dither2, "to", dither1)
|
|
return dither1
|
|
else
|
|
return dither2
|
|
end
|
|
end
|
|
|
|
--[[--
|
|
Enqueues a refresh.
|
|
|
|
Widgets call this in their paintTo() method in order to notify
|
|
UIManager that a certain part of the screen is to be refreshed.
|
|
|
|
@param mode
|
|
refresh mode ("full", "flashpartial", "flashui", "partial", "ui", "fast")
|
|
@param region
|
|
Rect() that specifies the region to be updated
|
|
optional, update will affect whole screen if not specified.
|
|
Note that this should be the exception.
|
|
@param dither
|
|
Bool, a hint to request hardware dithering (if supported)
|
|
optional, no dithering requested if not specified or not supported.
|
|
--]]
|
|
function UIManager:_refresh(mode, region, dither)
|
|
if not mode then
|
|
-- If we're trying to float a dither hint up from a lower widget after a close, mode might be nil...
|
|
-- So use the lowest priority refresh mode (short of fast, because that'd do half-toning).
|
|
if dither then
|
|
mode = "ui"
|
|
else
|
|
return
|
|
end
|
|
end
|
|
if not region and mode == "full" then
|
|
self.refresh_count = 0 -- reset counter on explicit full refresh
|
|
end
|
|
-- Handle downgrading flashing modes to non-flashing modes, according to user settings.
|
|
-- NOTE: Do it before "full" promotion and collision checks/update_mode.
|
|
if G_reader_settings:isTrue("avoid_flashing_ui") then
|
|
if mode == "flashui" then
|
|
mode = "ui"
|
|
logger.dbg("_refresh: downgraded flashui refresh to", mode)
|
|
elseif mode == "flashpartial" then
|
|
mode = "partial"
|
|
logger.dbg("_refresh: downgraded flashpartial refresh to", mode)
|
|
elseif mode == "partial" and region then
|
|
mode = "ui"
|
|
logger.dbg("_refresh: downgraded regional partial refresh to", mode)
|
|
end
|
|
end
|
|
-- special case: "partial" refreshes
|
|
-- will get promoted every self.FULL_REFRESH_COUNT refreshes
|
|
-- since _refresh can be called mutiple times via setDirty called in
|
|
-- different widgets before a real screen repaint, we should make sure
|
|
-- refresh_count is incremented by only once at most for each repaint
|
|
-- NOTE: Ideally, we'd only check for "partial"" w/ no region set (that neatly narrows it down to just the reader).
|
|
-- In practice, we also want to promote refreshes in a few other places, except purely text-poor UI elements.
|
|
-- (Putting "ui" in that list is problematic with a number of UI elements, most notably, ReaderHighlight,
|
|
-- because it is implemented as "ui" over the full viewport, since we can't devise a proper bounding box).
|
|
-- So we settle for only "partial", but treating full-screen ones slightly differently.
|
|
if mode == "partial" and not self.refresh_counted then
|
|
self.refresh_count = (self.refresh_count + 1) % self.FULL_REFRESH_COUNT
|
|
if self.refresh_count == self.FULL_REFRESH_COUNT - 1 then
|
|
-- NOTE: Promote to "full" if no region (reader), to "flashui" otherwise (UI)
|
|
if region then
|
|
mode = "flashui"
|
|
else
|
|
mode = "full"
|
|
end
|
|
logger.dbg("_refresh: promote refresh to", mode)
|
|
end
|
|
self.refresh_counted = true
|
|
end
|
|
|
|
-- if no region is specified, define default region
|
|
region = region or Geom:new{w=Screen:getWidth(), h=Screen:getHeight()}
|
|
|
|
-- if no dithering hint was specified, don't request dithering
|
|
dither = dither or false
|
|
|
|
-- NOTE: While, ideally, we shouldn't merge refreshes w/ different waveform modes,
|
|
-- this allows us to optimize away a number of quirks of our rendering stack
|
|
-- (f.g., multiple setDirty calls queued when showing/closing a widget because of update mechanisms),
|
|
-- as well as a few actually effective merges
|
|
-- (f.g., the disappearance of a selection HL with the following menu update).
|
|
for i = 1, #self._refresh_stack do
|
|
-- check for collision with refreshes that are already enqueued
|
|
if region:intersectWith(self._refresh_stack[i].region) then
|
|
-- combine both refreshes' regions
|
|
local combined = region:combine(self._refresh_stack[i].region)
|
|
-- update the mode, if needed
|
|
mode = update_mode(mode, self._refresh_stack[i].mode)
|
|
-- dithering hints are viral, one is enough to infect the whole queue
|
|
dither = update_dither(dither, self._refresh_stack[i].dither)
|
|
-- remove colliding refresh
|
|
table.remove(self._refresh_stack, i)
|
|
-- and try again with combined data
|
|
return self:_refresh(mode, combined, dither)
|
|
end
|
|
end
|
|
|
|
-- if we've stopped hitting collisions, enqueue the refresh
|
|
logger.dbg("_refresh: Enqueued", mode, "update for region", region.x, region.y, region.w, region.h, dither and "w/ HW dithering" or "")
|
|
table.insert(self._refresh_stack, {mode = mode, region = region, dither = dither})
|
|
end
|
|
|
|
--- Repaints dirty widgets.
|
|
function UIManager:_repaint()
|
|
-- flag in which we will record if we did any repaints at all
|
|
-- will trigger a refresh if set.
|
|
local dirty = false
|
|
-- remember if any of our repaints were dithered
|
|
local dithered = false
|
|
|
|
-- We don't need to call paintTo() on widgets that are under
|
|
-- a widget that covers the full screen
|
|
local start_idx = 1
|
|
for i = #self._window_stack, 1, -1 do
|
|
if self._window_stack[i].widget.covers_fullscreen then
|
|
start_idx = i
|
|
if i > 1 then
|
|
logger.dbg("not painting", i-1, "covered widget(s)")
|
|
end
|
|
break
|
|
end
|
|
end
|
|
|
|
for i = start_idx, #self._window_stack do
|
|
local widget = self._window_stack[i]
|
|
-- paint if current widget or any widget underneath is dirty
|
|
if dirty or self._dirty[widget.widget] then
|
|
-- pass hint to widget that we got when setting widget dirty
|
|
-- the widget can use this to decide which parts should be refreshed
|
|
logger.dbg("painting widget:", widget.widget.name or widget.widget.id or tostring(widget))
|
|
widget.widget:paintTo(Screen.bb, widget.x, widget.y, self._dirty[widget.widget])
|
|
|
|
-- and remove from list after painting
|
|
self._dirty[widget.widget] = nil
|
|
|
|
-- trigger repaint
|
|
dirty = true
|
|
|
|
-- if any of 'em were dithered, we'll want to dither the final refresh
|
|
if widget.widget.dithered then
|
|
logger.dbg("_repaint: it was dithered, infecting the refresh queue")
|
|
dithered = true
|
|
end
|
|
end
|
|
end
|
|
|
|
-- execute pending refresh functions
|
|
for _, refreshfunc in ipairs(self._refresh_func_stack) do
|
|
local refreshtype, region, dither = refreshfunc()
|
|
-- honor dithering hints from *anywhere* in the dirty stack
|
|
dither = update_dither(dither, dithered)
|
|
if refreshtype then self:_refresh(refreshtype, region, dither) end
|
|
end
|
|
self._refresh_func_stack = {}
|
|
|
|
-- we should have at least one refresh if we did repaint. If we don't, we
|
|
-- add one now and log a warning if we are debugging
|
|
if dirty and #self._refresh_stack == 0 then
|
|
logger.dbg("no refresh got enqueued. Will do a partial full screen refresh, which might be inefficient")
|
|
self:_refresh("partial")
|
|
end
|
|
|
|
-- execute refreshes:
|
|
for _, refresh in ipairs(self._refresh_stack) do
|
|
dbg:v("triggering refresh", refresh)
|
|
-- NOTE: We overshoot by 1px to account for potential off-by-ones.
|
|
-- This may not strictly be needed anymore, and is blatantly unneeded for full-screen updates,
|
|
-- but checkBounds & getPhysicalRect will sanitize that in mxc_update @ ffi/framebuffer_mxcfb ;).
|
|
Screen[refresh_methods[refresh.mode]](Screen,
|
|
refresh.region.x - 1, refresh.region.y - 1,
|
|
refresh.region.w + 2, refresh.region.h + 2,
|
|
refresh.dither)
|
|
end
|
|
self._refresh_stack = {}
|
|
self.refresh_counted = false
|
|
end
|
|
|
|
function UIManager:forceRePaint()
|
|
self:_repaint()
|
|
end
|
|
|
|
-- Used to repaint a specific sub-widget that isn't on the _window_stack itself
|
|
-- Useful to avoid repainting a complex widget when we just want to invert an icon, for instance.
|
|
-- No safety checks on x & y *by design*. I want this to blow up if used wrong.
|
|
function UIManager:widgetRepaint(widget, x, y)
|
|
if not widget then return end
|
|
|
|
logger.dbg("Explicit widgetRepaint:", widget.name or widget.id or tostring(widget), "@ (", x, ",", y, ")")
|
|
widget:paintTo(Screen.bb, x, y)
|
|
end
|
|
|
|
function UIManager:setInputTimeout(timeout)
|
|
self.INPUT_TIMEOUT = timeout or 200*1000
|
|
end
|
|
|
|
function UIManager:resetInputTimeout()
|
|
self.INPUT_TIMEOUT = nil
|
|
end
|
|
|
|
function UIManager:handleInputEvent(input_event)
|
|
if input_event.handler ~= "onInputError" then
|
|
self.event_hook:execute("InputEvent", input_event)
|
|
end
|
|
local handler = self.event_handlers[input_event]
|
|
if handler then
|
|
handler(input_event)
|
|
else
|
|
self.event_handlers["__default__"](input_event)
|
|
end
|
|
end
|
|
|
|
-- Process all pending events on all registered ZMQs.
|
|
function UIManager:processZMQs()
|
|
for _, zeromq in ipairs(self._zeromqs) do
|
|
for input_event in zeromq.waitEvent,zeromq do
|
|
self:handleInputEvent(input_event)
|
|
end
|
|
end
|
|
end
|
|
|
|
function UIManager:handleInput()
|
|
local wait_until, now
|
|
-- run this in a loop, so that paints can trigger events
|
|
-- that will be honored when calculating the time to wait
|
|
-- for input events:
|
|
repeat
|
|
wait_until, now = self:_checkTasks()
|
|
--dbg("---------------------------------------------------")
|
|
--dbg("exec stack", self._task_queue)
|
|
--dbg("window stack", self._window_stack)
|
|
--dbg("dirty stack", self._dirty)
|
|
--dbg("---------------------------------------------------")
|
|
|
|
-- stop when we have no window to show
|
|
if #self._window_stack == 0 and not self._run_forever then
|
|
logger.info("no dialog left to show")
|
|
self:quit()
|
|
return nil
|
|
end
|
|
|
|
self:_repaint()
|
|
until not self._task_queue_dirty
|
|
|
|
-- run ZMQs if any
|
|
self:processZMQs()
|
|
|
|
-- Figure out how long to wait.
|
|
-- Default to INPUT_TIMEOUT (which may be nil, i.e. block until an event happens).
|
|
local wait_us = self.INPUT_TIMEOUT
|
|
|
|
-- If there's a timed event pending, that puts an upper bound on how long to wait.
|
|
if wait_until then
|
|
wait_us = math.min(
|
|
wait_us or math.huge,
|
|
(wait_until[1] - now[1]) * MILLION
|
|
+ (wait_until[2] - now[2]))
|
|
end
|
|
|
|
-- If we have any ZMQs registered, ZMQ_TIMEOUT is another upper bound.
|
|
if #self._zeromqs > 0 then
|
|
wait_us = math.min(wait_us or math.huge, self.ZMQ_TIMEOUT)
|
|
end
|
|
|
|
-- wait for next event
|
|
local input_event = Input:waitEvent(wait_us)
|
|
|
|
-- delegate input_event to handler
|
|
if input_event then
|
|
self:handleInputEvent(input_event)
|
|
end
|
|
|
|
if self.looper then
|
|
logger.info("handle input in turbo I/O looper")
|
|
self.looper:add_callback(function()
|
|
-- FIXME: force close looper when there is unhandled error,
|
|
-- otherwise the looper will hang. Any better solution?
|
|
xpcall(function() self:handleInput() end, function(err)
|
|
io.stderr:write(err .. "\n")
|
|
io.stderr:write(debug.traceback() .. "\n")
|
|
io.stderr:flush()
|
|
self.looper:close()
|
|
os.exit(1)
|
|
end)
|
|
end)
|
|
end
|
|
end
|
|
|
|
|
|
function UIManager:onRotation()
|
|
self:setDirty('all', 'full')
|
|
self:forceRePaint()
|
|
end
|
|
|
|
function UIManager:initLooper()
|
|
if DUSE_TURBO_LIB and not self.looper then
|
|
TURBO_SSL = true -- luacheck: ignore
|
|
__TURBO_USE_LUASOCKET__ = true -- luacheck: ignore
|
|
local turbo = require("turbo")
|
|
self.looper = turbo.ioloop.instance()
|
|
end
|
|
end
|
|
|
|
-- this is the main loop of the UI controller
|
|
-- it is intended to manage input events and delegate
|
|
-- them to dialogs
|
|
function UIManager:run()
|
|
self._running = true
|
|
self:initLooper()
|
|
-- currently there is no Turbo support for Windows
|
|
-- use our own main loop
|
|
if not self.looper then
|
|
while self._running do
|
|
self:handleInput()
|
|
end
|
|
else
|
|
self.looper:add_callback(function() self:handleInput() end)
|
|
self.looper:start()
|
|
end
|
|
|
|
return self._exit_code
|
|
end
|
|
|
|
-- run uimanager forever for testing purpose
|
|
function UIManager:runForever()
|
|
self._run_forever = true
|
|
return self:run()
|
|
end
|
|
|
|
-- The common operations should be performed before suspending the device. Ditto.
|
|
function UIManager:_beforeSuspend()
|
|
self:flushSettings()
|
|
self:broadcastEvent(Event:new("Suspend"))
|
|
end
|
|
|
|
-- The common operations should be performed after resuming the device. Ditto.
|
|
function UIManager:_afterResume()
|
|
self:broadcastEvent(Event:new("Resume"))
|
|
end
|
|
|
|
function UIManager:_beforeCharging()
|
|
self:broadcastEvent(Event:new("Charging"))
|
|
end
|
|
|
|
function UIManager:_afterNotCharging()
|
|
self:broadcastEvent(Event:new("NotCharging"))
|
|
end
|
|
|
|
-- Executes all the operations of a suspending request. This function usually puts the device into
|
|
-- suspension.
|
|
function UIManager:suspend()
|
|
if Device:isCervantes() or Device:isKobo() or Device:isSDL() or Device:isSonyPRSTUX() then
|
|
self.event_handlers["Suspend"]()
|
|
elseif Device:isKindle() then
|
|
Device.powerd:toggleSuspend()
|
|
end
|
|
end
|
|
|
|
-- Executes all the operations of a resume request. This function usually wakes up the device.
|
|
function UIManager:resume()
|
|
if Device:isCervantes() or Device:isKobo() or Device:isSDL() or Device:isSonyPRSTUX() then
|
|
self.event_handlers["Resume"]()
|
|
elseif Device:isKindle() then
|
|
self.event_handlers["OutOfSS"]()
|
|
end
|
|
end
|
|
|
|
function UIManager:flushSettings()
|
|
self:broadcastEvent(Event:new("FlushSettings"))
|
|
end
|
|
|
|
function UIManager:restartKOReader()
|
|
self:quit()
|
|
-- This is just a magic number to indicate the restart request for shell scripts.
|
|
self._exit_code = 85
|
|
end
|
|
|
|
UIManager:init()
|
|
return UIManager
|