mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
7e8cdbcf65
While #12256 papered over the tracking of a *single* suspend -> (resume->suspend) series of events, things still go out of sync if you tack on *more* suspend/resume events after that. The upside is that our *actual* tracking of suspend/resume is solid, so at least we're actually doing the right thing as far as PM is concerned. The downside is that on Kobo, the frontlight handling code is full of delays, and the ramping down/up itself also takes some time, so things can quickly overrun into the wrong event. This means a couple of things: * We need to cancel any scheduled frontlight toggles and ramps on Kobo, to ensure that only the one from the *last* event received goes through, in an attempt to limit the amount of potential crossover. * Tracking fl_was_on *cannot* reliably be done from the suspend/resume handlers (especially on Kobo), as the ramps themselves may cross over the event barriers (and we potentially cancel the task anyway), so this was moved to the very few interactive callers that will actually change the frontlight state. * On Kobo, crossover is still *somewhat* possible because the ramps take time. It's mostly harmless for the ramp down, we just need to tweak the ramp down to start from the actual intensity to avoid a weird jump on the initial step if there's an inconsistency. For the ramp up, we potentially need to manually kill the light first, because off -> on assumes it *really* starts from off ;). Followup to #12256 Fix #12246 (again)
357 lines
12 KiB
Lua
357 lines
12 KiB
Lua
local Event = require("ui/event")
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local Math = require("optmath")
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local UIManager
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local logger = require("logger")
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local time = require("ui/time")
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local BasePowerD = {
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fl_min = 0, -- min frontlight intensity
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fl_max = 10, -- max frontlight intensity
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fl_intensity = nil, -- frontlight intensity
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fl_warmth_min = 0, -- min warmth level
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fl_warmth_max = 100, -- max warmth level
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fl_warmth = nil, -- warmth level
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batt_capacity = 0, -- battery capacity
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aux_batt_capacity = 0, -- auxiliary battery capacity
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device = nil, -- device object
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last_capacity_pull_time = time.s(-61), -- timestamp of last pull
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last_aux_capacity_pull_time = time.s(-61), -- timestamp of last pull
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is_fl_on = false, -- whether the frontlight is on
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fl_was_on = nil, -- whether the frontlight *was* on before suspend
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}
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function BasePowerD:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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assert(o.fl_min < o.fl_max)
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if o.init then o:init() end
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if o.device and o.device:hasFrontlight() then
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o.fl_intensity = o:frontlightIntensityHW()
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o:_decideFrontlightState()
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o:updateResumeFrontlightState()
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end
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--- @note: Post-init, as the min/max values may be computed at runtime on some platforms
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assert(o.fl_warmth_min < o.fl_warmth_max)
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-- For historical reasons, the *public* PowerD warmth API always expects warmth to be in the [0...100] range...
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self.warmth_scale = 100 / o.fl_warmth_max
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--- @note: Some platforms cannot actually read fl/warmth level from the HW,
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-- in which case the implementation should just return self.fl_warmth (c.f., kobo).
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if o.device and o.device:hasNaturalLight() then
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o.fl_warmth = o:frontlightWarmthHW()
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end
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return o
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end
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function BasePowerD:init() end
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--- @note: This should *always* call self:_decideFrontlightState() in its coda (unless you have a custom isFrontlightOn implementation)!
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function BasePowerD:setIntensityHW(intensity)
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self:_decideFrontlightState()
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end
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--- @note: Unlike the "public" setWarmth, this one takes a value in the *native* scale!
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function BasePowerD:setWarmthHW(warmth) end
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function BasePowerD:getCapacityHW() return 0 end
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function BasePowerD:getAuxCapacityHW() return 0 end
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function BasePowerD:isAuxBatteryConnectedHW() return false end
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function BasePowerD:getDismissBatteryStatus() return self.battery_warning end
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function BasePowerD:setDismissBatteryStatus(status) self.battery_warning = status end
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--- @note: Should ideally return true as long as the device is plugged in, even once the battery is full...
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function BasePowerD:isChargingHW() return false end
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--- @note: ...at which point this should start returning true (i.e., plugged in & fully charged).
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function BasePowerD:isChargedHW() return false end
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function BasePowerD:isAuxChargingHW() return false end
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function BasePowerD:isAuxChargedHW() return false end
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function BasePowerD:frontlightIntensityHW() return 0 end
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function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
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--- @note: done_callback is used to display Notifications,
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--- some implementations *may* need to handle it themselves because of timing constraints,
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--- in which case they should return *true* here, so that the public API knows not to consume the callback early.
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function BasePowerD:turnOffFrontlightHW(done_callback)
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self:setIntensityHW(self.fl_min)
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-- Nothing fancy required, so we leave done_callback handling to the public API
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return false
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end
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function BasePowerD:turnOnFrontlightHW(done_callback)
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--- @fixme: what if fl_intensity == fl_min (c.f., kindle)?
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self:setIntensityHW(self.fl_intensity)
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return false
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end
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function BasePowerD:frontlightWarmthHW() return 0 end
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-- Anything that needs to be done before doing a real hardware suspend.
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-- (Such as turning the front light off).
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-- Do *not* omit calling Device's _beforeSuspend method! This default implementation passes `false` so as *not* to disable input events during PM.
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function BasePowerD:beforeSuspend() self.device:_beforeSuspend(false) end
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-- Anything that needs to be done after doing a real hardware resume.
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-- (Such as restoring front light state).
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-- Do *not* omit calling Device's _afterResume method!
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function BasePowerD:afterResume()
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-- MONOTONIC doesn't tick during suspend,
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-- invalidate the last battery capacity pull time so that we get up to date data immediately.
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self:invalidateCapacityCache()
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self.device:_afterResume(false)
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end
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-- Update our UIManager reference once it's ready
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function BasePowerD:UIManagerReady(uimgr)
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-- Our own ref
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UIManager = uimgr
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-- Let implementations do the same thing, too
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self:UIManagerReadyHW(uimgr)
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end
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-- Ditto, but for implementations
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function BasePowerD:UIManagerReadyHW(uimgr) end
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function BasePowerD:isFrontlightOn()
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return self.is_fl_on
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end
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function BasePowerD:_decideFrontlightState()
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assert(self.device:hasFrontlight())
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self.is_fl_on = self:isFrontlightOnHW()
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end
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-- Separate from _decideFrontlightState, as this is only called by *interactive* codepaths
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function BasePowerD:updateResumeFrontlightState()
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self.fl_was_on = self:isFrontlightOn()
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end
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function BasePowerD:isFrontlightOff()
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return not self:isFrontlightOn()
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end
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function BasePowerD:frontlightIntensity()
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if not self.device:hasFrontlight() then return 0 end
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if self:isFrontlightOff() then return 0 end
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--- @note: We assume that nothing other than us will set the frontlight level,
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--- so we only actually query the HW during initialization.
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--- (Also, some platforms do not actually have any way of querying the HW).
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return self.fl_intensity
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end
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function BasePowerD:toggleFrontlight(done_callback)
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if not self.device:hasFrontlight() then return false end
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if self:isFrontlightOn() then
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return self:turnOffFrontlight(done_callback)
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else
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return self:turnOnFrontlight(done_callback)
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end
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end
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function BasePowerD:turnOffFrontlight(done_callback)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOff() then return false end
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local cb_handled = self:turnOffFrontlightHW(done_callback)
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self.is_fl_on = false
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self:stateChanged()
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if not cb_handled and done_callback then
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done_callback()
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end
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return true
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end
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function BasePowerD:turnOnFrontlight(done_callback)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOn() then return false end
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if self.fl_intensity == self.fl_min then return false end --- @fixme what the hell?
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local cb_handled = self:turnOnFrontlightHW(done_callback)
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self.is_fl_on = true
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self:stateChanged()
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if not cb_handled and done_callback then
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done_callback()
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end
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return true
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end
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function BasePowerD:frontlightWarmth()
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if not self.device:hasNaturalLight() then
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return 0
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end
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--- @note: No live query, much like frontlightIntensity
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return self.fl_warmth
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end
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function BasePowerD:read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int or 0
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else
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return 0
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end
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end
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function BasePowerD:unchecked_read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int
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else
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return nil
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end
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end
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function BasePowerD:read_str_file(file)
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local fd = io.open(file, "r")
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if fd then
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local str = fd:read("*line")
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fd:close()
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return str
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else
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return ""
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end
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end
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function BasePowerD:normalizeIntensity(intensity)
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intensity = intensity < self.fl_min and self.fl_min or intensity
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return intensity > self.fl_max and self.fl_max or intensity
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end
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--- @note: Takes an intensity in the native scale (i.e., [self.fl_min, self.fl_max])
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function BasePowerD:setIntensity(intensity)
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if not self.device:hasFrontlight() then return false end
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if intensity == self:frontlightIntensity() then return false end
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self.fl_intensity = self:normalizeIntensity(intensity)
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logger.dbg("set light intensity", self.fl_intensity)
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self:setIntensityHW(self.fl_intensity)
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self:stateChanged()
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return true
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end
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function BasePowerD:normalizeWarmth(warmth)
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warmth = warmth < 0 and 0 or warmth
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return warmth > 100 and 100 or warmth
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end
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function BasePowerD:toNativeWarmth(ko_warmth)
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return Math.round(ko_warmth / self.warmth_scale)
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end
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function BasePowerD:fromNativeWarmth(nat_warmth)
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return Math.round(nat_warmth * self.warmth_scale)
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end
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--- @note: Takes a warmth in the *KOReader* scale (i.e., [0, 100], *sic*)
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function BasePowerD:setWarmth(warmth, force_setting)
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if not self.device:hasNaturalLight() then return false end
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if not force_setting and warmth == self:frontlightWarmth() then return false end
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-- Which means that fl_warmth is *also* in the KOReader scale (unlike fl_intensity)
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self.fl_warmth = self:normalizeWarmth(warmth)
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local nat_warmth = self:toNativeWarmth(self.fl_warmth)
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logger.dbg("set light warmth", self.fl_warmth, "->", nat_warmth)
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self:setWarmthHW(nat_warmth)
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self:stateChanged()
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return true
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end
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function BasePowerD:getCapacity()
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-- BasePowerD is loaded before UIManager.
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-- Nothing *currently* calls this before UIManager is actually loaded, but future-proof this anyway.
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local now
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if UIManager then
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now = UIManager:getElapsedTimeSinceBoot()
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else
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-- Add time the device was in standby and suspend
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now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
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end
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if now - self.last_capacity_pull_time >= time.s(60) then
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self.batt_capacity = self:getCapacityHW()
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self.last_capacity_pull_time = now
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end
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return self.batt_capacity
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end
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function BasePowerD:isCharging()
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return self:isChargingHW()
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end
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function BasePowerD:isCharged()
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return self:isChargedHW()
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end
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function BasePowerD:getAuxCapacity()
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local now
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if UIManager then
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now = UIManager:getElapsedTimeSinceBoot()
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else
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-- Add time the device was in standby and suspend
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now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
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end
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if now - self.last_aux_capacity_pull_time >= time.s(60) then
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local aux_batt_capa = self:getAuxCapacityHW()
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-- If the read failed, don't update our cache, and retry next time.
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if aux_batt_capa then
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self.aux_batt_capacity = aux_batt_capa
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self.last_aux_capacity_pull_time = now
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end
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end
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return self.aux_batt_capacity
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end
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function BasePowerD:invalidateCapacityCache()
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self.last_capacity_pull_time = time.s(-61)
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self.last_aux_capacity_pull_time = self.last_capacity_pull_time
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end
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function BasePowerD:isAuxCharging()
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return self:isAuxChargingHW()
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end
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function BasePowerD:isAuxCharged()
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return self:isAuxChargedHW()
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end
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function BasePowerD:isAuxBatteryConnected()
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return self:isAuxBatteryConnectedHW()
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end
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function BasePowerD:stateChanged()
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-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has been loaded.
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if UIManager then
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UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
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end
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end
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-- Silly helper to avoid code duplication ;).
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function BasePowerD:getBatterySymbol(is_charged, is_charging, capacity)
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if is_charged then
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return ""
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elseif is_charging then
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return ""
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else
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if capacity >= 100 then
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return ""
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elseif capacity >= 90 then
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return ""
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elseif capacity >= 80 then
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return ""
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elseif capacity >= 70 then
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return ""
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elseif capacity >= 60 then
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return ""
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elseif capacity >= 50 then
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return ""
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elseif capacity >= 40 then
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return ""
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elseif capacity >= 30 then
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return ""
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elseif capacity >= 20 then
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return ""
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elseif capacity >= 10 then
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return ""
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else
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return ""
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end
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end
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end
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return BasePowerD
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