mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
831 lines
27 KiB
Lua
831 lines
27 KiB
Lua
--[[--
|
|
This module manages widgets.
|
|
]]
|
|
|
|
local Device = require("device")
|
|
local Event = require("ui/event")
|
|
local Geom = require("ui/geometry")
|
|
local dbg = require("dbg")
|
|
local logger = require("logger")
|
|
local util = require("ffi/util")
|
|
local _ = require("gettext")
|
|
local Input = Device.input
|
|
local Screen = Device.screen
|
|
|
|
local MILLION = 1000000
|
|
|
|
-- there is only one instance of this
|
|
local UIManager = {
|
|
-- trigger a full refresh when counter reaches FULL_REFRESH_COUNT
|
|
FULL_REFRESH_COUNT =
|
|
G_reader_settings:readSetting("full_refresh_count") or DRCOUNTMAX,
|
|
refresh_count = 0,
|
|
|
|
event_handlers = nil,
|
|
|
|
_running = true,
|
|
_window_stack = {},
|
|
_task_queue = {},
|
|
_task_queue_dirty = false,
|
|
_dirty = {},
|
|
_zeromqs = {},
|
|
_refresh_stack = {},
|
|
_refresh_func_stack = {},
|
|
_entered_poweroff_stage = false,
|
|
_exit_code = nil,
|
|
|
|
event_hook = require("ui/hook_container"):new()
|
|
}
|
|
|
|
function UIManager:init()
|
|
self.event_handlers = {
|
|
__default__ = function(input_event)
|
|
self:sendEvent(input_event)
|
|
end,
|
|
SaveState = function()
|
|
self:flushSettings()
|
|
end,
|
|
Power = function(input_event)
|
|
Device:onPowerEvent(input_event)
|
|
end,
|
|
}
|
|
self.poweroff_action = function()
|
|
self._entered_poweroff_stage = true;
|
|
Screen:setRotationMode(0)
|
|
require("ui/screensaver"):show("poweroff", _("Powered off"))
|
|
Screen:refreshFull()
|
|
UIManager:nextTick(function()
|
|
Device:saveSettings()
|
|
self:broadcastEvent(Event:new("Close"))
|
|
Device:powerOff()
|
|
end)
|
|
end
|
|
self.reboot_action = function()
|
|
self._entered_poweroff_stage = true;
|
|
Screen:setRotationMode(0)
|
|
require("ui/screensaver"):show("reboot", _("Rebooting..."))
|
|
Screen:refreshFull()
|
|
UIManager:nextTick(function()
|
|
Device:saveSettings()
|
|
self:broadcastEvent(Event:new("Close"))
|
|
Device:reboot()
|
|
end)
|
|
end
|
|
if Device:isKobo() then
|
|
-- We do not want auto suspend procedure to waste battery during
|
|
-- suspend. So let's unschedule it when suspending, and restart it after
|
|
-- resume.
|
|
self.event_handlers["Suspend"] = function()
|
|
self:_beforeSuspend()
|
|
Device:onPowerEvent("Suspend")
|
|
end
|
|
self.event_handlers["Resume"] = function()
|
|
Device:onPowerEvent("Resume")
|
|
self:_afterResume()
|
|
end
|
|
self.event_handlers["PowerPress"] = function()
|
|
UIManager:scheduleIn(2, self.poweroff_action)
|
|
end
|
|
self.event_handlers["PowerRelease"] = function()
|
|
if not self._entered_poweroff_stage then
|
|
UIManager:unschedule(self.poweroff_action)
|
|
self:suspend()
|
|
end
|
|
end
|
|
if not G_reader_settings:readSetting("ignore_power_sleepcover") then
|
|
self.event_handlers["SleepCoverClosed"] = function()
|
|
Device.is_cover_closed = true
|
|
self:suspend()
|
|
end
|
|
self.event_handlers["SleepCoverOpened"] = function()
|
|
Device.is_cover_closed = false
|
|
self:resume()
|
|
end
|
|
else
|
|
-- Closing/opening the cover will still wake up the device, so we
|
|
-- need to put it back to sleep if we are in screen saver mode
|
|
self.event_handlers["SleepCoverClosed"] = function()
|
|
if Device.screen_saver_mode then
|
|
self:suspend()
|
|
end
|
|
end
|
|
self.event_handlers["SleepCoverOpened"] = self.event_handlers["SleepCoverClosed"]
|
|
end
|
|
self.event_handlers["Light"] = function()
|
|
Device:getPowerDevice():toggleFrontlight()
|
|
end
|
|
self.event_handlers["Charging"] = function()
|
|
self:_beforeCharging()
|
|
if Device.screen_saver_mode then
|
|
self:suspend()
|
|
end
|
|
end
|
|
self.event_handlers["NotCharging"] = function()
|
|
-- We need to put the device into suspension, other things need to be done before it.
|
|
self:_afterNotCharging()
|
|
if Device.screen_saver_mode then
|
|
self:suspend()
|
|
end
|
|
end
|
|
self.event_handlers["__default__"] = function(input_event)
|
|
if Device.screen_saver_mode then
|
|
-- Suspension in Kobo can be interrupted by screen updates. We
|
|
-- ignore user touch input here so screen udpate won't be
|
|
-- triggered in suspend mode
|
|
self:suspend()
|
|
else
|
|
self:sendEvent(input_event)
|
|
end
|
|
end
|
|
elseif Device:isKindle() then
|
|
self.event_handlers["IntoSS"] = function()
|
|
self:_beforeSuspend()
|
|
Device:intoScreenSaver()
|
|
end
|
|
self.event_handlers["OutOfSS"] = function()
|
|
Device:outofScreenSaver()
|
|
self:_afterResume();
|
|
end
|
|
self.event_handlers["Charging"] = function()
|
|
self:_beforeCharging()
|
|
Device:usbPlugIn()
|
|
end
|
|
self.event_handlers["NotCharging"] = function()
|
|
Device:usbPlugOut()
|
|
self:_afterNotCharging()
|
|
end
|
|
elseif Device:isSDL() then
|
|
self.event_handlers["Suspend"] = function()
|
|
self:_beforeSuspend()
|
|
Device:simulateSuspend()
|
|
end
|
|
self.event_handlers["Resume"] = function()
|
|
Device:simulateResume()
|
|
self:_afterResume()
|
|
end
|
|
end
|
|
end
|
|
|
|
--[[--
|
|
Registers and shows a widget.
|
|
|
|
Modal widget should be always on top.
|
|
For refreshtype & refreshregion see description of setDirty().
|
|
]]
|
|
---- @param widget a widget object
|
|
---- @param refreshtype "full", "partial", "ui", "fast"
|
|
---- @param refreshregion a Geom object
|
|
---- @int x
|
|
---- @int y
|
|
---- @see setDirty
|
|
function UIManager:show(widget, refreshtype, refreshregion, x, y)
|
|
if not widget then
|
|
logger.dbg("widget not exist to be shown")
|
|
return
|
|
end
|
|
logger.dbg("show widget", widget.id or widget.name or "unknown")
|
|
|
|
self._running = true
|
|
local window = {x = x or 0, y = y or 0, widget = widget}
|
|
-- put this window on top of the toppest non-modal window
|
|
for i = #self._window_stack, 0, -1 do
|
|
local top_window = self._window_stack[i]
|
|
-- skip modal window
|
|
if widget.modal or not top_window or not top_window.widget.modal then
|
|
table.insert(self._window_stack, i + 1, window)
|
|
break
|
|
end
|
|
end
|
|
-- and schedule it to be painted
|
|
self:setDirty(widget, refreshtype, refreshregion)
|
|
-- tell the widget that it is shown now
|
|
widget:handleEvent(Event:new("Show"))
|
|
-- check if this widget disables double tap gesture
|
|
if widget.disable_double_tap == false then
|
|
Input.disable_double_tap = false
|
|
else
|
|
Input.disable_double_tap = true
|
|
end
|
|
end
|
|
|
|
--[[--
|
|
Unregisters a widget.
|
|
|
|
For refreshtype & refreshregion see description of setDirty().
|
|
]]
|
|
---- @param widget a widget object
|
|
---- @param refreshtype "full", "partial", "ui", "fast"
|
|
---- @param refreshregion a Geom object
|
|
---- @see setDirty
|
|
function UIManager:close(widget, refreshtype, refreshregion)
|
|
if not widget then
|
|
logger.dbg("widget not exist to be closed")
|
|
return
|
|
end
|
|
logger.dbg("close widget", widget.id or widget.name)
|
|
local dirty = false
|
|
-- Ensure all the widgets can get onFlushSettings event.
|
|
widget:handleEvent(Event:new("FlushSettings"))
|
|
-- first send close event to widget
|
|
widget:handleEvent(Event:new("CloseWidget"))
|
|
-- make it disabled by default and check any widget that enables it
|
|
Input.disable_double_tap = true
|
|
-- then remove all reference to that widget on stack and update
|
|
for i = #self._window_stack, 1, -1 do
|
|
if self._window_stack[i].widget == widget then
|
|
table.remove(self._window_stack, i)
|
|
dirty = true
|
|
elseif self._window_stack[i].widget.disable_double_tap == false then
|
|
Input.disable_double_tap = false
|
|
end
|
|
end
|
|
if dirty then
|
|
-- schedule remaining widgets to be painted
|
|
for i = 1, #self._window_stack do
|
|
self:setDirty(self._window_stack[i].widget)
|
|
end
|
|
self:_refresh(refreshtype, refreshregion)
|
|
end
|
|
end
|
|
|
|
-- schedule an execution task, task queue is in ascendant order
|
|
function UIManager:schedule(time, action)
|
|
local p, s, e = 1, 1, #self._task_queue
|
|
if e ~= 0 then
|
|
local us = time[1] * MILLION + time[2]
|
|
-- do a binary insert
|
|
repeat
|
|
p = math.floor(s + (e - s) / 2)
|
|
local ptime = self._task_queue[p].time
|
|
local ptus = ptime[1] * MILLION + ptime[2]
|
|
if us > ptus then
|
|
if s == e then
|
|
p = e + 1
|
|
break
|
|
elseif s + 1 == e then
|
|
s = e
|
|
else
|
|
s = p
|
|
end
|
|
elseif us < ptus then
|
|
e = p
|
|
if s == e then
|
|
break
|
|
end
|
|
else
|
|
-- for fairness, it's better to make p+1 is strictly less than
|
|
-- p might want to revisit here in the future
|
|
break
|
|
end
|
|
until e < s
|
|
end
|
|
table.insert(self._task_queue, p, { time = time, action = action })
|
|
self._task_queue_dirty = true
|
|
end
|
|
dbg:guard(UIManager, 'schedule',
|
|
function(self, time, action)
|
|
assert(time[1] >= 0 and time[2] >= 0, "Only positive time allowed")
|
|
assert(action ~= nil)
|
|
end)
|
|
|
|
--- Schedules task in a certain amount of seconds (fractions allowed) from now.
|
|
function UIManager:scheduleIn(seconds, action)
|
|
local when = { util.gettime() }
|
|
local s = math.floor(seconds)
|
|
local usecs = (seconds - s) * MILLION
|
|
when[1] = when[1] + s
|
|
when[2] = when[2] + usecs
|
|
if when[2] >= MILLION then
|
|
when[1] = when[1] + 1
|
|
when[2] = when[2] - MILLION
|
|
end
|
|
self:schedule(when, action)
|
|
end
|
|
dbg:guard(UIManager, 'scheduleIn',
|
|
function(self, seconds, action)
|
|
assert(seconds >= 0, "Only positive seconds allowed")
|
|
end)
|
|
|
|
function UIManager:nextTick(action)
|
|
return self:scheduleIn(0, action)
|
|
end
|
|
|
|
--[[-- Unschedules an execution task.
|
|
|
|
In order to unschedule anonymous functions, store a reference.
|
|
|
|
@usage
|
|
|
|
self.anonymousFunction = function() self:regularFunction() end
|
|
UIManager:scheduleIn(10, self.anonymousFunction)
|
|
UIManager:unschedule(self.anonymousFunction)
|
|
]]
|
|
function UIManager:unschedule(action)
|
|
for i = #self._task_queue, 1, -1 do
|
|
if self._task_queue[i].action == action then
|
|
table.remove(self._task_queue, i)
|
|
end
|
|
end
|
|
end
|
|
dbg:guard(UIManager, 'unschedule',
|
|
function(self, action) assert(action ~= nil) end)
|
|
|
|
--[[--
|
|
Registers a widget to be repainted and enqueues a refresh.
|
|
|
|
the second parameter (refreshtype) can either specify a refreshtype
|
|
(optionally in combination with a refreshregion - which is suggested)
|
|
or a function that returns refreshtype AND refreshregion and is called
|
|
after painting the widget.
|
|
|
|
@usage
|
|
|
|
UIManager:setDirty(self.widget, "partial")
|
|
UIManager:setDirty(self.widget, "partial", Geom:new{x=10,y=10,w=100,h=50})
|
|
UIManager:setDirty(self.widget, function() return "ui", self.someelement.dimen end)
|
|
|
|
--]]
|
|
---- @param widget a widget object
|
|
---- @param refreshtype "full", "partial", "ui", "fast"
|
|
---- @param refreshregion a Geom object
|
|
function UIManager:setDirty(widget, refreshtype, refreshregion)
|
|
if widget then
|
|
if widget == "all" then
|
|
-- special case: set all top-level widgets as being "dirty".
|
|
for i = 1, #self._window_stack do
|
|
self._dirty[self._window_stack[i].widget] = true
|
|
end
|
|
else
|
|
self._dirty[widget] = true
|
|
end
|
|
end
|
|
-- handle refresh information
|
|
if type(refreshtype) == "function" then
|
|
-- callback, will be issued after painting
|
|
table.insert(self._refresh_func_stack, refreshtype)
|
|
else
|
|
-- otherwise, enqueue refresh
|
|
self:_refresh(refreshtype, refreshregion)
|
|
end
|
|
end
|
|
dbg:guard(UIManager, 'setDirty',
|
|
nil,
|
|
function(self, widget, refreshtype, refreshregion)
|
|
if not widget or widget == "all" then return end
|
|
-- when debugging, we check if we get handed a valid widget,
|
|
-- which would be a dialog that was previously passed via show()
|
|
local found = false
|
|
for i = 1, #self._window_stack do
|
|
if self._window_stack[i].widget == widget then found = true end
|
|
end
|
|
if not found then
|
|
dbg:v("INFO: invalid widget for setDirty()", debug.traceback())
|
|
end
|
|
end)
|
|
|
|
function UIManager:insertZMQ(zeromq)
|
|
table.insert(self._zeromqs, zeromq)
|
|
return zeromq
|
|
end
|
|
|
|
function UIManager:removeZMQ(zeromq)
|
|
for i = #self._zeromqs, 1, -1 do
|
|
if self._zeromqs[i] == zeromq then
|
|
table.remove(self._zeromqs, i)
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Sets full refresh rate for e-ink screen.
|
|
--
|
|
-- Also makes the refresh rate persistent in global reader settings.
|
|
function UIManager:setRefreshRate(rate)
|
|
logger.dbg("set screen full refresh rate", rate)
|
|
self.FULL_REFRESH_COUNT = rate
|
|
G_reader_settings:saveSetting("full_refresh_count", rate)
|
|
end
|
|
|
|
--- Gets full refresh rate for e-ink screen.
|
|
function UIManager:getRefreshRate(rate)
|
|
return self.FULL_REFRESH_COUNT
|
|
end
|
|
|
|
--- Signals to quit.
|
|
function UIManager:quit()
|
|
if not self._running then return end
|
|
logger.info("quitting uimanager")
|
|
self._task_queue_dirty = false
|
|
self._running = false
|
|
self._run_forever = nil
|
|
for i = #self._window_stack, 1, -1 do
|
|
table.remove(self._window_stack, i)
|
|
end
|
|
for i = #self._task_queue, 1, -1 do
|
|
table.remove(self._task_queue, i)
|
|
end
|
|
for i = #self._zeromqs, 1, -1 do
|
|
self._zeromqs[i]:stop()
|
|
table.remove(self._zeromqs, i)
|
|
end
|
|
if self.looper then
|
|
self.looper:close()
|
|
self.looper = nil
|
|
end
|
|
end
|
|
|
|
--- Transmits an event to an active widget.
|
|
function UIManager:sendEvent(event)
|
|
if #self._window_stack == 0 then return end
|
|
|
|
local top_widget = self._window_stack[#self._window_stack]
|
|
-- top level widget has first access to the event
|
|
if top_widget.widget:handleEvent(event) then
|
|
return
|
|
end
|
|
if top_widget.widget.active_widgets then
|
|
for _, active_widget in ipairs(top_widget.widget.active_widgets) do
|
|
if active_widget:handleEvent(event) then return end
|
|
end
|
|
end
|
|
|
|
-- if the event is not consumed, active widgets (from top to bottom) can
|
|
-- access it. NOTE: _window_stack can shrink on close event
|
|
local checked_widgets = {top_widget}
|
|
for i = #self._window_stack, 1, -1 do
|
|
local widget = self._window_stack[i]
|
|
if checked_widgets[widget] == nil then
|
|
-- active widgets has precedence to handle this event
|
|
-- Note: ReaderUI currently only has one active_widget: readerscreenshot
|
|
if widget.widget.active_widgets then
|
|
checked_widgets[widget] = true
|
|
for _, active_widget in ipairs(widget.widget.active_widgets) do
|
|
if active_widget:handleEvent(event) then return end
|
|
end
|
|
end
|
|
if widget.widget.is_always_active then
|
|
-- active widgets will handle this event
|
|
-- Note: is_always_active widgets currently are vitualkeyboard and
|
|
-- readerconfig
|
|
checked_widgets[widget] = true
|
|
if widget.widget:handleEvent(event) then return end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--- Transmits an event to all registered widgets.
|
|
function UIManager:broadcastEvent(event)
|
|
-- the widget's event handler might close widgets in which case
|
|
-- a simple iterator like ipairs would skip over some entries
|
|
local i = 1
|
|
while i <= #self._window_stack do
|
|
local prev_widget = self._window_stack[i].widget
|
|
self._window_stack[i].widget:handleEvent(event)
|
|
local top_widget = self._window_stack[i]
|
|
if top_widget == nil then
|
|
-- top widget closed itself
|
|
break
|
|
elseif top_widget.widget == prev_widget then
|
|
i = i + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function UIManager:_checkTasks()
|
|
local now = { util.gettime() }
|
|
local now_us = now[1] * MILLION + now[2]
|
|
local wait_until = nil
|
|
|
|
-- task.action may schedule other events
|
|
self._task_queue_dirty = false
|
|
while true do
|
|
local nu_task = #self._task_queue
|
|
if nu_task == 0 then
|
|
-- all tasks checked
|
|
break
|
|
end
|
|
local task = self._task_queue[1]
|
|
local task_us = 0
|
|
if task.time ~= nil then
|
|
task_us = task.time[1] * MILLION + task.time[2]
|
|
end
|
|
if task_us <= now_us then
|
|
-- remove from table
|
|
table.remove(self._task_queue, 1)
|
|
-- task is pending to be executed right now. do it.
|
|
-- NOTE: be careful that task.action() might modify
|
|
-- _task_queue here. So need to avoid race condition
|
|
task.action()
|
|
else
|
|
-- queue is sorted in ascendant order, safe to assume all items
|
|
-- are future tasks for now
|
|
wait_until = task.time
|
|
break
|
|
end
|
|
end
|
|
|
|
return wait_until, now
|
|
end
|
|
|
|
-- precedence of refresh modes:
|
|
local refresh_modes = { fast = 1, ui = 2, partial = 3, full = 4 }
|
|
-- refresh methods in framebuffer implementation
|
|
local refresh_methods = {
|
|
fast = "refreshFast",
|
|
ui = "refreshUI",
|
|
partial = "refreshPartial",
|
|
full = "refreshFull",
|
|
}
|
|
|
|
--[[
|
|
Compares refresh mode.
|
|
|
|
Will return the mode that takes precedence.
|
|
--]]
|
|
local function update_mode(mode1, mode2)
|
|
if refresh_modes[mode1] > refresh_modes[mode2] then
|
|
return mode1
|
|
else
|
|
return mode2
|
|
end
|
|
end
|
|
|
|
--[[--
|
|
Enqueues a refresh.
|
|
|
|
Widgets call this in their paintTo() method in order to notify
|
|
UIManager that a certain part of the screen is to be refreshed.
|
|
|
|
@param mode
|
|
refresh mode ("full", "partial", "ui", "fast")
|
|
@param region
|
|
Rect() that specifies the region to be updated
|
|
optional, update will affect whole screen if not specified.
|
|
Note that this should be the exception.
|
|
--]]
|
|
function UIManager:_refresh(mode, region)
|
|
if not mode then return end
|
|
if not region and mode == "full" then
|
|
self.refresh_count = 0 -- reset counter on explicit full refresh
|
|
end
|
|
-- special case: full screen partial update
|
|
-- will get promoted every self.FULL_REFRESH_COUNT updates
|
|
-- since _refresh can be called mutiple times via setDirty called in
|
|
-- different widget before a real screen repaint, we should make sure
|
|
-- refresh_count is incremented by only once at most for each repaint
|
|
if not region and mode == "partial" and not self.refresh_counted then
|
|
self.refresh_count = (self.refresh_count + 1) % self.FULL_REFRESH_COUNT
|
|
if self.refresh_count == self.FULL_REFRESH_COUNT - 1 then
|
|
logger.dbg("promote refresh to full refresh")
|
|
mode = "full"
|
|
end
|
|
self.refresh_counted = true
|
|
end
|
|
|
|
-- if no region is specified, define default region
|
|
region = region or Geom:new{w=Screen:getWidth(), h=Screen:getHeight()}
|
|
|
|
for i = 1, #self._refresh_stack do
|
|
-- check for collision with updates that are already enqueued
|
|
if region:intersectWith(self._refresh_stack[i].region) then
|
|
-- combine both refreshes' regions
|
|
local combined = region:combine(self._refresh_stack[i].region)
|
|
-- update the mode, if needed
|
|
mode = update_mode(mode, self._refresh_stack[i].mode)
|
|
-- remove colliding update
|
|
table.remove(self._refresh_stack, i)
|
|
-- and try again with combined data
|
|
return self:_refresh(mode, combined)
|
|
end
|
|
end
|
|
-- if we hit no (more) collides, enqueue the update
|
|
table.insert(self._refresh_stack, {mode = mode, region = region})
|
|
end
|
|
|
|
--- Repaints dirty widgets.
|
|
function UIManager:_repaint()
|
|
-- flag in which we will record if we did any repaints at all
|
|
-- will trigger a refresh if set.
|
|
local dirty = false
|
|
|
|
for _, widget in ipairs(self._window_stack) do
|
|
-- paint if current widget or any widget underneath is dirty
|
|
if dirty or self._dirty[widget.widget] then
|
|
-- pass hint to widget that we got when setting widget dirty
|
|
-- the widget can use this to decide which parts should be refreshed
|
|
widget.widget:paintTo(Screen.bb, widget.x, widget.y, self._dirty[widget.widget])
|
|
|
|
-- and remove from list after painting
|
|
self._dirty[widget.widget] = nil
|
|
|
|
-- trigger repaint
|
|
dirty = true
|
|
end
|
|
end
|
|
|
|
-- execute pending refresh functions
|
|
for _, refreshfunc in ipairs(self._refresh_func_stack) do
|
|
local refreshtype, region = refreshfunc()
|
|
if refreshtype then self:_refresh(refreshtype, region) end
|
|
end
|
|
self._refresh_func_stack = {}
|
|
|
|
-- we should have at least one refresh if we did repaint. If we don't, we
|
|
-- add one now and log a warning if we are debugging
|
|
if dirty and #self._refresh_stack == 0 then
|
|
logger.dbg("no refresh got enqueued. Will do a partial full screen refresh, which might be inefficient")
|
|
self:_refresh("partial")
|
|
end
|
|
|
|
-- execute refreshes:
|
|
for _, refresh in ipairs(self._refresh_stack) do
|
|
dbg:v("triggering refresh", refresh)
|
|
Screen[refresh_methods[refresh.mode]](Screen,
|
|
refresh.region.x - 1, refresh.region.y - 1,
|
|
refresh.region.w + 2, refresh.region.h + 2)
|
|
end
|
|
self._refresh_stack = {}
|
|
self.refresh_counted = false
|
|
end
|
|
|
|
function UIManager:forceRePaint()
|
|
self:_repaint()
|
|
end
|
|
|
|
function UIManager:setInputTimeout(timeout)
|
|
self.INPUT_TIMEOUT = timeout or 200*1000
|
|
end
|
|
|
|
function UIManager:resetInputTimeout()
|
|
self.INPUT_TIMEOUT = nil
|
|
end
|
|
|
|
function UIManager:handleInput()
|
|
local wait_until, now
|
|
-- run this in a loop, so that paints can trigger events
|
|
-- that will be honored when calculating the time to wait
|
|
-- for input events:
|
|
repeat
|
|
wait_until, now = self:_checkTasks()
|
|
--dbg("---------------------------------------------------")
|
|
--dbg("exec stack", self._task_queue)
|
|
--dbg("window stack", self._window_stack)
|
|
--dbg("dirty stack", self._dirty)
|
|
--dbg("---------------------------------------------------")
|
|
|
|
-- stop when we have no window to show
|
|
if #self._window_stack == 0 and not self._run_forever then
|
|
logger.info("no dialog left to show")
|
|
self:quit()
|
|
return nil
|
|
end
|
|
|
|
self:_repaint()
|
|
until not self._task_queue_dirty
|
|
|
|
-- wait for next event
|
|
-- note that we will skip that if we have tasks that are ready to run
|
|
local input_event = nil
|
|
if not wait_until then
|
|
if #self._zeromqs > 0 then
|
|
-- pending message queue, wait 100ms for input
|
|
input_event = Input:waitEvent(1000*100)
|
|
if not input_event or input_event.handler == "onInputError" then
|
|
for _, zeromq in ipairs(self._zeromqs) do
|
|
input_event = zeromq:waitEvent()
|
|
if input_event then break end
|
|
end
|
|
end
|
|
else
|
|
-- no pending task, wait without timeout
|
|
input_event = Input:waitEvent(self.INPUT_TIMEOUT)
|
|
end
|
|
elseif wait_until[1] > now[1]
|
|
or wait_until[1] == now[1] and wait_until[2] > now[2] then
|
|
-- wait until next task is pending
|
|
local wait_us = (wait_until[1] - now[1]) * MILLION
|
|
+ (wait_until[2] - now[2])
|
|
input_event = Input:waitEvent(wait_us)
|
|
end
|
|
|
|
-- delegate input_event to handler
|
|
if input_event then
|
|
if input_event.handler ~= "onInputError" then
|
|
self.event_hook:execute("InputEvent", input_event)
|
|
end
|
|
local handler = self.event_handlers[input_event]
|
|
if handler then
|
|
handler(input_event)
|
|
else
|
|
self.event_handlers["__default__"](input_event)
|
|
end
|
|
end
|
|
|
|
if self.looper then
|
|
logger.info("handle input in turbo I/O looper")
|
|
self.looper:add_callback(function()
|
|
-- FIXME: force close looper when there is unhandled error,
|
|
-- otherwise the looper will hang. Any better solution?
|
|
xpcall(function() self:handleInput() end, function(err)
|
|
io.stderr:write(err .. "\n")
|
|
io.stderr:write(debug.traceback() .. "\n")
|
|
io.stderr:flush()
|
|
self.looper:close()
|
|
os.exit(1)
|
|
end)
|
|
end)
|
|
end
|
|
end
|
|
|
|
|
|
function UIManager:onRotation()
|
|
self:setDirty('all', 'full')
|
|
self:forceRePaint()
|
|
end
|
|
|
|
function UIManager:initLooper()
|
|
if DUSE_TURBO_LIB and not self.looper then
|
|
TURBO_SSL = true -- luacheck: ignore
|
|
__TURBO_USE_LUASOCKET__ = true -- luacheck: ignore
|
|
local turbo = require("turbo")
|
|
self.looper = turbo.ioloop.instance()
|
|
end
|
|
end
|
|
|
|
-- this is the main loop of the UI controller
|
|
-- it is intended to manage input events and delegate
|
|
-- them to dialogs
|
|
function UIManager:run()
|
|
self._running = true
|
|
self:initLooper()
|
|
-- currently there is no Turbo support for Windows
|
|
-- use our own main loop
|
|
if not self.looper then
|
|
while self._running do
|
|
self:handleInput()
|
|
end
|
|
else
|
|
self.looper:add_callback(function() self:handleInput() end)
|
|
self.looper:start()
|
|
end
|
|
|
|
return self._exit_code
|
|
end
|
|
|
|
-- run uimanager forever for testing purpose
|
|
function UIManager:runForever()
|
|
self._run_forever = true
|
|
return self:run()
|
|
end
|
|
|
|
-- The common operations should be performed before suspending the device. Ditto.
|
|
function UIManager:_beforeSuspend()
|
|
self:flushSettings()
|
|
self:broadcastEvent(Event:new("Suspend"))
|
|
end
|
|
|
|
-- The common operations should be performed after resuming the device. Ditto.
|
|
function UIManager:_afterResume()
|
|
self:broadcastEvent(Event:new("Resume"))
|
|
end
|
|
|
|
function UIManager:_beforeCharging()
|
|
self:broadcastEvent(Event:new("Charging"))
|
|
end
|
|
|
|
function UIManager:_afterNotCharging()
|
|
self:broadcastEvent(Event:new("NotCharging"))
|
|
end
|
|
|
|
-- Executes all the operations of a suspending request. This function usually puts the device into
|
|
-- suspension.
|
|
function UIManager:suspend()
|
|
if Device:isKobo() or Device:isSDL() then
|
|
self.event_handlers["Suspend"]()
|
|
elseif Device:isKindle() then
|
|
self.event_handlers["IntoSS"]()
|
|
end
|
|
end
|
|
|
|
-- Executes all the operations of a resume request. This function usually wakes up the device.
|
|
function UIManager:resume()
|
|
if Device:isKobo() or Device:isSDL() then
|
|
self.event_handlers["Resume"]()
|
|
elseif Device:isKindle() then
|
|
self.event_handlers["OutOfSS"]()
|
|
end
|
|
end
|
|
|
|
function UIManager:flushSettings()
|
|
self:broadcastEvent(Event:new("FlushSettings"))
|
|
end
|
|
|
|
function UIManager:restartKOReader()
|
|
self:quit()
|
|
-- This is just a magic number to indicate the restart request for shell scripts.
|
|
self._exit_code = 85
|
|
end
|
|
|
|
UIManager:init()
|
|
return UIManager
|