2
0
mirror of https://github.com/koreader/koreader synced 2024-11-18 03:25:46 +00:00
koreader/frontend/ui/widget/closebutton.lua
poire-z 7952fa2c09 [RTL UI] update widgets and apps for UI mirroring
Small tweaks all around to handle UI mirroring:
- swap existing symbols like arrows, or use alternative ones
- rotate some images, like chevrons and dogear icons
- flip some left and right swipe handling
- flip some geometry arithmetic like tap on left or right
  side of page or dict window
- use new ProgressWidget:getPercentageFromPosition() instead
  of geometry arithmetic
- BD.wrap() some concatenated string bits, like in reader
  and menu footers
- flip inverse_reading_order when UI is mirrored

More specific tweaks:
- ReaderGesture: reset some specific gestures when UI direction
  has changed (tap on top/bottom left/right corners, for
  bookmarks and FileManager "Plus menu").
- ReaderRolling: show markers on the correct side of page,
  in single or dual page mode.
- KoptOptions: swap left and right icons in Alignment toggle
- CheckMark: proper rendering in all 4 mirroring/rtl combinations.
- VirtualKeyboard: forbid any mirroring
- Move util.getMenuText into Menu.lua
2019-12-08 15:10:51 +01:00

87 lines
2.4 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--[[--
Button widget that shows an "×" and handles closing window when tapped
Example:
local CloseButton = require("ui/widget/closebutton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CloseButton:new{
window = parent_widget,
})
UIManager:show(parent_widget)
]]
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local TextWidget = require("ui/widget/textwidget")
local Screen = require("device").screen
local CloseButton = InputContainer:new{
overlap_align = "right",
window = nil,
padding_left = Screen:scaleBySize(14), -- for larger touch area
padding_right = 0,
padding_top = 0,
padding_bottom = 0,
}
function CloseButton:init()
local text_widget = TextWidget:new{
text = "×",
face = Font:getFace("cfont", 30),
}
-- The text box height is greater than its width, and we want this × to be
-- diagonally aligned with the top right corner (assuming padding_right=0,
-- or padding_right = padding_top so the diagonal aligment is preserved).
local text_size = text_widget:getSize()
local text_width_pad = (text_size.h - text_size.w) / 2
self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
padding_top = self.padding_top,
padding_bottom = self.padding_bottom,
padding_left = self.padding_left,
padding_right = self.padding_right + text_width_pad,
text_widget,
}
self.ges_events.Close = {
GestureRange:new{
ges = "tap",
-- x and y coordinates for the widget is only known after the it is
-- drawn. so use callback to get range at runtime.
range = function() return self.dimen end,
},
doc = "Tap on close button",
}
self.ges_events.HoldClose = {
GestureRange:new{
ges = "hold_release",
range = function() return self.dimen end,
},
doc = "Hold on close button",
}
end
function CloseButton:onClose()
if self.window.onClose then
self.window:onClose()
end
return true
end
function CloseButton:onHoldClose()
if self.window.onHoldClose then
self.window:onHoldClose()
end
return true
end
return CloseButton