mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
9bf19d1bb3
* UIManager: Support more specialized update modes for corner-cases: * A2, which we'll use for the VirtualKeyboards keys (they'd... inadvertently switched to UI with the highlight refactor). * NO_MERGE variants of ui & partial (for sunxi). Use `[ui]` in ReaderHighlight's popup, because of a Sage kernel bug that could otherwise make it translucent, sometimes completely so (*sigh*). * UIManager: Assorted code cleanups & simplifications. * Logger & dbg: Unify logging style, and code cleanups. * SDL: Unbreak suspend/resume outside of the emulator (fix #9567). * NetworkMgr: Cache the network status, and allow it to be queried. (Used by AutoSuspend to avoid repeatedly poking the system when computing the standby schedule delay). * OneTimeMigration: Don't forget about `NETWORK_PROXY` & `STARDICT_DATA_DIR` when migrating `defaults.persistent.lua` (fix #9573) * WakeupMgr: Workaround an apparent limitation of the RTC found on i.MX5 Kobo devices, where setting a wakealarm further than UINT16_MAX seconds in the future would apparently overflow and wraparound... (fix #8039, many thanks to @yfede for the extensive deep-dive and for actually accurately pinpointing the issue!). * Kobo: Handle standby transitions at full CPU clock speeds, in order to limit the latency hit. * UIManager: Properly quit on reboot & exit. This ensures our exit code is preserved, as we exit on our own terms (instead of being killed by the init system). This is important on platforms where exit codes are semantically meaningful (e.g., Kobo). * UIManager: Speaking of reboot & exit, make sure the Screensaver shows in all circumstances (e.g., autoshutdown, re: #9542)), and that there aren't any extraneous refreshes triggered. (Additionally, fix a minor regression since #9448 about tracking this very transient state on Kobo & Cervantes). * Kindle: ID the upcoming Scribe. * Bump base (https://github.com/koreader/koreader-base/pull/1524)
322 lines
10 KiB
Lua
322 lines
10 KiB
Lua
local UIManager -- will be updated when available
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local Math = require("optmath")
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local logger = require("logger")
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local time = require("ui/time")
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local BasePowerD = {
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fl_min = 0, -- min frontlight intensity
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fl_max = 10, -- max frontlight intensity
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fl_intensity = nil, -- frontlight intensity
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fl_warmth_min = 0, -- min warmth level
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fl_warmth_max = 100, -- max warmth level
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fl_warmth = nil, -- warmth level
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batt_capacity = 0, -- battery capacity
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aux_batt_capacity = 0, -- auxiliary battery capacity
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device = nil, -- device object
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last_capacity_pull_time = time.s(-61), -- timestamp of last pull
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last_aux_capacity_pull_time = time.s(-61), -- timestamp of last pull
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is_fl_on = false, -- whether the frontlight is on
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}
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function BasePowerD:new(o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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assert(o.fl_min < o.fl_max)
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if o.init then o:init() end
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if o.device and o.device:hasFrontlight() then
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o.fl_intensity = o:frontlightIntensityHW()
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o:_decideFrontlightState()
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end
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--- @note: Post-init, as the min/max values may be computed at runtime on some platforms
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assert(o.fl_warmth_min < o.fl_warmth_max)
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-- For historical reasons, the *public* PowerD warmth API always expects warmth to be in the [0...100] range...
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self.warmth_scale = 100 / o.fl_warmth_max
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--- @note: Some platforms cannot actually read fl/warmth level from the HW,
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-- in which case the implementation should just return self.fl_warmth (c.f., kobo).
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if o.device and o.device:hasNaturalLight() then
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o.fl_warmth = o:frontlightWarmthHW()
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end
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return o
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end
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function BasePowerD:readyUI()
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UIManager = require("ui/uimanager")
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end
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function BasePowerD:init() end
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function BasePowerD:setIntensityHW(intensity) end
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--- @note: Unlike the "public" setWarmth, this one takes a value in the *native* scale!
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function BasePowerD:setWarmthHW(warmth) end
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function BasePowerD:getCapacityHW() return 0 end
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function BasePowerD:getAuxCapacityHW() return 0 end
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function BasePowerD:isAuxBatteryConnectedHW() return false end
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function BasePowerD:getDismissBatteryStatus() return self.battery_warning end
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function BasePowerD:setDismissBatteryStatus(status) self.battery_warning = status end
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--- @note: Should ideally return true as long as the device is plugged in, even once the battery is full...
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function BasePowerD:isChargingHW() return false end
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--- @note: ...at which point this should start returning true (i.e., plugged in & fully charged).
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function BasePowerD:isChargedHW() return false end
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function BasePowerD:isAuxChargingHW() return false end
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function BasePowerD:isAuxChargedHW() return false end
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function BasePowerD:frontlightIntensityHW() return 0 end
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function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
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function BasePowerD:turnOffFrontlightHW() self:setIntensityHW(self.fl_min) end
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function BasePowerD:turnOnFrontlightHW() self:setIntensityHW(self.fl_intensity) end --- @fixme: what if fl_intensity == fl_min (c.f., kindle)?
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function BasePowerD:frontlightWarmthHW() return 0 end
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-- Anything that needs to be done before doing a real hardware suspend.
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-- (Such as turning the front light off).
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function BasePowerD:beforeSuspend() end
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-- Anything that needs to be done after doing a real hardware resume.
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-- (Such as restoring front light state).
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function BasePowerD:afterResume() end
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function BasePowerD:isFrontlightOn()
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assert(self ~= nil)
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return self.is_fl_on
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end
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function BasePowerD:_decideFrontlightState()
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assert(self ~= nil)
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assert(self.device:hasFrontlight())
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self.is_fl_on = self:isFrontlightOnHW()
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end
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function BasePowerD:isFrontlightOff()
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return not self:isFrontlightOn()
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end
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function BasePowerD:frontlightIntensity()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return 0 end
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if self:isFrontlightOff() then return 0 end
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--- @note: We assume that nothing other than us will set the frontlight level,
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--- so we only actually query the HW during initialization.
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--- (Also, some platforms do not actually have any way of querying the HW).
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return self.fl_intensity
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end
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function BasePowerD:toggleFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return false end
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if self:isFrontlightOn() then
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return self:turnOffFrontlight()
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else
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return self:turnOnFrontlight()
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end
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end
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function BasePowerD:turnOffFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOff() then return false end
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self:turnOffFrontlightHW()
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self.is_fl_on = false
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self:stateChanged()
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return true
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end
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function BasePowerD:turnOnFrontlight()
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assert(self ~= nil)
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if not self.device:hasFrontlight() then return end
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if self:isFrontlightOn() then return false end
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if self.fl_intensity == self.fl_min then return false end --- @fixme what the hell?
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self:turnOnFrontlightHW()
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self.is_fl_on = true
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self:stateChanged()
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return true
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end
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function BasePowerD:frontlightWarmth()
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assert(self ~= nil)
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if not self.device:hasNaturalLight() then
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return 0
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end
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--- @note: No live query, much like frontlightIntensity
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return self.fl_warmth
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end
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function BasePowerD:read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int or 0
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else
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return 0
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end
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end
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function BasePowerD:unchecked_read_int_file(file)
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local fd = io.open(file, "r")
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if fd then
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local int = fd:read("*number")
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fd:close()
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return int
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else
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return nil
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end
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end
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function BasePowerD:read_str_file(file)
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local fd = io.open(file, "r")
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if fd then
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local str = fd:read("*line")
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fd:close()
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return str
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else
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return ""
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end
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end
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function BasePowerD:normalizeIntensity(intensity)
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intensity = intensity < self.fl_min and self.fl_min or intensity
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return intensity > self.fl_max and self.fl_max or intensity
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end
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--- @note: Takes an intensity in the native scale (i.e., [self.fl_min, self.fl_max])
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function BasePowerD:setIntensity(intensity)
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if not self.device:hasFrontlight() then return false end
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if intensity == self:frontlightIntensity() then return false end
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self.fl_intensity = self:normalizeIntensity(intensity)
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self:_decideFrontlightState()
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logger.dbg("set light intensity", self.fl_intensity)
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self:setIntensityHW(self.fl_intensity)
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self:stateChanged()
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return true
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end
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function BasePowerD:normalizeWarmth(warmth)
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warmth = warmth < 0 and 0 or warmth
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return warmth > 100 and 100 or warmth
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end
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function BasePowerD:toNativeWarmth(ko_warmth)
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return Math.round(ko_warmth / self.warmth_scale)
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end
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function BasePowerD:fromNativeWarmth(nat_warmth)
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return Math.round(nat_warmth * self.warmth_scale)
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end
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--- @note: Takes a warmth in the *KOReader* scale (i.e., [0, 100], *sic*)
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function BasePowerD:setWarmth(warmth, force_setting)
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if not self.device:hasNaturalLight() then return false end
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if not force_setting and warmth == self:frontlightWarmth() then return false end
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-- Which means that fl_warmth is *also* in the KOReader scale (unlike fl_intensity)
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self.fl_warmth = self:normalizeWarmth(warmth)
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local nat_warmth = self:toNativeWarmth(self.fl_warmth)
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logger.dbg("set light warmth", self.fl_warmth, "->", nat_warmth)
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self:setWarmthHW(nat_warmth)
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self:stateChanged()
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return true
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end
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function BasePowerD:getCapacity()
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-- BasePowerD is loaded before UIManager.
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-- Nothing *currently* calls this before UIManager is actually loaded, but future-proof this anyway.
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local now
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if UIManager then
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now = UIManager:getElapsedTimeSinceBoot()
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else
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-- Add time the device was in standby and suspend
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now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
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end
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if now - self.last_capacity_pull_time >= time.s(60) then
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self.batt_capacity = self:getCapacityHW()
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self.last_capacity_pull_time = now
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end
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return self.batt_capacity
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end
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function BasePowerD:isCharging()
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return self:isChargingHW()
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end
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function BasePowerD:isCharged()
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return self:isChargedHW()
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end
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function BasePowerD:getAuxCapacity()
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local now
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if UIManager then
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now = UIManager:getElapsedTimeSinceBoot()
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else
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-- Add time the device was in standby and suspend
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now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
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end
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if now - self.last_aux_capacity_pull_time >= time.s(60) then
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local aux_batt_capa = self:getAuxCapacityHW()
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-- If the read failed, don't update our cache, and retry next time.
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if aux_batt_capa then
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self.aux_batt_capacity = aux_batt_capa
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self.last_aux_capacity_pull_time = now
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end
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end
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return self.aux_batt_capacity
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end
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function BasePowerD:invalidateCapacityCache()
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self.last_capacity_pull_time = time.s(-61)
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self.last_aux_capacity_pull_time = self.last_capacity_pull_time
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end
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function BasePowerD:isAuxCharging()
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return self:isAuxChargingHW()
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end
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function BasePowerD:isAuxCharged()
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return self:isAuxChargedHW()
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end
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function BasePowerD:isAuxBatteryConnected()
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return self:isAuxBatteryConnectedHW()
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end
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function BasePowerD:stateChanged()
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-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has been loaded.
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if UIManager then
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local Event = require("ui/event")
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UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
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end
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end
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-- Silly helper to avoid code duplication ;).
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function BasePowerD:getBatterySymbol(is_charged, is_charging, capacity)
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if is_charged then
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return ""
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elseif is_charging then
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return ""
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else
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if capacity >= 100 then
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return ""
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elseif capacity >= 90 then
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return ""
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elseif capacity >= 80 then
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return ""
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elseif capacity >= 70 then
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return ""
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elseif capacity >= 60 then
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return ""
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elseif capacity >= 50 then
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return ""
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elseif capacity >= 40 then
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return ""
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elseif capacity >= 30 then
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return ""
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elseif capacity >= 20 then
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return ""
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elseif capacity >= 10 then
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return ""
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else
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return ""
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end
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end
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end
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return BasePowerD
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