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mirror of https://github.com/koreader/koreader synced 2024-11-10 01:10:34 +00:00
koreader/frontend/device/generic/powerd.lua
NiLuJe 9bf19d1bb3
Assorted bag'o tweaks & fixes (#9569)
* UIManager: Support more specialized update modes for corner-cases:
  * A2, which we'll use for the VirtualKeyboards keys (they'd... inadvertently switched to UI with the highlight refactor).
  * NO_MERGE variants of ui & partial (for sunxi). Use `[ui]` in ReaderHighlight's popup, because of a Sage kernel bug that could otherwise make it translucent, sometimes completely so (*sigh*).
* UIManager: Assorted code cleanups & simplifications.
* Logger & dbg: Unify logging style, and code cleanups.
* SDL: Unbreak suspend/resume outside of the emulator (fix #9567).
* NetworkMgr: Cache the network status, and allow it to be queried. (Used by AutoSuspend to avoid repeatedly poking the system when computing the standby schedule delay).
* OneTimeMigration: Don't forget about `NETWORK_PROXY` & `STARDICT_DATA_DIR` when migrating `defaults.persistent.lua` (fix #9573)
* WakeupMgr: Workaround an apparent limitation of the RTC found on i.MX5 Kobo devices, where setting a wakealarm further than UINT16_MAX seconds in the future would apparently overflow and wraparound... (fix #8039, many thanks to @yfede for the extensive deep-dive and for actually accurately pinpointing the issue!).
* Kobo: Handle standby transitions at full CPU clock speeds, in order to limit the latency hit.
* UIManager: Properly quit on reboot & exit. This ensures our exit code is preserved, as we exit on our own terms (instead of being killed by the init system). This is important on platforms where exit codes are semantically meaningful (e.g., Kobo).
* UIManager: Speaking of reboot & exit, make sure the Screensaver shows in all circumstances (e.g., autoshutdown, re: #9542)), and that there aren't any extraneous refreshes triggered. (Additionally, fix a minor regression since #9448 about tracking this very transient state on Kobo & Cervantes).
* Kindle: ID the upcoming Scribe.
* Bump base (https://github.com/koreader/koreader-base/pull/1524)
2022-10-02 03:01:49 +02:00

322 lines
10 KiB
Lua

local UIManager -- will be updated when available
local Math = require("optmath")
local logger = require("logger")
local time = require("ui/time")
local BasePowerD = {
fl_min = 0, -- min frontlight intensity
fl_max = 10, -- max frontlight intensity
fl_intensity = nil, -- frontlight intensity
fl_warmth_min = 0, -- min warmth level
fl_warmth_max = 100, -- max warmth level
fl_warmth = nil, -- warmth level
batt_capacity = 0, -- battery capacity
aux_batt_capacity = 0, -- auxiliary battery capacity
device = nil, -- device object
last_capacity_pull_time = time.s(-61), -- timestamp of last pull
last_aux_capacity_pull_time = time.s(-61), -- timestamp of last pull
is_fl_on = false, -- whether the frontlight is on
}
function BasePowerD:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
assert(o.fl_min < o.fl_max)
if o.init then o:init() end
if o.device and o.device:hasFrontlight() then
o.fl_intensity = o:frontlightIntensityHW()
o:_decideFrontlightState()
end
--- @note: Post-init, as the min/max values may be computed at runtime on some platforms
assert(o.fl_warmth_min < o.fl_warmth_max)
-- For historical reasons, the *public* PowerD warmth API always expects warmth to be in the [0...100] range...
self.warmth_scale = 100 / o.fl_warmth_max
--- @note: Some platforms cannot actually read fl/warmth level from the HW,
-- in which case the implementation should just return self.fl_warmth (c.f., kobo).
if o.device and o.device:hasNaturalLight() then
o.fl_warmth = o:frontlightWarmthHW()
end
return o
end
function BasePowerD:readyUI()
UIManager = require("ui/uimanager")
end
function BasePowerD:init() end
function BasePowerD:setIntensityHW(intensity) end
--- @note: Unlike the "public" setWarmth, this one takes a value in the *native* scale!
function BasePowerD:setWarmthHW(warmth) end
function BasePowerD:getCapacityHW() return 0 end
function BasePowerD:getAuxCapacityHW() return 0 end
function BasePowerD:isAuxBatteryConnectedHW() return false end
function BasePowerD:getDismissBatteryStatus() return self.battery_warning end
function BasePowerD:setDismissBatteryStatus(status) self.battery_warning = status end
--- @note: Should ideally return true as long as the device is plugged in, even once the battery is full...
function BasePowerD:isChargingHW() return false end
--- @note: ...at which point this should start returning true (i.e., plugged in & fully charged).
function BasePowerD:isChargedHW() return false end
function BasePowerD:isAuxChargingHW() return false end
function BasePowerD:isAuxChargedHW() return false end
function BasePowerD:frontlightIntensityHW() return 0 end
function BasePowerD:isFrontlightOnHW() return self.fl_intensity > self.fl_min end
function BasePowerD:turnOffFrontlightHW() self:setIntensityHW(self.fl_min) end
function BasePowerD:turnOnFrontlightHW() self:setIntensityHW(self.fl_intensity) end --- @fixme: what if fl_intensity == fl_min (c.f., kindle)?
function BasePowerD:frontlightWarmthHW() return 0 end
-- Anything that needs to be done before doing a real hardware suspend.
-- (Such as turning the front light off).
function BasePowerD:beforeSuspend() end
-- Anything that needs to be done after doing a real hardware resume.
-- (Such as restoring front light state).
function BasePowerD:afterResume() end
function BasePowerD:isFrontlightOn()
assert(self ~= nil)
return self.is_fl_on
end
function BasePowerD:_decideFrontlightState()
assert(self ~= nil)
assert(self.device:hasFrontlight())
self.is_fl_on = self:isFrontlightOnHW()
end
function BasePowerD:isFrontlightOff()
return not self:isFrontlightOn()
end
function BasePowerD:frontlightIntensity()
assert(self ~= nil)
if not self.device:hasFrontlight() then return 0 end
if self:isFrontlightOff() then return 0 end
--- @note: We assume that nothing other than us will set the frontlight level,
--- so we only actually query the HW during initialization.
--- (Also, some platforms do not actually have any way of querying the HW).
return self.fl_intensity
end
function BasePowerD:toggleFrontlight()
assert(self ~= nil)
if not self.device:hasFrontlight() then return false end
if self:isFrontlightOn() then
return self:turnOffFrontlight()
else
return self:turnOnFrontlight()
end
end
function BasePowerD:turnOffFrontlight()
assert(self ~= nil)
if not self.device:hasFrontlight() then return end
if self:isFrontlightOff() then return false end
self:turnOffFrontlightHW()
self.is_fl_on = false
self:stateChanged()
return true
end
function BasePowerD:turnOnFrontlight()
assert(self ~= nil)
if not self.device:hasFrontlight() then return end
if self:isFrontlightOn() then return false end
if self.fl_intensity == self.fl_min then return false end --- @fixme what the hell?
self:turnOnFrontlightHW()
self.is_fl_on = true
self:stateChanged()
return true
end
function BasePowerD:frontlightWarmth()
assert(self ~= nil)
if not self.device:hasNaturalLight() then
return 0
end
--- @note: No live query, much like frontlightIntensity
return self.fl_warmth
end
function BasePowerD:read_int_file(file)
local fd = io.open(file, "r")
if fd then
local int = fd:read("*number")
fd:close()
return int or 0
else
return 0
end
end
function BasePowerD:unchecked_read_int_file(file)
local fd = io.open(file, "r")
if fd then
local int = fd:read("*number")
fd:close()
return int
else
return nil
end
end
function BasePowerD:read_str_file(file)
local fd = io.open(file, "r")
if fd then
local str = fd:read("*line")
fd:close()
return str
else
return ""
end
end
function BasePowerD:normalizeIntensity(intensity)
intensity = intensity < self.fl_min and self.fl_min or intensity
return intensity > self.fl_max and self.fl_max or intensity
end
--- @note: Takes an intensity in the native scale (i.e., [self.fl_min, self.fl_max])
function BasePowerD:setIntensity(intensity)
if not self.device:hasFrontlight() then return false end
if intensity == self:frontlightIntensity() then return false end
self.fl_intensity = self:normalizeIntensity(intensity)
self:_decideFrontlightState()
logger.dbg("set light intensity", self.fl_intensity)
self:setIntensityHW(self.fl_intensity)
self:stateChanged()
return true
end
function BasePowerD:normalizeWarmth(warmth)
warmth = warmth < 0 and 0 or warmth
return warmth > 100 and 100 or warmth
end
function BasePowerD:toNativeWarmth(ko_warmth)
return Math.round(ko_warmth / self.warmth_scale)
end
function BasePowerD:fromNativeWarmth(nat_warmth)
return Math.round(nat_warmth * self.warmth_scale)
end
--- @note: Takes a warmth in the *KOReader* scale (i.e., [0, 100], *sic*)
function BasePowerD:setWarmth(warmth, force_setting)
if not self.device:hasNaturalLight() then return false end
if not force_setting and warmth == self:frontlightWarmth() then return false end
-- Which means that fl_warmth is *also* in the KOReader scale (unlike fl_intensity)
self.fl_warmth = self:normalizeWarmth(warmth)
local nat_warmth = self:toNativeWarmth(self.fl_warmth)
logger.dbg("set light warmth", self.fl_warmth, "->", nat_warmth)
self:setWarmthHW(nat_warmth)
self:stateChanged()
return true
end
function BasePowerD:getCapacity()
-- BasePowerD is loaded before UIManager.
-- Nothing *currently* calls this before UIManager is actually loaded, but future-proof this anyway.
local now
if UIManager then
now = UIManager:getElapsedTimeSinceBoot()
else
-- Add time the device was in standby and suspend
now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
end
if now - self.last_capacity_pull_time >= time.s(60) then
self.batt_capacity = self:getCapacityHW()
self.last_capacity_pull_time = now
end
return self.batt_capacity
end
function BasePowerD:isCharging()
return self:isChargingHW()
end
function BasePowerD:isCharged()
return self:isChargedHW()
end
function BasePowerD:getAuxCapacity()
local now
if UIManager then
now = UIManager:getElapsedTimeSinceBoot()
else
-- Add time the device was in standby and suspend
now = time.now() + self.device.total_standby_time + self.device.total_suspend_time
end
if now - self.last_aux_capacity_pull_time >= time.s(60) then
local aux_batt_capa = self:getAuxCapacityHW()
-- If the read failed, don't update our cache, and retry next time.
if aux_batt_capa then
self.aux_batt_capacity = aux_batt_capa
self.last_aux_capacity_pull_time = now
end
end
return self.aux_batt_capacity
end
function BasePowerD:invalidateCapacityCache()
self.last_capacity_pull_time = time.s(-61)
self.last_aux_capacity_pull_time = self.last_capacity_pull_time
end
function BasePowerD:isAuxCharging()
return self:isAuxChargingHW()
end
function BasePowerD:isAuxCharged()
return self:isAuxChargedHW()
end
function BasePowerD:isAuxBatteryConnected()
return self:isAuxBatteryConnectedHW()
end
function BasePowerD:stateChanged()
-- BasePowerD is loaded before UIManager. So we cannot broadcast events before UIManager has been loaded.
if UIManager then
local Event = require("ui/event")
UIManager:broadcastEvent(Event:new("FrontlightStateChanged"))
end
end
-- Silly helper to avoid code duplication ;).
function BasePowerD:getBatterySymbol(is_charged, is_charging, capacity)
if is_charged then
return ""
elseif is_charging then
return ""
else
if capacity >= 100 then
return ""
elseif capacity >= 90 then
return ""
elseif capacity >= 80 then
return ""
elseif capacity >= 70 then
return ""
elseif capacity >= 60 then
return ""
elseif capacity >= 50 then
return ""
elseif capacity >= 40 then
return ""
elseif capacity >= 30 then
return ""
elseif capacity >= 20 then
return ""
elseif capacity >= 10 then
return ""
else
return ""
end
end
end
return BasePowerD