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koreader/spec/unit/commonrequire.lua
Hans-Werner Hilse 3066c86e38 Refactoring hardware abstraction
This is a major overhaul of the hardware abstraction layer.
A few notes:

General platform distinction happens in
  frontend/device.lua
which will delegate everything else to
  frontend/device/<platform_name>/device.lua
which should extend
  frontend/device/generic/device.lua

Screen handling is implemented in
  frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.

The same goes for input handling.
2014-11-02 21:19:04 +01:00

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Lua

require "defaults"
package.path = "?.lua;common/?.lua;frontend/?.lua;" .. package.path
package.cpath = "?.so;common/?.so;/usr/lib/lua/?.so;" .. package.cpath
-- global reader settings
local DocSettings = require("docsettings")
G_reader_settings = DocSettings:open(".reader")
-- global einkfb for Screen (do not show SDL window)
einkfb = require("ffi/framebuffer")
einkfb.dummy = true
-- init output device
local Screen = require("device").screen
Screen:init()
-- init input device (do not show SDL window)
local Input = require("device").input
Input.dummy = true
-- turn on debug
local DEBUG = require("dbg")
DEBUG:turnOn()