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koreader/spec/unit/uimanager_spec.lua

468 lines
17 KiB
Lua

describe("UIManager spec", function()
local time, UIManager
local now, wait_until
local noop = function() end
setup(function()
require("commonrequire")
time = require("ui/time")
UIManager = require("ui/uimanager")
end)
it("should consume due tasks", function()
now = time.now()
local future = now + time.s(60000)
local future2 = future + time.s(5)
UIManager:quit()
UIManager._task_queue = {
{ time = now - time.s(10), action = noop, args = {} },
{ time = now - time.us(5), action = noop, args = {} },
{ time = now, action = noop, args = {} },
{ time = future, action = noop, args = {} },
{ time = future2, action = noop, args = {} },
}
UIManager:_checkTasks()
assert.are.same(2, #UIManager._task_queue, 2)
assert.are.same(future, UIManager._task_queue[1].time)
assert.are.same(future2, UIManager._task_queue[2].time)
end)
it("should calcualte wait_until properly in checkTasks routine", function()
now = time.now()
local future_time = now + time.s(60000)
UIManager:quit()
UIManager._task_queue = {
{ time = now - time.s(10), action = noop, args = {} },
{ time = now - time.us(5), action = noop, args = {} },
{ time = now, action = noop, args = {} },
{ time = future_time, action = noop, args = {} },
}
wait_until, now = UIManager:_checkTasks()
assert.are.same(future_time, wait_until)
end)
it("should return nil wait_until properly in checkTasks routine", function()
now = time.now()
UIManager:quit()
UIManager._task_queue = {
{ time = now - time.s(10), action = noop, args = {} },
{ time = now - time.us(5), action = noop, args = {} },
{ time = now, action = noop, args = {} },
}
wait_until, now = UIManager:_checkTasks()
assert.are.same(nil, wait_until)
end)
it("should insert new task properly in empty task queue", function()
now = time.now()
UIManager:quit()
UIManager._task_queue = {}
assert.are.same(0, #UIManager._task_queue)
UIManager:scheduleIn(50, 'foo')
assert.are.same(1, #UIManager._task_queue)
assert.are.same('foo', UIManager._task_queue[1].action)
end)
it("should insert new task properly in single task queue", function()
now = time.now()
local future_time = now + time.s(10000)
UIManager:quit()
UIManager._task_queue = {
{ time = future_time, action = '1', args = {} },
}
assert.are.same(1, #UIManager._task_queue)
UIManager:scheduleIn(150, 'quz')
assert.are.same(2, #UIManager._task_queue)
assert.are.same('quz', UIManager._task_queue[1].action)
UIManager:quit()
UIManager._task_queue = {
{ time = now, action = '1', args = {} },
}
assert.are.same(1, #UIManager._task_queue)
UIManager:scheduleIn(150, 'foo')
assert.are.same(2, #UIManager._task_queue)
assert.are.same('foo', UIManager._task_queue[2].action)
UIManager:scheduleIn(155, 'bar')
assert.are.same(3, #UIManager._task_queue)
assert.are.same('bar', UIManager._task_queue[3].action)
end)
it("should insert new task in ascendant order", function()
now = time.now()
UIManager:quit()
UIManager._task_queue = {
{ time = now - time.s(10), action = '1', args = {} },
{ time = now - time.us(5), action = '2', args = {} },
{ time = now, action = '3', args = {} },
}
-- insert into the tail slot
UIManager:scheduleIn(10, 'foo')
assert.are.same('foo', UIManager._task_queue[4].action)
-- insert into the second slot
UIManager:schedule(now - time.s(5), 'bar')
assert.are.same('bar', UIManager._task_queue[2].action)
-- insert into the head slot
UIManager:schedule(now - time.s(15), 'baz')
assert.are.same('baz', UIManager._task_queue[1].action)
-- insert into the last second slot
UIManager:scheduleIn(5, 'qux')
assert.are.same('qux', UIManager._task_queue[6].action)
-- insert into the middle slot
UIManager:schedule(now - time.us(1), 'quux')
assert.are.same('quux', UIManager._task_queue[5].action)
end)
it("should insert new tasks with same times after existing tasks", function()
now = time.now()
UIManager:quit()
UIManager._task_queue = {}
-- insert task "5s" between "now" and "10s"
UIManager:schedule(now, "now");
assert.are.same("now", UIManager._task_queue[1].action)
UIManager:schedule(now + time.s(10), "10s");
assert.are.same("10s", UIManager._task_queue[2].action)
UIManager:schedule(now + time.s(5), "5s");
assert.are.same("5s", UIManager._task_queue[2].action)
-- insert task at the end after "10s"
-- NOTE: Can't use 10, as time.now, which is used internally, may or may not have moved,
-- depending on host's performance and clock granularity (especially if host is fast and/or COARSE is available).
UIManager:scheduleIn(11, 'foo')
assert.are.same('foo', UIManager._task_queue[4].action)
-- insert task at the second last position after "10s"
UIManager:schedule(now + time.s(10), 'bar')
assert.are.same('bar', UIManager._task_queue[4].action)
-- insert task at the second last position after "bar"
UIManager:schedule(now + time.s(10), 'baz')
assert.are.same('baz', UIManager._task_queue[5].action)
-- insert task after "5s"
UIManager:schedule(now + time.s(5), 'nix')
assert.are.same('nix', UIManager._task_queue[3].action)
-- "barba" is later than "nix" anyway
UIManager:scheduleIn(5, 'barba') -- is a bit later than "5s", as time.now() is used internally
assert.are.same('barba', UIManager._task_queue[4].action)
-- "mama" is sheduled now and inserted after "now"
UIManager:schedule(now, 'mama')
assert.are.same('mama', UIManager._task_queue[2].action)
-- "papa" is shortly after "now"
-- NOTE: For the same reason as above, test this last, as time.now may not have moved...
UIManager:nextTick('papa') -- is a bit later than "now"
assert.are.same('papa', UIManager._task_queue[3].action)
-- "letta" is shortly after "papa"
UIManager:tickAfterNext('letta')
assert.are.same("function", type(UIManager._task_queue[4].action))
end)
it("should unschedule all the tasks with the same action", function()
now = time.now()
UIManager:quit()
UIManager._task_queue = {
{ time = now - time.s(15), action = '3', args = {} },
{ time = now - time.s(10), action = '1', args = {} },
{ time = now - time.us(6), action = '3', args = {} },
{ time = now - time.us(5), action = '2', args = {} },
{ time = now, action = '3', args = {} },
}
-- insert into the tail slot
UIManager:unschedule('3')
assert.are.same({
{ time = now - time.s(10), action = '1', args = {} },
{ time = now - time.us(5), action = '2', args = {} },
}, UIManager._task_queue)
end)
it("should not have race between unschedule and _checkTasks", function()
now = time.now()
local run_count = 0
local task_to_remove = function()
run_count = run_count + 1
end
UIManager:quit()
UIManager._task_queue = {
{ time = now - time.s(15), action = task_to_remove, args = {} }, -- this will be called
{
time = now - time.s(10),
action = function() -- this will be called, too
run_count = run_count + 1
UIManager:unschedule(task_to_remove)
end,
args = {},
},
{ time = now - time.us(5), action = task_to_remove, args = {} }, -- this will be removed
{ time = now, action = task_to_remove, args = {} }, -- this will be removed
}
UIManager:_checkTasks()
assert.are.same(2, run_count)
end)
it("should clear _task_queue_dirty bit before looping", function()
UIManager:quit()
assert.is.not_true(UIManager._task_queue_dirty)
UIManager:nextTick(function() UIManager:nextTick(noop) end)
UIManager:_checkTasks()
assert.is_true(UIManager._task_queue_dirty)
end)
describe("modal widgets", function()
it("should insert modal widget on top", function()
-- first modal widget
UIManager:show({
x_prefix_test_number = 1,
modal = true,
handleEvent = function()
return true
end
})
-- regular widget, should go under modal widget
UIManager:show({
x_prefix_test_number = 2,
modal = nil,
handleEvent = function()
return true
end
})
assert.equals(2, UIManager._window_stack[1].widget.x_prefix_test_number)
assert.equals(1, UIManager._window_stack[2].widget.x_prefix_test_number)
end)
it("should insert second modal widget on top of first modal widget", function()
UIManager:show({
x_prefix_test_number = 3,
modal = true,
handleEvent = function()
return true
end
})
assert.equals(2, UIManager._window_stack[1].widget.x_prefix_test_number)
assert.equals(1, UIManager._window_stack[2].widget.x_prefix_test_number)
assert.equals(3, UIManager._window_stack[3].widget.x_prefix_test_number)
end)
end)
it("should check active widgets in order", function()
local call_signals = {false, false, false}
UIManager._window_stack = {
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[1] = true
return true
end
}
},
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[2] = true
return true
end
}
},
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[3] = true
return true
end
}
},
{widget = {handleEvent = function()end}},
}
UIManager:sendEvent("foo")
assert.falsy(call_signals[1])
assert.falsy(call_signals[2])
assert.truthy(call_signals[3])
end)
it("should handle stack change when checking for active widgets", function()
-- senario 1: 2nd widget removes the 3rd widget in the stack
local call_signals = {0, 0, 0}
UIManager._window_stack = {
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[1] = call_signals[1] + 1
end
}
},
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[2] = call_signals[2] + 1
end
}
},
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[3] = call_signals[3] + 1
table.remove(UIManager._window_stack, 2)
end
}
},
{widget = {handleEvent = function()end}},
}
UIManager:sendEvent("foo")
assert.is.same(call_signals[1], 1)
assert.is.same(call_signals[2], 0)
assert.is.same(call_signals[3], 1)
-- senario 2: top widget removes itself
call_signals = {0, 0, 0}
UIManager._window_stack = {
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[1] = call_signals[1] + 1
end
}
},
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[2] = call_signals[2] + 1
end
}
},
{
widget = {
is_always_active = true,
handleEvent = function()
call_signals[3] = call_signals[3] + 1
table.remove(UIManager._window_stack, 3)
end
}
},
}
UIManager:sendEvent("foo")
assert.is.same(1, call_signals[1])
assert.is.same(1, call_signals[2])
assert.is.same(1, call_signals[3])
end)
it("should handle stack change when broadcasting events", function()
UIManager._window_stack = {
{
widget = {
handleEvent = function()
UIManager._window_stack[1] = nil
end
}
},
}
UIManager:broadcastEvent("foo")
assert.is.same(#UIManager._window_stack, 0)
-- Remember that the stack is processed top to bottom!
-- Test making a hole in the middle of the stack.
UIManager._window_stack = {
{
widget = {
handleEvent = function()
assert.truthy(true)
end
}
},
{
widget = {
handleEvent = function()
assert.falsy(true)
end
}
},
{
widget = {
handleEvent = function()
assert.falsy(true)
end
}
},
{
widget = {
handleEvent = function()
table.remove(UIManager._window_stack, #UIManager._window_stack - 2)
table.remove(UIManager._window_stack, #UIManager._window_stack - 2)
table.remove(UIManager._window_stack, #UIManager._window_stack - 1)
end
}
},
{
widget = {
handleEvent = function()
assert.truthy(true)
end
}
},
}
UIManager:broadcastEvent("foo")
assert.is.same(2, #UIManager._window_stack)
-- Test inserting a new widget in the stack
local new_widget = {
widget = {
handleEvent = function()
assert.truthy(true)
end
}
}
UIManager._window_stack = {
{
widget = {
handleEvent = function()
table.insert(UIManager._window_stack, new_widget)
end
}
},
{
widget = {
handleEvent = function()
assert.truthy(true)
end
}
},
}
UIManager:broadcastEvent("foo")
assert.is.same(3, #UIManager._window_stack)
end)
it("should handle stack change when closing widgets", function()
local widget_1 = {handleEvent = function()end}
local widget_2 = {
handleEvent = function()
UIManager:close(widget_1)
end
}
local widget_3 = {handleEvent = function()end}
UIManager._window_stack = {
{widget = widget_1},
{widget = widget_2},
{widget = widget_3},
}
UIManager:close(widget_2)
assert.is.same(1, #UIManager._window_stack)
assert.is.same(widget_3, UIManager._window_stack[1].widget)
end)
end)