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mirror of https://github.com/koreader/koreader synced 2024-11-18 03:25:46 +00:00
koreader/frontend/ui/screen.lua

223 lines
6.0 KiB
Lua

--[[
Copyright (C) 2011 Hans-Werner Hilse <hilse@web.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]--
--[[
Codes for rotation modes:
1 for no rotation,
2 for landscape with bottom on the right side of screen, etc.
2
+--------------+
| +----------+ |
| | | |
| | Freedom! | |
| | | |
| | | |
3 | | | | 1
| | | |
| | | |
| +----------+ |
| |
| |
+--------------+
0
--]]
Screen = {
width = 0,
height = 0,
native_rotation_mode = nil,
cur_rotation_mode = 0,
bb = nil,
saved_bb = nil,
fb = einkfb.open("/dev/fb0"),
}
function Screen:init()
-- for unknown strange reason, pitch*2 is 10 px more than screen width in KPW
self.width, self.height = self.fb:getSize()
-- Blitbuffer still uses inverted 4bpp bitmap, so pitch should be
-- (self.width / 2)
self.bb = Blitbuffer.new(self.width, self.height, self.width/2)
if self.width > self.height then
-- For another unknown strange reason, self.fb:getOrientation always
-- return 0 in KPW, even though we are in landscape mode.
-- Seems like the native framework change framebuffer on the fly when
-- starting booklet. Starting KPV from ssh and KPVBooklet will get
-- different framebuffer height and width.
--
--self.native_rotation_mode = self.fb:getOrientation()
self.native_rotation_mode = 1
else
self.native_rotation_mode = 0
end
self.cur_rotation_mode = self.native_rotation_mode
end
function Screen:refresh(refesh_type, waveform_mode, x, y, w, h)
if x then x = x < 0 and 0 or math.floor(x) end
if y then y = y < 0 and 0 or math.floor(y) end
if w then w = w > self.width and self.width or math.ceil(w) end
if h then h = h > self.height and self.height or math.ceil(h) end
if self.native_rotation_mode == self.cur_rotation_mode then
self.fb.bb:blitFrom(self.bb, 0, 0, 0, 0, self.width, self.height)
elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 1 then
self.fb.bb:blitFromRotate(self.bb, 270)
if x and y and w and h then
x, y = y, self.width - w - x
w, h = h, w
end
elseif self.native_rotation_mode == 0 and self.cur_rotation_mode == 3 then
self.fb.bb:blitFromRotate(self.bb, 90)
if x and y and w and h then
x, y = self.height - h - y, x
w, h = h, w
end
elseif self.native_rotation_mode == 1 and self.cur_rotation_mode == 0 then
self.fb.bb:blitFromRotate(self.bb, 90)
if x and y and w and h then
x, y = self.height - h - y, x
w, h = h, w
end
elseif self.native_rotation_mode == 1 and self.cur_rotation_mode == 3 then
self.fb.bb:blitFromRotate(self.bb, 180)
if x and y and w and h then
x, y = self.width - w - x, self.height - h - y
end
end
self.fb:refresh(refesh_type, waveform_mode, x, y, w, h)
end
function Screen:getSize()
return Geom:new{w = self.width, h = self.height}
end
function Screen:getWidth()
return self.width
end
function Screen:getHeight()
return self.height
end
function Screen:getDPI()
if(Device:getModel() == "KindlePaperWhite") or (Device:getModel() == "Kobo_kraken") then
return 212
elseif Device:getModel() == "Kobo_dragon" then
return 265
elseif Device:getModel() == "Kobo_pixie" then
return 200
else
return 167
end
end
function Screen:scaleByDPI(px)
return math.floor(px * self:getDPI()/167)
end
-- make a shortcut to Screen:scaleByDPI
function scaleByDPI(px)
return Screen:scaleByDPI(px)
end
function Screen:getPitch()
return self.fb:getPitch()
end
function Screen:getNativeRotationMode()
-- in EMU mode, you will always get 0 from getOrientation()
return self.fb:getOrientation()
end
function Screen:getRotationMode()
return self.cur_rotation_mode
end
function Screen:getScreenMode()
if self.width > self.height then
return "landscape"
else
return "portrait"
end
end
function Screen:setRotationMode(mode)
if mode > 3 or mode < 0 then
return
end
-- mode 0 and mode 2 has the same width and height, so do mode 1 and 3
if (self.cur_rotation_mode % 2) ~= (mode % 2) then
self.width, self.height = self.height, self.width
end
self.cur_rotation_mode = mode
self.bb:free()
self.bb = Blitbuffer.new(self.width, self.height, self.width/2)
-- update mode for input module
Input.rotation = mode
end
function Screen:setScreenMode(mode)
if mode == "portrait" then
if self.cur_rotation_mode ~= 0 then
self:setRotationMode(0)
end
elseif mode == "landscape" then
if self.cur_rotation_mode == 0 or self.cur_rotation_mode == 2 then
self:setRotationMode(1)
elseif self.cur_rotation_mode == 1 or self.cur_rotation_mode == 3 then
self:setRotationMode((self.cur_rotation_mode + 2) % 4)
end
end
end
function Screen:saveCurrentBB()
local width, height = self:getWidth(), self:getHeight()
if not self.saved_bb then
self.saved_bb = Blitbuffer.new(width, height, self.width/2)
end
if self.saved_bb:getWidth() ~= width then
self.saved_bb:free()
self.saved_bb = Blitbuffer.new(width, height, self.width/2)
end
self.saved_bb:blitFullFrom(self.bb)
end
function Screen:restoreFromSavedBB()
self:restoreFromBB(self.saved_bb)
end
function Screen:getCurrentScreenBB()
local bb = Blitbuffer.new(self:getWidth(), self:getHeight())
bb:blitFullFrom(self.bb)
return bb
end
function Screen:restoreFromBB(bb)
if bb then
self.bb:blitFullFrom(bb)
else
DEBUG("Got nil bb in restoreFromSavedBB!")
end
end