mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
90ae4acca6
Nothing else seems problematic, this is mostly just cosmetic sanitization around Geom objects.
342 lines
11 KiB
Lua
342 lines
11 KiB
Lua
local Blitbuffer = require("ffi/blitbuffer")
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local ButtonTable = require("ui/widget/buttontable")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local Device = require("device")
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local FocusManager = require("ui/widget/focusmanager")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local MovableContainer = require("ui/widget/container/movablecontainer")
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local NumberPickerWidget = require("ui/widget/numberpickerwidget")
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local Size = require("ui/size")
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local TitleBar = require("ui/widget/titlebar")
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local UIManager = require("ui/uimanager")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local _ = require("gettext")
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local Screen = Device.screen
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local T = require("ffi/util").template
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local SpinWidget = FocusManager:extend{
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title_text = "",
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info_text = nil,
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width = nil,
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width_factor = nil, -- number between 0 and 1, factor to the smallest of screen width and height
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height = nil,
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value_table = nil,
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value_index = nil,
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value = 1,
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value_min = 0,
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value_max = 20,
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value_step = 1,
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value_hold_step = 4,
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precision = nil, -- default "%02d" in NumberPickerWidget
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wrap = false,
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cancel_text = _("Close"),
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ok_text = _("Apply"),
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ok_always_enabled = false, -- set to true to enable OK button for unchanged value
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cancel_callback = nil,
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callback = nil,
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close_callback = nil,
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keep_shown_on_apply = false,
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-- Set this to add upper default button that restores number to its default value
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default_value = nil,
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default_text = nil,
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-- Optional extra button
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extra_text = nil,
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extra_callback = nil,
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-- Optional extra button above ok/cancel buttons row
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option_text = nil,
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option_callback = nil,
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unit = nil, -- unit to show or nil
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}
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function SpinWidget:init()
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-- used to enable ok_button, self.value may be changed in extra callback
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self.original_value = self.value_table and self.value_table[self.value_index or 1] or self.value
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self.screen_width = Screen:getWidth()
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self.screen_height = Screen:getHeight()
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if not self.width then
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if not self.width_factor then
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self.width_factor = 0.6 -- default if no width speficied
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end
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self.width = math.floor(math.min(self.screen_width, self.screen_height) * self.width_factor)
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end
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if Device:hasKeys() then
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self.key_events.Close = { { Device.input.group.Back } }
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end
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if Device:isTouchDevice() then
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self.ges_events.TapClose = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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w = self.screen_width,
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h = self.screen_height,
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}
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},
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}
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end
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if self.unit and self.unit ~= "" then
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self.precision = self.precision and self.precision or "%1d"
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end
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-- Actually the widget layout
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self:update()
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end
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function SpinWidget:update(numberpicker_value, numberpicker_value_index)
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local prev_movable_offset = self.movable and self.movable:getMovedOffset()
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local prev_movable_alpha = self.movable and self.movable.alpha
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self.layout = {}
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local value_widget = NumberPickerWidget:new{
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show_parent = self,
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value = numberpicker_value or self.value,
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value_table = self.value_table,
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value_index = numberpicker_value_index or self.value_index,
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value_min = self.value_min,
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value_max = self.value_max,
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value_step = self.value_step,
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value_hold_step = self.value_hold_step,
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precision = self.precision,
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wrap = self.wrap,
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picker_updated_callback = function(value, value_index)
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self:update(value, value_index)
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end,
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unit = self.unit,
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}
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self:mergeLayoutInVertical(value_widget)
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local value_group = HorizontalGroup:new{
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align = "center",
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value_widget,
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}
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local title_bar = TitleBar:new{
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width = self.width,
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align = "left",
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with_bottom_line = true,
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title = self.title_text,
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title_shrink_font_to_fit = true,
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info_text = self.info_text,
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show_parent = self,
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}
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local buttons = {}
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if self.default_value then
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local unit = ""
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if self.unit then
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if self.unit == "°" then
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unit = self.unit
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elseif self.unit ~= "" then
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unit = "\u{202F}" .. self.unit -- use Narrow No-Break Space (NNBSP) here
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end
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end
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local value
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if self.default_text then
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value = self.default_text
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else
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if self.value_table then
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value = self.value_table[self.default_value]
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else
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value = self.default_value
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end
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if self.precision then
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value = string.format(self.precision, value)
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end
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end
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table.insert(buttons, {
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{
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text = T(_("Default value: %1%2"), value, unit),
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callback = function()
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if value_widget.value_table then
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value_widget.value_index = self.default_value
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else
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value_widget.value = self.default_value
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end
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value_widget:update()
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end,
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},
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})
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end
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local extra_button = {
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text = self.extra_text,
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callback = function()
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if self.extra_callback then
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self.value, self.value_index = value_widget:getValue()
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self.extra_callback(self)
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end
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if not self.keep_shown_on_apply then -- assume extra wants it same as ok
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self:onClose()
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end
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end,
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}
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local option_button = {
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text = self.option_text,
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callback = function()
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if self.option_callback then
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self.value, self.value_index = value_widget:getValue()
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self.option_callback(self)
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end
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if not self.keep_shown_on_apply then -- assume option wants it same as ok
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self:onClose()
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end
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end,
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}
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if self.extra_text and not self.option_text then
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table.insert(buttons, {extra_button})
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elseif self.option_text and not self.extra_text then
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table.insert(buttons, {option_button})
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elseif self.extra_text and self.option_text then
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table.insert(buttons, {extra_button, option_button})
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end
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table.insert(buttons, {
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{
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text = self.cancel_text,
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callback = function()
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if self.cancel_callback then
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self.cancel_callback()
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end
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self:onClose()
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end,
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},
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{
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text = self.ok_text,
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enabled = self.ok_always_enabled or self.original_value ~= value_widget:getValue(),
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callback = function()
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self.value, self.value_index = value_widget:getValue()
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self.original_value = self.value
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if self.callback then
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self.callback(self)
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end
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if self.keep_shown_on_apply then
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self:update()
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else
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self:onClose()
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end
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end,
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},
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})
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local ok_cancel_buttons = ButtonTable:new{
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width = self.width - 2 * Size.padding.default,
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buttons = buttons,
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zero_sep = true,
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show_parent = self,
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}
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self:mergeLayoutInVertical(ok_cancel_buttons)
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self.vgroup = VerticalGroup:new{
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align = "left",
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title_bar,
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}
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table.insert(self.vgroup, CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = value_group:getSize().h + 4 * Size.padding.large,
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},
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value_group,
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})
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table.insert(self.vgroup, CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = ok_cancel_buttons:getSize().h,
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},
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ok_cancel_buttons,
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})
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self.spin_frame = FrameContainer:new{
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radius = Size.radius.window,
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padding = 0,
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margin = 0,
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background = Blitbuffer.COLOR_WHITE,
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self.vgroup,
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}
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self.movable = MovableContainer:new{
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alpha = prev_movable_alpha,
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self.spin_frame,
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}
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self[1] = WidgetContainer:new{
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align = "center",
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dimen = Geom:new{
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x = 0, y = 0,
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w = self.screen_width,
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h = self.screen_height,
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},
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self.movable,
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}
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if self._added_widgets then
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for _, widget in ipairs(self._added_widgets) do
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self:addWidget(widget, true)
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end
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end
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if prev_movable_offset then
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self.movable:setMovedOffset(prev_movable_offset)
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end
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self:refocusWidget()
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UIManager:setDirty(self, function()
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return "ui", self.spin_frame.dimen
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end)
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end
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-- This is almost the same functionality as in InputDialog, except positioning
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function SpinWidget:addWidget(widget, re_init)
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table.insert(self.layout, #self.layout, {widget})
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if not re_init then -- backup widget for re-init
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widget = CenterContainer:new{
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dimen = Geom:new{
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w = self.width,
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h = widget:getSize().h,
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},
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widget,
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}
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if not self._added_widgets then
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self._added_widgets = {}
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end
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table.insert(self._added_widgets, widget)
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end
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-- Insert widget before the bottom buttons and their previous vspan.
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-- This is different to InputDialog.
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table.insert(self.vgroup, #self.vgroup, widget)
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end
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function SpinWidget:getAddedWidgetAvailableWidth()
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return self.width - 2 * Size.padding.large
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end
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function SpinWidget:hasMoved()
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local offset = self.movable:getMovedOffset()
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return offset.x ~= 0 or offset.y ~= 0
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end
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function SpinWidget:onCloseWidget()
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UIManager:setDirty(nil, function()
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return "ui", self.spin_frame.dimen
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end)
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end
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function SpinWidget:onShow()
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UIManager:setDirty(self, function()
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return "ui", self.spin_frame.dimen
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end)
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return true
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end
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function SpinWidget:onTapClose(arg, ges_ev)
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if ges_ev.pos:notIntersectWith(self.spin_frame.dimen) then
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self:onClose()
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end
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return true
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end
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function SpinWidget:onClose()
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UIManager:close(self)
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if self.close_callback then
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self.close_callback()
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end
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return true
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end
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return SpinWidget
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