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koreader/frontend/ui/widget/logindialog.lua
poire-z 6e35e683dd
Text editor plugin, InputDialog enhancements (#4135)
This plugin mostly sets up a "Text editor>" submenu, that allows
browsing files, creating a new file, and managing a history of
previously opened file for easier re-opening.
It restore previous scroll and cursor positions on re-opening.
Additional "Check lua" syntax button is added when editing
a .lua file, and prevent saving if errors.
The text editing is mainly provided by the enhanced InputDialog.

InputDialog: added a few more options, the main one being
'save_callback', which will add a Save and Close buttons
and manage saving/discarding/exiting.
If "fullscreen" and "add_nav_bar", will add a show/hide keyboard
button to it.
Moved the preset buttons setup code in their own InputDialog
methods for clarity of the main init code.
Buttons are now enabled/disabled depending on context for feedback
(eg: Save is disabled as long as text has not been modified).

Added util.checkLuaSyntax(lua_string), might be useful elsewhere.
2018-08-06 21:16:30 +02:00

117 lines
3.2 KiB
Lua

--[[--
This widget displays a login dialog with a username and password.
]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local InputDialog = require("ui/widget/inputdialog")
local InputText = require("ui/widget/inputtext")
local Size = require("ui/size")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local _ = require("gettext")
local Screen = require("device").screen
local LoginDialog = InputDialog:extend{
username = "",
username_hint = "username",
password = "",
password_hint = "password",
}
function LoginDialog:init()
-- init title and buttons in base class
InputDialog.init(self)
self.input_username = InputText:new{
text = self.username,
hint = self.username_hint,
face = self.input_face,
width = self.width * 0.9,
focused = true,
scroll = false,
parent = self,
}
self.input_password = InputText:new{
text = self.password,
hint = self.password_hint,
face = self.input_face,
width = self.width * 0.9,
text_type = "password",
focused = false,
scroll = false,
parent = self,
}
self.dialog_frame = FrameContainer:new{
radius = Size.radius.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
self.title_widget,
self.title_bar,
-- username input
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.input_username:getSize().h,
},
self.input_username,
},
-- password input
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.input_password:getSize().h,
},
self.input_password,
},
-- buttons
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.button_table:getSize().h,
},
self.button_table,
}
}
}
self._input_widget = self.input_username
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight() - self._input_widget:getKeyboardDimen().h,
},
self.dialog_frame,
}
end
function LoginDialog:getCredential()
local username = self.input_username:getText()
local password = self.input_password:getText()
return username, password
end
function LoginDialog:onSwitchFocus(inputbox)
-- unfocus current inputbox
self._input_widget:unfocus()
self._input_widget:onCloseKeyboard()
UIManager:close(self)
-- focus new inputbox
self._input_widget = inputbox
self._input_widget:focus()
self._input_widget:onShowKeyboard()
UIManager:show(self)
end
return LoginDialog