mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
e7acec1526
* Ensure that going from one to the other tears down the former and its plugins before instantiating the latter and its plugins. UIManager: Unify Event sending & broadcasting * Make the two behave the same way (walk the widget stack from top to bottom), and properly handle the window stack shrinking shrinking *and* growing. Previously, broadcasting happened bottom-to-top and didn't really handle the list shrinking/growing, while sending only handled the list shrinking by a single element, and hopefully that element being the one the event was just sent to. These two items combined allowed us to optimize suboptimal refresh behavior with Menu and other Menu classes when opening/closing a document. e.g., the "opening document" Notification is now properly regional, and the "open last doc" option no longer flashes like a crazy person anymore. Plugins: Allow optimizing Menu refresh with custom menus, too. Requires moving Menu's close_callback *after* onMenuSelect, which, eh, probably makes sense, and is probably harmless in the grand scheme of things.
940 lines
32 KiB
Lua
940 lines
32 KiB
Lua
--[[--
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TouchMenu widget for hierarchical menus.
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]]
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local BD = require("ui/bidi")
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local Blitbuffer = require("ffi/blitbuffer")
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local Button = require("ui/widget/button")
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local CenterContainer = require("ui/widget/container/centercontainer")
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local CheckMark = require("ui/widget/checkmark")
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local Device = require("device")
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local Event = require("ui/event")
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local FocusManager = require("ui/widget/focusmanager")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local HorizontalSpan = require("ui/widget/horizontalspan")
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local IconButton = require("ui/widget/iconbutton")
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local InfoMessage = require("ui/widget/infomessage")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LeftContainer = require("ui/widget/container/leftcontainer")
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local LineWidget = require("ui/widget/linewidget")
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local RightContainer = require("ui/widget/container/rightcontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local UnderlineContainer = require("ui/widget/container/underlinecontainer")
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local VerticalGroup = require("ui/widget/verticalgroup")
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local VerticalSpan = require("ui/widget/verticalspan")
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local util = require("util")
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local getMenuText = require("ui/widget/menu").getMenuText
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local _ = require("gettext")
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local T = require("ffi/util").template
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local Input = Device.input
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local Screen = Device.screen
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--[[
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TouchMenuItem widget
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--]]
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local TouchMenuItem = InputContainer:new{
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menu = nil,
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vertical_align = "center",
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item = nil,
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dimen = nil,
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face = Font:getFace("smallinfofont"),
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show_parent = nil,
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}
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function TouchMenuItem:init()
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self.ges_events = {
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TapSelect = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Select Menu Item",
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},
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HoldSelect = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold Menu Item",
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},
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}
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local item_enabled = self.item.enabled
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if self.item.enabled_func then
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item_enabled = self.item.enabled_func()
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end
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local item_checkable = false
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local item_checked = self.item.checked
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if self.item.checked_func then
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item_checkable = true
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item_checked = self.item.checked_func()
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end
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local checkmark_widget = CheckMark:new{
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checkable = item_checkable,
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checked = item_checked,
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enabled = item_enabled,
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}
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local checked_widget = CheckMark:new{ -- for layout, to :getSize()
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checked = true,
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}
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-- text_max_width should be the TouchMenuItem width minus the below
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-- FrameContainer default paddings minus the checked widget width
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local text_max_width = self.dimen.w - 2*Size.padding.default - checked_widget:getSize().w
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local text = getMenuText(self.item)
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local face = self.face
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local forced_baseline, forced_height
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if self.item.font_func then
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-- A font_func() may be provided by ReaderFont to have each font name
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-- displayed in its own font: we must tell TextWidget to use the default
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-- font baseline and height for items to be correctly aligned without
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-- variations due to each font different metrics.
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face = self.item.font_func(self.face.orig_size)
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if face then
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local w = TextWidget:new{ text = "", face = self.face }
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forced_baseline = w:getBaseline()
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forced_height = w:getSize().h
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w:free()
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else
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face = self.face
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end
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end
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local text_widget = TextWidget:new{
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text = text,
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max_width = text_max_width,
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fgcolor = item_enabled ~= false and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY,
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face = face,
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forced_baseline = forced_baseline,
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forced_height = forced_height,
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}
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self.text_truncated = text_widget:isTruncated()
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self.item_frame = FrameContainer:new{
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width = self.dimen.w,
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bordersize = 0,
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color = Blitbuffer.COLOR_BLACK,
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HorizontalGroup:new {
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align = "center",
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CenterContainer:new{
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dimen = Geom:new{ w = checked_widget:getSize().w },
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checkmark_widget,
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},
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text_widget,
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},
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}
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self._underline_container = UnderlineContainer:new{
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vertical_align = "center",
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dimen = self.dimen,
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self.item_frame
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}
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self[1] = self._underline_container
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function self:isEnabled()
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return item_enabled ~= false and true
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end
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end
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function TouchMenuItem:onFocus()
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self._underline_container.color = Blitbuffer.COLOR_BLACK
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return true
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end
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function TouchMenuItem:onUnfocus()
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self._underline_container.color = Blitbuffer.COLOR_WHITE
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return true
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end
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function TouchMenuItem:onTapSelect(arg, ges)
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local enabled = self.item.enabled
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if self.item.enabled_func then
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enabled = self.item.enabled_func()
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end
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if enabled == false then return end
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if G_reader_settings:isFalse("flash_ui") then
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self.menu:onMenuSelect(self.item)
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else
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-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
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-- The item frame's width stops at the text width, but we want it to match the menu's length instead
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local highlight_dimen = self.item_frame.dimen
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highlight_dimen.w = self.item_frame.width
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-- Highlight
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--
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self.item_frame.invert = true
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UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "fast", highlight_dimen)
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UIManager:forceRePaint()
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UIManager:yieldToEPDC()
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-- Unhighlight
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--
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self.item_frame.invert = false
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-- NOTE: If the menu is going to be closed, we can safely drop that.
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if self.item.keep_menu_open then
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UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "ui", highlight_dimen)
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end
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-- Callback
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--
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self.menu:onMenuSelect(self.item)
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UIManager:forceRePaint()
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end
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return true
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end
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function TouchMenuItem:onHoldSelect(arg, ges)
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local enabled = self.item.enabled
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if self.item.enabled_func then
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enabled = self.item.enabled_func()
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end
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if enabled == false then return end
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if G_reader_settings:isFalse("flash_ui") then
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self.menu:onMenuHold(self.item, self.text_truncated)
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else
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-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
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-- The item frame's width stops at the text width, but we want it to match the menu's length instead
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local highlight_dimen = self.item_frame.dimen
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highlight_dimen.w = self.item_frame.width
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-- Highlight
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--
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self.item_frame.invert = true
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UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "fast", highlight_dimen)
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UIManager:forceRePaint()
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UIManager:yieldToEPDC()
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-- Unhighlight
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--
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self.item_frame.invert = false
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-- NOTE: If the menu is going to be closed, we can safely drop that.
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-- (This field defaults to nil, meaning keep the menu open, hence the negated test)
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if self.item.hold_keep_menu_open ~= false then
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UIManager:widgetInvert(self.item_frame, highlight_dimen.x, highlight_dimen.y, highlight_dimen.w)
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UIManager:setDirty(nil, "ui", highlight_dimen)
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end
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-- Callback
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--
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self.menu:onMenuHold(self.item, self.text_truncated)
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UIManager:forceRePaint()
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end
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return true
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end
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--[[
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TouchMenuBar widget
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--]]
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local TouchMenuBar = InputContainer:new{
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width = Screen:getWidth(),
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icons = {},
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-- touch menu that holds the bar, used for trigger repaint on icons
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show_parent = nil,
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menu = nil,
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}
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function TouchMenuBar:init()
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local icon_sep_width = Size.span.vertical_default
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local icons_sep_width = icon_sep_width * (#self.icons + 1)
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-- we assume all icons are of the same width
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local icon_width = Screen:scaleBySize(DGENERIC_ICON_SIZE)
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local icon_height = icon_width
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-- content_width is the width of all the icon images
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local content_width = icon_width * #self.icons + icons_sep_width
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local spacing_width = (self.width - content_width)/(#self.icons*2)
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local icon_padding = math.min(spacing_width, Screen:scaleBySize(16))
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self.height = icon_height + 2*Size.padding.default
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self.show_parent = self.show_parent or self
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self.bar_icon_group = HorizontalGroup:new{}
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-- build up image widget for menu icon bar
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self.icon_widgets = {}
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-- hold icon seperators
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self.icon_seps = {}
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-- the start_seg for first icon_widget should be 0
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-- we asign negative here to offset it in the loop
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local start_seg = -icon_sep_width
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local end_seg = start_seg
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-- self.width is the screen width
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-- content_width is the width of all the icon images
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-- (2 * icon_padding * #self.icons) is the combined width of icons paddings
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local stretch_width = self.width - content_width - (2 * icon_padding * #self.icons) + icon_sep_width
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for k, v in ipairs(self.icons) do
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local ib = IconButton:new{
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show_parent = self.show_parent,
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icon = v,
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width = icon_width,
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height = icon_height,
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callback = nil,
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padding_left = icon_padding,
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padding_right = icon_padding,
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menu = self.menu,
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}
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table.insert(self.icon_widgets, ib)
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table.insert(self.menu.layout, ib) -- for the focusmanager
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-- we have to use local variable here for closure callback
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local _start_seg = end_seg + icon_sep_width
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local _end_seg = _start_seg + self.icon_widgets[k]:getSize().w
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end_seg = _end_seg -- for next loop _start_seg
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if BD.mirroredUILayout() then
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_start_seg, _end_seg = self.width - _end_seg, self.width - _start_seg
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end
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if k == 1 then
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self.bar_sep = LineWidget:new{
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dimen = Geom:new{
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w = self.width,
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h = Size.line.thick,
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},
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empty_segments = {
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{
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s = _start_seg, e = _end_seg
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}
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},
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}
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end
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local icon_sep = LineWidget:new{
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style = k == 1 and "solid" or "none",
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dimen = Geom:new{
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w = icon_sep_width,
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h = self.height,
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}
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}
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-- no separator on the right
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if k < #self.icons then
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table.insert(self.icon_seps, icon_sep)
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end
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-- callback to set visual style
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ib.callback = function()
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self.bar_sep.empty_segments = {
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{
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s = _start_seg, e = _end_seg
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}
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}
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for i, sep in ipairs(self.icon_seps) do
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local current_icon, last_icon
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if k == #self.icons then
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current_icon = false
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last_icon = i == k
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else
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current_icon = i == k - 1 or i == k
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last_icon = false
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end
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-- if the active icon is the last icon then the empty bar segment has
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-- to move over to the right by the width of a separator and the stretch width
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if last_icon then
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local _start_last_seg = icon_sep_width + stretch_width + _start_seg
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local _end_last_seg = icon_sep_width + stretch_width + _end_seg
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if BD.mirroredUILayout() then
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_start_last_seg = _start_seg - icon_sep_width - stretch_width
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_end_last_seg = _end_seg - icon_sep_width - stretch_width
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end
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self.bar_sep.empty_segments = {
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{
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s = _start_last_seg, e = _end_last_seg
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}
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}
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sep.style = "solid"
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-- regular behavior
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else
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sep.style = current_icon and "solid" or "none"
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end
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end
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self.menu:switchMenuTab(k)
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end
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table.insert(self.bar_icon_group, self.icon_widgets[k])
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table.insert(self.bar_icon_group, icon_sep)
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-- if we're at the before-last icon, add an extra span and the final separator
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if k == #self.icons - 1 then
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table.insert(self.bar_icon_group, HorizontalSpan:new{
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width = stretch_width
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})
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-- need to create a new LineWidget otherwise it's just a reference to the same instance
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local icon_sep_duplicate = LineWidget:new{
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style = "none",
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dimen = Geom:new{
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w = icon_sep_width,
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h = self.height,
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}
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}
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table.insert(self.icon_seps, icon_sep_duplicate)
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table.insert(self.bar_icon_group, icon_sep_duplicate)
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end
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end
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self[1] = FrameContainer:new{
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bordersize = 0,
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padding = 0,
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VerticalGroup:new{
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align = "left",
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-- bar icons
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self.bar_icon_group,
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-- horizontal separate line
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self.bar_sep
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},
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}
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self.dimen = Geom:new{ w = self.width, h = self.height }
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end
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function TouchMenuBar:switchToTab(index)
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-- a little safety check
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-- don't auto-activate a non-existent index
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if index > #self.icon_widgets then
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index = #self.icon_widgets
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end
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if self.menu.tab_item_table[index] and self.menu.tab_item_table[index].remember == false then
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-- Don't auto-activate those that should not be
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-- remembered (FM plus menu on non-touch devices)
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index = 1
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end
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self.icon_widgets[index].callback()
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end
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--[[
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TouchMenu widget for hierarchical menus
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--]]
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local TouchMenu = FocusManager:new{
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tab_item_table = nil, -- mandatory
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-- for returning in multi-level menus
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item_table_stack = nil,
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item_table = nil,
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item_height = Size.item.height_large,
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bordersize = Size.border.window,
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padding = Size.padding.default, -- (not used at top)
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fface = Font:getFace("ffont"),
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width = nil,
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height = nil,
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page = 1,
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max_per_page_default = 10,
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-- for UIManager:setDirty
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show_parent = nil,
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cur_tab = -1,
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close_callback = nil,
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is_fresh = true,
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}
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function TouchMenu:init()
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-- We won't include self.bordersize in our width calculations, so that
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-- borders are pushed off-(screen-)width and so not visible.
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-- We'll then be similar to bottom menu ConfigDialog (where this
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-- nice effect is caused by some width calculations bug).
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if not self.dimen then self.dimen = Geom:new{} end
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self.show_parent = self.show_parent or self
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if not self.close_callback then
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self.close_callback = function()
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UIManager:close(self.show_parent)
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end
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end
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self.layout = {}
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self.ges_events.TapCloseAllMenus = {
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GestureRange:new{
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ges = "tap",
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range = Geom:new{
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x = 0, y = 0,
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w = Screen:getWidth(),
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h = Screen:getHeight(),
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}
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}
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}
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self.ges_events.Swipe = {
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GestureRange:new{
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ges = "swipe",
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range = self.dimen,
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}
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}
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self.key_events.Back = { {"Back"}, doc = "back to upper menu or close touchmenu" }
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if Device:hasFewKeys() then
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self.key_events.Back = { {"Left"}, doc = "back to upper menu or close touchmenu" }
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end
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self.key_events.NextPage = { {Input.group.PgFwd}, doc = "next page" }
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self.key_events.PrevPage = { {Input.group.PgBack}, doc = "previous page" }
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self.key_events.Press = { {"Press"}, doc = "chose selected item" }
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local icons = {}
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for _, v in ipairs(self.tab_item_table) do
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table.insert(icons, v.icon)
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end
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self.bar = TouchMenuBar:new{
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width = self.width, -- will impose width and push left and right borders offscreen
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icons = icons,
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show_parent = self.show_parent,
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menu = self,
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}
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self.item_group = VerticalGroup:new{
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align = "center",
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}
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-- group for page info
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local chevron_left = "chevron.left"
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local chevron_right = "chevron.right"
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if BD.mirroredUILayout() then
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chevron_left, chevron_right = chevron_right, chevron_left
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end
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self.page_info_left_chev = Button:new{
|
|
icon = chevron_left,
|
|
callback = function() self:onPrevPage() end,
|
|
hold_callback = function() self:onFirstPage() end,
|
|
bordersize = 0,
|
|
show_parent = self.show_parent,
|
|
}
|
|
self.page_info_right_chev = Button:new{
|
|
icon = chevron_right,
|
|
callback = function() self:onNextPage() end,
|
|
hold_callback = function() self:onLastPage() end,
|
|
bordersize = 0,
|
|
show_parent = self.show_parent,
|
|
}
|
|
self.page_info_left_chev:hide()
|
|
self.page_info_right_chev:hide()
|
|
self.page_info_text = TextWidget:new{
|
|
text = "",
|
|
face = self.fface,
|
|
}
|
|
self.page_info = HorizontalGroup:new{
|
|
self.page_info_left_chev,
|
|
self.page_info_text,
|
|
self.page_info_right_chev
|
|
}
|
|
-- group for device info
|
|
self.time_info = TextWidget:new{
|
|
text = "",
|
|
face = self.fface,
|
|
}
|
|
self.device_info = HorizontalGroup:new{
|
|
self.time_info,
|
|
-- Add some span to balance up_button image included padding
|
|
HorizontalSpan:new{width = Size.span.horizontal_default},
|
|
}
|
|
local footer_width = self.width - self.padding*2
|
|
local up_button = IconButton:new{
|
|
icon = "chevron.up",
|
|
show_parent = self.show_parent,
|
|
padding_left = math.floor(footer_width*0.33*0.1),
|
|
padding_right = math.floor(footer_width*0.33*0.1),
|
|
callback = function()
|
|
self:backToUpperMenu()
|
|
end,
|
|
}
|
|
local footer_height = up_button:getSize().h + Size.line.thick
|
|
self.footer = HorizontalGroup:new{
|
|
LeftContainer:new{
|
|
dimen = Geom:new{ w = math.floor(footer_width*0.33), h = footer_height},
|
|
up_button,
|
|
},
|
|
CenterContainer:new{
|
|
dimen = Geom:new{ w = math.floor(footer_width*0.33), h = footer_height},
|
|
self.page_info,
|
|
},
|
|
RightContainer:new{
|
|
dimen = Geom:new{ w = math.floor(footer_width*0.33), h = footer_height},
|
|
self.device_info,
|
|
}
|
|
}
|
|
|
|
self.menu_frame = FrameContainer:new{
|
|
padding = self.padding,
|
|
padding_top = 0, -- ensured by TouchMenuBar
|
|
bordersize = self.bordersize,
|
|
background = Blitbuffer.COLOR_WHITE,
|
|
-- menubar and footer will be inserted in
|
|
-- item_group in updateItems
|
|
self.item_group,
|
|
}
|
|
-- This CenterContainer will make the left and right borders drawn
|
|
-- off-screen
|
|
self[1] = CenterContainer:new{
|
|
dimen = Screen:getSize(),
|
|
ignore = "height",
|
|
self.menu_frame
|
|
}
|
|
|
|
self.item_width = self.width - self.padding*2
|
|
self.split_line = HorizontalGroup:new{
|
|
-- pad with 10 pixel to align with the up arrow in footer
|
|
HorizontalSpan:new{width = Size.span.horizontal_default},
|
|
LineWidget:new{
|
|
background = Blitbuffer.COLOR_GRAY,
|
|
dimen = Geom:new{
|
|
w = self.item_width - 2*Size.span.horizontal_default,
|
|
h = Size.line.medium,
|
|
}
|
|
},
|
|
HorizontalSpan:new{width = Size.span.horizontal_default},
|
|
}
|
|
self.footer_top_margin = VerticalSpan:new{width = Size.span.vertical_default}
|
|
self.bar:switchToTab(self.last_index or 1)
|
|
end
|
|
|
|
function TouchMenu:onCloseWidget()
|
|
-- NOTE: We don't pass a region in order to ensure a full-screen flash to avoid ghosting,
|
|
-- but we only need to do that if we actually have a FM or RD below us.
|
|
-- Don't do anything when we're switching between the two, or if we don't actually have a live instance of 'em...
|
|
local FileManager = require("apps/filemanager/filemanager")
|
|
local ReaderUI = require("apps/reader/readerui")
|
|
local reader_ui = ReaderUI:_getRunningInstance()
|
|
if (FileManager.instance and not FileManager.instance.tearing_down) or (reader_ui and not reader_ui.tearing_down) then
|
|
UIManager:setDirty(nil, "flashui")
|
|
end
|
|
end
|
|
|
|
function TouchMenu:_recalculatePageLayout()
|
|
local content_height -- content == item_list + footer
|
|
|
|
local bar_height = self.bar:getSize().h
|
|
local footer_height = self.footer:getSize().h
|
|
if self.height then
|
|
content_height = self.height - bar_height
|
|
else
|
|
content_height = #self.item_table * self.item_height + footer_height
|
|
-- split line height
|
|
content_height = content_height + (#self.item_table - 1)
|
|
content_height = content_height + self.footer_top_margin:getSize().h
|
|
end
|
|
if content_height + bar_height > Screen:getHeight() then
|
|
content_height = Screen:getHeight() - bar_height
|
|
end
|
|
|
|
local item_list_content_height = content_height - footer_height
|
|
self.perpage = math.floor(item_list_content_height / self.item_height)
|
|
local max_per_page = self.item_table.max_per_page or self.max_per_page_default
|
|
if self.perpage > max_per_page then
|
|
self.perpage = max_per_page
|
|
end
|
|
|
|
self.page_num = math.ceil(#self.item_table / self.perpage)
|
|
end
|
|
|
|
function TouchMenu:updateItems()
|
|
local old_dimen = self.dimen and self.dimen:copy()
|
|
self:_recalculatePageLayout()
|
|
self.item_group:clear()
|
|
self.layout = {}
|
|
table.insert(self.item_group, self.bar)
|
|
table.insert(self.layout, self.bar.icon_widgets) -- for the focusmanager
|
|
|
|
for c = 1, self.perpage do
|
|
-- calculate index in item_table
|
|
local i = (self.page - 1) * self.perpage + c
|
|
if i <= #self.item_table then
|
|
local item = self.item_table[i]
|
|
local item_tmp = TouchMenuItem:new{
|
|
item = item,
|
|
menu = self,
|
|
dimen = Geom:new{
|
|
w = self.item_width,
|
|
h = self.item_height,
|
|
},
|
|
show_parent = self.show_parent,
|
|
}
|
|
table.insert(self.item_group, item_tmp)
|
|
if item_tmp:isEnabled() then
|
|
table.insert(self.layout, {[self.cur_tab] = item_tmp}) -- for the focusmanager
|
|
end
|
|
if item.separator and c ~= self.perpage then
|
|
-- insert split line
|
|
table.insert(self.item_group, self.split_line)
|
|
end
|
|
else
|
|
-- item not enough to fill the whole page, break out of loop
|
|
break
|
|
end -- if i <= self.items
|
|
end -- for c=1, self.perpage
|
|
|
|
table.insert(self.item_group, self.footer_top_margin)
|
|
table.insert(self.item_group, self.footer)
|
|
if self.page_num > 1 then
|
|
-- @translators %1 is the current page. %2 is the total number of pages. In some languages a good translation might need to reverse this order, for instance: "Total %2, page %1".
|
|
self.page_info_text:setText(T(_("Page %1 of %2"), self.page, self.page_num))
|
|
else
|
|
self.page_info_text:setText("")
|
|
end
|
|
self.page_info_left_chev:showHide(self.page_num > 1)
|
|
self.page_info_right_chev:showHide(self.page_num > 1)
|
|
self.page_info_left_chev:enableDisable(self.page > 1)
|
|
self.page_info_right_chev:enableDisable(self.page < self.page_num)
|
|
|
|
local time_info_txt = util.secondsToHour(os.time(), G_reader_settings:isTrue("twelve_hour_clock"))
|
|
local powerd = Device:getPowerDevice()
|
|
local batt_lvl = powerd:getCapacity()
|
|
local batt_symbol
|
|
if powerd:isCharging() then
|
|
batt_symbol = ""
|
|
else
|
|
if batt_lvl >= 100 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 90 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 80 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 70 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 60 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 50 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 40 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 30 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 20 then
|
|
batt_symbol = ""
|
|
elseif batt_lvl >= 10 then
|
|
batt_symbol = ""
|
|
else
|
|
batt_symbol = ""
|
|
end
|
|
end
|
|
if Device:hasBattery() then
|
|
time_info_txt = BD.wrap(time_info_txt) .. " " .. BD.wrap("⌁") .. BD.wrap(batt_symbol) .. BD.wrap(batt_lvl .. "%")
|
|
end
|
|
self.time_info:setText(time_info_txt)
|
|
|
|
-- recalculate dimen based on new layout
|
|
self.dimen.w = self.width
|
|
self.dimen.h = self.item_group:getSize().h + self.bordersize*2 + self.padding -- (no padding at top)
|
|
self.selected = { x = self.cur_tab, y = 1 } -- reset the position of the focusmanager
|
|
|
|
-- NOTE: We use a slightly ugly hack to detect a brand new menu vs. a tab switch,
|
|
-- in order to optionally flash on initial menu popup...
|
|
-- NOTE: Also avoid repainting what's underneath us on initial popup.
|
|
-- NOTE: And we also only need to repaint what's behind us when switching to a smaller menu...
|
|
local keep_bg = old_dimen and self.dimen.h >= old_dimen.h
|
|
UIManager:setDirty((self.is_fresh or keep_bg) and self.show_parent or "all", function()
|
|
local refresh_dimen =
|
|
old_dimen and old_dimen:combine(self.dimen)
|
|
or self.dimen
|
|
local refresh_type = "ui"
|
|
if self.is_fresh then
|
|
refresh_type = "flashui"
|
|
-- Drop the region, too, to make it full-screen? May help when starting from a "small" menu.
|
|
--refresh_dimen = nil
|
|
self.is_fresh = false
|
|
end
|
|
return refresh_type, refresh_dimen
|
|
end)
|
|
end
|
|
|
|
function TouchMenu:switchMenuTab(tab_num)
|
|
if self.tab_item_table[tab_num].remember ~= false then
|
|
self.last_index = tab_num
|
|
end
|
|
if self.touch_menu_callback then
|
|
self.touch_menu_callback()
|
|
end
|
|
if self.tab_item_table[tab_num].callback then
|
|
self.tab_item_table[tab_num].callback()
|
|
end
|
|
|
|
-- It's like getting a new menu everytime we switch tab!
|
|
-- Also, switching to the _same_ tab resets the stack and takes us back to
|
|
-- the top of the menu tree
|
|
self.page = 1
|
|
-- clear item table stack
|
|
self.item_table_stack = {}
|
|
self.cur_tab = tab_num
|
|
self.item_table = self.tab_item_table[tab_num]
|
|
self:updateItems()
|
|
end
|
|
|
|
function TouchMenu:backToUpperMenu()
|
|
if #self.item_table_stack ~= 0 then
|
|
self.item_table = table.remove(self.item_table_stack)
|
|
self.page = 1
|
|
self:updateItems()
|
|
else
|
|
self:closeMenu()
|
|
end
|
|
end
|
|
|
|
function TouchMenu:closeMenu()
|
|
self.close_callback()
|
|
end
|
|
|
|
function TouchMenu:onNextPage()
|
|
if self.page < self.page_num then
|
|
self.page = self.page + 1
|
|
elseif self.page == self.page_num then
|
|
self.page = 1
|
|
end
|
|
self:updateItems()
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onPrevPage()
|
|
if self.page > 1 then
|
|
self.page = self.page - 1
|
|
elseif self.page == 1 then
|
|
self.page = self.page_num
|
|
end
|
|
self:updateItems()
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onFirstPage()
|
|
self.page = 1
|
|
self:updateItems()
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onLastPage()
|
|
self.page = self.page_num
|
|
self:updateItems()
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onSwipe(arg, ges_ev)
|
|
local direction = BD.flipDirectionIfMirroredUILayout(ges_ev.direction)
|
|
if direction == "west" then
|
|
self:onNextPage()
|
|
elseif direction == "east" then
|
|
self:onPrevPage()
|
|
elseif direction == "north" then
|
|
self:closeMenu()
|
|
end
|
|
end
|
|
|
|
function TouchMenu:onMenuSelect(item)
|
|
if self.touch_menu_callback then
|
|
self.touch_menu_callback()
|
|
end
|
|
if item.tap_input or type(item.tap_input_func) == "function" then
|
|
if not item.keep_menu_open then
|
|
self:closeMenu()
|
|
end
|
|
if item.tap_input then
|
|
self:onInput(item.tap_input)
|
|
else
|
|
self:onInput(item.tap_input_func())
|
|
end
|
|
else
|
|
local sub_item_table = item.sub_item_table
|
|
if item.sub_item_table_func then
|
|
sub_item_table = item.sub_item_table_func()
|
|
end
|
|
if sub_item_table == nil then
|
|
-- keep menu opened if this item is a check option
|
|
local callback, refresh = item.callback, item.checked or item.checked_func
|
|
if item.callback_func then
|
|
callback = item.callback_func()
|
|
end
|
|
if callback then
|
|
-- Provide callback with us, so it can call our
|
|
-- closemenu() or updateItems() when it sees fit
|
|
-- (if not providing checked or checked_fund, caller
|
|
-- must set keep_menu_open=true if that is wished)
|
|
callback(self)
|
|
if refresh then
|
|
self:updateItems()
|
|
elseif not item.keep_menu_open then
|
|
self:closeMenu()
|
|
end
|
|
end
|
|
else
|
|
table.insert(self.item_table_stack, self.item_table)
|
|
self.item_table = sub_item_table
|
|
self.page = 1
|
|
if self.item_table.open_on_menu_item_id_func then
|
|
self:_recalculatePageLayout() -- we need an accurate self.perpage
|
|
local open_id = self.item_table.open_on_menu_item_id_func()
|
|
for i = 1, #self.item_table do
|
|
if self.item_table[i].menu_item_id == open_id then
|
|
self.page = math.floor( (i - 1) / self.perpage ) + 1
|
|
break
|
|
end
|
|
end
|
|
end
|
|
self:updateItems()
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onMenuHold(item, text_truncated)
|
|
if self.touch_menu_callback then
|
|
self.touch_menu_callback()
|
|
end
|
|
if item.hold_input or type(item.hold_input_func) == "function" then
|
|
if item.hold_keep_menu_open == false then
|
|
self:closeMenu()
|
|
end
|
|
if item.hold_input then
|
|
self:onInput(item.hold_input)
|
|
else
|
|
self:onInput(item.hold_input_func())
|
|
end
|
|
elseif item.hold_callback or type(item.hold_callback_func) == "function" then
|
|
local callback = item.hold_callback
|
|
if item.hold_callback_func then
|
|
callback = item.hold_callback_func()
|
|
end
|
|
if callback then
|
|
-- With hold, the default is to keep menu open, as we're
|
|
-- most often showing a ConfirmBox that can be cancelled
|
|
-- (provide hold_keep_menu_open=false to override)
|
|
if item.hold_keep_menu_open == false then
|
|
self:closeMenu()
|
|
end
|
|
-- Provide callback with us, so it can call our
|
|
-- closemenu() or updateItems() when it sees fit
|
|
callback(self)
|
|
end
|
|
elseif item.help_text or type(item.help_text_func) == "function" then
|
|
local help_text = item.help_text
|
|
if item.help_text_func then
|
|
help_text = item.help_text_func()
|
|
end
|
|
if help_text then
|
|
UIManager:show(InfoMessage:new{ text = help_text, })
|
|
end
|
|
elseif text_truncated then
|
|
UIManager:show(InfoMessage:new{ text = getMenuText(item), })
|
|
end
|
|
return true
|
|
end
|
|
|
|
function TouchMenu:onTapCloseAllMenus(arg, ges_ev)
|
|
if ges_ev.pos:notIntersectWith(self.dimen) then
|
|
self:closeMenu()
|
|
end
|
|
end
|
|
|
|
function TouchMenu:onClose()
|
|
self:closeMenu()
|
|
end
|
|
|
|
function TouchMenu:onBack()
|
|
self:backToUpperMenu()
|
|
end
|
|
|
|
function TouchMenu:onPress()
|
|
self:getFocusItem():handleEvent(Event:new("TapSelect"))
|
|
end
|
|
|
|
return TouchMenu
|