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koreader/frontend/ui/widget/textviewer.lua
NiLuJe 812e595608
Enable HW dithering in a few key places (#4541)
* Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4)
  * FileManager and co. (where appropriate, i.e., when covers are shown)
  * Book Status
  * Reader, where appropriate:
    * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone).
    * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices).
  * ScreenSaver
  * ImageViewer
* Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it).
  (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu).
* Hunted down a few redundant repaints (unneeded setDirty("all") calls),
  either by switching the widget to nil when only a refresh was needed, and not a repaint,
  or by passing the appropritate widget to setDirty.
  (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard).
  There were also a few instances of 'em right behind a widget close.
* Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog.
  We unfortunately do need to do it when switching tabs, because of their variable heights.
* On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes!
* Fix another debug guard in Kobo sysfs_light
* Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not.

PS: (Almost 💯 commits! :D)
2019-02-07 01:14:37 +01:00

262 lines
7.7 KiB
Lua

--[[--
Displays some text in a scrollable view.
@usage
local textviewer = TextViewer:new{
title = _("I can scroll!"),
text = _("I'll need to be longer than this example to scroll."),
}
UIManager:show(textviewer)
]]
local Blitbuffer = require("ffi/blitbuffer")
local ButtonTable = require("ui/widget/buttontable")
local CenterContainer = require("ui/widget/container/centercontainer")
local CloseButton = require("ui/widget/closebutton")
local Device = require("device")
local Geom = require("ui/geometry")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local LineWidget = require("ui/widget/linewidget")
local MovableContainer = require("ui/widget/container/movablecontainer")
local OverlapGroup = require("ui/widget/overlapgroup")
local ScrollTextWidget = require("ui/widget/scrolltextwidget")
local Size = require("ui/size")
local TextBoxWidget = require("ui/widget/textboxwidget")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local _ = require("gettext")
local Screen = Device.screen
local TextViewer = InputContainer:new{
title = nil,
text = nil,
width = nil,
height = nil,
buttons_table = nil,
justified = true,
title_face = Font:getFace("x_smalltfont"),
text_face = Font:getFace("x_smallinfofont"),
title_padding = Size.padding.default,
title_margin = Size.margin.title,
text_padding = Size.padding.large,
text_margin = Size.margin.small,
button_padding = Size.padding.default,
}
function TextViewer:init()
local orig_dimen = self.frame and self.frame.dimen or Geom:new{}
-- calculate window dimension
self.align = "center"
self.region = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
self.width = self.width or Screen:getWidth() - Screen:scaleBySize(30)
self.height = self.height or Screen:getHeight() - Screen:scaleBySize(30)
if Device:hasKeys() then
self.key_events = {
Close = { {"Back"}, doc = "close text viewer" }
}
end
if Device:isTouchDevice() then
self.ges_events = {
TapClose = {
GestureRange:new{
ges = "tap",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
},
},
Swipe = {
GestureRange:new{
ges = "swipe",
range = Geom:new{
x = 0, y = 0,
w = Screen:getWidth(),
h = Screen:getHeight(),
}
},
},
}
end
local closeb = CloseButton:new{ window = self, padding_top = Size.padding.tiny, }
local title_text = TextBoxWidget:new{
text = self.title,
face = self.title_face,
bold = true,
width = self.width - 2*self.title_padding - 2*self.title_margin - closeb:getSize().w,
}
local titlew = FrameContainer:new{
padding = self.title_padding,
-- TextBoxWidget has less text top & bottom padding than TextWidget
-- (for a reasonable line height with multi lines), but we
-- can get the same as TextWidget by simply adding Size.padding.small
padding_top = self.title_padding + Size.padding.small,
padding_bottom = self.title_padding + Size.padding.small,
margin = self.title_margin,
bordersize = 0,
title_text
}
titlew = OverlapGroup:new{
dimen = {
w = self.width,
h = titlew:getSize().h
},
titlew,
closeb,
}
local separator = LineWidget:new{
dimen = Geom:new{
w = self.width,
h = Size.line.thick,
}
}
local buttons
if self.buttons_table == nil then
buttons = {
{
{
text = _("Close"),
callback = function()
UIManager:close(self)
end,
},
},
}
else
buttons = self.buttons_table
end
local button_table = ButtonTable:new{
width = self.width - 2*self.button_padding,
button_font_face = "cfont",
button_font_size = 20,
buttons = buttons,
zero_sep = true,
show_parent = self,
}
local textw_height = self.height - titlew:getSize().h - separator:getSize().h - button_table:getSize().h
self.scroll_text_w = ScrollTextWidget:new{
text = self.text,
face = self.text_face,
width = self.width - 2*self.text_padding - 2*self.text_margin,
height = textw_height - 2*self.text_padding -2*self.text_margin,
dialog = self,
justified = self.justified,
}
self.textw = FrameContainer:new{
padding = self.text_padding,
margin = self.text_margin,
bordersize = 0,
self.scroll_text_w
}
self.frame = FrameContainer:new{
radius = Size.radius.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
titlew,
separator,
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = self.textw:getSize().h,
},
self.textw,
},
CenterContainer:new{
dimen = Geom:new{
w = self.width,
h = button_table:getSize().h,
},
button_table,
}
}
}
self.movable = MovableContainer:new{
ignore_events = {"swipe"},
self.frame,
}
self[1] = WidgetContainer:new{
align = self.align,
dimen = self.region,
self.movable,
}
UIManager:setDirty(self, function()
local update_region = self.frame.dimen:combine(orig_dimen)
logger.dbg("update region", update_region)
return "partial", update_region
end)
end
function TextViewer:onCloseWidget()
UIManager:setDirty(nil, function()
return "partial", self.frame.dimen
end)
return true
end
function TextViewer:onShow()
UIManager:setDirty(self, function()
return "ui", self.frame.dimen
end)
return true
end
function TextViewer:onAnyKeyPressed()
UIManager:close(self)
return true
end
function TextViewer:onTapClose(arg, ges_ev)
if ges_ev.pos:notIntersectWith(self.frame.dimen) then
self:onClose()
end
return true
end
function TextViewer:onClose()
UIManager:close(self)
return true
end
function TextViewer:onSwipe(arg, ges)
if ges.pos:intersectWith(self.textw.dimen) then
if ges.direction == "west" then
self.scroll_text_w:scrollText(1)
return true
elseif ges.direction == "east" then
self.scroll_text_w:scrollText(-1)
return true
else
-- trigger a full-screen HQ flashing refresh
UIManager:setDirty(nil, "full")
-- a long diagonal swipe may also be used for taking a screenshot,
-- so let it propagate
return false
end
end
-- Let our MovableContainer handle swipe outside of text
return self.movable:onMovableSwipe(arg, ges)
end
return TextViewer