mirror of
https://github.com/koreader/koreader
synced 2024-11-18 03:25:46 +00:00
96 lines
2.8 KiB
Lua
96 lines
2.8 KiB
Lua
--[[
|
|
Wrapper Widget that manages focus for a whole dialog
|
|
|
|
supports a 2D model of active elements
|
|
|
|
e.g.:
|
|
layout = {
|
|
{ textinput, textinput },
|
|
{ okbutton, cancelbutton }
|
|
}
|
|
|
|
this is a dialog with 2 rows. in the top row, there is the
|
|
single (!) widget <textinput>. when the focus is in this
|
|
group, left/right movement seems (!) to be doing nothing.
|
|
|
|
in the second row, there are two widgets and you can move
|
|
left/right. also, you can go up from both to reach <textinput>,
|
|
and from that go down and (depending on internat coordinates)
|
|
reach either <okbutton> or <cancelbutton>.
|
|
|
|
but notice that this does _not_ do the layout for you,
|
|
it rather defines an abstract layout.
|
|
]]
|
|
FocusManager = InputContainer:new{
|
|
selected = nil, -- defaults to x=1, y=1
|
|
layout = nil, -- mandatory
|
|
movement_allowed = { x = true, y = true }
|
|
}
|
|
|
|
function FocusManager:init()
|
|
self.selected = { x = 1, y = 1 }
|
|
self.key_events = {
|
|
-- these will all generate the same event, just with different arguments
|
|
FocusUp = { {"Up"}, doc = "move focus up", event = "FocusMove", args = {0, -1} },
|
|
FocusDown = { {"Down"}, doc = "move focus down", event = "FocusMove", args = {0, 1} },
|
|
FocusLeft = { {"Left"}, doc = "move focus left", event = "FocusMove", args = {-1, 0} },
|
|
FocusRight = { {"Right"}, doc = "move focus right", event = "FocusMove", args = {1, 0} },
|
|
}
|
|
end
|
|
|
|
function FocusManager:onFocusMove(args)
|
|
local dx, dy = unpack(args)
|
|
|
|
if (dx ~= 0 and not self.movement_allowed.x)
|
|
or (dy ~= 0 and not self.movement_allowed.y) then
|
|
return true
|
|
end
|
|
|
|
if not self.layout or not self.layout[self.selected.y] or not self.layout[self.selected.y][self.selected.x] then
|
|
return true
|
|
end
|
|
local current_item = self.layout[self.selected.y][self.selected.x]
|
|
while true do
|
|
if self.selected.x + dx > #self.layout[self.selected.y]
|
|
or self.selected.x + dx < 1 then
|
|
break -- abort when we run into horizontal borders
|
|
end
|
|
|
|
-- move cyclic in vertical direction
|
|
if self.selected.y + dy > #self.layout then
|
|
if not self:onWrapLast() then
|
|
break
|
|
end
|
|
elseif self.selected.y + dy < 1 then
|
|
if not self:onWrapFirst() then
|
|
break
|
|
end
|
|
else
|
|
self.selected.y = self.selected.y + dy
|
|
end
|
|
self.selected.x = self.selected.x + dx
|
|
|
|
if self.layout[self.selected.y][self.selected.x] ~= current_item
|
|
or not self.layout[self.selected.y][self.selected.x].is_inactive then
|
|
-- we found a different object to focus
|
|
current_item:handleEvent(Event:new("Unfocus"))
|
|
self.layout[self.selected.y][self.selected.x]:handleEvent(Event:new("Focus"))
|
|
-- trigger a repaint (we need to be the registered widget!)
|
|
UIManager:setDirty(self, "partial")
|
|
break
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function FocusManager:onWrapFirst()
|
|
self.selected.y = #self.layout
|
|
return true
|
|
end
|
|
|
|
function FocusManager:onWrapLast()
|
|
self.selected.y = 1
|
|
return true
|
|
end
|