2
0
mirror of https://github.com/koreader/koreader synced 2024-10-31 21:20:20 +00:00
koreader/frontend/ui/gesturerange.lua
poire-z 0d66ea7555
Text input fixes and enhancements (#4084)
InputText, ScrollTextWidget, TextBoxWidget:
- proper line scrolling when moving cursor or inserting/deleting text
  to behave like most text editors do
- fix cursor navigation, optimize refreshes when moving only the cursor,
  don't recreate the textwidget when moving cursor up/down
- optimize refresh areas, stick to "ui" to avoid a "partial" black
  flash every 6 appended or deleted chars

InputText:
- fix issue when toggling Show password multiple times
- new option: InputText.cursor_at_end (default: true)
- if no InputText.height provided, measure the text widget height
  that we would start with, and use a ScrollTextWidget with that
  fixed height, so widget does not overflow container if we extend
  the text and increase the number of lines
- as we are using "ui" refreshes while text editing, allows refreshing
  the InputText with a diagonal swipe on it (actually, refresh the
  whole screen, which allows refreshing the keyboard too if needed)

ScrollTextWidget:
- properly align scrollbar with its TextBoxWidget

TextBoxWidget:
- some cleanup (added new properties to avoid many method calls), added
  proxy methods for upper widgets to get them
- reordered/renamed/refactored the *CharPos* methods for easier reading
  (sorry for the diff that won't help reviewing, but that was needed)

InputDialog:
- new options:
   allow_newline = false, -- allow entering new lines
   cursor_at_end = true, -- starts with cursor at end of text, ready to append
   fullscreen = false, -- adjust to full screen minus keyboard
   condensed = false, -- true will prevent adding air and balance between elements
   add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons
   add_nav_bar = false, -- append a row of page navigation buttons
- find the most adequate text height, when none provided or fullscreen, to
  not overflow screen (and not be stuck with Cancel/Save buttons hidden)
- had to disable the use of a MovableContainer (many issues like becoming
  transparent when a PathChooser comes in front, Hold to paste from
  clipboard, moving the InputDialog under the keyboard and getting stuck...)

GestureRange: fix possible crash (when event processed after widget
destruction ?)

LoginDialog: fix some ui stack increase and possible crash when switching
focus many times.
2018-07-19 08:30:40 +02:00

70 lines
2.0 KiB
Lua

local TimeVal = require("ui/timeval")
local GestureRange = {
-- gesture matching type
ges = nil,
-- spatial range limits the gesture emitting position
range = nil,
-- temproal range limits the gesture emitting rate
rate = nil,
-- scale limits of this gesture
scale = nil,
}
function GestureRange:new(from_o)
local o = from_o or {}
setmetatable(o, self)
self.__index = self
return o
end
function GestureRange:match(gs)
if gs.ges ~= self.ges then
return false
end
if self.range then
-- sometimes widget dimenension is not available when creating a gesturerage
-- for some action, now we accept a range function that will be later called
-- and the result of which will be used to check gesture match
-- e.g. range = function() return self.dimen end
-- for inputcontainer given that the x and y field of `self.dimen` is only
-- filled when the inputcontainer is painted into blitbuffer
local range
if type(self.range) == "function" then
range = self.range()
else
range = self.range
end
if not range or not range:contains(gs.pos) then
return false
end
end
if self.rate then
-- This filed restraints the upper limit rate(matches per second).
-- It's most useful for e-ink devices with less powerfull CPUs and
-- screens that cannot handle gesture events that otherwise will be
-- generated
local last_time = self.last_time or TimeVal:new{}
if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
self.last_time = gs.time
else
return false
end
end
if self.scale then
local scale = gs.distance or gs.span
if self.scale[1] > scale or self.scale[2] < scale then
return false
end
end
if self.direction then
if self.direction ~= gs.direction then
return false
end
end
return true
end
return GestureRange