mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
0d66ea7555
InputText, ScrollTextWidget, TextBoxWidget: - proper line scrolling when moving cursor or inserting/deleting text to behave like most text editors do - fix cursor navigation, optimize refreshes when moving only the cursor, don't recreate the textwidget when moving cursor up/down - optimize refresh areas, stick to "ui" to avoid a "partial" black flash every 6 appended or deleted chars InputText: - fix issue when toggling Show password multiple times - new option: InputText.cursor_at_end (default: true) - if no InputText.height provided, measure the text widget height that we would start with, and use a ScrollTextWidget with that fixed height, so widget does not overflow container if we extend the text and increase the number of lines - as we are using "ui" refreshes while text editing, allows refreshing the InputText with a diagonal swipe on it (actually, refresh the whole screen, which allows refreshing the keyboard too if needed) ScrollTextWidget: - properly align scrollbar with its TextBoxWidget TextBoxWidget: - some cleanup (added new properties to avoid many method calls), added proxy methods for upper widgets to get them - reordered/renamed/refactored the *CharPos* methods for easier reading (sorry for the diff that won't help reviewing, but that was needed) InputDialog: - new options: allow_newline = false, -- allow entering new lines cursor_at_end = true, -- starts with cursor at end of text, ready to append fullscreen = false, -- adjust to full screen minus keyboard condensed = false, -- true will prevent adding air and balance between elements add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons add_nav_bar = false, -- append a row of page navigation buttons - find the most adequate text height, when none provided or fullscreen, to not overflow screen (and not be stuck with Cancel/Save buttons hidden) - had to disable the use of a MovableContainer (many issues like becoming transparent when a PathChooser comes in front, Hold to paste from clipboard, moving the InputDialog under the keyboard and getting stuck...) GestureRange: fix possible crash (when event processed after widget destruction ?) LoginDialog: fix some ui stack increase and possible crash when switching focus many times.
70 lines
2.0 KiB
Lua
70 lines
2.0 KiB
Lua
local TimeVal = require("ui/timeval")
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local GestureRange = {
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-- gesture matching type
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ges = nil,
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-- spatial range limits the gesture emitting position
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range = nil,
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-- temproal range limits the gesture emitting rate
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rate = nil,
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-- scale limits of this gesture
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scale = nil,
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}
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function GestureRange:new(from_o)
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local o = from_o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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function GestureRange:match(gs)
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if gs.ges ~= self.ges then
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return false
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end
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if self.range then
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-- sometimes widget dimenension is not available when creating a gesturerage
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-- for some action, now we accept a range function that will be later called
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-- and the result of which will be used to check gesture match
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-- e.g. range = function() return self.dimen end
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-- for inputcontainer given that the x and y field of `self.dimen` is only
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-- filled when the inputcontainer is painted into blitbuffer
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local range
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if type(self.range) == "function" then
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range = self.range()
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else
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range = self.range
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end
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if not range or not range:contains(gs.pos) then
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return false
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end
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end
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if self.rate then
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-- This filed restraints the upper limit rate(matches per second).
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-- It's most useful for e-ink devices with less powerfull CPUs and
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-- screens that cannot handle gesture events that otherwise will be
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-- generated
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local last_time = self.last_time or TimeVal:new{}
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if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
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self.last_time = gs.time
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else
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return false
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end
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end
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if self.scale then
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local scale = gs.distance or gs.span
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if self.scale[1] > scale or self.scale[2] < scale then
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return false
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end
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end
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if self.direction then
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if self.direction ~= gs.direction then
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return false
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end
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end
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return true
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end
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return GestureRange
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