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koreader/fontchooser.lua

153 lines
4.1 KiB
Lua

require "rendertext"
require "keys"
require "graphics"
FontChooser = {
-- font for displaying file/dir names
face = freetype.newBuiltinFace("sans", 25),
fhash = "s25",
-- font for page title
tface = freetype.newBuiltinFace("Helvetica-BoldOblique", 32),
tfhash = "hbo32",
-- font for paging display
sface = freetype.newBuiltinFace("sans", 16),
sfhash = "s16",
-- title height
title_H = 45,
-- spacing between lines
spacing = 40,
-- foot height
foot_H = 27,
-- state buffer
fonts = {"sans", "cjk", "mono",
"Courier", "Courier-Bold", "Courier-Oblique", "Courier-BoldOblique",
"Helvetica", "Helvetica-Oblique", "Helvetica-BoldOblique",
"Times-Roman", "Times-Bold", "Times-Italic", "Times-BoldItalic",},
items = 14,
page = 1,
current = 2,
oldcurrent = 1,
}
function FontChooser:init()
self.items = #self.fonts
table.sort(self.fonts)
end
function FontChooser:choose(ypos, height)
local perpage = math.floor(height / self.spacing) - 2
local pagedirty = true
local markerdirty = false
local prevItem = function ()
if self.current == 1 then
if self.page > 1 then
self.current = perpage
self.page = self.page - 1
pagedirty = true
end
else
self.current = self.current - 1
markerdirty = true
end
end
local nextItem = function ()
if self.current == perpage then
if self.page < (self.items / perpage) then
self.current = 1
self.page = self.page + 1
pagedirty = true
end
else
if self.page ~= math.floor(self.items / perpage) + 1
or self.current + (self.page-1)*perpage < self.items then
self.current = self.current + 1
markerdirty = true
end
end
end
-- draw menu title
fb.bb:paintRect(0, ypos, fb.bb:getWidth(), height, 0)
renderUtf8Text(fb.bb, 30, ypos + self.spacing, self.tface, self.tfhash, "[ Fonts Menu ]", true)
fb:refresh(0, 0, ypos, fb.bb:getWidth(), self.title_H)
while true do
if pagedirty then
fb.bb:paintRect(0, ypos, fb.bb:getWidth(), height, 0)
--renderUtf8Text(fb.bb, 30, ypos + self.spacing, self.tface, self.tfhash, "[ Fonts Menu ]", true)
local c
for c = 1, perpage do
local i = (self.page - 1) * perpage + c
if i <= self.items then
y = ypos + self.title_H + (self.spacing * c)
renderUtf8Text(fb.bb, 50, y, self.face, self.fhash, self.fonts[i], true)
end
end
y = ypos + self.title_H + (self.spacing * perpage) + self.foot_H
x = (fb.bb:getWidth() / 2) - 50
renderUtf8Text(fb.bb, x, y, self.sface, self.sfhash,
"Page "..self.page.." of "..(math.floor(self.items / perpage)+1), true)
markerdirty = true
end
if markerdirty then
if not pagedirty then
if self.oldcurrent > 0 then
y = ypos + self.title_H + (self.spacing * self.oldcurrent) + 10
fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 0)
fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3)
end
end
y = ypos + self.title_H + (self.spacing * self.current) + 10
fb.bb:paintRect(30, y, fb.bb:getWidth() - 60, 3, 15)
if not pagedirty then
fb:refresh(1, 30, y, fb.bb:getWidth() - 60, 3)
end
self.oldcurrent = self.current
markerdirty = false
end
if pagedirty then
fb:refresh(0, 0, ypos + self.title_H, fb.bb:getWidth(), height - self.title_H)
pagedirty = false
end
local ev = input.waitForEvent()
if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
if ev.code == KEY_FW_UP then
prevItem()
elseif ev.code == KEY_FW_DOWN then
nextItem()
elseif ev.code == KEY_PGFWD then
if self.page < (self.items / perpage) then
if self.current + self.page*perpage > self.items then
self.current = self.items - self.page*perpage
end
self.page = self.page + 1
pagedirty = true
else
self.current = self.items - (self.page-1)*perpage
markerdirty = true
end
elseif ev.code == KEY_PGBCK then
if self.page > 1 then
self.page = self.page - 1
pagedirty = true
else
self.current = 2
markerdirty = true
end
elseif ev.code == KEY_ENTER or ev.code == KEY_FW_PRESS then
local newface = self.fonts[perpage*(self.page-1)+self.current]
return newface
elseif ev.code == KEY_BACK then
return nil
end
end
end
end