mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
70f89c4df1
convert all gesture actions to use events for better modularity add network event handlers and device event handlers
149 lines
7.2 KiB
Lua
149 lines
7.2 KiB
Lua
local _ = require("gettext")
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local Device = require("device")
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local Event = require("ui/event")
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local FileManager = require("apps/filemanager/filemanager")
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local UIManager = require("ui/uimanager")
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local Screen = Device.screen
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local S = require("ui/data/strings")
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return {
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text = _("Rotation"),
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sub_item_table_func = function()
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local rotation_table = {}
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if Device:hasGSensor() and Device:canToggleGSensor() then
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table.insert(rotation_table, {
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text = _("Ignore accelerometer rotation events"),
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help_text = _("This will inhibit automatic rotations triggered by your device's gyro."),
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checked_func = function()
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return G_reader_settings:isTrue("input_ignore_gsensor")
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end,
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callback = function()
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UIManager:broadcastEvent(Event:new("ToggleGSensor"))
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end,
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})
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end
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if Device:hasGSensor() then
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table.insert(rotation_table, {
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text = _("Lock auto rotation to current orientation"),
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help_text = _([[
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When checked, the gyro will only be honored when switching between the two inverse variants of your current rotation,
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i.e., Portrait <-> Inverted Portrait OR Landscape <-> Inverted Landscape.
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Switching between (Inverted) Portrait and (Inverted) Landscape will be inhibited.
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If you need to do so, you'll have to use the UI toggles.]]),
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enabled_func = function()
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return G_reader_settings:nilOrFalse("input_ignore_gsensor")
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end,
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checked_func = function()
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return G_reader_settings:isTrue("input_lock_gsensor")
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end,
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callback = function()
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G_reader_settings:flipNilOrFalse("input_lock_gsensor")
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Device:lockGSensor(G_reader_settings:isTrue("input_lock_gsensor"))
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end,
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})
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end
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table.insert(rotation_table, {
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text = _("Keep current rotation across views"),
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help_text = _([[
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When checked, the current rotation will be kept when switching between the file browser and the reader, in both directions, and that no matter what the document's saved rotation or the default reader or file browser rotation may be.
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This means that nothing will ever sneak a rotation behind your back, you choose your device's rotation, and it stays that way.
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When unchecked, the default rotation of the file browser and the default/saved reader rotation will not affect each other (i.e., they will be honored), and may very well be different.]]),
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checked_func = function()
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return G_reader_settings:isTrue("lock_rotation")
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end,
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callback = function()
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G_reader_settings:flipNilOrFalse("lock_rotation")
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end,
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separator = true,
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})
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if FileManager.instance then
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table.insert(rotation_table, {
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text_func = function()
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local text = S.LANDSCAPE_ROTATED
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if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_LANDSCAPE_ROTATED then
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text = text .. " ★"
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end
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return text
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end,
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checked_func = function()
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return Screen:getRotationMode() == Screen.ORIENTATION_LANDSCAPE_ROTATED
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end,
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callback = function(touchmenu_instance)
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UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_LANDSCAPE_ROTATED))
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if touchmenu_instance then touchmenu_instance:closeMenu() end
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end,
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hold_callback = function(touchmenu_instance)
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G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_LANDSCAPE_ROTATED)
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if touchmenu_instance then touchmenu_instance:updateItems() end
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end,
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})
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table.insert(rotation_table, {
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text_func = function()
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local text = S.PORTRAIT
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if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_PORTRAIT then
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text = text .. " ★"
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end
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return text
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end,
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checked_func = function()
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return Screen:getRotationMode() == Screen.ORIENTATION_PORTRAIT
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end,
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callback = function(touchmenu_instance)
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UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_PORTRAIT))
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if touchmenu_instance then touchmenu_instance:closeMenu() end
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end,
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hold_callback = function(touchmenu_instance)
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G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_PORTRAIT)
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if touchmenu_instance then touchmenu_instance:updateItems() end
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end,
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})
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table.insert(rotation_table, {
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text_func = function()
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local text = S.LANDSCAPE
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if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_LANDSCAPE then
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text = text .. " ★"
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end
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return text
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end,
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checked_func = function()
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return Screen:getRotationMode() == Screen.ORIENTATION_LANDSCAPE
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end,
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callback = function(touchmenu_instance)
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UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_LANDSCAPE))
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if touchmenu_instance then touchmenu_instance:closeMenu() end
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end,
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hold_callback = function(touchmenu_instance)
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G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_LANDSCAPE)
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if touchmenu_instance then touchmenu_instance:updateItems() end
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end,
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})
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table.insert(rotation_table, {
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text_func = function()
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local text = S.PORTRAIT_ROTATED
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if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_PORTRAIT_ROTATED then
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text = text .. " ★"
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end
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return text
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end,
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checked_func = function()
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return Screen:getRotationMode() == Screen.ORIENTATION_PORTRAIT_ROTATED
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end,
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callback = function(touchmenu_instance)
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UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_PORTRAIT_ROTATED))
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if touchmenu_instance then touchmenu_instance:closeMenu() end
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end,
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hold_callback = function(touchmenu_instance)
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G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_PORTRAIT_ROTATED)
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if touchmenu_instance then touchmenu_instance:updateItems() end
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end,
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})
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end
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return rotation_table
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end,
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}
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