mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
9e531fc2db
all lua frontend files are now in the frontend/ directory. all old code is cleaned up.
182 lines
4.0 KiB
Lua
182 lines
4.0 KiB
Lua
--[[
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Draw a border
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@x: start position in x axis
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@y: start position in y axis
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@w: width of the border
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@h: height of the border
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@bw: line width of the border
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@c: color for loading bar
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@r: radius of for border's corner (nil or 0 means right corner border)
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--]]
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function blitbuffer.paintBorder(bb, x, y, w, h, bw, c, r)
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x, y = math.ceil(x), math.ceil(y)
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h, w = math.ceil(h), math.ceil(w)
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if not r or r == 0 then
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bb:paintRect(x, y, w, bw, c)
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bb:paintRect(x, y+h-bw, w, bw, c)
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bb:paintRect(x, y+bw, bw, h - 2*bw, c)
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bb:paintRect(x+w-bw, y+bw, bw, h - 2*bw, c)
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else
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if h < 2*r then r = math.floor(h/2) end
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if w < 2*r then r = math.floor(w/2) end
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bb:paintRoundedCorner(x, y, w, h, bw, r, c)
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bb:paintRect(r+x, y, w-2*r, bw, c)
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bb:paintRect(r+x, y+h-bw, w-2*r, bw, c)
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bb:paintRect(x, r+y, bw, h-2*r, c)
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bb:paintRect(x+w-bw, r+y, bw, h-2*r, c)
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end
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end
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--[[
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Fill a rounded corner rectangular area
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@x: start position in x axis
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@y: start position in y axis
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@w: width of the area
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@h: height of the area
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@c: color used to fill the area
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@r: radius of for four corners
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--]]
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function blitbuffer.paintRoundedRect(bb, x, y, w, h, c, r)
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x, y = math.ceil(x), math.ceil(y)
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h, w = math.ceil(h), math.ceil(w)
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if not r or r == 0 then
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bb:paintRect(x, y, w, h, c)
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else
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if h < 2*r then r = math.floor(h/2) end
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if w < 2*r then r = math.floor(w/2) end
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bb:paintBorder(x, y, w, h, r, c, r)
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bb:paintRect(x+r, y+r, w-2*r, h-2*r, c)
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end
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end
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--[[
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Draw a progress bar according to following args:
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@x: start position in x axis
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@y: start position in y axis
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@w: width for progress bar
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@h: height for progress bar
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@load_m_w: width margin for loading bar
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@load_m_h: height margin for loading bar
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@load_percent: progress in percent
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@c: color for loading bar
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--]]
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function blitbuffer.progressBar(bb, x, y, w, h,
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load_m_w, load_m_h, load_percent, c)
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if load_m_h*2 > h then
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load_m_h = h/2
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end
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blitbuffer.paintBorder(fb.bb, x, y, w, h, 2, 15)
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fb.bb:paintRect(x+load_m_w, y+load_m_h,
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(w-2*load_m_w)*load_percent, (h-2*load_m_h), c)
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end
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------------------------------------------------
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-- Start of Cursor class
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------------------------------------------------
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Cursor = {
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x_pos = 0,
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y_pos = 0,
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--color = 15,
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h = 10,
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w = nil,
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line_w = nil,
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is_cleared = true,
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}
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function Cursor:new(o)
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o = o or {}
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o.x_pos = o.x_pos or self.x_pos
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o.y_pos = o.y_pos or self.y_pos
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o.line_width_factor = o.line_width_factor or 10
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setmetatable(o, self)
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self.__index = self
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o:setHeight(o.h or self.h)
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return o
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end
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function Cursor:setHeight(h)
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self.h = h
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self.w = self.h / 3
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self.line_w = math.floor(self.h / self.line_width_factor)
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end
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function Cursor:_draw(x, y)
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local up_down_width = math.floor(self.line_w / 2)
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local body_h = self.h - (up_down_width * 2)
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-- paint upper horizontal line
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fb.bb:invertRect(x, y, self.w, up_down_width)
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-- paint middle vertical line
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fb.bb:invertRect(x + (self.w / 2) - up_down_width, y + up_down_width,
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self.line_w, body_h)
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-- paint lower horizontal line
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fb.bb:invertRect(x, y + body_h + up_down_width, self.w, up_down_width)
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end
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function Cursor:draw()
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if self.is_cleared then
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self.is_cleared = false
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self:_draw(self.x_pos, self.y_pos)
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end
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end
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function Cursor:clear()
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if not self.is_cleared then
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self.is_cleared = true
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self:_draw(self.x_pos, self.y_pos)
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end
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end
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function Cursor:move(x_off, y_off)
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self.x_pos = self.x_pos + x_off
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self.y_pos = self.y_pos + y_off
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end
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function Cursor:moveHorizontal(x_off)
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self.x_pos = self.x_pos + x_off
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end
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function Cursor:moveVertical(x_off)
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self.y_pos = self.y_pos + y_off
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end
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function Cursor:moveAndDraw(x_off, y_off)
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self:clear()
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self:move(x_off, y_off)
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self:draw()
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end
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function Cursor:moveTo(x_pos, y_pos)
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self.x_pos = x_pos
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self.y_pos = y_pos
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end
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function Cursor:moveToAndDraw(x_pos, y_pos)
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self:clear()
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self.x_pos = x_pos
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self.y_pos = y_pos
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self:draw()
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end
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function Cursor:moveHorizontalAndDraw(x_off)
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self:clear()
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self:move(x_off, 0)
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self:draw()
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end
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function Cursor:moveVerticalAndDraw(y_off)
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self:clear()
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self:move(0, y_off)
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self:draw()
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end
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