mirror of
https://github.com/koreader/koreader
synced 2024-11-10 01:10:34 +00:00
ce5614ef6f
a bit of cleanup, switched width/height combo over to use Geom() objects, moved framebuffer handling to Screen object, callback syntax sanitizing, lots of small changes
239 lines
4.8 KiB
Lua
239 lines
4.8 KiB
Lua
--[[
|
|
2D Geometry utilities
|
|
|
|
all of these apply to full rectangles { x = ..., y = ..., w = ..., h = ... }
|
|
|
|
some behaviour is defined for points { x = ..., y = ... }
|
|
some behaviour is defined for dimensions { w = ..., h = ... }
|
|
|
|
just use it on simple tables that have x, y and/or w, h
|
|
or define your own types using this as a metatable
|
|
]]--
|
|
Geom = {
|
|
x = 0,
|
|
y = 0,
|
|
w = 0,
|
|
h = 0
|
|
}
|
|
|
|
function Geom:new(o)
|
|
local o = o or {}
|
|
setmetatable(o, self)
|
|
self.__index = self
|
|
return o
|
|
end
|
|
|
|
function Geom:copy()
|
|
local n = Geom:new()
|
|
n.x = self.x
|
|
n.y = self.y
|
|
n.w = self.w
|
|
n.h = self.h
|
|
return n
|
|
end
|
|
|
|
function Geom:__tostring()
|
|
return self.w.."x"..self.h.."+"..self.x.."+"..self.y
|
|
end
|
|
|
|
--[[
|
|
offset rectangle or point by relative values
|
|
]]--
|
|
function Geom:offsetBy(dx, dy)
|
|
self.x = self.x + dx
|
|
self.y = self.y + dy
|
|
return self
|
|
end
|
|
|
|
--[[
|
|
offset rectangle or point to certain coordinates
|
|
]]--
|
|
function Geom:offsetTo(x, y)
|
|
self.x = x
|
|
self.y = y
|
|
return self
|
|
end
|
|
|
|
--[[
|
|
scale rectangle (grow to bottom and to the right) or dimension
|
|
|
|
if a single factor is given, it is applied to both width and height
|
|
]]--
|
|
function Geom:scaleBy(zx, zy)
|
|
self.w = self.w * zx
|
|
self.h = self.h * (zy or zx)
|
|
return self
|
|
end
|
|
|
|
--[[
|
|
enlarges or shrinks dimensions or rectangles
|
|
|
|
note that for rectangles the offset stays the same
|
|
]]--
|
|
function Geom:changeSizeBy(dw, dh)
|
|
self.w = self.w + dw
|
|
self.h = self.h + dh
|
|
return self
|
|
end
|
|
|
|
--[[
|
|
return the outer rectangle that contains both us and a given rectangle
|
|
|
|
works for rectangles, dimensions and points
|
|
]]--
|
|
function Geom:combine(rect_b)
|
|
local combined = Geom:new(self)
|
|
if combined.x > rect_b.x then
|
|
combined.x = rect_b.x
|
|
end
|
|
if combined.y > rect_b.y then
|
|
combined.y = rect_b.y
|
|
end
|
|
if self.x + self.w > rect_b.x + rect_b.w then
|
|
combined.w = self.x + self.w - combined.x
|
|
else
|
|
combined.w = rect_b.x + rect_b.w - combined.x
|
|
end
|
|
if self.y + self.h > rect_b.y + rect_b.h then
|
|
combined.h = self.y + self.h - combined.y
|
|
else
|
|
combined.h = rect_b.y + rect_b.h - combined.y
|
|
end
|
|
return combined
|
|
end
|
|
|
|
--[[
|
|
returns a rectangle for the part that we and a given rectangle share
|
|
|
|
TODO: what happens if there is no rectangle shared? currently behaviour is undefined.
|
|
]]--
|
|
function Geom:intersect(rect_b)
|
|
local intersected = Geom:new(self)
|
|
if self.x < rect_b.x then
|
|
intersected.x = rect_b.x
|
|
end
|
|
if self.y < rect_b.y then
|
|
intersected.y = rect_b.y
|
|
end
|
|
if self.x + self.w < rect_b.x + rect_b.w then
|
|
intersected.w = self.x + self.w - intersected.x
|
|
else
|
|
intersected.w = rect_b.x + rect_b.w - intersected.x
|
|
end
|
|
if self.y + self.h < rect_b.y + rect_b.h then
|
|
intersected.h = self.y + self.h - intersected.y
|
|
else
|
|
intersected.h = rect_b.y + rect_b.h - intersected.y
|
|
end
|
|
return intersected
|
|
end
|
|
|
|
--[[
|
|
set size of dimension or rectangle to size of given dimension/rectangle
|
|
]]--
|
|
function Geom:setSizeTo(rect_b)
|
|
self.w = rect_b.w
|
|
self.h = rect_b.h
|
|
return self
|
|
end
|
|
|
|
--[[
|
|
check whether rect_b is within current rectangle
|
|
|
|
works for dimensions, too
|
|
for points, it is basically an equality check
|
|
]]--
|
|
function Geom:contains(rect_b)
|
|
if self.x <= rect_b.x
|
|
and self.y <= rect_b.y
|
|
and self.x + self.w <= rect_b.x + rect_b.w
|
|
and self.y + self.h <= rect_b.y + rect_b.h
|
|
then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--[[
|
|
check for equality
|
|
|
|
works for rectangles, points, dimensions
|
|
]]--
|
|
function Geom:__eq(rect_b)
|
|
if self.x == rect_b.x
|
|
and self.y == rect_b.y
|
|
and self:equalSize(rect_b)
|
|
then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--[[
|
|
check size of dimension/rectangle for equality
|
|
]]--
|
|
function Geom:equalSize(rect_b)
|
|
if self.w == rect_b.w
|
|
and self.h == rect_b.h
|
|
then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--[[
|
|
check if our size is smaller than the size of the given dimension/rectangle
|
|
]]--
|
|
function Geom:__lt(rect_b)
|
|
DEBUG("lt:",self,rect_b)
|
|
if self.w < rect_b.w and self.h < rect_b.h then
|
|
DEBUG("lt+")
|
|
return true
|
|
end
|
|
DEBUG("lt-")
|
|
return false
|
|
end
|
|
|
|
--[[
|
|
check if our size is smaller or equal the size of the given dimension/rectangle
|
|
]]--
|
|
function Geom:__le(rect_b)
|
|
if self.w <= rect_b.w and self.h <= rect_b.h then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--[[
|
|
offset the current rectangle by dx, dy while fitting it into the space
|
|
of a given rectangle
|
|
|
|
this can also be called with dx=0 and dy=0, which will fit the current
|
|
rectangle into the given rectangle
|
|
]]--
|
|
function Geom:offsetWithin(rect_b, dx, dy)
|
|
-- check size constraints and shrink us when we're too big
|
|
if self.w > rect_b.w then
|
|
self.w = rect_b.w
|
|
end
|
|
if self.h > rect_b.h then
|
|
self.h = rect_b.h
|
|
end
|
|
-- offset
|
|
self.x = self.x + dx
|
|
self.y = self.y + dy
|
|
-- check offsets
|
|
if self.x < rect_b.x then
|
|
self.x = rect_b.x
|
|
end
|
|
if self.y < rect_b.y then
|
|
self.y = rect_b.y
|
|
end
|
|
if self.x + self.w > rect_b.x + rect_b.w then
|
|
self.x = rect_b.x + rect_b.w - self.w
|
|
end
|
|
if self.y + self.h > rect_b.y + rect_b.h then
|
|
self.y = rect_b.y + rect_b.h - self.h
|
|
end
|
|
end
|