mirror of
https://github.com/koreader/koreader
synced 2024-11-04 12:00:25 +00:00
140 lines
4.1 KiB
Lua
140 lines
4.1 KiB
Lua
local WidgetContainer = require("ui/widget/container/widgetcontainer")
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local UIManager = require("ui/uimanager")
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local Screen = require("device").screen
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local Geom = require("ui/geometry")
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local Event = require("ui/event")
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local DEBUG = require("dbg")
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local _ = require("gettext")
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--[[
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an InputContainer is an WidgetContainer that handles input events
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an example for a key_event is this:
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PanBy20 = {
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{ "Shift", Input.group.Cursor },
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seqtext = "Shift+Cursor",
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doc = "pan by 20px",
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event = "Pan", args = 20, is_inactive = true,
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},
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PanNormal = {
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{ Input.group.Cursor },
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seqtext = "Cursor",
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doc = "pan by 10 px", event = "Pan", args = 10,
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},
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Quit = { {"Home"} },
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it is suggested to reference configurable sequences from another table
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and store that table as configuration setting
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--]]
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local InputContainer = WidgetContainer:new{
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vertical_align = "top",
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}
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function InputContainer:_init()
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-- we need to do deep copy here
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local new_key_events = {}
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if self.key_events then
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for k,v in pairs(self.key_events) do
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new_key_events[k] = v
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end
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end
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self.key_events = new_key_events
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local new_ges_events = {}
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if self.ges_events then
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for k,v in pairs(self.ges_events) do
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new_ges_events[k] = v
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end
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end
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self.ges_events = new_ges_events
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end
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function InputContainer:paintTo(bb, x, y)
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if not self.dimen then
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local content_size = self[1]:getSize()
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self.dimen = Geom:new{w = content_size.w, h = content_size.h}
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end
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self.dimen.x = x
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self.dimen.y = y
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if self[1] then
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if self.vertical_align == "center" then
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local content_size = self[1]:getSize()
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self[1]:paintTo(bb, x, y + math.floor((self.dimen.h - content_size.h)/2))
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else
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self[1]:paintTo(bb, x, y)
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end
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end
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end
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--[[
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the following handler handles keypresses and checks if they lead to a command.
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if this is the case, we retransmit another event within ourselves
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--]]
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function InputContainer:onKeyPress(key)
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for name, seq in pairs(self.key_events) do
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if not seq.is_inactive then
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for _, oneseq in ipairs(seq) do
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if key:match(oneseq) then
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local eventname = seq.event or name
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return self:handleEvent(Event:new(eventname, seq.args, key))
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end
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end
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end
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end
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end
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function InputContainer:onGesture(ev)
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for name, gsseq in pairs(self.ges_events) do
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for _, gs_range in ipairs(gsseq) do
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--DEBUG("gs_range", gs_range)
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if gs_range:match(ev) then
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local eventname = gsseq.event or name
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return self:handleEvent(Event:new(eventname, gsseq.args, ev))
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end
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end
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end
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end
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function InputContainer:onInput(input)
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local InputDialog = require("ui/widget/inputdialog")
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self.input_dialog = InputDialog:new{
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title = input.title or "",
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input = input.input,
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input_hint = input.hint_func and input.hint_func() or input.hint or "",
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input_type = input.type or "number",
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buttons = {
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{
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{
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text = _("Cancel"),
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callback = function()
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self:closeInputDialog()
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end,
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},
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{
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text = _("OK"),
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callback = function()
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input.callback(self.input_dialog:getInputText())
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self:closeInputDialog()
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end,
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},
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},
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},
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enter_callback = function()
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input.callback(self.input_dialog:getInputText())
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self:closeInputDialog()
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end,
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width = Screen:getWidth() * 0.8,
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height = Screen:getHeight() * 0.2,
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}
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self.input_dialog:onShowKeyboard()
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UIManager:show(self.input_dialog)
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end
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function InputContainer:closeInputDialog()
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self.input_dialog:onClose()
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UIManager:close(self.input_dialog)
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end
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return InputContainer
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