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koreader/frontend/ui/widget/iconbutton.lua
NiLuJe 82f0e68118
Button: Fix some more weird highlighting corner-cases (#7256)
Namely, the Terminal plug-in and its chain of InputDialog on top of each other (via the "Save" button, which opens a whole new fs InputDialog to set the filename, while keeping the file's fs InputDialog open).
2021-02-07 18:29:32 +01:00

178 lines
6.1 KiB
Lua

--[[--
Button with a big icon image! Designed for touch devices.
--]]
local Device = require("device")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer")
local IconWidget = require("ui/widget/iconwidget")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local VerticalSpan = require("ui/widget/verticalspan")
local Screen = Device.screen
local IconButton = InputContainer:new{
icon = "notice-warning",
dimen = nil,
-- show_parent is used for UIManager:setDirty, so we can trigger repaint
show_parent = nil,
width = Screen:scaleBySize(DGENERIC_ICON_SIZE), -- our icons are square
height = Screen:scaleBySize(DGENERIC_ICON_SIZE),
padding = 0,
padding_top = nil,
padding_right = nil,
padding_bottom = nil,
padding_left = nil,
enabled = true,
callback = nil,
}
function IconButton:init()
self.image = IconWidget:new{
icon = self.icon,
width = self.width,
height = self.height,
}
self.show_parent = self.show_parent or self
self.horizontal_group = HorizontalGroup:new{}
table.insert(self.horizontal_group, HorizontalSpan:new{})
table.insert(self.horizontal_group, self.image)
table.insert(self.horizontal_group, HorizontalSpan:new{})
self.button = VerticalGroup:new{}
table.insert(self.button, VerticalSpan:new{})
table.insert(self.button, self.horizontal_group)
table.insert(self.button, VerticalSpan:new{})
self[1] = self.button
self:update()
end
function IconButton:update()
if not self.padding_top then self.padding_top = self.padding end
if not self.padding_right then self.padding_right = self.padding end
if not self.padding_bottom then self.padding_bottom = self.padding end
if not self.padding_left then self.padding_left = self.padding end
self.horizontal_group[1].width = self.padding_left
self.horizontal_group[3].width = self.padding_right
self.dimen = self.image:getSize()
self.dimen.w = self.dimen.w + self.padding_left+self.padding_right
self.button[1].width = self.padding_top
self.button[3].width = self.padding_bottom
self.dimen.h = self.dimen.h + self.padding_top+self.padding_bottom
self:initGesListener()
end
function IconButton:initGesListener()
if Device:isTouchDevice() then
self.ges_events = {
TapIconButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap IconButton",
},
HoldIconButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold IconButton",
}
}
end
end
function IconButton:onTapIconButton()
if not self.callback then return end
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
self.image.invert = true
-- For ConfigDialog icons, we can't avoid that initial repaint...
UIManager:widgetInvert(self.image, self.dimen.x + self.padding_left, self.dimen.y + self.padding_top)
UIManager:setDirty(nil, function()
return "fast", self.dimen
end)
-- Force the repaint *now*, so we don't have to delay the callback to see the invert...
UIManager:forceRePaint()
self.callback()
UIManager:forceRePaint()
--UIManager:waitForVSync()
self.image.invert = false
-- If the callback closed our parent (which may not always be the top-level widget, or even *a* window-level widget), we're done
local top_widget = UIManager:getTopWidget()
if top_widget == self.show_parent or UIManager:isSubwidgetShown(self.show_parent) then
-- If the callback popped up the VK, it prevents us from finessing this any further,
-- because getPreviousRefreshRegion will return the VK's region,
-- and it's impossible to get the actual geometry of *only* the InputText of an InputDialog,
-- making the same kind of getSecondTopmostWidget trickery as in Button useless,
-- so repaint the whole stack instead.
if top_widget == "VirtualKeyboard" then
UIManager:waitForVSync()
UIManager:setDirty(self.show_parent, function()
return "ui", self.dimen
end)
return true
end
-- If the callback popped up a modal above us, repaint the whole stack
if top_widget ~= self.show_parent and top_widget.modal and self.dimen:intersectWith(UIManager:getPreviousRefreshRegion()) then
UIManager:waitForVSync()
UIManager:setDirty(self.show_parent, function()
return "ui", self.dimen
end)
return true
end
-- Otherwise, we can unhighlight it safely
UIManager:widgetInvert(self.image, self.dimen.x + self.padding_left, self.dimen.y + self.padding_top)
UIManager:setDirty(nil, function()
return "fast", self.dimen
end)
else
-- Callback closed our parent, we're done
return true
end
--UIManager:forceRePaint()
end
return true
end
function IconButton:onHoldIconButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
elseif self.hold_callback == nil then return end
return true
end
function IconButton:onFocus()
--quick and dirty, need better way to show focus
self.image.invert = true
return true
end
function IconButton:onUnfocus()
self.image.invert = false
return true
end
function IconButton:onTapSelect()
self:onTapIconButton()
end
return IconButton